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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

item capitalization Randomized Since patch Update.

MusekininKanchou
MusekininKanchou
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Since the patch a lot of items have lost capitalization in the gui. This is looks ugly. For instance grease still starts with a Capital G but clear water now starts with a lowercase c and most of the alchemy reagents are lowercase now. Also a crafted "Axe of Julianos" is now "axe of Julianos" while a "Dagger of Julianos" is still the same. It's just random. There are rules for this guys.
  • Preyfar
    Preyfar
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    AqiA09M.png

    This is really kind of... amateur. People wonder why some players have no faith in ZOS and it's because they release patches that look like they're from Beta -- missing, incomplete, not quite tested. You'd figure itemization changes would be in the patch notes but they're not, and given the typos that have appeared in items names (with One Tamriel) these changes are definitely by hand and intentional, but how they implemented it is strangely inconsistent.

    I expect more from a game that's been in production for 3+ years. Again, if this were from Beta I could understand it, but live?
    Edited by Preyfar on May 8, 2017 2:58PM
  • Oompuh
    Oompuh
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    Okay, that's pretty funny lol
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks guys, we're aware and looking into it.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Reivax
    Reivax
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    That's weird, is it maybe an add-on? I have never noticed any lower case like that, and I would have noticed.
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    Funny, but there's more important things for ZOS to be focusing their attention on(like lag/performance)...
  • Magdalina
    Magdalina
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    Is there any testing done prior to applying these patches on live at all? I mean I understand it's not as easy as it seems, changes in code can have hard to foresee side effects to things totally unrelated on first sight and they cannot possibly test everything but really...it took exactly 3 minutes to discover - go out of the city, kill 1 mob, get "rubedite dagger of Frost". Do they not test AT ALL? Not even 5 minutes of gameplay to make sure game still works with whatever they change? Would at least remove glaring bugs like this.
  • Turelus
    Turelus
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    Thanks guys, we're aware and looking into it.
    Is this a typo I can blame you for yet? I am still looking.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Moloch1514
    Moloch1514
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    Lol, must be an update from whoever writes those horrible tool tips!
    PC-NA
  • Anne_Firehawk
    Anne_Firehawk
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    lol who cares? there are way more important things to fix out there!
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
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    #permabanAPFlippers
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Turelus wrote: »
    Thanks guys, we're aware and looking into it.
    Is this a typo I can blame you for yet? I am still looking.

    You're gonna have to try harder than that. ;)

    Also, just a friendly reminder that the team working on fixing this particular issue aren't the same ones working on things like game performance.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Dagoth_Rac
    Dagoth_Rac
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    Funny, but there's more important things for ZOS to be focusing their attention on(like lag/performance)...

    You can deliver the mail and fix potholes at same time you are fighting WWII. Police can arrest purse snatchers and public drunkards at same time they are hunting down a serial killer. This is not an either/or. There will always be big fixes and big changes in the works. You cannot completely neglect smaller issues until the biggest and most difficult problems are resolved. Having 20 people work on lag/performance will be unlikely to get it resolved any sooner than having, say, 12 people on it. There are quickly diminishing returns to throwing more and more people at a problem.
  • Preyfar
    Preyfar
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    lol who cares? there are way more important things to fix out there!
    Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).

    And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.
  • TheRealPotoroo
    TheRealPotoroo
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    Who hired e. e. cummings?
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • MusekininKanchou
    MusekininKanchou
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    lol who cares? there are way more important things to fix out there!

    It's called attention to detail. If you can stay focused long enough to make sure items are displayed consistently and according to accepted grammatical rules then you probably can't manage actual game play either as that's way harder. Just like while I generally care little about spelling and punctuation but I'm not going to join a guild with glaring misspellings incorrect punctuation and incorrect capitalizations. It takes little time make sure that it's correct before you create a guild and the guild name is going to be everyone's fist impression. If you can't get that right you probably can't be relied on to raise money and make sensible bids. I'm not joining Bob's guild if Bob doesn't know what an apostrophe is for and calls it "Bobs Guild". Or doesn't bother to spell check an important word like "Merchents" instead of "Merchants". Oh and you don't capitalize "Of The" in the middle of the guild name. And yes if your guild has ever had a merchant I know it's name so shame on you.

    Thanks guys, we're aware and looking into it.

    Thanks! My wife is kind of OCD and that kind of stuff drives here crazy. You should just have her update the loot tables.
  • MusekininKanchou
    MusekininKanchou
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    Preyfar wrote: »
    lol who cares? there are way more important things to fix out there!
    Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).

    And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.

    I learned a long time ago. Always assume the loot tables have changed. It's almost never in the patch notes but it's always changing. ZOS_GinaBruno, make a note. Last thing in patch notes should always be. "Screwed with loot tables" :p

  • Elsonso
    Elsonso
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    Preyfar wrote: »
    lol who cares? there are way more important things to fix out there!
    Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).

    And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.

    I learned a long time ago. Always assume the loot tables have changed. It's almost never in the patch notes but it's always changing. ZOS_GinaBruno, make a note. Last thing in patch notes should always be. "Screwed with loot tables" :p

    Right after, "Created new bugs to fix" :smile:
    XBox EU/NA:@ElsonsoJannus
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  • LMar
    LMar
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    Woops since I missed this thread and started another one I will post another bug that appeared with the recent patch

    Some style materials show a weird tooltip. Eg Scrimshaw says "Unused Style Item: 20" or something to that effect
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Preyfar wrote: »
    lol who cares? there are way more important things to fix out there!
    Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).

    And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.

    I learned a long time ago. Always assume the loot tables have changed. It's almost never in the patch notes but it's always changing. ZOS_GinaBruno, make a note. Last thing in patch notes should always be. "Screwed with loot tables" :p

    Right after, "Created new bugs to fix" :smile:

    job creation
  • Sheva I 7 I
    Sheva I 7 I
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    Turelus wrote: »
    Thanks guys, we're aware and looking into it.
    Is this a typo I can blame you for yet? I am still looking.

    You're gonna have to try harder than that. ;)

    Also, just a friendly reminder that the team working on fixing this particular issue aren't the same ones working on things like game performance.

    Gina could you also tell em to finally fix twilight remedy buff? Minor force is no longer 12% its 10% yet the bonus on twilight remedy still says 12%
  • Muttsmutt
    Muttsmutt
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    my OCD is off the charts with this
    please fix it quick
    i don't have much longer left
    tell my cat and my mother i love them
    i always told them, OCD can't harm me... don't tell them what killed me
    PC-EU // UNDEAD
  • Turelus
    Turelus
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    Turelus wrote: »
    Thanks guys, we're aware and looking into it.
    Is this a typo I can blame you for yet? I am still looking.

    You're gonna have to try harder than that. ;)

    *grumbles and goes to read the PTS patch notes*
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • DaveMoeDee
    DaveMoeDee
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    lol who cares? there are way more important things to fix out there!

    It's called attention to detail. If you can stay focused long enough to make sure items are displayed consistently and according to accepted grammatical rules then you probably can't manage actual game play either as that's way harder. Just like while I generally care little about spelling and punctuation but I'm not going to join a guild with glaring misspellings incorrect punctuation and incorrect capitalizations. It takes little time make sure that it's correct before you create a guild and the guild name is going to be everyone's fist impression. If you can't get that right you probably can't be relied on to raise money and make sensible bids. I'm not joining Bob's guild if Bob doesn't know what an apostrophe is for and calls it "Bobs Guild". Or doesn't bother to spell check an important word like "Merchents" instead of "Merchants". Oh and you don't capitalize "Of The" in the middle of the guild name. And yes if your guild has ever had a merchant I know it's name so shame on you.

    Thanks guys, we're aware and looking into it.

    Thanks! My wife is kind of OCD and that kind of stuff drives here crazy. You should just have her update the loot tables.

    This is the kind of error that they likely noticed but felt the other fixes in the patch were more import and didn't want to hold back the patch for additional fixes. People can skip the grand narratives.

    Bug also not likely in the loot tables. Camel case is likely applied later.
    Edited by DaveMoeDee on May 8, 2017 5:55PM
  • I_killed_Vivec
    I_killed_Vivec
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    lol who cares? there are way more important things to fix out there!

    It is precisely because they should be concentrating on fixing things that makes it more of a worry that they are continually breaking things that used to work.

    Now this might be just a cosmetic change, but it shows that somebody, for some reason, changed something that they shouldn't have.

    Uncontrolled modifications are bad enough, to make matters worse the modifications made it through testing without being noticed...

    At the risk of sounding like a Negative Nellie, it seems that almost every update brings some unintended consequences - sometimes quite major like the problem with the EU server that came with the last maintenance.
  • LadyLavina
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    how does that even..I can't even....how...like from a coding standpoint seriously how :D

    I mean unless they've got something that does the capitalizing for them in which case I admire the laziness of the coders (i mean that in a good way). Hell I thought I was lazy :D
    Edited by LadyLavina on May 8, 2017 6:20PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • DaveMoeDee
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    LadyLavina wrote: »
    how does that even..I can't even....how...like from a coding standpoint seriously how :D

    It is pretty easy. I can think of many ways it can happen, depending upon backend design.
  • LadyLavina
    LadyLavina
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    DaveMoeDee wrote: »
    LadyLavina wrote: »
    how does that even..I can't even....how...like from a coding standpoint seriously how :D

    It is pretty easy. I can think of many ways it can happen, depending upon backend design.

    Backend is definitely not my strong point so I guess I see why that didn't come to mind xD
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • CalydorEstalon
    CalydorEstalon
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    lol who cares? there are way more important things to fix out there!

    Just remember that capitalization is the difference between helping your uncle Jack off a horse and helping your ... yeah, I don't want a suspension.
  • MusekininKanchou
    MusekininKanchou
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    DaveMoeDee wrote: »
    LadyLavina wrote: »
    how does that even..I can't even....how...like from a coding standpoint seriously how :D

    It is pretty easy. I can think of many ways it can happen, depending upon backend design.

    I'm as lazy as they get and it seems to me the lazy way is a field in the loot table with the exact name of the item as it should appear everywhere in the program. In the biz we call this field "Display Name". Way harder to build a subroutine to fix capitalization on the fly while taking in to account proper names of people and place etc. Might explain the lag in the interface though. :open_mouth:

    My guess is someone was doing some search and replace in the tables and didn't think to exclude the item display names whacking the uppercase on a bunch of stuff.
  • notimetocare
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    Magdalina wrote: »
    Is there any testing done prior to applying these patches on live at all? I mean I understand it's not as easy as it seems, changes in code can have hard to foresee side effects to things totally unrelated on first sight and they cannot possibly test everything but really...it took exactly 3 minutes to discover - go out of the city, kill 1 mob, get "rubedite dagger of Frost". Do they not test AT ALL? Not even 5 minutes of gameplay to make sure game still works with whatever they change? Would at least remove glaring bugs like this.

    Really, you think something like this is on the radar to watch out for when you have a patch that is adding in content? Really? A bug like this is irrelevant.
  • starkerealm
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    Magdalina wrote: »
    Is there any testing done prior to applying these patches on live at all? I mean I understand it's not as easy as it seems, changes in code can have hard to foresee side effects to things totally unrelated on first sight and they cannot possibly test everything but really...it took exactly 3 minutes to discover - go out of the city, kill 1 mob, get "rubedite dagger of Frost". Do they not test AT ALL? Not even 5 minutes of gameplay to make sure game still works with whatever they change? Would at least remove glaring bugs like this.

    Really, you think something like this is on the radar to watch out for when you have a patch that is adding in content? Really? A bug like this is irrelevant.

    I'm not 100% certain, but I'm pretty sure this is what broke Potion Maker. So, if you're using that to help complete alchemy writs... this bug does affect you.

    Also, if the conversation I ran across in zone was accurate, (and, yeah, "zone,") it's entirely possible this also breaks the alchemy master writs, because the potion names are getting scrambled.
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