PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
Based on what they said on ESO live. I don't think they will be touching Grim Focus any time soon.
OrphanHelgen wrote: »Staffs already have penetration and 8% more dmg, which is one of the reason why magicka is the meta. Without minor force, some magicka builds are same single target as stamina builds.
The thing that saves stamina for not being completely rip, is easy access to minor force and the double weapons on frontbar imh
That not a reason to prevent 2h and bow build to be competitive. Staves should be adjusted, but al build should have a 12 slots build.
tinbromide wrote: »
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
1 weapon. 2 slots. Does that make sense to you?
2 hands on 1 weapon for 2 slots
1 hand on a total of 2 weapons is 2 slots
Imho, your logic makes a lot of sense for enchantment (not arguing a change there), but I could agree my point by hands used or size of weapon
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
1 weapon. 2 slots. Does that make sense to you?
2 hands on 1 weapon for 2 slots
1 hand on a total of 2 weapons is 2 slots
Imho, your logic makes a lot of sense for enchantment (not arguing a change there), but I could agree my point by hands used or size of weapon
1 item = 1 set bonus. That's how it should be. And there is a trade-off for it. You don't get to have the best of both worlds. Just speaking in fairness.
You guys aren't aiming high enough.
My wishlist is:
"Please revert all the major changes to sustain."
PvE will be pretty much dead if Morrowind goes live like this, since it's impossible to sustain anything, and it will force everyone to run homogenous heavy attack builds, killing personal skill progression on the spot.
You guys aren't aiming high enough.
My wishlist is:
"Please revert all the major changes to sustain."
PvE will be pretty much dead if Morrowind goes live like this, since it's impossible to sustain anything, and it will force everyone to run homogenous heavy attack builds, killing personal skill progression on the spot.
You guys aren't aiming high enough.
My wishlist is:
"Please revert all the major changes to sustain."
PvE will be pretty much dead if Morrowind goes live like this, since it's impossible to sustain anything, and it will force everyone to run homogenous heavy attack builds, killing personal skill progression on the spot.
Heavy attack builds are the absolute easiest to play in pve. If ZOS goes live with this I can see people quitting simply because pve is insanely boring... too bad they won't realize this
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
Based on what they said on ESO live. I don't think they will be touching Grim Focus any time soon.
Mind sharing the cliff notes on that? I must have missed that one.
PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
Based on what they said on ESO live. I don't think they will be touching Grim Focus any time soon.
Mind sharing the cliff notes on that? I must have missed that one.
No Cliff notes.
Basically, there were lot of posts telling how Rich, in prior ESO Live before homestead, promised to change grim focus. in the latest ESO live he clarified he will look in to it. basically it was not a promises..
TotallyNotVos wrote: »If you think getting another set bonus will make 2h viable in pve you're in for a surprise if we ever actually get that change
Leeching strike morph cost magicka.
Siphonig attacks cost stamina .
Auto reapply the grim focus if u shot with the spectral bow. #wishlist
PS4_ZeColmeia wrote: »NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
Disagree, the changes on siphon supports either build, like every other class. Even Templars don't get a skill that returns both. This puts us in line with all other class in update 14.
What you don't recognize is our biggest issue for DPS is our rotation is extremely wonky. Extending the duration of path to 12 to 15s makes our rotation much easier since path is usually off bar. Grim focus has a similar issue, it's usually off bar and it's animation and required double cast reduces our damage in both time to cast and that the second cat does no damage.
You should be ashamed. Lol
TotallyNotVos wrote: »OrphanHelgen wrote: »Staffs already have penetration and 8% more dmg, which is one of the reason why magicka is the meta. Without minor force, some magicka builds are same single target as stamina builds.
The thing that saves stamina for not being completely rip, is easy access to minor force and the double weapons on frontbar imh
That not a reason to prevent 2h and bow build to be competitive. Staves should be adjusted, but al build should have a 12 slots build.
If you think getting another set bonus will make 2h viable in pve you're in for a surprise if we ever actually get that change
PS4_ZeColmeia wrote: »NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
Disagree, the changes on siphon supports either build, like every other class. Even Templars don't get a skill that returns both. This puts us in line with all other class in update 14.
What you don't recognize is our biggest issue for DPS is our rotation is extremely wonky. Extending the duration of path to 12 to 15s makes our rotation much easier since path is usually off bar. Grim focus has a similar issue, it's usually off bar and it's animation and required double cast reduces our damage in both time to cast and that the second cat does no damage.
You should be ashamed. Lol
And completely wrecks the most important skill for a NB saptank.
- Introduced Elemental prisms. Prisms allow you to set the element of the staff you're using by placing it in your offhand while wielding a staff - frost / fire / lightning / light (restoration). This is a way to drastically reduce the RNG for weapon drop rates and not spend 500 days farming for a specific weapon.
That is a great idea. Getting the correct staves is the worst grind of them all but they also should look into an all-around fix for reducing the grind for any weapon, however.
PS4_ZeColmeia wrote: »You guys aren't aiming high enough.
My wishlist is:
"Please revert all the major changes to sustain."
PvE will be pretty much dead if Morrowind goes live like this, since it's impossible to sustain anything, and it will force everyone to run homogenous heavy attack builds, killing personal skill progression on the spot.
Heavy attack builds are the absolute easiest to play in pve. If ZOS goes live with this I can see people quitting simply because pve is insanely boring... too bad they won't realize this
I disagree with you both, I think sustain needs tweaking but the movement from Max Damage/No Sustain is a great thing. IMHO, the jury is out on if the better way to do it was with more diminishing returns/soft caps and some hard caps, but I'm very happy with the overall approach.
I do agree that Heavy being the main method for recovery will kill the fun of the game, but the game in it's current state only allows for a single type of build in every class. I think drinks, recovery sets, and group recovery buffs will go up in popularity as a result. With the likely diversity of builds that pushing people away from max damage only builds will cause, I think the game will actually get a lot more interesting and the value of 70% of the sets in the game will go up as a result. As such, I really expect that the zergs will go down, less people will wear HA, and noobs will be more desirable in end game content.
My wish is notes being actually here already . How much time it's been since Gina commented a picture with a cat saying ''SOON'' ? Y u do dis ...