lookstwice wrote: »Let me guess, nothing in that video about the stealth speed stacking changes? I'm guessing not because it sure seems like only a few people are bothered by that. And it almost seems like it's bothering me the most.
Though with the way cp stars are more front loaded to 50 to get most of the benefit we might see more distributions than we did before so it probably won't be bad dumping 30 in that tree still.
lunalitetempler wrote: »I've seen it posted about 50 times, still not watching it. Tomorrow I will make a video of my Grandma reaction. May be my cat.
lunalitetempler wrote: »I've seen it posted about 50 times, still not watching it. Tomorrow I will make a video of my Grandma reaction. May be my cat.
It's not even a 'reaction' video about the changes, but a deep and insightful explanation of what is going on. Wether you like the changes or not, i suggest you to watch it cause in any case you will learn a lot. But thats up to you.
I know how to heavy attack, my healer do it all the time to keep magic up since its bad to run low on magic as healer.sneakymitchell wrote: »Simple combat mechanic learn to heavy attack. Put points into tenacity and since I know what the cp diminished returns are then it won't change much. U mostly got to relearn ur rotation.
lunalitetempler wrote: »lunalitetempler wrote: »I've seen it posted about 50 times, still not watching it. Tomorrow I will make a video of my Grandma reaction. May be my cat.
It's not even a 'reaction' video about the changes, but a deep and insightful explanation of what is going on. Wether you like the changes or not, i suggest you to watch it cause in any case you will learn a lot. But thats up to you.
Not really, I've tested my character on the pts. All is fine for me personally. But if y'all want to freak out go right ahead
FYI, never needed a YouTuber to learn the game. I learned to play it properly from day one. Maybe that's why I have no problems with the patch.
This, and good point about heavy attack sorcerer, sorcerer spam-able is weak, shards help some but add to the complexity and take an slot. DoT are strong on the other hand.f047ys3v3n wrote: »I agree with almost the entirety of the thoughts and sentiments.
The one thing I disagree with is the idea that the sustain changes will bring the ceiling and floor closer. I think they will separate them further. The reason I think this is that inexperienced players have low dps because they generally poorly maintain DOT's and spam a skill too much. These changes will make DOT timing both more important (a higher percent of dps because there will be less or no spam-able in a good rotation) and also harder to time well (2.2 second heavy attacks to try to fit tightly between DOT reapplications.) DOT maintenance will be both more challenging and more important leading to greater divergence in DPS numbers. Furthermore, having a crap sustain is far more likely to get an inexperienced skill spammer in trouble than an experienced player that understands the relative importance of DOT's to spamables. In the most extreme case, the sorc, I actually think it is likely that the best players will not even have a spam-able on their bar. Sorcs bars are currently not ideal as they are short slots. I think they will actually just drop force pulse altogether in many cases with the new full heavy / DOT meta.
If you wanted to bring the floor to the ceiling while also lowering the ceiling some angles to try might be:
1) Lower the relative dps/cast of DOT's to spamables making their mismanagement less disastrous. They are currently many times the damage per cast of a spamable. They do not need to be quite so dramatically better to be worthwhile.
2) Simplify DOT timings with a single standard short and long durations that are a multiple of each other such as 4 and 8 seconds. This would allow easy front bar back bar set up, and every rotation to be the same greatly decreasing the number of timings to keep track of. It would also make add on skill timers non-mandatory.
3) You might try applying some sort of diminishing returns relating to each additional concurrent DOT such as perhaps 1dot gives you 100% but each additional DOT concurrently active has decreased power. Still worth having but in a diminishing way. This would make more complex builds still advantageous but less dramatically and also remedy the issue of DK's, and now pet Sorcs, simply having more DOT's than templars and NB's.
Anyhow, great vid Gilliam.