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Templar’s Loss of Major Mending... The Loss of a Class

  • sticx45_ESO
    sticx45_ESO
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    All classes across the board still get major mending from resto staff passive. I don't understand why people are flipping out over this.
  • akray21
    akray21
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    All classes across the board still get major mending from resto staff passive. I don't understand why people are flipping out over this.

    Templars had something unique in the fact that it lasted longer than a few seconds. Healers will now have to be ripping off heavies in-between every skill to maintain the buff. Templars now have nothing that is unique to the class.
  • BNOC
    BNOC
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    akray21 wrote: »
    BNOC wrote: »
    Also, in regards to this:
    akray21 wrote: »
    I am not even going to touch on the nerfs to Repentance, BoL, or the now non-unique skill of Spear Shards with the changes to Mystic Orbs.

    Repentance still provides 10% magicka and stamina recovery passively, I didn't see it in the notes but it didn't say it was gone?
    It still recovers stamina to you and I don't really know where else you would use it except casual dungeons maybe? It's hardly mandatory for anything.

    BoL was a heal, that would heal the lowest friendly within 28m and you can cast it looking at the sky, the ground, the wrong way; it doesn't matter, it will select the right target/s. Come on, I'm a Templar but that was so powerful, huge constant heals.

    Bonus on the shards, if someone else can do your job of throwing shards with Mystic orbs, then you've got time to get that resto staff Major Mending buff up, welcome back.

    How long does a fully charged heavy resto take? And for a 3 second buff? I will practically need to heavy attack weave in-between each skill! Not looking forward to a heavy attack meta...

    "Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies."

    I can deal with BoL changes, but the ranged DPS will have to learn to position themselves :smirk:.

    I'm not actually sure on cast time, 2s? at a guess maybe quicker if you weave straight off the back of a skill, I know it's a resto heavy but think it still clips a little? I suppose it's not that great but if you've got downtime where you'd normally throw spears and or do whatever else, then you might be able to have some uptime - Have to test it when everyones got their heads around the changes and see what's to come of it.

    I see solid BoL spammers in Cyro just heavy resto attacking in between as they have more downtime and less to do so they'd easily have better uptime than a raider.

    Hmm, I don't really see where Repent is a pre-requisite and the Stamina return was too much to be untouched with the rest of the changes they made. I guess DPS will have to get used to positioning themselves and taking synergys in dungeons and cyrodil. I don't know the return numbers from the PTS though, if you do, let me know!
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Strider_Roshin
    Strider_Roshin
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    Marto2 wrote: »
    As a templar main, I feel that changing our bonus to minor mending works fine. Yeah, I'd say so.

    It's only when compared to the Warden, who has reliable MAJOR mending, that I see a problem happening here.

    @Marto you're going to love hearing this then:
    With that being said, one of the main concerns we want to address is the worry that we’re nerfing Templars in order to make the Warden a stronger healing class, particularly by nerfing Major Mending and giving it to Wardens. We’ve made it so all classes have to meet conditional requirements to gain Major Mending. DK’s need to have their damage shields up, Wardens have to heal low health targets, and Resto Staff users have to complete a fully charged heavy attack. It’s also worth noting that we’re planning on adjusting the Warden passive, Accelerated Growth, because it’s currently too easy to keep it active for long periods of time.

    Source: https://forums.elderscrollsonline.com/en/discussion/comment/4016057#Comment_4016057

    Have a nice day :smile:
    Edited by Strider_Roshin on April 19, 2017 8:40PM
  • Twohothardware
    Twohothardware
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  • exeeter702
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    Pallio wrote: »
    They are absolutely making Warden class the only option, unless you are happy to play a subpar version of any role with the other classes.

    Except the other classes are objectively not sub par at healing output and have never been when compared to templar healers ... Warden curently is not producing more healing output than the other 4 options. And now ALL vital trial group utility is accessible to all healers so i dont see your point.
  • tplink3r1
    tplink3r1
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    At least it is easier to heal yourself with BoL in PVP now.
    VR16 Templar
    VR3 Sorcerer
  • Aeolwind
    Aeolwind
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    Sorcs actually may pass Templars as healers now. And they'll continue to maintain top DPS slots in both stam and magicka.

    Dark Exchange for sustain.
    Matriarch ignores LOS, hits more targets, and is really strong.
    Maxed bastion anyway, so healing ward is really strong.
    And now, they can stick 50cp in Blessed and get 75% of the effectiveness without putting a serious damper on DPS abilities and should be able to maintain a respectable rotation and clip 20-30k dps while doing full-time healing as well.

    So, after this patch sorcs will the best magicka DPS, stamina DPS, possibly the best healer, and *with the exception of chains; the best tank.

    And you should be able to spec the sorc in such a way that you could be a trial level healer and DPS and a vet dungeon tank/trial off-tank with just gear swaps.
  • Paraflex
    Paraflex
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    Templars only for the last 4 patches or so have had major mending access...we lived without it once before we'll be perfectly fine in the future with minor mending.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Dyride
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    Speaking from a PVP and a PVE perspective, I think Templars and other players should be more concerned about the change to Shards and Repentence. @Wrobel @ZOS_GinaBruno @ZOS_RichLambert

    Repentence should still give Stamina to allies, otherwise it guts the use in PVP for small scale players trying to fight outnumbered and it also forces competition between Stamplars since it is their only class sustain mechanic for PVE.

    Sharing the same synergy with Necrotic Orb is okay since Shards are slightly easier to aim but I think Templars should be re-imbursed with some other changes for support. I think these synergies should supply X amount of lowest resource and Y amount of highest resource to balance the load between both, and not end up without getting any of the resource you want.
    Edited by Dyride on April 20, 2017 5:49AM
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

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    1. Aeolwind
      Aeolwind
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      akray21 wrote: »
      Live Server: I could cast 16 BoL before tapping out of Magicka. It took 30 seconds to regen back to full with no other buffs.

      PTS: I could cast 11 BoL before tapping out of Magicka. It took 34 seconds to regen back to full with no other buffs.
      The reduction from 16 to 11 BoL’s is a 69% reduction in the numbers of healing skills I can cast before running out of magicka. Keep in mind that this sustain nerf is on top of the loss of Major Mending! When we add the two nerfs together we get an overall reduction of 86% in healing effectiveness!

      Healing Ward just became the 2nd best heal behind matriarch. Breath fell to 3rd.
    2. Aeolwind
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      Dyride wrote: »
      Speaking from a PVP and a PVE perspective, I think Templars and other players should be more concerned about the change to Shards and Repentence. @Wrobel @ZOS_GinaBruno @ZOS_RichLambert

      Repentence should still give Stamina to allies, otherwise it guts the use in PVP for small scale players trying to fight outnumbered and it also forces competition between Stamplars since it is their only class sustain mechanic for PVE.

      Sharing the same synergy with Necrotic Orb is okay since Shards are slightly easier to aim but I think Templars should be re-imbursed with some other changes for support. I think these synergies should supply X amount of lowest resource and Y amount of highest resource to balance the load between both, and not end up without getting any of the resource you want.

      The shared cooldown hurts everyone. Also, homogenizing class skills with general skills that anyone can acquire is really bad design. You damage the uniqueness of each class, which fits with their intentions apparently.
    3. Goshua
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      tplink3r1 wrote: »
      At least it is easier to heal yourself with BoL in PVP now.

      lol true just need a clear pov or a wall to hug

    4. Lyrander
      Lyrander
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      Dracane wrote: »
      You all act like major mending is gone..... You just shouldn't spam your heals blindly, but use them when your ally or yourself is actually wounded enough to make it necessary.

      its not about that.

      who is spamming BoL?

      Its just that IF we need it now - we may not be able to cast it at all + its not doing really good anymore.
      together with the freaking change of BoL healing in front of you only!

      I say DPS will be the first to cry - cause they are going to die. a lot.

      i want my templar back.

      we had enough nerfs to endure every f+++'ing patch!
      choose another class this time. just leave us alone. we also suffer from the overall nerfs to all classes.

      the only thing i would consider is changing HoD to a heal that heals in front of you, for those that want it that way. cause everyone should be able to play the way they want, right ZOS?

      Templars were never the best pvp class. they were good solo'ing pve contest (but so are other classes).
      And they did a good job in a team.
      Never been OP.


      dont kill templars.

      or if you do - do it the right way. take al healing from us and make us another dps class at least.
      I would miss my healer but at least could go on


      #FCKOFFWARDEN!

    5. HegemonIQ
      HegemonIQ
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      Dracane wrote: »
      You all act like major mending is gone..... You just shouldn't spam your heals blindly, but use them when your ally or yourself is actually wounded enough to make it necessary.

      Curious, do you heal a lot of vet trials?
    6. exeeter702
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      Aeolwind wrote: »
      Dyride wrote: »
      Speaking from a PVP and a PVE perspective, I think Templars and other players should be more concerned about the change to Shards and Repentence. @Wrobel @ZOS_GinaBruno @ZOS_RichLambert

      Repentence should still give Stamina to allies, otherwise it guts the use in PVP for small scale players trying to fight outnumbered and it also forces competition between Stamplars since it is their only class sustain mechanic for PVE.

      Sharing the same synergy with Necrotic Orb is okay since Shards are slightly easier to aim but I think Templars should be re-imbursed with some other changes for support. I think these synergies should supply X amount of lowest resource and Y amount of highest resource to balance the load between both, and not end up without getting any of the resource you want.

      The shared cooldown hurts everyone. Also, homogenizing class skills with general skills that anyone can acquire is really bad design. You damage the uniqueness of each class, which fits with their intentions apparently.

      And pigeonholing only a single class into the healing role in an mmo that is structured around 3 roles is good for the game?
    7. Dracane
      Dracane
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      HegemonIQ wrote: »
      Dracane wrote: »
      You all act like major mending is gone..... You just shouldn't spam your heals blindly, but use them when your ally or yourself is actually wounded enough to make it necessary.

      Curious, do you heal a lot of vet trials?

      Oh on a daily base of course :D .....
      Edited by Dracane on April 20, 2017 2:49PM
      Auri-El is my lord,
      Trinimac is my shield,
      Magnus is my mind.

      My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
    8. booksmcread
      booksmcread
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      Paraflex wrote: »
      Templars only for the last 4 patches or so have had major mending access...we lived without it once before we'll be perfectly fine in the future with minor mending.

      Except you're completely neglecting the fact that before we had Major Mending, our Focused Healing passive granted 30% additional healing to allies standing in our Rite of Passage, Cleansing Ritual, and Rune Focus. This was stronger than major mending and provided more interactive game play.
    9. Teridaxus
      Teridaxus
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      I guess thats their revenge for all the templar house jokes. :|
    10. Drdeath20
      Drdeath20
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      Clueless people posting that templars are fine.
    11. Flattedfifth
      Flattedfifth
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      BNOC wrote: »
      Also, in regards to this:
      akray21 wrote: »
      I am not even going to touch on the nerfs to Repentance, BoL, or the now non-unique skill of Spear Shards with the changes to Mystic Orbs.

      Repentance still provides 10% magicka and stamina recovery passively, I didn't see it in the notes but it didn't say it was gone?
      It still recovers stamina to you and I don't really know where else you would use it except casual dungeons maybe? It's hardly mandatory for anything.

      BoL was a heal, that would heal the lowest friendly within 28m and you can cast it looking at the sky, the ground, the wrong way; it doesn't matter, it will select the right target/s. Come on, I'm a Templar but that was so powerful, huge constant heals.

      Bonus on the shards, if someone else can do your job of throwing shards with Mystic orbs, then you've got time to get that resto staff Major Mending buff up, welcome back.

      ooof, perfectly said...
    12. Cinbri
      Cinbri
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      Drdeath20 wrote: »
      Clueless people posting that templars are fine.
      Templars are fine, Healbots are not. And I totally fine with it.
    13. akray21
      akray21
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      Cinbri wrote: »
      Drdeath20 wrote: »
      Clueless people posting that templars are fine.
      Templars are fine, Healbots are not. And I totally fine with it.

      Thing is that this patch will nerf good Templars just as much as "healbots"... As stated previously my main "rotation" included 3 HoTs, 1 personal resource sustain skill, 1 or 2 team resource sustain skilsl, 1 team DPS boosting skill, and 2 DoTs. I have to know when to lay down my HoTs and DoTs, when they expire, when the AoE abilities need to be moved to a new location, when my team needs a burst heal, when I can DPS because everything is going and my team is alive and well... all while paying attention to mechanics in PvE. Don't tell me for a second that healing is easy.

      If we are talking about PvP healing, that is a different beast itself because the way the game is designed PvP healing is far different. This is why they need to balance PvE and PvP differently.
    14. Cinbri
      Cinbri
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      akray21 wrote: »
      Cinbri wrote: »
      Drdeath20 wrote: »
      Clueless people posting that templars are fine.
      Templars are fine, Healbots are not. And I totally fine with it.

      Thing is that this patch will nerf good Templars just as much as "healbots"... As stated previously my main "rotation" included 3 HoTs, 1 personal resource sustain skill, 1 or 2 team resource sustain skilsl, 1 team DPS boosting skill, and 2 DoTs. I have to know when to lay down my HoTs and DoTs, when they expire, when the AoE abilities need to be moved to a new location, when my team needs a burst heal, when I can DPS because everything is going and my team is alive and well... all while paying attention to mechanics in PvE. Don't tell me for a second that healing is easy.

      If we are talking about PvP healing, that is a different beast itself because the way the game is designed PvP healing is far different. This is why they need to balance PvE and PvP differently.
      I made dro-m'athra destroyer as healer and I saying you - healing as templar is easy and it will be easy, not as much as it was but still.
      Just give it a try when it will go live and you will see that thise "rip pve healers" is simply not true.
      Templars have weak spots, but healing is not one of them.
      Edited by Cinbri on April 20, 2017 6:59PM
    15. Drdeath20
      Drdeath20
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      Lets talk templars

      Templars have gimicky or situational skills like healing ritual, blazing shield and dark flare.

      Templars dont have class access to major sorcery, savagery or a root.

      Templars have 1 weak passive for resource management. Every other class has multiple passives that are significantly better.

      you can open up and use as many passives as you feel like or are able to.

      The tradeoff to having terrible passives was that templars use to have skills to slot that provided adequate resource management for the user and the group.

      As we all know there is only 10 skill spots. So having to waste 1 for something that other classes passively get is huge.

      Templars ultimates
      Remembrance and praticed incarnation are almost identical.

      Nova and the other morph are very very similar are both are undewhelming compared to meteor in every way.

      The cheap spammable aedric spear ultimate was another mistake.

      Stamina got the offensive morph while magicka got the defensive morph. It should have been the other way around.

      Stamina already has much better cheap ultimate like dawnbreaker.

      Templars are so so damage dealers when it comes to burst and dps.

      It was never about the heals. Everyone can heal.

      Its about having nothing left.

      Weaker passives, soo many channeled attacks, no special group utility.
    16. HegemonIQ
      HegemonIQ
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      Dracane wrote: »
      HegemonIQ wrote: »
      Dracane wrote: »
      You all act like major mending is gone..... You just shouldn't spam your heals blindly, but use them when your ally or yourself is actually wounded enough to make it necessary.

      Curious, do you heal a lot of vet trials?

      Oh on a daily base of course :D .....

      Hmm, checked out your youtube channel and not a single trial video...going off your channel I would say that you are PVP focused. Is that fair?

      Perhaps try healing a vet trial (not vHR that one's a bit easy) and let us know how it works out for you.

      Also, how do you determine who needs healing? In most trials letting anyone drop below 60% leaves them vulnerable to one shots and boss burst damage. Would like to know how many deaths your runs have.

    17. idk
      idk
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      The sky is not falling for Templars. They're performing ok in trials.
    18. Ashamray
      Ashamray
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      All is fine with Templars. Reactive spamBoL with huge block will die if wouldn't use brains, I hope.
      Edited by Ashamray on April 20, 2017 8:55PM
      Boadrig, EU PC

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    19. Drdeath20
      Drdeath20
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      Rip temps. Atleast for those that actually cared and spent years spending money we can finally move on to a different game
    20. utb99
      utb99
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      Edited by utb99 on April 20, 2017 9:29PM
      'The gods can turn anything to good' -Martin Septim
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