I understand that Vigor is a very powerful AoE heal but most people could care less about that as many use it as a self heal. Increasing the cost is just overkill, many would prefer you simply lessen the amount of AoE healing done. If you are going to nerf Vigor, you need to give all stamina classes a skill that is like crit-surge for the sorc. The siphoning attacks changes are OK in this manner BUT they do not heal enough to be on par with crit-surge. Repetence just got gutted and needs to be reverted to it's older state if this vigor nerf goes live. Stamina nightblades often use vigor in PvE (And PvP settings) as it is a more potent heal overtime on yourself. My suggestion would be to lessing the AoE healing done of the Resolving vigor morph, while still retaining it's cost on live. The AoE healing morph of Vigor would cost more, but do more healing to those around you, have a larger radius, and probably cost slightly more.
@ZOS_RichLambert
LiquidPony wrote: »I understand that Vigor is a very powerful AoE heal but most people could care less about that as many use it as a self heal. Increasing the cost is just overkill, many would prefer you simply lessen the amount of AoE healing done. If you are going to nerf Vigor, you need to give all stamina classes a skill that is like crit-surge for the sorc. The siphoning attacks changes are OK in this manner BUT they do not heal enough to be on par with crit-surge. Repetence just got gutted and needs to be reverted to it's older state if this vigor nerf goes live. Stamina nightblades often use vigor in PvE (And PvP settings) as it is a more potent heal overtime on yourself. My suggestion would be to lessing the AoE healing done of the Resolving vigor morph, while still retaining it's cost on live. The AoE healing morph of Vigor would cost more, but do more healing to those around you, have a larger radius, and probably cost slightly more.
@ZOS_RichLambert
I would just make Resolving Vigor a self-heal only, and Echoing Vigor the AoE heal. Adjust the costs and tooltip values accordingly.
The way this should work would be to reduce the aoe healing of the vigor morph and increase the cost of the yellow morph that's used in pve.
Nobody uses vigor in pvp for the aoe heals anyway (except for the ones that used to submit, videos to lefty Lucy )...
Why didn't they also increase the cost of shields in the same manner??
sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
Vigor was too cheap for an area of effect healing ability, so we’ve increased its cost so there is more of an impact to keeping the heal over time buff active.
LiquidPony wrote: »sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
@sodantokb16_ESO
What you're basically saying is that ZOS lied in the PTS v3.0.0 patch notes, then:Vigor was too cheap for an area of effect healing ability, so we’ve increased its cost so there is more of an impact to keeping the heal over time buff active.
Vigor's ticks are pretty small even when they crit.
LiquidPony wrote: »sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
@sodantokb16_ESO
What you're basically saying is that ZOS lied in the PTS v3.0.0 patch notes, then:Vigor was too cheap for an area of effect healing ability, so we’ve increased its cost so there is more of an impact to keeping the heal over time buff active.
Vigor's ticks are pretty small even when they crit.
Id say that vigor is pretty small until you are at 40k plus stamina, and pump. A bunch into bessed and recovery, with theif. Then they are downright nasty. But how many people are actually doing that?
No reason to increase the cost of vigor. ...after buffing defile, increasing stam cost (nerf)... changes in healing (nerf) .
The major mending (nerf)
Right now ...
VIGOR costs 50% more this to much period...
VIGOR heals for less cham point change
VIGOR heals for less because of major mending nerf
VIGOR heals for less because defile is more potent
LiquidPony wrote: »sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
@sodantokb16_ESO
What you're basically saying is that ZOS lied in the PTS v3.0.0 patch notes, then:Vigor was too cheap for an area of effect healing ability, so we’ve increased its cost so there is more of an impact to keeping the heal over time buff active.
Vigor's ticks are pretty small even when they crit.
It's supposed to be a heal, but because its been so cheap people use it as a buff with rally and shuffle and becomes very over powered when combined. As a templar i have a complete skill line dedicated to healing and i cant even get close to the heals vigor gives so yeah its about time they do something, but they should have lowered the tooltip value also.
sodantokb16_ESO wrote: »LiquidPony wrote: »sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
@sodantokb16_ESO
What you're basically saying is that ZOS lied in the PTS v3.0.0 patch notes, then:Vigor was too cheap for an area of effect healing ability, so we’ve increased its cost so there is more of an impact to keeping the heal over time buff active.
Vigor's ticks are pretty small even when they crit.
They didn't lie. It was too cheap for AoE HoT. It would be still too cheap for single target AoE.
You can all complain whatever you want. About shields or smth, but dont tell me it was not god damn cheap skill that you could run always forever. Complain about shields if thats what your problem is with, not about deserved nerf.
sodantokb16_ESO wrote: »Vigor was too cheap as selfheal. ZoS knew it, many players knew it. Changing to selfheal only and reverting the cost increase does not change anything that was wrong with it.
It's supposed to be a heal, but because its been so cheap people use it as a buff with rally and shuffle and becomes very over powered when combined. As a templar i have a complete skill line dedicated to healing and i cant even get close to the heals vigor gives so yeah its about time they do something, but they should have lowered the tooltip value
No no no no no
With out major mending vigor is nothing like templar heals or resto STAFF..... what are you talking about... this ability has been nerfed hard ...
VIGOR on a nightblade is crap..
VIGOR has increased 50% that is huge !!!!!!! No longer cheap...
15 % less healing will because of champ changes....
Much much less access to major mending ......
Like I said defile is much stonger....
My vigor is weak now
Rohamad_Ali wrote: »Correct me if I'm wrong but wasn't vigor mostly really good on certain classes like Templar and DK before the major mending nerf ? Changing those classes and nerfing vigor a really necessary idea ?
tinbromide wrote: »Rohamad_Ali wrote: »Correct me if I'm wrong but wasn't vigor mostly really good on certain classes like Templar and DK before the major mending nerf ? Changing those classes and nerfing vigor a really necessary idea ?
Vigor was also essential to some stamblades as their primary heals. Nerfing vigor also nerfed NB's while missing sorcs because stam sorcs had surge heals.
Never forget Wrobel's Law.