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ZOS: If you care about ESO, PLEASE TAKE TIME TO READ

  • dimensional
    dimensional
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    This post has so many incorrect statements I don't know where to begin. Good lord.
  • Magdalina
    Magdalina
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    I'm pretty sure the "infinite sustain"(which, btw, in PvP is achieved by certain sets *cough* Bkackrose *cough* and in PvE by teamwork, as in using your healer as a magicka/stamina battery) thing isn't exclusive to PvP but is in fact also an attempt to close the gap between good and...not so good players in PvE. Because now with solid group good players go all out damage, without ONE thing in their build being about resource management, and they still get by because between cp and the buffs healers are able to provide, it's not just doable but vastly preferable to do so. It seems their goal is to force these players into sacrificing damage for sustain, thus bringing them more in line with others.

    I don't think this is gonna work. I think the "good" players will adjust whereas the game will become noticeably different for others, thus even widening the gap. I could be wrong though. If the new meta becomes heavy attack builds...meh, there's not much skill in that and I really hope it doesn't. We'll have to wait and see I guess.

    I'm not overly emotional about this, some of these changes are actually pretty interesting (and some make zero sense whatsoever - why on Earth did they nerf poor NBs but not even touch on sorcs' pet damage?), though I totally agree with the part about taking stuff away from current classes and giving it to Warden, that just makes it seem like a cheap cash grab which frankly wasn't even needed, the hype for Warden was real anyway. On their own, the changes to templar would be I'd say interesting; they're making healing require a bit more thinking and giving other classes' healers a fighting chance, but coupled with Warden...that kinda leaves a sour taste in the mouth, I'll agree with that.
  • Majzkatten
    Majzkatten
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    Brilliant posting, impressing and spot on. I myself mained a templar healer and I left my main guild some days ago because i didnt intend to play it anymore before Morrowind, due to these changes. I left my guild (also my friends) because i knew i would feel bad saying no to them if they asked me to heal. ESO started to feel like a cold place and I wasnt eager to log in anymore.
    Stupid maybee, but that´s how I felt after all this. Now i only play my magblade casually and I spend more times in Black Desert instead. Sad times. I was so looking forward to Morrowind, but to play it with my "oldies" :'(
  • Mordenkainen
    Mordenkainen
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    This need to be glued to the top of the recent posts 24/7. This needs to be rubbed into their face.

    Up you go.

  • Despite
    Despite
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    Jumping to conclusion is fun and rewarding!
    Imperial Vamp DK since 2014
  • crazyranger
    crazyranger
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    Just food for thought... Buying crowns and extras from the store supports the decisions ZOS makes towards marketing. Of course they want purchases for the Morrowind expansion, so why wouldn't ZOS force the consumer base into purchasing the shiny new xpac in June? As a consumer base we have brought these class revisions and upcoming CP changes ourselves.
  • t3hdubzy
    t3hdubzy
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    You know i didnt think about the timing of this, and while i think the balance changes need to happen (i play almost only pvp), but you make some valid arguments about the timing, and the extent of the changes. Im tired of working to gold gear only to have to change it later.

    Excellent post.
  • The_Duke
    The_Duke
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    I also left DCUO after years of subbing and hundreds of dollars wasted on Devs that don't have a clue. Before Quantum there was gadgets with EMP burst. Everyone switched to Gadgets then came Quantum and everyone switched again. They created stat banding which made all progress irrelevant.

    Pvp was a mess of its own. Nature and light were OP and fire tanks were unkillable. I left and havent turned back.

    I will not be buying Morrowind and will not contribute another penny to this game.
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
  • NecroEnzo
    NecroEnzo
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    This game's combat system even reminds me of DCUO. I had forgotten about the quantum fiasco, probably because I had already jumped ship for the potential of EverQuest Next, right before Daybreak bought and ruined that too.

    I think ZoS is in a bind; they need to take a risk one way or the other. Either make a real TES MMO game (Not an online loot casino with artificial flat-number character progression), or a minimal overhead cashgrab where they aren't in the red when it burns out.
  • MacCait
    MacCait
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    I've just watched @GilliamtheRogue 's video on the PTS changes. In the video Gilliam tests out the PTS changes to resource sustain and management, comparing the changes to the games current state. He does a variety of tests and even tries different 'top end' gear to try and get the most out of the situation. His video clearly shows what a serious issue this is, and he discusses how these changes will impact the game if they are not changed before live.

    His video breaks it down giving a fair test of all the changes regarding resource management. The video is quite long at 1 hour 9 mins, but is really worth watching all the way through, even if you can only watch it in segments at a time. If however you just don't have the time, I would at least advise watching his summary at the end, which starts at around 57 mins into the video. This is the most important part.

    According to ZOS statements, these changes are to help balance the gap between what they term 'the ceiling and the floor'; the 'ceiling' being the top percent of elite players, and the 'floor' being the average casual players (the Mass Majority). ZOS stated intentions are to help the average players. In his summary, Gilliam discusses the how these changes actually affect the average player, coming to the same conclusion I have discussed in my post. He has done this through actually testing the PTS and has come to the same conclusions; these changes will NOT make the game easier for the average player, but in fact will make the game much harder. He discusses how these changes are aimed at PvP, but actually crush the average player (the floor) and hit PvE more than anything else.

    If you have read my post you will know I talk about how the elite players will always find a way around things, but the average players are the ones who will be struggling through content becuase of these changes. Gilliam confirms this in his summary and as one of the top 1% of elite players, says the exact same thing; elite players will find a way around this as they have access to hard to obtain top end gear (like Viscous Obvidian), but the (99%) mass majority of lower end average and casual players are going to be crucified by these changes if they hit live. His conclusion is, not only will these changes NOT help the average player, they will in fact make things much, much harder for the average player and hurt the PvE experience.

    Gilliam comes to the same conclusion as I have discussed; if these changes go live, MANY players will quit! Maybe not the top 1% of elite players, who all love and enjoy the harder challenges in the game, but the MASS MAJORITY who make up the 99% of average players. This is a very serious issue that you (ZOS) need to jump on ASAP! It has the exact same impact that many players experienced in DCUO, and if not taken seriously, this game will lose a huge amount of players.

    As well as discussing the contadiction in ZOS intentions and statements regarding these changes, Gilliam discusses the need for ZOS to more accurately discuss their intentions and changes, AND communicate with the players for an overal benefit toward the game. In my opinion this helps not just the players and the game, but would seriously benefit ZOS as a company. It relates to what I was discussing about understanding your customers, finding out what their needs are, and providing that, which then has an affect on boosting sales and profit WITHOUT the need to implement shady business strategies based on GREED. Just communicate with your customers, provide their needs, impress them, support them, and they will give you their money freely!

    If many long-term players are coming to the same conclusions and telling you (ZOS) the same things, you really need to pay attention! This is a very serious situation you have created, with incredibly bad timing. Although your intentions may be good, this is not the effect it has had so far. It has caused a meltdown, and this will only get worse if all of these changes go live. Please reconsider.

    Gilliam's video can be seen and is being discussed in this post: https://forums.elderscrollsonline.com/en/discussion/338432/gilliam-the-rogue-about-morrowind-patch-notes/p1
  • RadRzRg
    RadRzRg
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    MacCait wrote: »
    The (seemingly contradictory) Declaration of War on Sustain



    The Pay-to-Win argument


    By drastically crippling the other classes while simultaneously releasing a new class with all these abilities and great sustain, you appear to be engaging in the same type of bad business strategy DCUO did with Quantum. While we do not have class change tokens here, you are still releasing new content, which you are terming as an ‘expansion’, which has to be purchased separately.

    So in effect what appears to be occurring is players are being forced to buy the new Warden class if they wish to stay relevant to group play, or remain competitive. For those players who choose not to do that, it appears all classes except for the powerful Magic Sorc, are being made ineffective, to the point of actually destroying the way those classes play. This is incredibly unfair to a great many of your players who have spent years developing their characters class and enjoy the way those classes play. It also seems that those P2W conspiracy theorists may be proven correct, because this does actually come across as P2W. EDIT: To be clear I'm not saying it is or isn't P2W, but that it's starting to appear as if it may in fact be that way with this update, and this is something you (ZOS) should be concerned about.

    Many of us were excited to play Morrowind and the new Warden class.
    Then you hit the community with these changes that drastically affect our characters, possibly completely breaking them. You declare war on sustain, and yet simultaneously introduce a new class that has great sustain and its very own engine guardian-like pet. It is therefore coming across as though the real reason you are doing this is to force everyone to buy Morrowind and play the new Warden; which is basically travelling down a road DCUO travelled years ago almost completely ending that game and seeing the loss of almost the entire community of long-term players.


    Edited for clarification

    Truth has been spoken
    LvL50 Stamina Templar(EP)
    LvL50 Stamina Sorcerer(EP)
    LvL50 Magicka Templar(EP)
    LvL 50 Magicka Dragonknight(EP)
    LvL 50 Stamina Nightblade(AD)
    LvL 50 Magicka Nightblade(EP)
    LvL 50 Magicka Sorcerer(EP)
    LvL 50 Magicka Dragonknight(EP)
    Moved to Vivec
    Proud member of Alith
    Proud member of Streaking Sorcerers
    Proud member of Astrum Tomatoes
    Zergs should be zerged down by 1 man armies
  • jaye63
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    For me... it boils down to this:

    I dont do the easy button and do other people's builds. I build, rebuild, rebuild, farm several equipments to get a sense of what works with the character I built, craft, quest, build for both PVM and PVP and spend months figuring out the entirety of the game. And if I've gotten to like the game enough to spend money, buy a sub, share that I like the game on social media, I dont want all of the work I've done playing and promoting the game to be shredded by a huge series of nerfs.

    And it's not just ZOS. It happens in EVERY game. Which is why Im hoping they have walked back most of what they said was going to be in it. Because if I have to rebuild 10 toons, I quit. I'll be going back to single player games or games like POE where the only money spent is on cosmetics. Im done with micropurchase and nerf garbage. I like playing with others but what's the point of continually having to compensate for the nerfs brought about by forum whiners because they cant figure out how to play and want the game dumbed down for them? Or nerfs in the spirit of balance that do anything but balance.

    I've had enough.
  • Attackopsn
    Attackopsn
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    I really like what you wrote! I think that even though I disagree with some of it, I can appreciate the detail and background put into it. I personally don't think Warden will be a similar situation to the death of DCUO, but I do believe there were more negatives than positives shown with 3.0. I personally believe the CP changes were good. In pvp there are plenty of builds sustaining far better than they should for not investing into sustain. I can currently sustain on a non-redguard stam dk in pvp using heavy and no black rose just weaving heavies between some of my abilities without any need for cost reduction glyphs or recovery set bonuses. I would agree that is a problem. In pve, we can look at maw. They designed Rakkhat to take longer than 12 minutes, and yes, that was quite a few updates ago, but now many top groups kill him in 4-5 minutes tops on Hard Mode completely skipping Lunar Phase (losing some of the most unique mechanics seen in the game), and finish the entire trial in at least under 25 minutes. By removing the cost reduction cp, many players will need to reduce their damage to sustain high dps in long fights.

    This is where I personally draw my line, because I really did think the cp changes were interesting and possibly positive for the game. I have invested over 300 days played into this game and the last thing I want is for it this game to go in a bad direction.
    I believe that it is very difficult to tell if changes affected a game positively when you make too many at once. It's going to be very hard to see if some of these decisions were even good because they didn't just take away cost reduction from cp, they then nerfed battle roar, helping hands, major mending etc.

    Instead of doing a massive wave of changes, maybe doing more frequent patches with smaller changes would be more effective because you could actually receive specific feedback on how that change affected the game.

    I they just wanted a complete Tabula Rasa
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • MacCait
    MacCait
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    Attackopsn wrote: »
    I really like what you wrote! I think that even though I disagree with some of it, I can appreciate the detail and background put into it. I personally don't think Warden will be a similar situation to the death of DCUO, but I do believe there were more negatives than positives shown with 3.0. I personally believe the CP changes were good. In pvp there are plenty of builds sustaining far better than they should for not investing into sustain. I can currently sustain on a non-redguard stam dk in pvp using heavy and no black rose just weaving heavies between some of my abilities without any need for cost reduction glyphs or recovery set bonuses. I would agree that is a problem. In pve, we can look at maw. They designed Rakkhat to take longer than 12 minutes, and yes, that was quite a few updates ago, but now many top groups kill him in 4-5 minutes tops on Hard Mode completely skipping Lunar Phase (losing some of the most unique mechanics seen in the game), and finish the entire trial in at least under 25 minutes. By removing the cost reduction cp, many players will need to reduce their damage to sustain high dps in long fights.

    This is where I personally draw my line, because I really did think the cp changes were interesting and possibly positive for the game. I have invested over 300 days played into this game and the last thing I want is for it this game to go in a bad direction.
    I believe that it is very difficult to tell if changes affected a game positively when you make too many at once. It's going to be very hard to see if some of these decisions were even good because they didn't just take away cost reduction from cp, they then nerfed battle roar, helping hands, major mending etc.

    Instead of doing a massive wave of changes, maybe doing more frequent patches with smaller changes would be more effective because you could actually receive specific feedback on how that change affected the game.

    I they just wanted a complete Tabula Rasa

    Thanks. Yes I agree with what you are saying. Although my point about DCUO was a warning of what can happen with a community when a game company makes so many drastic changes in opposition to the community, and continues not to listen to community feedback, but makes changes so drastic it heavily impacts the game and removes the FUN from the game: the result is the community starts to leave, and eventually there is almost no community left. What I was saying wasn't in reference to the Warden or Morrowind, both of which I was excited about (if released balanced with every other class)

    But yes, I agree with you. The problem is simply changing too much at once. I think it’s been made quite clear by the community response that the community is finding it hard to even process everything that’s being changed.

    Again, the problem seems to contradiction. On the one hand ZOS speak about the reasons for these drastic changes being that they want to support new players… yet ZOS just made the game even more complicated and difficult for new player as they will struggle with resources, be unable to kill stuff, and therefore die a lot more often. In effect they are making Elder Scrolls Online into Veteran (Maelstrom) Elder Scrolls Online.

    Both ZOS and the community want change. We harmonise on that level. So what ZOS could have done is just reduce the sustain within the CP system without drastically nerfing classes and races. This would have enabled a more scientific testing and allowed ZOS to see if this solved the issue they believe is present. Instead they have literally declared war on sustain. They have gunned down anything remotely having anything to do with sustain. CP system, Armours, Classes, Racial passive… anything to do with sustain has all now been drastically changed. There is no harmony in this process and ZOS has not tested it. ZOS are relying on the community to test it. However the changes they have made are just too huge. No scientist would ever approach testing in this way. Change one thing and examine the results so that you can see what influence something has and how that has resulted in change. Don’t hack the whole thing apart and then try to see if it helped. The problem with this manic approach is no one will never know what has affected what.
  • JinMori
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    I can only say well said, and on a side note, siphoning attacks is not a buff to survavability, because you could use the magicka and stamina return to cast vigor (heal) or shields, i did not read that part since i did not saw it, but this tells me one thing, the developers don't know wtf they are doing, even when i started the game i saw the possible boost to survaivability that these kind of sustain abilities gave, you wanna tell me that a developer, a *** developer that worked on this game for years can't see that??

    And also redguard didn't deserve such a big nerf, redguard damage is on par with khajiit and orc (actually it's slightly lower) the strong point of redguard was sustain, with this nerf you killed that aspect.
    Edited by JinMori on April 25, 2017 12:59PM
  • GhostwalkerLD
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    MacCait wrote: »
    Cause of Drastic Changes - PvP directly affecting PvE

    You speak about ‘infinite sustain’… Who exactly uses infinite sustain? What exact percentage of your players use infinite sustain?

    I regard myself as an average player. I love both PvE and PvP. I mostly PvE with friends, but occasionally like to jump into Cyrodiil or Imperial City and have a bit of fun. I have 12 character slots, yet not one of my characters is able to create an ‘infinite sustain’. I believe that the mass majority of your community of players are like me, average players not running the absolute most ‘optimal builds’, and not using what you term as infinite sustain.

    So it appears the whole reason for these drastic changes seems to stem from a small percentage of players who are able to create builds with what you term ‘infinite sustain’. I’ve tried to establish an exact figure on what percentage of players actually do this, but can only see references to an elite 1% of PvP specific players.

    So, it seems you’re proposing to make these drastic class changes to nerf the top 1% of PvP players. With all respect this seems completely insane. What about the other 99% of your customer base who are now being nerfed into the ground? Why would any company ever hurt 99% of its customers to target 1%? This honestly makes no sense at all.

    Actually those figures might not even be correct. If the changes are targeting the elite 1% of PvP specific players, that means you are hurting the other 99% of average PvP players, AND 100% of PvE players. I don’t even know how this all calculates and what the exact figures are but it is appearing you want to penalise 199% of your customer base just to target an elite 1%?

    Do you honestly think this strategy will work? If they are elite players, they will always just find a new way of doing things. Meanwhile you are stripping the very joy out of the hearts of the mass majority of your customer base.

    Over the last couple of years I’ve listened and watched as debate has raged about PvP affecting PvE, and how continual fixes and patches to the Champion System are caused by PvP, yet everyone in PvE are continually penalised by these changes. To be honest, it has never really bothered me, I have just changed things around and adapted. However, this time things are very different. The changes being made are so drastic that they not only directly affect every player in the game, whether PvE or PvP, but even affect classes and a race so badly that they will actually cripple them.

    Honestly, it makes no logical sense (as a business) why you would continually do this. You are directly hurting a huge aspect of your customer base by continually penalising PvE because of things occurring in PvP.

    The solution to this cause and effect seems quite simple and has been suggested a great many times by many players in many threads over the last 3 years: treat PvE and PvP differently!

    It’s the most simplest solution you could possibly make, its been advised by a majority of your player base, yet you consistently close your ears while you strive to develop a Champion Point system that will be great for both areas.; though you never actually achieve this, it’s just a perpetual failing cycle of changes upon changes, all the while negatively affecting PvE.

    As a business the majority of your customers have told you what they want time and time again, yet you are not listening, just making the same mistakes over and over. According to some this could be termed as insanity from the misquoted saying “Doing something over and over and expecting different results is the very definition of insanity”. Of course whoever said that (not Einstein) was probably talking about scientific experimentation, and while it is of course not a correct definition of legal insanity, within a system of testing, it does at least amount to foolishness and a waste of time.

    The reason it is a waste of time is because you are trying to achieve one system of CP for two entirely different styles of play, two entirely different scenarios that are not alike and are affected by very different multiple components and criteria. You are attempting to climb mount Everest when all you need to do as a team is to walk up a small hill.

    Possible Solutions:

    It appears the simplest and most sensible solution would be to either:

    A.) Create two separate systems of CP, one for PvP and one for PvE (which would obviously require much more of your time and may not be achievable before Morrowind release)
    B.) Temporarily remove CP from any form of PvP, allowing you the time to come up with a new CP system especially for PvP including Battlegrounds.
    C.) Entirely remove CP from any form of PvP and have it as a reward system for PvE content only.

    If you made the decision to explore these simple solutions, you would altogether have less problems and a much happier customer base. You have already made the decision to have non-CP campaigns, and to release battlegrounds without CP so these suggestions are not a stretch. All of these ideas would be far better than destroying the current system for PvE and creating such disharmony and uncertainty within the game for the next few months.

    ZOS Please Reconsider these Changes

    ZOS I think it’s now clear after just a few days and the melt down both on the forums and in game that the majority of players here are STRONGLY against most of these changes and do not see them as a suitable fix to the problems that already exist (PvP problems).

    Whatever happened to “play as you want”. We can’t play as we want if you have crippled our classes and dictate the way they are to now be used. That is ‘play as we dictate’ NOT ‘play as you want’.

    There is indeed a lesson to be learned from the past experience of DCUO. Please do not follow in that path. ESO had already lost players, including myself for a few months. It’s been great to be back, and it was great to feel everyone’s excitement over Morrowind. It would be wonderful to return the community to that state of excitement instead of the negative emotional state of uncertainty that has been created by these drastic and ill-timed changes.

    The reason players are less likely to ‘adapt’ to drastic changes is that you just stripped them of all they enjoyed about their characters and the game. It’s basic psychology… when you take away peoples enjoyment, stripping them of what they love, feeding them disapointment and sadness, they’ll leave. All relationships work that way, including the relationship between a consumer and a product, or a customer and a company.

    Please reconsider some of these drastic changes before they hit live and we lose more players that actually add something to the community. Please reconsider and take immediate action now, reversing some of these drastic proposals before we lose more players within this storm of uncertainty.

    Well said, VERY well said. This is exactly how I've been feeling as the nerf train continues rolling, especially as my main is a magicka templar healer, who has been getting less and less and less capable of doing what has become his only job of late.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Woenprom
    Woenprom
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    I've said it before, I'll say it again: current coding team's skill level is average at best.

    Remember early release of the 64-bit client? All those crashes, visual glitches, random sound noises, etc.

    Also look at the current state of the Grouping Tool, which is bugged for many months.

    Plus everyday I can see the same non-critical bug which lives from the beta days (non-combat pet running at one place)

    But that is not a main point of my post.

    Original poster called it "War on sustain". Not really so. We already have another War going.

    Two years (or so) ago the War has been declared against The Lag in Lagrodiil. . Some players can easily recall that all successful minor victories over The Lag were made using same means: nerfing player abilities\skills (Aoe, Caltrops, etc). And right now this war has reached its next major phase.

    Remember the Double-AP-No-CP Cyro event two month ago? Remember what forum statement devs made (after analyzing event data) how Non-CP Campaigns has much less lag compared to regular ones? Few weeks after that comes 3.0 Nerf Bat, and now, with that new Pts Pvp Midyear Mayhem Event, all puzzle pieces finnally falling into whole picture:

    The devs are trying to lessen the Lag by nerfing players resource pools. Not by upgrading existing\adding more Server Hamsters, not by optimising network engine. This is so pathetic it is not even funny.
    " Multiplayer? M'aiq does not know this word. You wish others to help you in your quest? Coward! "
  • Messy1
    Messy1
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    The fact that the OP took the time to write this post is an indication that ZOS should really think about how this patch will affect their game dare I say all our games.
  • Merlin13KAGL
    Merlin13KAGL
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    Two things:
    1. Asking ZoS to read your post does not increase the likelihood your post does/does not get read by ZoS.
    2. Tagging the @name of every Mod you can think of does not increase the odds of your post getting read or you getting a specialized response.

    There's not some magical response counter that forces them to act once someone's triggered their name X number of times.

    Write your post. Write your responses. Leave the extra crap that has zero effect on anything else at the door.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • MacCait
    MacCait
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    Two things:
    1. Asking ZoS to read your post does not increase the likelihood your post does/does not get read by ZoS.
    2. Tagging the @name of every Mod you can think of does not increase the odds of your post getting read or you getting a specialized response.

    There's not some magical response counter that forces them to act once someone's triggered their name X number of times.

    Write your post. Write your responses. Leave the extra crap that has zero effect on anything else at the door.

    You have taken the time to post, but did YOU take the time to read? I doubt it. Otherwise you would realise that, contrary to your claim, I have in fact NOT tagged any mod whatsoever at any point in my post. I gave it a title directed at both ZOS and the community, that is all.

    So thank you for your snide comments, but this is a positive post so unless you have something constructive to add, please do not post your bait here. It is neither wanted or appreciated.

    EDIT: typos
    Edited by MacCait on April 25, 2017 5:35PM
  • Sovaso
    Sovaso
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    Fake.
  • gp1680
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    Well written and well thought out post.

    It seems the only thing the developers consider is how they can nerf something. There are sooooo many other cool things they could add, like transmog, crafting bonuses, dropped set changes, etc, that could add hours upon hours of new theorycrafting and grinding. Many posts by users on these forums have brought up some great ideas. I don't get why they have to make wholesale skill changes like this to classes and *** off veteran players.

    The only thing OP left out that I believe Zos should focus on too is game stability. At least on console, this game is a train wreck in PVP. I'd be willing to pay double for Morrowind if it would just include some game stability on console. The lag, disconnects, and loading screens are just horrendous. It really ruins what could be one of the best parts of the game.

    All that said, I too will not be pre-ordering Morrowind until I see some communication from Zos that they "get it". Not expecting it, but hey who knows...

    Hats off to ya' OP for the post.
  • Merlin13KAGL
    Merlin13KAGL
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    This part's for you
    Asking ZoS to read your post does not increase the likelihood your post does/does not get read by ZoS.
    ...
    Write your post.

    This part's for people replying (if it applies)
    Tagging the @name of every Mod you can think of does not increase the odds of your post getting read or you getting a specialized response.
    ...
    Write your responses.
    and this part's for everyone
    Leave the extra crap that has zero effect on anything else at the door.

    How ever spot-on your thread may be, passive-aggressive, facebook style, read/copy/respond-or-this-happens titles cause your message to be taken less seriously, not more.

    It's quite clear it's for ZoS and the community - your in their forum.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • MacCait
    MacCait
    ✭✭✭✭✭
    This part's for you
    Asking ZoS to read your post does not increase the likelihood your post does/does not get read by ZoS.
    ...
    Write your post.

    This part's for people replying (if it applies)
    Tagging the @name of every Mod you can think of does not increase the odds of your post getting read or you getting a specialized response.
    ...
    Write your responses.
    and this part's for everyone
    Leave the extra crap that has zero effect on anything else at the door.

    How ever spot-on your thread may be, passive-aggressive, facebook style, read/copy/respond-or-this-happens titles cause your message to be taken less seriously, not more.

    It's quite clear it's for ZoS and the community - your in their forum.

    OK, thanks for your input. I'm sure we'll all take on board your comments and advise for future reference.
  • Daganerabus
    Daganerabus
    ✭✭✭
    Absolutely a Fantastic Post! The BEST I have Ever read or Seen in this forum!

    The fact that you DID SUM-UP Almost everything, in a way that was straight to the point, precise, well articulated, professional, and pointing out BOTH the consumers aspects and point-of-views, while maintaining a perspective from Zos's side of things as well.

    Hey! Can YOU BE MY LAWYER?! lol. :)

    Your awesome!
  • Jacozilla
    Jacozilla
    ✭✭✭✭✭
    Is it too early to start making jokes we will need an eventual massive Second Tamriel rollout?

    To fix the mashed up mess of nerfed sustain, nerfed classes, the OP warden which due to outcries will become nerfed Warden so nobody gets to be happy, the inevitable 2017 sorc nerf on top of the 2014, 2015, and 2016 nerfs to sorc because if all classes but one are unhappy then damn it, we need to nerf the one remaining fortress of happiness?

    So then...drum roll....ZOS says they hear us and rolls out massive Second Tamriel...which holds the peace for 3-6 months and then Wrobel'ed again with new gut wrenching meta to adjust and adapt to.

    Are we still too early for these jokes?
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    You know life is good when this topic is the primary concern in your day.
    Edited by Eshelmen on April 25, 2017 7:36PM
    PC and PS4 EP only player
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    On one side, lets release a new character, yay
    On the other, lets nerf the crap outta the playerbase in every conceivable way possible... what?
    Marketing genius :|


    Obviously like others I did decide to take a break and unsub, I also went too far lol and deleted my top 3 toons, and broke down all their armorsets and gave all Gold and Purple Tempers and near $200K to a complete stranger in zone chat who was looking for 2 Temporing Alloys. merry Xmas

    Basically I was pissed likle I was in previous games...sounds familiar, and my mindset was that I did not want to come back. So delete all toons, and gear so it would be too painful to recreate 3 years of investment all around.

    After deleting 3 toons, it was taking too long so i just uninstalled the client.

    I wish you all good luck, and maybe compromise will be found.
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sovaso wrote: »
    Fake.

    What's fake? What does that even contribute to? Lol.
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    To the isolated @ZOS_Sorc_Lead,

    Hold on and keep it together. We know you had to have threatened hell if they nerfed the class into the ground just after you got it put back together, and I have to believe that's the ONLY reason Sorcs were largely spared except for cost reduction cp nerf everyone receives, and Light armor passive point reduction.
    Edited by Cronopoly on April 25, 2017 8:26PM
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