Twohothardware wrote: »Ever since Wrecking Blow was nerfed everyone switched to Dizzying Swing instead for PvP because of the stun and knockbock and 2H is still not a viable option for end-game PvE DPS. So what if ZoS made a change to the cast time on Wrecking Blow to add some more variety to 2H options. What if they lowered the damage on the morph and then decreased the cast time to make it more like Nightblade's Surprise Attack? Then call it "Wrecking Blows" instead. This would give a better 2H spammable to classes like DK and StamSorc that lack class spammables.
Thoughts?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I think it's nice that 2H and Bow are more Utility than pure damage. There's no reason for them to compete with DW damage.
tinbromide wrote: »I think it's nice that 2H and Bow are more Utility than pure damage. There's no reason for them to compete with DW damage.
PVE perspective ahead:
I would agree on bow (though I wish that they would buff up the bow a bit, maybe give an encase/lightweight trap skill to the line to shore up it's ranged utility), but DW used to be "best for AOE" and 2H used to be "best for single target" and you had to decide if you wanted to be good at dropping trash mobs and Adds or if you wanted to be awesome in boss fights. Then they buffed flurry so that it fired off in under a second and DW became the highest single target and AOE stamina line.
If you want a melee utility line, the argument is that they should rework 1h+s to be more useful and let 2h be better for bosses.
And this is why trying to balance for both PvP and PvE at the same time is folly.
Not to mention that 2h cost half the tempers to improve quality on compare to the DW-pair, took half the farming and almost half the mats to make, etc. not major but very much a factor given the trait hunt rng for weapons is the most onerous.
Weapon
-Two Handed
-Cleave: Increased the damage over time of this ability and its morphs by approximately 16%.