Is this a typo I can blame you for yet? I am still looking.ZOS_GinaBruno wrote: »Thanks guys, we're aware and looking into it.
Is this a typo I can blame you for yet? I am still looking.ZOS_GinaBruno wrote: »Thanks guys, we're aware and looking into it.
Shadow_Viper_vX wrote: »Funny, but there's more important things for ZOS to be focusing their attention on(like lag/performance)...
Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
ZOS_GinaBruno wrote: »Thanks guys, we're aware and looking into it.
Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.
MusekininKanchou wrote: »Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.
I learned a long time ago. Always assume the loot tables have changed. It's almost never in the patch notes but it's always changing. ZOS_GinaBruno, make a note. Last thing in patch notes should always be. "Screwed with loot tables"
lordrichter wrote: »MusekininKanchou wrote: »Itemization is a big part of the game, and clearly something changed with it in a large way that wasn't covered in patch notes. It could be improvements to how much space items take up in anticipation for doubling bank capacity, it could be something else. But changes that effect items are a pretty big part of the game (sometimes visually, sometimes behind the scenes).Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
And yes, we all know there's bigger issues at hand. But art teams are different than network teams, coders different than audio techs, loremasters are different than the localization crew. I used to be a 3D animator. You do not want people like me working on server optimization code, trust me. Itemization could be the domain of one coder who specializes in databases, a skillset far different than almost any other.
I learned a long time ago. Always assume the loot tables have changed. It's almost never in the patch notes but it's always changing. ZOS_GinaBruno, make a note. Last thing in patch notes should always be. "Screwed with loot tables"
Right after, "Created new bugs to fix"
ZOS_GinaBruno wrote: »Is this a typo I can blame you for yet? I am still looking.ZOS_GinaBruno wrote: »Thanks guys, we're aware and looking into it.
You're gonna have to try harder than that.
Also, just a friendly reminder that the team working on fixing this particular issue aren't the same ones working on things like game performance.
ZOS_GinaBruno wrote: »Is this a typo I can blame you for yet? I am still looking.ZOS_GinaBruno wrote: »Thanks guys, we're aware and looking into it.
You're gonna have to try harder than that.
MusekininKanchou wrote: »Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
It's called attention to detail. If you can stay focused long enough to make sure items are displayed consistently and according to accepted grammatical rules then you probably can't manage actual game play either as that's way harder. Just like while I generally care little about spelling and punctuation but I'm not going to join a guild with glaring misspellings incorrect punctuation and incorrect capitalizations. It takes little time make sure that it's correct before you create a guild and the guild name is going to be everyone's fist impression. If you can't get that right you probably can't be relied on to raise money and make sensible bids. I'm not joining Bob's guild if Bob doesn't know what an apostrophe is for and calls it "Bobs Guild". Or doesn't bother to spell check an important word like "Merchents" instead of "Merchants". Oh and you don't capitalize "Of The" in the middle of the guild name. And yes if your guild has ever had a merchant I know it's name so shame on you.ZOS_GinaBruno wrote: »Thanks guys, we're aware and looking into it.
Thanks! My wife is kind of OCD and that kind of stuff drives here crazy. You should just have her update the loot tables.
Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
LadyLavina wrote: »how does that even..I can't even....how...like from a coding standpoint seriously how
DaveMoeDee wrote: »LadyLavina wrote: »how does that even..I can't even....how...like from a coding standpoint seriously how
It is pretty easy. I can think of many ways it can happen, depending upon backend design.
Anne_Firehawk wrote: »lol who cares? there are way more important things to fix out there!
DaveMoeDee wrote: »LadyLavina wrote: »how does that even..I can't even....how...like from a coding standpoint seriously how
It is pretty easy. I can think of many ways it can happen, depending upon backend design.
Is there any testing done prior to applying these patches on live at all? I mean I understand it's not as easy as it seems, changes in code can have hard to foresee side effects to things totally unrelated on first sight and they cannot possibly test everything but really...it took exactly 3 minutes to discover - go out of the city, kill 1 mob, get "rubedite dagger of Frost". Do they not test AT ALL? Not even 5 minutes of gameplay to make sure game still works with whatever they change? Would at least remove glaring bugs like this.
notimetocare wrote: »Is there any testing done prior to applying these patches on live at all? I mean I understand it's not as easy as it seems, changes in code can have hard to foresee side effects to things totally unrelated on first sight and they cannot possibly test everything but really...it took exactly 3 minutes to discover - go out of the city, kill 1 mob, get "rubedite dagger of Frost". Do they not test AT ALL? Not even 5 minutes of gameplay to make sure game still works with whatever they change? Would at least remove glaring bugs like this.
Really, you think something like this is on the radar to watch out for when you have a patch that is adding in content? Really? A bug like this is irrelevant.