WalksonGraves wrote: »There is already a CP-less campaign and no one plays it. What is it with people complaining about wanting things that already exist?
It's more about the fact PvP balance effects PvE fun.
WalksonGraves wrote: »There is already a CP-less campaign and no one plays it. What is it with people complaining about wanting things that already exist?
It's more about the fact PvP balance effects PvE fun.
Pve fun? Its an absolute faceroll. So easy its cant be fun
PvP is honestly pretty balanced if you pretend Heavy Armor doesn't exist. Two MagSorcs will still fight for 20 minutes at a time, but outside of that—the damage, the sustain—I think it's all in a really good place.
I think removing CP from PVP gives us the balancing needed in it. Playing no CP is more about player gear set ups and skills used. With CP its easy mode - all you need to do is wear two proc sets, set your regen to max and pound away at the keyboard.
Do not remove.
Add more things instead of removing stuff.
I tho this thread was going to have a good discussion going on but it's all about people complaining and blaming PvP.
I said it what? 60 times? This is what PvPrs have been complaining for now 2 years.
Permablock, increase cost poisons, heal spam, siege weapon damage, eye of flame, proc set stack, Light and Medium being too weak, Nightblade being too weak, Dark Deal being too strong, lag, focus aim exploit and Alliances overpopulation.
There's any of those features in the patch notes? That's it, get facts before you blame the PvP community.
Do not remove.
Add more things instead of removing stuff.
I tho this thread was going to have a good discussion going on but it's all about people complaining and blaming PvP.
I said it what? 60 times? This is what PvPrs have been complaining for now 2 years.
Permablock, increase cost poisons, heal spam, siege weapon damage, eye of flame, proc set stack, Light and Medium being too weak, Nightblade being too weak, Dark Deal being too strong, lag, focus aim exploit and Alliances overpopulation.
There's any of those features in the patch notes? That's it, get facts before you blame the PvP community.
Not blaming pvp, it's great! What I'm blaming is the blanket nerfs to everything because of PvP "balance"...they really should balance PvP and PvE separately because they are 2 totally different game modes. Its like nerfing baseball because hockey is to rough....however, you do make some good points!
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to. Why to remove them and taking all the fun for players who actually like CPs in PvP?
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
Do not remove.
Add more things instead of removing stuff.
I tho this thread was going to have a good discussion going on but it's all about people complaining and blaming PvP.
I said it what? 60 times? This is what PvPrs have been complaining for now 2 years.
Permablock, increase cost poisons, heal spam, siege weapon damage, eye of flame, proc set stack, Light and Medium being too weak, Nightblade being too weak, Dark Deal being too strong, lag, focus aim exploit and Alliances overpopulation.
There's any of those features in the patch notes? That's it, get facts before you blame the PvP community.
Not blaming pvp, it's great! What I'm blaming is the blanket nerfs to everything because of PvP "balance"...they really should balance PvP and PvE separately because they are 2 totally different game modes. Its like nerfing baseball because hockey is to rough....however, you do make some good points!
They nerfed sustain because they don't want solo players with high damage and sustain builds completing vet content as much as they wanted to balance PvP. Saying all these nerfs are about PvP is not accurate.
90% of PvE content was ridiculously easy and they don't want the PvE game to be a complete joke so the nerfs are driven by PvE as much as PvP, if not more.
Do not remove.
Add more things instead of removing stuff.
I tho this thread was going to have a good discussion going on but it's all about people complaining and blaming PvP.
I said it what? 60 times? This is what PvPrs have been complaining for now 2 years.
Permablock, increase cost poisons, heal spam, siege weapon damage, eye of flame, proc set stack, Light and Medium being too weak, Nightblade being too weak, Dark Deal being too strong, lag, focus aim exploit and Alliances overpopulation.
There's any of those features in the patch notes? That's it, get facts before you blame the PvP community.
Not blaming pvp, it's great! What I'm blaming is the blanket nerfs to everything because of PvP "balance"...they really should balance PvP and PvE separately because they are 2 totally different game modes. Its like nerfing baseball because hockey is to rough....however, you do make some good points!
They nerfed sustain because they don't want solo players with high damage and sustain builds completing vet content as much as they wanted to balance PvP. Saying all these nerfs are about PvP is not accurate.
90% of PvE content was ridiculously easy and they don't want the PvE game to be a complete joke so the nerfs are driven by PvE as much as PvP, if not more.
And yet, less than 1% of players have even completed VmA...and that's before the nerfs!
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to. Why to remove them and taking all the fun for players who actually like CPs in PvP?
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
ANd enjoy long waiting ques, just remove it from pvp. Ppl who like the cp will still come bit vice versa not!
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to. Why to remove them and taking all the fun for players who actually like CPs in PvP?
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
ANd enjoy long waiting ques, just remove it from pvp. Ppl who like the cp will still come bit vice versa not!
Are you saying that by getting rid of CP there will be shorter ques for pvp? As in the solution is to make stop people from wanting to play PvP?