@OP - you missed one major category in your list of 4 ---> Solo
Even without going into a vet dungeon as solo, just talking normal group dungeon, sustain can be an issue.
An argument could be made that group dungeons should not be solable - ok, that's a separate thread. But unless you're so anti solo and hardcore that you are willing to say the solo community is not legit and should not be reasonably included, the reduction to sustain is not just an upper end trials thing.
It affects every single player who likes to try and complete as much content as they can solo. Doesn't mean loner all the time, I do trials, solo, and quest / misc meandering. But I enjoy them as separate activities. The beta as is has a significant nerf to soloing, not just upper end trials.
IzakiBrotherSs wrote: »So your solution is to make the only hard content in the game easy?
There is no need for that because hp of trial mobs haven't been increased for the homestead patch. vMoL is balanced around the thieves guild patch and in morrowind you will still be able to do noticably more damage than in tg.IzakiBrotherSs wrote: »So your solution is to make the only hard content in the game easy?
I never, ever said that.
I said health of trial mobs should be reduced in accordance to the nerfs to sustain and damage.
AKA: If damage output is 10% lower than in ESO:M compared to Homestead, then reduce trial mod health by 10%. Simple, easy, straight to the point.
lolo_01b16_ESO wrote: »There is no need for that because hp of trial mobs haven't been increased for the homestead patch. vMoL is balanced around the thieves guild patch and in morrowind you will still be able to do noticably more damage than in tg.IzakiBrotherSs wrote: »So your solution is to make the only hard content in the game easy?
I never, ever said that.
I said health of trial mobs should be reduced in accordance to the nerfs to sustain and damage.
AKA: If damage output is 10% lower than in ESO:M compared to Homestead, then reduce trial mod health by 10%. Simple, easy, straight to the point.
You miss the point.
All other PvE content doesn't need to be balanced around because it's easy enough that players have a lot of room to run sub-optimal builds and play how they want.
Even dungeons like vet Cradle of Shadows HM can be completed without pushing the players to the limits.
Small scale PvP and Veteran trials force you into some templates and if those templates are not balanced it causes some people to be locked out of that content.
To give you an example, it's fully possible to PvP-zerg, complete hardest dungeons, solo, quest and grind Skyreach with a full group of slightly inexperienced players and no build optimisation. If you tried to run vet trials or small group PvP like that you'd get obliterated.
I have to agree.
Trials have too big of an impact on both balancing and the players mentality.
But that doesn't mean trials should become easier, instead the focus should be shifted away from them.
Remove the leaderboards.
Don't give out the best sets in trials.
Make sure other content is not easy to cheese through with BiS gear as this means the game is broken.
It's ok to have trials give out exclusive titles, skins and be generally a superior way to generate gold when you can complete them in a average time.
It's not ok for trials to be "the only content that matters".
The main reason nothing else is challenging is the large increase in dps over the last patches.MotokoKusanagi34 wrote: »If you shift the focus away from trials you might as well quit the game if you're not into PVP, because other small scale group activities don't offer the same level of challenge.I have to agree.
Trials have too big of an impact on both balancing and the players mentality.
But that doesn't mean trials should become easier, instead the focus should be shifted away from them.
Remove the leaderboards.
Don't give out the best sets in trials.
Make sure other content is not easy to cheese through with BiS gear as this means the game is broken.
It's ok to have trials give out exclusive titles, skins and be generally a superior way to generate gold when you can complete them in a average time.
It's not ok for trials to be "the only content that matters".
The main reason nothing else is challenging is the large increase in dps over the last patches.
Most of the content was designed around 15-30k dps, not the current numbers.
Also I never said trials should be removed from the game. If you like doing challenging content, you can still complete them when they don't offer the best equip and a leaderboard.
Agreed that the Trial connect is so niche yet the noisy few that take them seriously post ALOT. The vibe from that community on here is mainly what's out me off doing Trials at all
I disagree it's the hardest content / endgame. It's jist different content. If people grind CP, copy builds,wear the best gear then complain the only content they have left is vMoL that's a prison of their own making.
Whenever I see a discussion that revolves around the sustain numbers, there's always one thing that pops up.
Trials.
Trials. Trials, Trials.
I get it, the community does like to push themselves towards the hardest content in the game. However, this closed mentality regarding balance can end up making the game worse, not better.
I do not think that Zenimax should revert the changes currently in the PTS. They're not perfect, sure. They require a tweak here and there, I do feel that stamina got hit a bit too hard compared to magicka, but overall, the changes ZoS are positive.
Here's my reasoning for it.
There's four basic types of content you can do in ESO: Questing, PVP, Dungeons, and Trials.
Ideally, you want all four to be balanced. You want all four to be fun, challenging and rewarding. They cater to different audiences, so while questing is easier for the new players, and dungeons are good for intermediate level players, Trials cater towards the very top %, in terms of power.
The problem I'm seeing with the suggestions coming from the community, is that all of them are centered around Trials, completely disregarding the balance of the other 3 types of content. If the current PTS version improves the experience of Questing, PVP, and Dungeons, while making Trials impossible... then perhaps Zenimax should simply make trials easier.
A friend was telling me how, in his calculation, The Mage in vAA would be impossible to beat with the current changes, specifically because of the last stage of the fight, in which you are forced into a DPS race. My proposed solution was: Reduce the health of the boss.
Some users have tested the PTS changes, and determined that, in order to preserve most of your resource management, you'll have to sacrifice 500-600 spell/weapon damage. This will hit your DPS, and increase the time it takes to kill anything. Then, all Zenimax has to do, is reduce the health of trial mobs, until they take roughly the same amount of time to beat. Recovery will be more difficult, yes. In addition to this, ZoS also has to rethink their changes to Spear Shards, Syphoning Strikes, etc. But overall, I think a change this simple can work to alleviate the worries of the Trials community.
TL;DR: Rather than ruin the experience of 90% of the playerbase by making recovery too easy, a simple tweak to Trials mob health would be more beneficial to the game. A change like this has less collateral damage on the balance of all other aspects of the game (Questing, Dungeons, PVP)
Whenever I see a discussion that revolves around the sustain numbers, there's always one thing that pops up.
Trials.
Trials. Trials, Trials.
I get it, the community does like to push themselves towards the hardest content in the game. However, this closed mentality regarding balance can end up making the game worse, not better.
I do not think that Zenimax should revert the changes currently in the PTS. They're not perfect, sure. They require a tweak here and there, I do feel that stamina got hit a bit too hard compared to magicka, but overall, the changes ZoS are positive.
Here's my reasoning for it.
There's four basic types of content you can do in ESO: Questing, PVP, Dungeons, and Trials.
Ideally, you want all four to be balanced. You want all four to be fun, challenging and rewarding. They cater to different audiences, so while questing is easier for the new players, and dungeons are good for intermediate level players, Trials cater towards the very top %, in terms of power.
The problem I'm seeing with the suggestions coming from the community, is that all of them are centered around Trials, completely disregarding the balance of the other 3 types of content. If the current PTS version improves the experience of Questing, PVP, and Dungeons, while making Trials impossible... then perhaps Zenimax should simply make trials easier.
A friend was telling me how, in his calculation, The Mage in vAA would be impossible to beat with the current changes, specifically because of the last stage of the fight, in which you are forced into a DPS race. My proposed solution was: Reduce the health of the boss.
Some users have tested the PTS changes, and determined that, in order to preserve most of your resource management, you'll have to sacrifice 500-600 spell/weapon damage. This will hit your DPS, and increase the time it takes to kill anything. Then, all Zenimax has to do, is reduce the health of trial mobs, until they take roughly the same amount of time to beat. Recovery will be more difficult, yes. In addition to this, ZoS also has to rethink their changes to Spear Shards, Syphoning Strikes, etc. But overall, I think a change this simple can work to alleviate the worries of the Trials community.
TL;DR: Rather than ruin the experience of 90% of the playerbase by making recovery too easy, a simple tweak to Trials mob health would be more beneficial to the game. A change like this has less collateral damage on the balance of all other aspects of the game (Questing, Dungeons, PVP)
you know what's truly sad is that these changes really only affect trials, only a small percentage of the player base does trials and according to so many forum posts here and on the subreddit so few are even ALLOWED to try vet trials having fallen into the WoW trap of "if you want to do the raid you have to have already done that raid on the hardest difficulty - link your achievement".
these resource changes don't really affect what is likely the overwhelming majority of the active playerbase and any new players are going to be leveling up in a situation of not knowing what easy unlimited resources was really like.
i personally would prefer we go back to launch of hard and soft caps though.
i personally would prefer we go back to launch of hard and soft caps though.
PS4_ZeColmeia wrote: »I agree with this but only for mob HP. Trials should become easier to survive because there is minimum value in going all in on your resource stat. With max damage dropping via diminishing returns and the shift in point adjustment, then the only issue should be HP recovery (can't kill the mobs) and HP (how long to kill) my concern is I like the CURRENT time it takes to complete trials. I don't want an 8 hour raid.
If the tweaks come I don't think damage from mobs will need much adjustment besides what is done globally. I do hope they don't devolve into arbitrary difficulty through unnecessary and lengthy battles.
If damage from mob bosses needs tweaking so be it, but don't let the health issues drive certain areas of the game into a small group of folks with too much time (ie I can't and therefore I command "none shall achieve more than me") being able to play through the content) vs "reasonable" amount of time with most of the server being able to do pick up normal.
Whenever I see a discussion that revolves around the sustain numbers, there's always one thing that pops up.
Trials.
Trials. Trials, Trials.
I get it, the community does like to push themselves towards the hardest content in the game. However, this closed mentality regarding balance can end up making the game worse, not better.
I do not think that Zenimax should revert the changes currently in the PTS. They're not perfect, sure. They require a tweak here and there, I do feel that stamina got hit a bit too hard compared to magicka, but overall, the changes ZoS are positive.
Here's my reasoning for it.
There's four basic types of content you can do in ESO: Questing, PVP, Dungeons, and Trials.
Ideally, you want all four to be balanced. You want all four to be fun, challenging and rewarding. They cater to different audiences, so while questing is easier for the new players, and dungeons are good for intermediate level players, Trials cater towards the very top %, in terms of power.
The problem I'm seeing with the suggestions coming from the community, is that all of them are centered around Trials, completely disregarding the balance of the other 3 types of content. If the current PTS version improves the experience of Questing, PVP, and Dungeons, while making Trials impossible... then perhaps Zenimax should simply make trials easier.
A friend was telling me how, in his calculation, The Mage in vAA would be impossible to beat with the current changes, specifically because of the last stage of the fight, in which you are forced into a DPS race. My proposed solution was: Reduce the health of the boss.
Some users have tested the PTS changes, and determined that, in order to preserve most of your resource management, you'll have to sacrifice 500-600 spell/weapon damage. This will hit your DPS, and increase the time it takes to kill anything. Then, all Zenimax has to do, is reduce the health of trial mobs, until they take roughly the same amount of time to beat. Recovery will be more difficult, yes. In addition to this, ZoS also has to rethink their changes to Spear Shards, Syphoning Strikes, etc. But overall, I think a change this simple can work to alleviate the worries of the Trials community.
TL;DR: Rather than ruin the experience of 90% of the playerbase by making recovery too easy, a simple tweak to Trials mob health would be more beneficial to the game. A change like this has less collateral damage on the balance of all other aspects of the game (Questing, Dungeons, PVP)
The main reason nothing else is challenging is the large increase in dps over the last patches.MotokoKusanagi34 wrote: »If you shift the focus away from trials you might as well quit the game if you're not into PVP, because other small scale group activities don't offer the same level of challenge.I have to agree.
Trials have too big of an impact on both balancing and the players mentality.
But that doesn't mean trials should become easier, instead the focus should be shifted away from them.
Remove the leaderboards.
Don't give out the best sets in trials.
Make sure other content is not easy to cheese through with BiS gear as this means the game is broken.
It's ok to have trials give out exclusive titles, skins and be generally a superior way to generate gold when you can complete them in a average time.
It's not ok for trials to be "the only content that matters".
Most of the content was designed around 15-30k dps, not the current numbers.
Also I never said trials should be removed from the game. If you like doing challenging content, you can still complete them when they don't offer the best equip and a leaderboard.