How was Orsinium? Morrowind will be much of the same but obviously more hyped so more people.CardboardedBox wrote: »I really don't think it will flop, but I do think it will possibly be extremely laggy from everyone going in there all at once.
postlarval wrote: »No, but this thread is.
Never before in all my years of gaming have I witnessed more idiocy in a community, and it's not so much the TES players, it's the spaznozzles that come from other MMO's.
It'll be a major success. I can't wait for it, and several of my friends are also going to be buying it. We're all very excited to see the game grow and to be back in Morrowind!
Alchemical wrote: »Morrowind has probably already paid for itself and turned a profit from pre-orders.
The TES community that was still adamantly anti-ESO has even been hyped about VVardenfell. ESOrrowind could pretty much just be a map of Vvardenfell ripped directly from TES3 with some new paint all over it and nothing else, and it will still be held up as GOTY because that's just how Morrowind fans are.
25 months of ESO Plus and no LOYALITY rewards, SHAME on you Zos. My ESO Plus ran out today and i will not be signing up again. In Canadian Funds i'm knocking on door of $500.00 for money i have given ZOS. I'm no longer Happy with ZOS version of the ELDER SCROLLS. It's a BIG money joke to them. see how thick their steak is.
How was Orsinium? Morrowind will be much of the same but obviously more hyped so more people.CardboardedBox wrote: »I really don't think it will flop, but I do think it will possibly be extremely laggy from everyone going in there all at once.
So Morrowind is going to be one little island of a map? Just like Craglorn or Orsinium?
It's 40$, it's not little, you get a whole new big zone, a new class, delves/public dungeons, world bosses, one new raid, 3 new battleground maps, 3 new battleground game modes with rewards and leaderboards, a lot of new sets and achievements.$60.00 for one little map and a new class?
I thought it was a whole new game like the size of ESO.
So Morrowind is going to be one little island of a map? Just like Craglorn or Orsinium?
No, it's going to be much bigger. It's so big in fact, that you can level from 1 to 50 strictly in Morrowind.It's 40$, it's not little, you get a whole new big zone, a new class, delves/public dungeons, world bosses, one new raid, 3 new battleground maps, 3 new battleground game modes with rewards and leaderboards, a lot of new sets and achievements.$60.00 for one little map and a new class?I thought it was a whole new game like the size of ESO.
Yes, because every MMO out there gets expansions bigger or as big as the base game
Thank you! I guess when it's called "DLC like Orsinium" I took it too literally
Digital collectors is about $80.00 isn't it?? $60.00 as digital collectors edition upgrade.
Mephisto939 wrote: »I am still on the fence, and it's getting hard to justify supporting the directions ZOS is taking. Plus it feels like a bit of a cash grab. Why am paying a monthly subscription only to have to fork out more cash for this DLC. There has been a lot of impassioned arguments and criticism on these forums. Deltia is quitting. but
I get the impression that the PTS notes were just the straw that broke the camel's back. I think I will wait and see how things shake out before deciding whether or not to buy it.
Mephisto939 wrote: »I am confused and have a dumb question having not followed too much of the details for Morrowind. Is it a DLC addition on ESO or a stand alone game? From what little I have read it seems to be stand alone. If it is stand alone, then I definitely will not participate. Not sure what I will do if it is actually a DLC addition to the main game.
I think they are deliberately confusing people by calling it an "expansion" but it's a DLC.
Bouldercleave wrote: »DaveMoeDee wrote: »Yes,
It will make a lot of money, because the name/brand sells itself.
Typical with all MMORPGs,
They don't make expansions good enough, and purposely leave stuff out, for future things to sell
Morrowind will be a flop because it doesnt have spell crafting, no acrobatics, no levitation, the dunmer doesnt look right (ever since Oblivion, they have been making dark elves differently), there will be no eerie feeling like you experience in the original Morrowind, there is no war with the houses (you join all of them, even if there is a war, it doesnt feel like a war, just like how it is right now with DC, EP, AD... there isnt anything going on, even though developers think something is going on).
So it will make money, sure, its a big company, they launch anything it makes money.
Will this expansion be anything spectator?
Nope, just the same as a World of Warcraft expansion.
Typical, new zones, new monster, new skills.
There wont be any Morrowind feeling to it.
Just look at Thieves Guild as an example.
Just another average DLC/expansion. 6 out 10 rating... ESO pays critics... it will be 8.8 out of 10. Just like the other companies that pay critics.
Just so you know ratings.
6/10 is average for high school passing
7/10 is average for undergrad
8/10 is average for grad
9/10 is average for doctoral
10/10 that's innovative.
A review for a game you haven't played is complete nonsense. And considering ESO has a score of 71 on metacritic from launch, your are just spouting ideological propaganda.
Thieves Guild was quite comparable to TG in single player games. And the zone was definitely not typical. It was an expansive city in 3 dimensions with all the catwalks.
I would guess that Morrowind won't be spectacular because DLC is almost never spectacular. It is just more content for a game you already know. Sometimes you hit a home run with the story like Lair of the Shadowbroker. It was also great fun to have TES introduce its first companion with depth in Dawnguard. Sometimes you can fix a broken game as with Diablo 3. Strategy games like Civ 5 can make an excellent game an all-time great game. But almost always, the big impact is from initially playing the game and DLC is just new stories and a few new mechanics. There won't be a fundamental change in Morrowind. CP already exists. One Tamriel was already released. Morrowind is just more of the same, but hopefully with a great narrative.
After you seen content the developer puts out... Its the same kind of quality again and again.
You don't have to play the actual new content to know what... The developer is going to put in an expansion.
You want to mention games?
Look at WWE11, WWE12, WWE 13, WWE14, WWE.... All them games a JOKE. You dont even need to play ANY of the new ones. WWE been slacking since 2007. Which reinforces my point. Its predictable to tell what the quality of new content is going to be.
ESO has already forced exlcusions on itself, which pretty much makes it even more predictable how the new content is going to be. You cannot be innovative with restrictions on yourself. 1. cannot fly (levitate) 2. cannot make multiple npcs AND pcs attack each other (fury) 2. cannot make spells (spellcrafting) 3. cannot jump super high (acrobatics) 4. cannot run the speed of lightning (boots of blinding speed/ athletics) 5. 6. 7. 8. 9. 10....
Restriction after restriction after restriction
Great Countries are those that are free of restrictions
Great Games are those that are free of restrictions
ESO??? Full of restrictions... Cannot kill that NPC, too important. Cannot get launched into enemy AvA keep.
Ladders into keeps??? RESTRITCTED 100% RESTRICTION labeled.
Restriction Restriction Restriction.
Can it be done??? YES! But we restrict that. Thats ESO policy, to restrict your fun.
You seem bitter. Do you need a hug?
DaveMoeDee wrote: »1. Yes, it is a cash grab.
2. You sub for crafting bags. If that isn't why you sub, you shouldn't be subbing.
3. PTS notes are fine. I doubt the changes now will have as much impact as adding CP had. For some reason people freak out over "nerfs" when nerfs and buffs are the same thing so long as you keep overall power equal. Crappy parts of update still have plenty of time to be rebalanced.
4. I don't like homogenization of classes. Unfortunately, there are quite a few people who want their favorite class to be the best at things other classes were designed for.
All the drama really doesn't matter to me. I will play the story at some point because it is more TES content..
I disagree 100 % with the statement nerfs and buffs are the same thing as long as they keep the power balanced between the classes.
Let's put it this way, we have a strong character like the ones we have now, that with the correct group setup you can sustain and do good damage at the same time, rotations are fun, figuring out which group setups and gear setups work better is fun, and you feel powerful, as you should because this is a game, why would you immerse yourself in a game if your character looks, and is weak as ***?
Then there are nerfs, so let's say that you nerf every single aspect of the game, damage goes through the drain, sustain also, and the fun of the game goes through the drain as well, because now you are forced to run regen setups, and use heavy attack builds to do some decent damage* before you weren't forced to do this, this update won't solve the diversity problem we have in this game, to do that they would have to make new sets, and buff abilities accordingly so they deal about the same damage.
So even though it's true that nerfs and buffs can archive the same result (balance) for me it's pretty clear which one is the winner, and if all those buffs are leading to power creep? Just buff the bosses accordingly, or even better create a new dungeon mode for very experienced players.
Of course if something is completely and utterly op then it should be nerfed, but i personally don't think that sustain was op, you couldn't sustain for more then 1 min if you didn't have any sort of buff, and even if you used ele drain, you would get at max 1 and a half min of sustain.
*(now of course this is an opinion, but i challenge you to find anyone who would prefer to spam heavy attack all day long then having an actual rotation).
And lastly, an mmo should have some kind of progression, you and your character should never become weaker as time passes (you might adjust some aspects, but in the end your overall damage output shouldn't be less then before).
The only time i would allow for a reduction in numbers would be in a situation like what happened after wow mists of pandaria, when characters would have started to hit for billions of damage in a single hit, but let's be real, eso is far from that, and probably never will hit those numbers. an even then i still don;t think that it was such an important matter. Just reduce the font size, or just squish the number a bit, so instead of covering you screen with an enormous number, like 1000000000 just reduce it to 1000 mil or 1 bil, or even better, let player customize that aspect, if they wanna see the full number, let them see the full number, an so on.
Here's to hoping that ZOS re-evaluates their extreme 'balance' changes...