Rainwhisper wrote: »OlafdieWaldfee wrote: »I´m at legerdemain 20 and out of 140 stolen items I get 20-30 green, 1-2 blue and 0.1 purple items.
Guess I´m just unlucky, then. If I would only fence green and above I would cut my profit severly, because the time to get enough green/blue/purples would eat up all my gaming-time.
Wow! That is way, way lower that my average. For every white, I usually have 3-4 greens and one blue.
Really , what's wrong with "generating new gold into the game economy"? If you grind for gold at npcs isn't this generating new gold out of nowhere? Or when you grind day by day for those most expensive sets and sell many of them to other players, don't you put a lot of gold into game economy? From my point of view you get the sets and sell them on the same way like I get the loot from thievery and sell. We both put some time into out activities and rely on rng before we sell. The difference is that you can sell unlimited amount of items while my sales are limited and less profitable. Either way we both generate profit on items we get out of nowhere.
Also, when grinding I can get hundreds of CP160 gears that each costs 50-78 g and there is no limit of selling them to npcs. I can even play whole day and sell thousand of those gears to npc merchants, but can sell only 140 stolen items. Where is logic in this?
...the limit is per character. :-P
It was mentioned that the limit is per character, is that what you mean?
It was mentioned that the limit is per character, is that what you mean?
What I mean is, instead of asking ZOS to recode the game, just use the game to get what you want. Roll a bunch of Alts, park them in Daggerfall near the ships and farm the stolen loot. The 3 skill points you get from the get go are all you need for Legerdemain. Log through the alts, raid the ships, fence or launder the loot. Gold is minted.
No need to be all picky about the Whites either. It is all about production, 10 to 15 minutes on each Alt and you max their allocation for the day, log to the next one. How much gold do you want? That is how many Alts you do this with.
Far faster and more efficient and more gold than just looking for Greens or Blues, which can take an hour or two to fill up 140 bag slots with those.
Ah ok. I guess.
I'm really only doing it for a change of pace and the achievements.
It's a logical limitation if you understand that a fence is not only an individual who buys, but also one who sells. Receiving 140 items from 100 people is 14,000 items per day you have to store until you can resell them on a legal market - all the while not garnering suspicion.
Just because you never see the other side doesn't mean it shouldn't factor into world design.
Here's a hint: don't fence white items.
It should be obvious why there's a limit on stolen goods you can sell.
Selling goods to NPCs=Gold appearing out of thin air
Note that I said "new" gold. Finding a set and selling it at a guild trader does not create new gold, it simply transfers gold from one player to another. There is a difference. One causes inflation, the other does not.
newtinmpls wrote: »
It should be obvious why there's a limit on stolen goods you can sell.
Selling goods to NPCs=Gold appearing out of thin air
Killing mobs is also generating gold out of thin air, but there is no limit on that, is there? Have you seen the video's of people in full prosperous gear farming Imperial mobs? This guy claimed 20K per hour and that has no limit.
And so far I can earn about 10-12k gold per day from selling these 140 items. When trading items I can earn 10x more in few hours.
Jayman1000 wrote: »But really I don't think we need higher limit on fencing; it already gives pretty good income quite easily, but not only that it's money created from basically nothing: would risk to add too much to economy inflation if there were no limit. Also you could try not selling white items, you'll be able to just about double the daily income. Also you get some nice legerdemain xp if you're pickpocketing.