So cost reduction has been severely nerfed, but the changes to resource regen have me confused. Is it now harder to get back magicka/stamina than it was before, or easier or what?
It seems as if they wanted to get rid of power (active skill) spamming and force players to rely a lot more on basic attacks. Doesn't this make end-of-game content like trials, arenas and vet dungeon bosses even harder to kill? It seems to me as the loss in being able to use powers as much as before has made for a major increase in the difficulty for such content for players.
How, exactly, does the new resource management system work?