DragonBound wrote: »Anyways lets not pretend that pvpers do not cry nerf everytime they lack the skill or outside the box thinking to counter a class just look at thief in guild wars 2, look at any stealth class in any mmorpg, they where hardly ever op and constantly get nerfed because of complainers and something similar is happening here.
That's my belief as well. I can't think of a single MMORPG with a rogue class that actually plays as a rouge. WoW turned theirs into top physical damage dealers I believe. They unlocked all the doors in EQ. Not a single PvEer I've seen has complained about being ganked by a nightblade. Even this discussion has the sorcerer in someone's sights.
I think PvP has a place but it shouldn't take up the majority of the developers time. Still, not all these nerfs are due to PvPers. At least not the general ones that affect every one.
Why do the exclusive PVE players always act like they deserve a special privelage over everyone else, such as those that enjoy both PVE and PVP, and those that enjoy only PVP?
I always see the whole "Because there are more PVE players" not taking into account the fact that even most PVE players still enjoy a bit of PVP.
The changes aren't that bad, they'll make a few things harder, but there will be more re balances later that should sort that crud out.
I really don't know... ZOS has proven us that when they want - they can balance it out...So why should pvp affect my pve? L2 balance the two seperately zos...
> "why do pvpers get special treatment"DragonBound wrote: »Why do the exclusive PVE players always act like they deserve a special privelage over everyone else, such as those that enjoy both PVE and PVP, and those that enjoy only PVP?
I always see the whole "Because there are more PVE players" not taking into account the fact that even most PVE players still enjoy a bit of PVP.
The changes aren't that bad, they'll make a few things harder, but there will be more re balances later that should sort that crud out.
No one is asking for special privilege people are asking for a different approach in balancing for pvp, why do pvpers get special treatment? See how easily this can be turned around? Clearly one suffers because of the other as of right now it is mostly due to pvp balance.
Tommy_The_Gun wrote: »I really don't know... ZOS has proven us that when they want - they can balance it out...So why should pvp affect my pve? L2 balance the two seperately zos...
NB Teleport Strike skill has different affect on NPCs / Mobs and different on Players:
"If the target is a player, they are briefly snared instead of stunned."
As far as I know only 2 - 3 skills in the entire game have that "feature"... And this is just weird...
They clearly said they do not want to seperate the two on ESO LIVE, which means either type up more threads on the forums literally forcing them to do that rehaul, or promote better balance and strap on your seatbelt. Who knows, someone may get fired if Morrowind does not go exactly as planned. It sucks yo..liking the buff to NB siphon strikes and spear shards, no brainer.
Where is there a buff for siphoning strikes? And where spear shards?
They clearly said they do not want to seperate the two on ESO LIVE, which means either type up more threads on the forums literally forcing them to do that rehaul, or promote better balance and strap on your seatbelt. Who knows, someone may get fired if Morrowind does not go exactly as planned. It sucks yo..liking the buff to NB siphon strikes and spear shards, no brainer.
Where is there a buff for siphoning strikes? And where spear shards?
You don't watch ESO LIVE do you?
Why are you crying again?
What changes this patch are made cos of pvp?
Cost reduction is cos of pve.
Class changes is cos of pve.
Heavy armor nerf is cos of pve but doesnt hurt tanks in pve
Cost increase poison nerf is from pvp but which pve Player uses them?
Changes from the past.
No Regen while blocking - pve
Streak/dodge increase - pvp, no pve Player uses them
Templer Spear nerf - pve, that one really hurts pvp templar
Proc Sets - pve and pvp, they were overperforming in both, now you actually have to use skills
TequilaFire wrote: »Some people just can't get it through their skulls that even if PvP didn't exist these nerfs would be happening.
But hey makes a another drama thread.
In general, those that hate pvp suck at it.
A good pvp player can do all pve content.
A good pve player does not always make a good pvp'er
*laughs*
You people, always so confrontational and aggressive.
I think the game would be better off without PVP and all the PVPers, things could get back to progression again, which RPG games are actually supposed to be about.
Begone wretches.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Why do the exclusive PVE players always act like they deserve a special privelage over everyone else, such as those that enjoy both PVE and PVP, and those that enjoy only PVP?
I always see the whole "Because there are more PVE players" not taking into account the fact that even most PVE players still enjoy a bit of PVP.
The changes aren't that bad, they'll make a few things harder, but there will be more re balances later that should sort that crud out.
@FlyLionel Not sure what you want to say here. I told all the "Why do pvp changes affect my pve" just that its mostly The other way around. Deal with it and stop crying, they wont separate them
Heavy armor nerf is mostly a pvp nerf. Tanks in pve dont use that passive that much. Unlike people who are in BR
You will still be able to have infinite sustain in pvp. I play Azura and im fine, as are my guildies. Its mostly about endgame pve where you did max damage till now without having to worry about sustain at all, which is totally Wrong, you shouldn't be able to sustain max dps. Its not balanced.
No Regen was a PvE change as you said. And its fine in pvp Too, but was done for pve.
Spear is NOT fine. It was the only good CC templars had. Gap close is useless and and javelin can be blocked really easy. You are better off using drain instead now.
And the give half Part on second Ressource back is only good for tanks. Nearly no DD or healer needs his secondary ressource unless blocking and even then base regen is fine. And I
And I doubt proc Sets will outdps heavy attack Builds.
Im fine with the changes to cp in pve and pvp so i dont know Why you try to point a Finger at me now. I dont even care about CP pvp, but it will be better after The change for sure
@FlyLionel
oh then i understand you, i typed it on phone should have said pvp on the first post^^
but as you see i wrote pvp on the second xD
@FlyLionel
oh then i understand you, i typed it on phone should have said pvp on the first post^^
but as you see i wrote pvp on the second xD
@laksikus Okay well to the real issue at hand here, in small group play in pvp what do you want in your group?
Magic warden/Temp/DK
Stam NB/Sorc
And for trials I think it's safe to say it'll still be magicka over all..unless caltrops is op.
Stovahkiin wrote: »i'm going to assume you're talking about the nerfs to sustain. has it maybe occured to you that the nerfs to sustain are intended to balance pve as well?
no, of course it hasn't, because you're likely only concerned with what makes the game easier for you. these changes are a llong time coming, and quite frankly it's about time players will actually have to invest into their character's sustain in order to sustain well
i apologise if i'm making assumptions here, but you haven't specified what changes you're upset about so
A lot of people just like to blame everything on the PvP crowd because.. why not I guess? Apparently just because there aren't quite as many of us PvPers we should get blamed for all nerfs, as well as that PVE should apparently always get priority over PvP (it already does, like, it's not even a comparison).
People also keep saying that the PvP crowd is too toxic. Firstly, that is only a half truth, and secondly, what does that have to do with balance in any way?
timidobserver wrote: »Stovahkiin wrote: »i'm going to assume you're talking about the nerfs to sustain. has it maybe occured to you that the nerfs to sustain are intended to balance pve as well?
no, of course it hasn't, because you're likely only concerned with what makes the game easier for you. these changes are a llong time coming, and quite frankly it's about time players will actually have to invest into their character's sustain in order to sustain well
i apologise if i'm making assumptions here, but you haven't specified what changes you're upset about so
A lot of people just like to blame everything on the PvP crowd because.. why not I guess? Apparently just because there aren't quite as many of us PvPers we should get blamed for all nerfs, as well as that PVE should apparently always get priority over PvP (it already does, like, it's not even a comparison).
People also keep saying that the PvP crowd is too toxic. Firstly, that is only a half truth, and secondly, what does that have to do with balance in any way?
Sometimes PvP gets blamed for stuff that isn't it's fault, but honestly, some things are the fault of PvP.
For example, the Magician cp passive used to be universally useful to everyone. Now it has been changed to be PvP only. If balance were separate, that CP passive would still have some kind of PvE function. So, PvE effectively lost a potential CP passive for the sake of PvP balance.
timidobserver wrote: »Stovahkiin wrote: »i'm going to assume you're talking about the nerfs to sustain. has it maybe occured to you that the nerfs to sustain are intended to balance pve as well?
no, of course it hasn't, because you're likely only concerned with what makes the game easier for you. these changes are a llong time coming, and quite frankly it's about time players will actually have to invest into their character's sustain in order to sustain well
i apologise if i'm making assumptions here, but you haven't specified what changes you're upset about so
A lot of people just like to blame everything on the PvP crowd because.. why not I guess? Apparently just because there aren't quite as many of us PvPers we should get blamed for all nerfs, as well as that PVE should apparently always get priority over PvP (it already does, like, it's not even a comparison).
People also keep saying that the PvP crowd is too toxic. Firstly, that is only a half truth, and secondly, what does that have to do with balance in any way?
Sometimes PvP gets blamed for stuff that isn't it's fault, but honestly, some things are the fault of PvP.
For example, the Magician cp passive used to be universally useful to everyone. Now it has been changed to be PvP only. If balance were separate, that CP passive would still have some kind of PvE function. So, PvE effectively lost a potential CP passive for the sake of PvP balance.
wrong.
it wasnt for the sake of pvp balance that magician got removed. Sustain was too much in PVE aswell, so dont push that ones fault to pvp.
there are several cp that are only used in pve or pvp so it doesnt matter, nobody cried about them till now, so no valid point from you