So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.
What is so bad about morrowind?
Doctordarkspawn wrote: »People hate change.
Incorrect.
Morrowind is changing one of the fundemental pillars of the game, resource management. The game is practically built off continuous damage. Now that we're not going to do that, people are not only worried about the usual build editing (Which has become a chore) and their also worried about the fact we might not actually be mathematically able to do many of the mechanics, thus widening the gap between the majority of the playerbase, and the few elite, who are themselves dwindling.
Compound it by the fact at least one major streamer is leaving after being directly invited to ZOS and -asked- his opinion on where to take the direction of the game, and either being ignored or taken far too litterally, and people are panicing because none of this screams 'good update'.
Gilliamtherogue posted a comprehensive, fantastically well articulated and must see review of the non-NDA changes -https://www.youtube.com/watch?v=fK5D32QGsy0
The TLDR summary I take away, and answer to the OP re: what I dread the most? (that Gilliamtherogue explains and articulates so well....)
Answer: the sheer insanity of ZOS to change SO MANY variables and expect to get any meaningful good, bad, what needs further changes conclusions from.
It is not just CP changes, but skill cost increases, skill revamps in small, moderate, and some cases huge ways, plus of course the class rebalancing.
Change CP only first, see what effect it has and what the community thinks AFTER it all goes live. Let some time go by for it to sink it, have people adapt, then give feedback based on actual adaptation to that ONE VARIABLE or class of variable changed.
Then if needed add or reduce skill costs. Then if needed tweak some class changes. Doing all three of these major areas at once is utter insanity if one expects reasonably conclusions to be drawn with positive answers to 'ok - this X was the problem. We over tweaked it, so will adjust it to'.
I am on PTS. I have tested my builds and various classes. It is hysterical over reaction to say the CP sustain changes are not adaptable nor survivable. But when you add ALL the mass changes lumped together, it sure as hell feels a LOT less FUN.
Remember that other game metric ZOS? You know, besides the holy game balance, "vision of our game play", etc? After I got done tweaking and adapting to mitigate as much of the sustain nerfs as possible, it was entirely possible to keep playing many aspects of the game as before - but it sure as hell felt lot, lot less fun. Good job.
Change things ONE at a TIME.
Remember that no matter how your math adds up, or doesn't - if it doesn't feel fun anymore, what the heck is the point of the game anymore?
Wolfenbelle wrote: »How does one nerf pve, if anything the content becomes more difficult for every player equally.
(1) If you need to ask that question, you don't know squat about the game.
(2) And if you think content becomes more difficult for every player equally, you haven't read the patch notes thoroughly.
I may have missed something or the other in the patch notes yes, as to pve i can still do all the content in the game just the same as before except it may be a bit more difficult and i may need to use a different build. However the game is still balanced and pve content is still very much doable so whats the issue?
YautjaLanu wrote: »Everyone needs to adapt and grow and stop complaining because their to comfortable with current their classes.
Wolfenbelle wrote: »Both Sypher and Deltia are gone. ... Their opinions matter to a lot of people.
@Roovin i am so freaking tired of this "its like in every other MMO" argument. You know why? Because if you have experience with MMOs you should know that sometimes changes in 1 patch can kill the game, even with the IP much, much more popular than TES.
@Roovin but thats the point! The overworld combat, delves and public dungeons wont get that much harder. But how many people have you seen saying that vet Arena is sooo easy, or vet Trials? So the content that was easy remains easy, but the content that was hard is getting harder. Do you think its what ZOS ment?
MasterSpatula wrote: »My main is a Breton Magsorc, and I expect to be fine on my main,
My Magplar alt, however, I consider to be a little weak on sustain. My Stamblade I consider to be extremely weak on sustain. That's right now. That's a real issue with the game right now, and ZOS has decided the utter opposite of that is true and act accordingly.
Elite players may very well have excessive sustain. I would say average players have, depending on class and race, fine-to-weak sustain. Nerfing sustain for average players because elites are out of control is like deciding, "Hey, Americans are too fat. I'm going to cut the calorie intake of every person in the world in half, including children in famine regions." That's both ineffective and cruel.
You ever have that teacher who punished the whole class for the actions of one kid? That teacher was a bad teacher.
Saucy_Jack wrote: »...
c) Quit altogether
Again, any player is free to make whatever choice they want. People who choose a), I can respect. I can even respect people who choose b), because they're sticking it out for the long haul even when it's difficult, and may even turn into a player from choice a).
People who choose c) are, at least in my mind, no different from a toddler throwing a tantrum, i.e. a big bubble-blowin' baby.
@Roovin i am so freaking tired of this "its like in every other MMO" argument. You know why? Because if you have experience with MMOs you should know that sometimes changes in 1 patch can kill the game, even with the IP much, much more popular than TES.
simu_6b16_ESO wrote: »MasterSpatula wrote: »My main is a Breton Magsorc, and I expect to be fine on my main,
My Magplar alt, however, I consider to be a little weak on sustain. My Stamblade I consider to be extremely weak on sustain. That's right now. That's a real issue with the game right now, and ZOS has decided the utter opposite of that is true and act accordingly.
Elite players may very well have excessive sustain. I would say average players have, depending on class and race, fine-to-weak sustain. Nerfing sustain for average players because elites are out of control is like deciding, "Hey, Americans are too fat. I'm going to cut the calorie intake of every person in the world in half, including children in famine regions." That's both ineffective and cruel.
You ever have that teacher who punished the whole class for the actions of one kid? That teacher was a bad teacher.
There you go! Your main is a Sorc! I wouldnt mind the patchnotes as well if my main would be a sorc
I main stamDK and templar healer... both cadwells gold cleared, i cant do it again. Too lazy to lvl again.
In the end the most OP class atm is MagSorc, he didnt eat a single nerf. Imean look the passives of sorc, less ultimate costs, more shock dmg, less skill costs, more magicka regen... The only sustain passives of DKs got nerfed into the ground and Templar lost Major Mending. Joke? Sorc Scrolls Online in 2 Months
Im not asking for a Sorc nerf. But if u see Sorc has all this nice OP passives and the only 2 good passives that DK and Templar had got nerfed.
Jollygoodusername wrote: »Just wanted to retell a short story I created back in 2004 for Blizzard, to help PvP/PvE development.
"Normalize and Standardize all PvP skills and equipment values so that PvE players are unaffected." The end.
They didn't take my consideration seriously and many skills and classes were nerfed/buffed needlessly to make adjustments...a vicious cycle of stupidity.
Standardizing all values means that only SKILL dictates the winners of a pvp match.
Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.
What is so bad about morrowind?
Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.
You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.
Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.
I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.
All The Best
How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding
I have no problem with content getting harder.
I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.
All The Best
1)There are classes and builds out there that can solo any dungeon in like 10-15 minutes.
2) There are classes and builds out there that can tank and heal at the same time negating the need for a healer.
3)There are classes and builds out there that can solo world bosses.
And people are complaining about getting nerfed? Pfff
All of that is fun and everything but if people cannot see why that is completely unbalanced then...
Change happens in every MMO out there.