Rohamad_Ali wrote: »Rohamad_Ali wrote: »Peekachu99 wrote: »I have several concerns/ comments about your reasoning.
A.) I didn't see it in there, but are you a vampire? If we're talking about min/ maxing for trials, you should be.
B.) Off that last point, what race are you? Looks Argonian, maybe? Or Orc? Neither of which isn't ideal for regen (Breton or High Elf). I really can't see anything other than her huge brown/ scaled boobs in that image (looks a bit like a messy tranny, if we're being honest).
C.) THREE spellpower glyphs are certainly an issue.
D.) Anything less than 1000 regen is bad, bad, bad. For any build. This is exactly the issue devs are trying to curb and you will be the player shrieking for shards and orbs and useless after they go "oomph". In PVE you're hobbled without a support monkey throwing you resources every second. In PVP you're just dead weight. The purpose of support roles is to support not carry people through every mechanic and facility of their class and resource management.
E.) Channeled Ritual's 120 magika/ 0.5s is the equivalent to 480 regen. Regen ticks every 2s. With that up, you're literally adding 480 points to your magika regen stat. That's not bad at all.
People making these knee jerk posts often demonstrate a lack of fundamental mechanics. And once more, we can invest in TWICE AS MANY CP NODES IN THE NEXT PATCH WITH A NEW ONE FOCUSED ON DIRECT DAMAGE. So you're parses will go up, even as you rework your build (or redo yours entirely, since it's not at all resource friendly) for 3.0.
Have you completed any of the hard mode trials or dungeons on the PTS ?
@Rohamad_Ali That's exactly what I'm wondering. Because if they're talking about building around sustain, how in the heck are they clearing content involving enrage mechanics? If you aren't pumping out high enough damage, you die. Simple as that. First boss VMoL shows this with shield phases. Or in a less extreme example, the second to last boss of VAA. If you don't kill the adds that she summons, they explode and wipe the group. So how are you supposed to build around sustain, while you're faced with things like that laid before you?
I've been tinkering on a StamSorc build and using regular mode dungeons to gauge a few things before I go in vet . The system right now is pretty unforgiving . Swap dmg glyphs for cost reduction and you are spinning through mobs like a weed eater with no wire left . Swap back and you are cutting adds down again but one missed dodge roll to avoid an interrupts turns in a oh shii moment of spamming a backup heal . It's a mess but somehow I am doing it lol .. I'm pretty sure I should wear makeup in my first try of vet because I'm going to be a bosses love puppet if the damn Templars and Wardens run low on recourses
@Rohamad_Ali Lmao. I'm telling you dude. These people be out here talking about how I'm spewing nonsense, and how I'm making things sound more bad than what they are. And yet, it's clear as day that there are glaring issues with the content at hand (not including overland content and questing). People forget that things have decent resistances in standard veteran dungeons, and high resistances in DLC veteran dungeons. They forget that content has enrange mechanics, and how sustained high damage is what gets content done.
Anyway, do me a favor? Try doing City of Ash II, and tell me how it goes. Normal mode to be specific, and tell me how that fire breathing Daedroth fight goes, as well as the last boss.
Just want to say I soloed CoA2 on PTS with my magplar. Just saying. Obviously used 3 cost reduction glyphs and ample use of Channeled Focus. That was it though. Soulshine, spinners and Grothdar.
You solo'd CoA2 on the PTS currently with your MagPlar? Was this normal or veteran? Also, do you have a data log or any video footage that I could glance at by a chance?
Yah it was the first thing I did. Just on normal. I figured it was one of the harder original dungeons. Veteran will probably be too hard, maybe, though I have though that before and pulled through. Veteran just takes too darn long most of the time. I didn't record myself, although I could I guess if you really need it.
The hardest part was the middle boss with the dozens of adds. Tough to sustain there, but managed.
edit: Got the new trophy you get for finishing normal dungeon versions, so I am sure it was PTS, lol.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Peekachu99 wrote: »I have several concerns/ comments about your reasoning.
A.) I didn't see it in there, but are you a vampire? If we're talking about min/ maxing for trials, you should be.
B.) Off that last point, what race are you? Looks Argonian, maybe? Or Orc? Neither of which isn't ideal for regen (Breton or High Elf). I really can't see anything other than her huge brown/ scaled boobs in that image (looks a bit like a messy tranny, if we're being honest).
C.) THREE spellpower glyphs are certainly an issue.
D.) Anything less than 1000 regen is bad, bad, bad. For any build. This is exactly the issue devs are trying to curb and you will be the player shrieking for shards and orbs and useless after they go "oomph". In PVE you're hobbled without a support monkey throwing you resources every second. In PVP you're just dead weight. The purpose of support roles is to support not carry people through every mechanic and facility of their class and resource management.
E.) Channeled Ritual's 120 magika/ 0.5s is the equivalent to 480 regen. Regen ticks every 2s. With that up, you're literally adding 480 points to your magika regen stat. That's not bad at all.
People making these knee jerk posts often demonstrate a lack of fundamental mechanics. And once more, we can invest in TWICE AS MANY CP NODES IN THE NEXT PATCH WITH A NEW ONE FOCUSED ON DIRECT DAMAGE. So you're parses will go up, even as you rework your build (or redo yours entirely, since it's not at all resource friendly) for 3.0.
Have you completed any of the hard mode trials or dungeons on the PTS ?
@Rohamad_Ali That's exactly what I'm wondering. Because if they're talking about building around sustain, how in the heck are they clearing content involving enrage mechanics? If you aren't pumping out high enough damage, you die. Simple as that. First boss VMoL shows this with shield phases. Or in a less extreme example, the second to last boss of VAA. If you don't kill the adds that she summons, they explode and wipe the group. So how are you supposed to build around sustain, while you're faced with things like that laid before you?
I've been tinkering on a StamSorc build and using regular mode dungeons to gauge a few things before I go in vet . The system right now is pretty unforgiving . Swap dmg glyphs for cost reduction and you are spinning through mobs like a weed eater with no wire left . Swap back and you are cutting adds down again but one missed dodge roll to avoid an interrupts turns in a oh shii moment of spamming a backup heal . It's a mess but somehow I am doing it lol .. I'm pretty sure I should wear makeup in my first try of vet because I'm going to be a bosses love puppet if the damn Templars and Wardens run low on recourses
@Rohamad_Ali Lmao. I'm telling you dude. These people be out here talking about how I'm spewing nonsense, and how I'm making things sound more bad than what they are. And yet, it's clear as day that there are glaring issues with the content at hand (not including overland content and questing). People forget that things have decent resistances in standard veteran dungeons, and high resistances in DLC veteran dungeons. They forget that content has enrange mechanics, and how sustained high damage is what gets content done.
Anyway, do me a favor? Try doing City of Ash II, and tell me how it goes. Normal mode to be specific, and tell me how that fire breathing Daedroth fight goes, as well as the last boss.
Just want to say I soloed CoA2 on PTS with my magplar. Just saying. Obviously used 3 cost reduction glyphs and ample use of Channeled Focus. That was it though. Soulshine, spinners and Grothdar.
You solo'd CoA2 on the PTS currently with your MagPlar? Was this normal or veteran? Also, do you have a data log or any video footage that I could glance at by a chance?
Yah it was the first thing I did. Just on normal. I figured it was one of the harder original dungeons. Veteran will probably be too hard, maybe, though I have though that before and pulled through. Veteran just takes too darn long most of the time. I didn't record myself, although I could I guess if you really need it.
The hardest part was the middle boss with the dozens of adds. Tough to sustain there, but managed.
edit: Got the new trophy you get for finishing normal dungeon versions, so I am sure it was PTS, lol.
@danno8 I see... Very interesting information. A strong insightful is in order for you. I just wish I could've observed somehow, or had some type of data or footage to go off of. Tell me, approximately how long did it take you to solo it? Also, what was your gear combination of choice?
rustic_potato wrote: »Lol if u have trouble sustaining a magplar on live it's a L2P issue. On live all u need is ele drain to infinite sustain a 38k parse on a 6 mill dummy.
@rustic_potato Really? In wearing BIS trial gear, it's that easy to sustain? Is that right? Okay then. Then surely you'll have absolutely no problem providing video proof of your claims. As I would love to watch you do so. And to make sure we are on the same page, best-in-slot gear is: 5pcs. Burning Spellweave, 5pcs. Moondancer (swords on back bar), Maelstrom Lightning Staff front bar (but if you don't have it then use w/e lightning staff you have), and 2pcs. Grothdarr. Jewelry is to have spell damage glyphs. Not reduce cost or recovery glyphs as a damage dealer. I'll be waiting for your demonstration.
Edit: By the way, there should be no one grouped with you wearing Worm's Raiment. And if Elemental Drain is applied, then apply it yourself. Let's do this test fully self-sufficient, being as you make such bold claims of how easy things are to do. Potions of any kind are allowed, and being as it's just you — no one should be around or there to throw you any synergies. Again, I'll be waiting for your footage. And I'm sure others will be as well.
SublimeSparo wrote: »rustic_potato wrote: »Lol if u have trouble sustaining a magplar on live it's a L2P issue. On live all u need is ele drain to infinite sustain a 38k parse on a 6 mill dummy.
@rustic_potato Really? In wearing BIS trial gear, it's that easy to sustain? Is that right? Okay then. Then surely you'll have absolutely no problem providing video proof of your claims. As I would love to watch you do so. And to make sure we are on the same page, best-in-slot gear is: 5pcs. Burning Spellweave, 5pcs. Moondancer (swords on back bar), Maelstrom Lightning Staff front bar (but if you don't have it then use w/e lightning staff you have), and 2pcs. Grothdarr. Jewelry is to have spell damage glyphs. Not reduce cost or recovery glyphs as a damage dealer. I'll be waiting for your demonstration.
Edit: By the way, there should be no one grouped with you wearing Worm's Raiment. And if Elemental Drain is applied, then apply it yourself. Let's do this test fully self-sufficient, being as you make such bold claims of how easy things are to do. Potions of any kind are allowed, and being as it's just you — no one should be around or there to throw you any synergies. Again, I'll be waiting for your footage. And I'm sure others will be as well.
? This is why test dummies are useless on console. BiS for magplar in group play is dw front bar, inferno backbar.
Using lightning blockade exploiter and proccing minor vulnerability on a dummy gives you a higher dps on dummy solo, but is a dps loss in a group where healers are running lightning blockade and fp from sorcs proc minor vulnerability.
SublimeSparo wrote: »rustic_potato wrote: »Lol if u have trouble sustaining a magplar on live it's a L2P issue. On live all u need is ele drain to infinite sustain a 38k parse on a 6 mill dummy.
@rustic_potato Really? In wearing BIS trial gear, it's that easy to sustain? Is that right? Okay then. Then surely you'll have absolutely no problem providing video proof of your claims. As I would love to watch you do so. And to make sure we are on the same page, best-in-slot gear is: 5pcs. Burning Spellweave, 5pcs. Moondancer (swords on back bar), Maelstrom Lightning Staff front bar (but if you don't have it then use w/e lightning staff you have), and 2pcs. Grothdarr. Jewelry is to have spell damage glyphs. Not reduce cost or recovery glyphs as a damage dealer. I'll be waiting for your demonstration.
Edit: By the way, there should be no one grouped with you wearing Worm's Raiment. And if Elemental Drain is applied, then apply it yourself. Let's do this test fully self-sufficient, being as you make such bold claims of how easy things are to do. Potions of any kind are allowed, and being as it's just you — no one should be around or there to throw you any synergies. Again, I'll be waiting for your footage. And I'm sure others will be as well.
? This is why test dummies are useless on console. BiS for magplar in group play is dw front bar, inferno backbar.
Using lightning blockade exploiter and proccing minor vulnerability on a dummy gives you a higher dps on dummy solo, but is a dps loss in a group where healers are running lightning blockade and fp from sorcs proc minor vulnerability.
I'm still waiting on their documented proof though. >_>
rustic_potato wrote: »http://imgur.com/a/edhwI
@Ch4mpTW Has my self buffed and raid buffed parse.. BTW I value my privacy a lot more to give you a video.. Actually its my second BIS setup 5BSW/5IA.. So I can hit 50k single on rakkhat with moondancer if i actually get the sharp sword..
So L2P maybe?
rustic_potato wrote: »If you cannot make sense out of a combat metrics report I cant help you. I certainly do not gain anything from providing a video to you. But sure whine on forums about ZOS fixing stuff without knowing how broken said stuff is.
Northern_Eve wrote: »Mettaricana wrote: »Or let it go back to being a healer tank like it was before everyone cried wolf for picking a non dps class
By 'picking' I guess you deciding to play, otherwise there needs to be a warning on a few class skill tool tips and character creation screen.
"Templar is a Class in Elder Scrolls Online. These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka and stamina to their allies."
If this is the Templar class description, do you think it will be accurate and informative after Morrowind?
Northern_Eve wrote: »Mettaricana wrote: »Or let it go back to being a healer tank like it was before everyone cried wolf for picking a non dps class
By 'picking' I guess you deciding to play, otherwise there needs to be a warning on a few class skill tool tips and character creation screen.
"Templar is a Class in Elder Scrolls Online. These traveling knights call upon the power of light and the burning sun to deal massive damage to their enemies while "
If this is the Templar class description, do you think it will be accurate and informative after Morrowind?