sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
That and it was powerful given stamina was never intended to have a self heal. But given the changes over the years, they needed something though many players were using that heal to bypass situations where the skill wasnt intended to do (it's an hot yet itwas used to single heal the player back to full, especially given the way heavy armor boosted the heal.)
Overall it was a change that was coming. Be lucky they didn't listen to us mag class tryhards otherwise you wouldn't even have it lol.
DisgracefulMind wrote: »Increasing the cost was a great change. Honestly they should reduce the amount it heals by about 2%
Please read the post ... they did reduce it with less major mending and champ point passives.... it's much more then 2% for me it's -37% less healing and cost 50% more ... most people haveno clue....
*30% more.
And I agree, adjusting the healing is not needed with the cost increase.
For all the peoples saying Vigor was op... Ok its an opinion... But please try do vMa with the new Vigor in stamina build(not stam sorc) and let me know how is going... really how someone already stated change a morph to self heal only... And let the cost a little bit increased... Dont kill every stam build without 2H...
I can stay with a cost increase of 15%... But not how It is right now in Pts
LiquidPony wrote: »I understand that Vigor is a very powerful AoE heal but most people could care less about that as many use it as a self heal. Increasing the cost is just overkill, many would prefer you simply lessen the amount of AoE healing done. If you are going to nerf Vigor, you need to give all stamina classes a skill that is like crit-surge for the sorc. The siphoning attacks changes are OK in this manner BUT they do not heal enough to be on par with crit-surge. Repetence just got gutted and needs to be reverted to it's older state if this vigor nerf goes live. Stamina nightblades often use vigor in PvE (And PvP settings) as it is a more potent heal overtime on yourself. My suggestion would be to lessing the AoE healing done of the Resolving vigor morph, while still retaining it's cost on live. The AoE healing morph of Vigor would cost more, but do more healing to those around you, have a larger radius, and probably cost slightly more.
@ZOS_RichLambert
I would just make Resolving Vigor a self-heal only, and Echoing Vigor the AoE heal. Adjust the costs and tooltip values accordingly.
JonnytheKing wrote: »Vigor atm is a very STRONG heal ,
No one can say its not. the biggest problem is when its mixed with rally
I can have a stam build under %20 health and buy the time i get my execute off there back to plus %75 health.
Its like a lot of things in this game that , its not a real big problem by itself but mixed with other things, is when the problem happens , ZOS needs to look at the big pic and act on things more often.
I think a lot of thing s are going to be for the good in the long run.
Its a big change this up coming patch and take time to get used to it
BUT LIFE WILL GO ON AND SO WILL ESO
Increasing the cost was a great change. Honestly they should reduce the amount it heals by about 2%
Please read the post ... they did reduce it with less major mending and champ point passives.... it's much more then 2% for me it's -37% less healing and cost 50% more ... most people haveno clue....
sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
That and it was powerful given stamina was never intended to have a self heal. But given the changes over the years, they needed something though many players were using that heal to bypass situations where the skill wasnt intended to do (it's an hot yet itwas used to single heal the player back to full, especially given the way heavy armor boosted the heal.)
Overall it was a change that was coming. Be lucky they didn't listen to us mag class tryhards otherwise you wouldn't even have it lol.
A single cast of vigor to heal you to full health would delve for 56k ... that's a 28k heal in PVP lol... ok you have no clue what your talking about....
VIGOR delves for 11k in heavy without major mending lol....you have to keep vigor going in PVP not hit it one time lol
For most NB it's around 10k
Increasing the cost was a great change. Honestly they should reduce the amount it heals by about 2%
Please read the post ... they did reduce it with less major mending and champ point passives.... it's much more then 2% for me it's -37% less healing and cost 50% more ... most people haveno clue....
Yeah you're combing two things together. Vigor never gave major mending so technically you're talking about a nerf to two skills not just vigor. I get what you're saying, but major mending with vigor is for sure overkill and the change is much appreciated from my perspective. I'm tired of running into invincible templars...
Keep in mind most of us are talking from a PVP perspective not PVE ... in PVP it's divided x2 and you pretty much have to keep it going constantly in fights it's not as strong a heal per cast as you think ... about 5k to 7k over 5 secs .
Name another heal that's 1k per tick that doesn't require slotting a weapon? There's legitimate reasons why the cost was increased.
Do you even play stamina classes? I have NEVER seen a vigor hit 28k, thats average 5k+ a tic which is absolutely outrageous even with 100 in blessed. Quit spewing out false information, if your ignorant to a matter you have no place speaking on it.
That and it was powerful given stamina was never intended to have a self heal. But given the changes over the years, they needed something though many players were using that heal to bypass situations where the skill wasnt intended to do (it's an hot yet it was used to single heal the player back to full, especially given the way heavy armor boosted the heal.)
Overall it was a change that was coming. Be lucky they didn't listen to us mag class tryhards otherwise you wouldn't even have it lol.
A single cast of vigor to heal you to full health would delve for 56k ... that's a 28k heal in PVP lol... ok you have no clue what your talking about....
VIGOR delves for 11k in heavy without major mending lol....you have to keep vigor going in PVP not hit it one time lol
For most NB it's around 10k
Do you even play stamina classes? I have NEVER seen a vigor hit 28k, thats average 5k+ a tic which is absolutely outrageous even with 100 in blessed. Quit spewing out false information, if your ignorant to a matter you have no place speaking on it.
Think something here was lost in the quoting...I think this was what was referred to:That and it was powerful given stamina was never intended to have a self heal. But given the changes over the years, they needed something though many players were using that heal to bypass situations where the skill wasnt intended to do (it's an hot yet it was used to single heal the player back to full, especially given the way heavy armor boosted the heal.)
Overall it was a change that was coming. Be lucky they didn't listen to us mag class tryhards otherwise you wouldn't even have it lol.
So, when he (or her) said this:A single cast of vigor to heal you to full health would delve for 56k ... that's a 28k heal in PVP lol... ok you have no clue what your talking about....
VIGOR delves for 11k in heavy without major mending lol....you have to keep vigor going in PVP not hit it one time lol
For most NB it's around 10k
He was agreeing with what you're arguing with him (or her) about.
Vigor -> Rally -> dodge roll cancel behind LoS object -> back to full HP. Proper stam builds don't even break a sweat on live doing this. Just saying.
Vigor -> Rally -> dodge roll cancel behind LoS object -> back to full HP. Proper stam builds don't even break a sweat on live doing this. Just saying.
so this is just next reason to not stay in this game while only fun I have while playing on my stamblade which is gets just more rekt
ljb2k5_ESO wrote: »so this is just next reason to not stay in this game while only fun I have while playing on my stamblade which is gets just more rekt
Yep pretty much in the same boat. My stamblade is pretty much dead, there is a loss of uniqueness, a loss of efficacy, a loss of fun. I can't come up with reasons to keep going in this game if the PTS goes live, so I guess it was fun while it lasted time to move on if goes live. I may move on regardless because even if they don't go live, I am worried about the line of thinking and direction these notes indicates from the dev team.
I understand that Vigor is a very powerful AoE heal but most people could care less about that as many use it as a self heal. Increasing the cost is just overkill, many would prefer you simply lessen the amount of AoE healing done. If you are going to nerf Vigor, you need to give all stamina classes a skill that is like crit-surge for the sorc. The siphoning attacks changes are OK in this manner BUT they do not heal enough to be on par with crit-surge. Repetence just got gutted and needs to be reverted to it's older state if this vigor nerf goes live. Stamina nightblades often use vigor in PvE (And PvP settings) as it is a more potent heal overtime on yourself. My suggestion would be to lessing the AoE healing done of the Resolving vigor morph, while still retaining it's cost on live. The AoE healing morph of Vigor would cost more, but do more healing to those around you, have a larger radius, and probably cost slightly more.
@ZOS_RichLambert
Micah_Bayer wrote: »I understand that Vigor is a very powerful AoE heal but most people could care less about that as many use it as a self heal. Increasing the cost is just overkill, many would prefer you simply lessen the amount of AoE healing done. If you are going to nerf Vigor, you need to give all stamina classes a skill that is like crit-surge for the sorc. The siphoning attacks changes are OK in this manner BUT they do not heal enough to be on par with crit-surge. Repetence just got gutted and needs to be reverted to it's older state if this vigor nerf goes live. Stamina nightblades often use vigor in PvE (And PvP settings) as it is a more potent heal overtime on yourself. My suggestion would be to lessing the AoE healing done of the Resolving vigor morph, while still retaining it's cost on live. The AoE healing morph of Vigor would cost more, but do more healing to those around you, have a larger radius, and probably cost slightly more.
@ZOS_RichLambert
You're forgetting that harness costs like 3k Magicka and hardened 3k magicka they are expensive unlike vigor