Now all they need to do is nerf the pets and the game will be relatively fine. At least all classes will suck, more or less, equally as much.
How much damage sorc pets do and their scaling of only magica is not.
clocksstoppe wrote: »DerpyShadowz wrote: »clocksstoppe wrote: »Burning spellweave was overrated as hell. It was only somewhat better than julianos (like 70 spell damage average).
With the new changes, even at maximum theoretical uptime it wouldn't compete with the buffed war maiden set. (66% uptime * 525 spell damage = 346, worse than war maiden's 400).
Burning Spellweave is increased by Major prophecy etc, the War maidens 400, is a flat value that only increases the skills tooltip, it doesn't gain anything extra from Major/minor prophecy like Spellweave because its not applied to your actual spell damage stat.
You don't even know the correct buff name and you expect me to take you seriously? And major sorcery does apply to war maiden.
https://youtu.be/U2b-RrR0lHw?t=37m51sclocksstoppe wrote: »DerpyShadowz wrote: »clocksstoppe wrote: »Burning spellweave was overrated as hell. It was only somewhat better than julianos (like 70 spell damage average).
With the new changes, even at maximum theoretical uptime it wouldn't compete with the buffed war maiden set. (66% uptime * 525 spell damage = 346, worse than war maiden's 400).
Burning Spellweave is increased by Major prophecy etc, the War maidens 400, is a flat value that only increases the skills tooltip, it doesn't gain anything extra from Major/minor prophecy like Spellweave because its not applied to your actual spell damage stat.
You don't even know the correct buff name and you expect me to take you seriously? And major sorcery does apply to war maiden.
Major Sorcery and Major Brutality does not affect sets like Ysgramor, Netch, SotS, War Maiden, Automaton etc
It's why these sets are not worth using at the moment, and unless they fix that, it won't change.
BSW was nerfed because it was too good no matter how you look at it, there simply wasn't another choice that came close.
Necropotence isn't in that same boat, when the pet dies, and it will, often. The damage it provides goes into the chute. Then you have to resummon, and start over again and again.
That said someone suggested that the 5 piece bonus should give something (1500?) for the fifth piece if you don't have a pet, so that other classes and builds can use it.
So just because some theorycrafters once found out that BSW would be considered BiS it deserved a nerf?? Just because the majority of players use a certain set/sets does it deserve a nerf?? The answer is no
There will always be set(s) considered BiS that the majority of players will use. The so called "diversity" is created by yourself, not my ZOS. All sets can´t perform equal in all situations, that´s not balance and neither is it diversity if everything is on the same level for all content/purpose (sry for lack of proper word to describe it) There´s no logic in nerfing stuff just because it´s popular or BiS. If that was the case we would have to nerf half of the sets in the game.....
It´s another thing to nerf stuff if they´re overperforning or not working as intended, that I´m all for. But was BSW "overperforming"? Not really if you ask me. It sure is/was a strong set, but once again: Just because something is considered "the best" and is the most used set, doesn´t mean it needs a nerf/fix.
I'm not insulting you or your intellect. I just want to ask, you understand the difference between something overperforming by say, 5% and something overperforming by say 15% right? How about 20%? More? In the 5% case you're right. It doesn't need a nerf, the latter *probably* should. So they did.
Transairion wrote: »Now all they need to do is nerf the pets and the game will be relatively fine. At least all classes will suck, more or less, equally as much.How much damage sorc pets do and their scaling of only magica is not.
What a time to be alive, calls for Daedric Summoning pets to be nerfed. Except it's only one pet, in one very specific build... Volatile Familiar, Daedric Prey crit spam. Matriarch and Lightning Antronach still aren't really viable summons, but oh no Familiar the DPS morph is actually doing DPS better nerf anything and everything that effects it.
For the uninformed and ranting, Daedric Summons ONLY scale off Max Magicka and their attacks can't crit at all. Only Volatile Familar's AOE Pulse can crit because it's the only offensive activated ability across ALL the three Daedric summons. Twilight Tormentor's is only a basic attack buff when the foe is a certain health %, and it's the worst morph in the game.
Wasn't it just last year there were calls for Daedric Summoning to be entirely removed as a skill tree "because useless!!", but now Volatile Familiar and only Familiar is doing good DPS and we gotta gut it?
All those slow years of "Sorc summons worthless please buff" and once one becomes properly viable, undo all those fixes?
Sorry, but LOL.
Transairion wrote: »For the uninformed and ranting, Daedric Summons ONLY scale off Max Magicka and their attacks can't crit at all. Only Volatile Familar's AOE Pulse can crit because it's the only offensive activated ability across ALL the three Daedric summons. Twilight Tormentor's is only a basic attack buff when the foe is a certain health %, and it's the worst morph in the game.

Dagoth_Rac wrote: »Honest question. With nerf to proc chance and strength of buff, is BSW now worse than Julianos?
clocksstoppe wrote: »clocksstoppe wrote: »DerpyShadowz wrote: »clocksstoppe wrote: »Burning spellweave was overrated as hell. It was only somewhat better than julianos (like 70 spell damage average).
With the new changes, even at maximum theoretical uptime it wouldn't compete with the buffed war maiden set. (66% uptime * 525 spell damage = 346, worse than war maiden's 400).
Burning Spellweave is increased by Major prophecy etc, the War maidens 400, is a flat value that only increases the skills tooltip, it doesn't gain anything extra from Major/minor prophecy like Spellweave because its not applied to your actual spell damage stat.
You don't even know the correct buff name and you expect me to take you seriously? And major sorcery does apply to war maiden.
Major Sorcery and Major Brutality does not affect sets like Ysgramor, Netch, SotS, War Maiden, Automaton etc
It's why these sets are not worth using at the moment, and unless they fix that, it won't change.
Yes it *** does. I just went on live server and tested sword singer set and it literally does the same damage if you replace it with its equivalent "true" weapon damage bonus. Again, if you have no idea what you are talking about, shut up. All sets that say "Adds x damage to your y type abilities" give you REAL WEAPON/SPELL DAMAGE that gets buffed by major sorcery/brutality.
clocksstoppe wrote: »clocksstoppe wrote: »DerpyShadowz wrote: »clocksstoppe wrote: »Burning spellweave was overrated as hell. It was only somewhat better than julianos (like 70 spell damage average).
With the new changes, even at maximum theoretical uptime it wouldn't compete with the buffed war maiden set. (66% uptime * 525 spell damage = 346, worse than war maiden's 400).
Burning Spellweave is increased by Major prophecy etc, the War maidens 400, is a flat value that only increases the skills tooltip, it doesn't gain anything extra from Major/minor prophecy like Spellweave because its not applied to your actual spell damage stat.
You don't even know the correct buff name and you expect me to take you seriously? And major sorcery does apply to war maiden.
Major Sorcery and Major Brutality does not affect sets like Ysgramor, Netch, SotS, War Maiden, Automaton etc
It's why these sets are not worth using at the moment, and unless they fix that, it won't change.
Yes it *** does. I just went on live server and tested sword singer set and it literally does the same damage if you replace it with its equivalent "true" weapon damage bonus. Again, if you have no idea what you are talking about, shut up. All sets that say "Adds x damage to your y type abilities" give you REAL WEAPON/SPELL DAMAGE that gets buffed by major sorcery/brutality.
No, it does not. And swearing and using caps doesn't change that.
It's even been confirmed by @Asayre and @Alcast and others.
You are wrong, stop spreading false information.
https://www.youtube.com/watch?v=AExStwCUlPMThis is so dumb.
They unexpectedly slightly nerfed bsw and all it leads to is people starting to whine about other sets that should be nerfed.
Of course all perfectly in line with the "Nerf Sorcs too" crowd.
I don't agree with most of the changes but honestly not listening to the forums too much might be a good thing, go figure
You all remember the time when Sorc pets were not only situationally useful and clunky (they still are, and still taking up 4 bar slots), but were so underpowered that you only saw them in RP?
Apparently it was ok for the non-Sorcs to have 2/3 of an entire class skill line to be useless. Then pets got buffed. Still they were not widely used because of the restrictions they bring, namely the 4 bar slots. 4 slots is a lot. Because ZOS was stubborn and didn't want to redesign the Daedric summoning skill line they buffed pets some more to the point where we are now.
Pets still have only 15k HP, die a lot if you don't constantly shield and heal them, have no UI whatsoever, and will often not even fight (hello my familiar, nice you join the fray after the boss is dead).
If you reduce the damage significantly we will be back to the state where pets are fluffy RP. I get the Sorc OP plox nerf hard train here, but one should be wary of what one wishes for.
As for Necropotence, it's an old set that reaches as far back as 1.3 (http://elderscrollsonline.wiki.fextralife.com/Necropotence+Set). It already was nerfed when the 5pc was changed from 12% max Magicka to 10% max Magicka to 4000 Magicka flat in gold quality. The set is not the problem.
Nerf Sorc is the deal of the day. It will be another class next round again. On the end all these nerf cycles only mean one thing - less fun overall in the game. Nobody can want that.
This is so dumb.
They unexpectedly slightly nerfed bsw and all it leads to is people starting to whine about other sets that should be nerfed.
Of course all perfectly in line with the "Nerf Sorcs too" crowd.
I don't agree with most of the changes but honestly not listening to the forums too much might be a good thing, go figure
they should buff the other sets instead, not nerf the BIS sets!
This is so dumb.
They unexpectedly slightly nerfed bsw and all it leads to is people starting to whine about other sets that should be nerfed.
Of course all perfectly in line with the "Nerf Sorcs too" crowd.
I don't agree with most of the changes but honestly not listening to the forums too much might be a good thing, go figure
they should buff the other sets instead, not nerf the BIS sets!
Oh i definetly agree with you but that's an entirely different scope.
They shouldn't even consider adding more nerfs to this patch, enough is enough.
Better to spend their time looking over the planned changes currently on PTS and ask themselves how much of these are really necessary to make resource management matter again but they won't.
There are only four possibilities:
1) ZOS does not listen to player feedback. (There has been a huge amount of consistent, clear, well-documented feedback in-game, on the forums, on Youtube, and elsewhere showing how drastically far ahead sorcs are for multiple patches.)
2) ZOS does listen to player feedback, but in this case don't care: they are fine with sorcs consistently outperforming other classes in PVE by gross margins.
3) ZOS does listen to player feedback, but they can't figure out how to fix this problem.
4) ZOS does listen to player feedback, and 3.0.4 will finally respond to it on this issue.
Really hoping it's the last one.
The gap in DPS parses is already absolutely massive. 40k+ from Sorc pet builds whereas Mag DK and Mag Templar are at ~32k and Mag NB at ~30k.
BSW is absolutely essential for Mag DKs and Mag Templars. Mag Sorcs have access to one of the most broken, overtuned sets in the game to use with their overpowered pet build.
Once again, Zenimax gives a huge middle finger to any non-Sorc player in ESO.
The 40k+ sorcerer parses are on live with already unsustainable builds (i.e. they wouldn't be able to achieve that on the robust dummy on live, and they definitely won't be able to achieve that in Morrowind). On top of that, these are all on the training dummy, and most of the people that post parses this high don't have a ward slotted (which is absolutely necessary to keep the familiar alive in a lot of fights). I don't think you've even begun to think about how hard it is to use the familiar in trials.
Just a few things off the top of my head:
- There are several points where the familiar bugs out and doesn't appear until after an encounter (notably in AA), or completely ignores attack commands (in MoL). You have two wasted bar slots whenever this happens.
- The familiar will die every prayer phase on the twins in vMoL. It also takes several seconds for it to switch targets when ordered (and sometimes, it will outright ignore you). And you need to slot ward to keep it alive on Vashai (it will die if left in the negate unwarded for 3-4 seconds, and does not move fast at all).
- The familiar will die every time lightning is channeled in the first boss in vAA, unless you cast ward.
- The Serpent on hard mode will kill the familiar on every cast of world shaper (roughly every ~15-20 seconds).
- The familiar does not follow you down the portal against the Mantikora.
- The familiar will die on Ra-Kotu if you don't use ward.
Honestly, the BSW nerf was probably targeted at sorcerers (who could keep BSW up for long enough to be worthwhile just using blockade and maybe Ilambris). Personally, I think it would've been better to keep the spell damage where it is and just reduce the proc chance to 10% or 12% (so that DKs could reliably keep it up, but other classes cannot).
clocksstoppe wrote: »Burning spellweave was overrated as hell. It was only somewhat better than julianos (like 70 spell damage average).
With the new changes, even at maximum theoretical uptime it wouldn't compete with the buffed war maiden set. (66% uptime * 525 spell damage = 346, worse than war maiden's 400).
eserras7b16_ESO wrote: »@Minalan How the *** do you defend a class wich has 15% more DPS than the rest playing ranged while others are in melee range, having to use beast trap and all..? Do you really think that doing this the game gets any better?
eserras7b16_ESO wrote: »eserras7b16_ESO wrote: »4000 magicka is equal to around 400 spell damage, and it requires that you keep a pet up. So many ignorant whine posts
4000 magicka is more than 400 spell damage because with all the modifiers it's not 4000 magicka in the end but more (in some cases like sorcerer high elfs up to 20% more), don't say the whole community is ignorant when it's you not knowing what are talking about. But it also adds better healing, better shields, better ultimates, magicka boosts absolutely everything since it's the base stats.
It is overtuned because it requires a pet to be up. Wich is fine, since wardens need this set so bad to be competitive (and even then they're not at the moment in terms of PvE dps). Problem is Sorcerer is doing WAY TOO MUCH DAMAGE over time, they also HAVE THE BURST, they also have the DEFENCE, they also are RANGED. Stop defending sorcerers they need a nerf. although probably the nerf is not on necropotence but in their base damage on some skills.
Major sorcery buff increases spell damage by 20%, his point is that it's about the same.
I know you're not going to listen because you're a sorc hater, but I thought I'd point that out.
The potato threads have been strong lately, and it's the same five or six guys posting all day.
Excuse me but even friends wich are sorcerers admit they're way over the top, go test somethings in PTS you'll see that a good sorc pulls out a lot of dps and there's a huge gap from them to other classes and its a DAMN FACT that they're RANGED wich is more convenient than melee since they loose less dps when mooving.
Just trying to have a balanced game man, what is your problem.
Nelson_Rebel wrote: »nerf scamp and liquid lightning damage by about 5%-8% each, reduce splash damage from lighting staves by 5%
Do this and sorcerers won't be so overpowered, necro won't be useless and other classes will have a chance to participate in content again instead of "sorc or gtfo"
I´ve made the statement about ~1.5 years ago that if you ever want pets to be vaible outside of niche builds they´d have to be so absurdly overbuffed to compensate for the inconvinience of using them that they would in return make sorcs OP in the scenarios where they are usable.
That´s exactly what happened.
Volatile familiar isn´t in the realm of good dps - it´s insane dps and almost the sole reason why sorcs outperform all other classes by a large margin at the moment.
As for the uninformed: All pet attacks (twilight zap, attronarch channel, volatile familar zap an pulse) can crit - with the sorcs magical critical rating (and base crit modifier). Get your facts straight
Pets
Pets now take 90% less damage from AoE’s, up from 50% less damage.
The Crit rating for pets is now equal to your Spell Crit rating.
Summoning a pet no longer reduces your available magicka.
clocksstoppe wrote: »Burning spellweave was overrated as hell. It was only somewhat better than julianos (like 70 spell damage average).
With the new changes, even at maximum theoretical uptime it wouldn't compete with the buffed war maiden set. (66% uptime * 525 spell damage = 346, worse than war maiden's 400).
3 of 5 classes in game can benefit from it too much to ignore, replacing max magicka 2/3/4 set effects with something different will bring it to the line with destruction mastery, where it should beIzakiBrotherSs wrote: »eserras7b16_ESO wrote: »@Minalan How the *** do you defend a class wich has 15% more DPS than the rest playing ranged while others are in melee range, having to use beast trap and all..? Do you really think that doing this the game gets any better?
Nerfing Necro is not balancing the game, its rendering a set useless. Nerfing the Scamp is balancing the game.
With it's zero-chance proc and 15s TTL? Gl at trying to make it workBut every class can use it with "Maw of the Infernal"
I don't get why people in this thread keep bringing up stuff like "wow remember when sorc pets used to be so bad." That has literally nothing to do with the point of this thread. It doesn't matter how the game "used to be."
3 of 5 classes in game can benefit from it too much to ignore, replacing max magicka 2/3/4 set effects with something different will bring it to the line with destruction mastery, where it should be