This thread is for the change to block cost ticking 2x more than it currently can and how it affects the mDK class in pvp. Keep the battle roar nerf rage away from here (I agree its crazy). Magic DK's in PVP are well known for having their absolute fundamental mechanics out right removed from the game completely (dynamic ult, stam regen while blocking) and it appears to be happening again.
Magic DK's 100% NEED TO USE SWORD/SHIELD TO FUNCTION IN PVP. There is no alternative.
This remains true with any play style be it tanking, burst damage ganking or 1 on 1 combat. Yes some builds take the tanking part to the extreme and function too well and deserve to be nerfed. But this is AGAIN using a nuclear war head in an attempt to remove a tumor from a cancer patient.
On live: Blocking costs 2160 and can tick every 500ms
On PTS: Blocking costs 2160 and can tick every 250ms
This means blocking Can cost 2x more stamina. While this may not do much to a perma blocker that can still restore more stamina than blocking drains (Cost can be reduced to 48 stamina per 250ms), it does obliterate anyone trying to fight other players as a mDK. The fact is that we get our damage mitigation from blocking. Not dodge rolling, stacking shields or healing. So if a mDK wants to kill another player they need to somehow get enough damage to kill that player while using sword and shield and not moving anywhere. We can already barely manage our stamina and magic as is if our goal is to kill other players.
The nerfs to our resources from passives aren't game breaking. Its the unintentional nerfs like this however that can completely destroy a class as it has happened in the past. This sends us a message. No one at ZoS knows how to play a mDK in pvp. Otherwise these nerfs would never happen. We need to somehow get the message across that this class functions around blocking. Then they might consider our requests for Flames of oblivion doing AoE again and getting our counter sustain back.
mDK play style that should be encouraged
https://youtu.be/rXn5vpcbj3EmDK play style that should be nerfed
https://youtu.be/_HpsX1SOT4g
You can see in then first video im getting 6k+ whips and in the second video, even though im emperor I do almost no damage. The difference is I have 3600+ spell damage in the first vid with almost 0 defense and the exact opposite in the second vid. The nerf to blocking kills both of those play styles. There has to be a different solution. Keep hitting sets like malubeth and fassalas. Test a hard cap on block cost reduction. But don't straight up double block cost.
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