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Enforcing sustain builds - what about trial/dungeon dps checks?

Galendior
Galendior
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As it stands every single sustain ability gets hit by another nerf, while skill costs will increase. At the same time developers talk about "fast paced action". I don't even want to think about how much sustain would be needed to have any fast paced action (and about the lacking possibilities to get enough sustain). What i'm curious about is the following:

After we have somehow amassed enough sustain to have "fast paced action", how are we actually supposed to clear content? It might not be an issue for the highend players (even if they only do 30k instead of 50k dmg, they will probably still be able to clear the content) but what about all the others?
Just an example: In the current patch my raidgroup is barely able to get past the dps checks in aetherian archive (not getting overwhelmed by adds at 2nd boss, able to kill the split adds at 3rd, still have my doubts about being able to kill the mage too, not even mentioning HM). I still have sustain issues in this raid, even without having a 100% dmg setup. How are we (or other players on a similar level) supposed to have enough damage if we have to focus (even more) on sustain?

Why are there even that many DPS checks if this game is supposed to be about ressource management instead of maximizing the (burst) damage potential? And why do those checks remain untouched even after massive changes to damage or sustain?

It feels like those patches are aimed at the few top players while they don't care about locking content away for all others.
  • Turelus
    Turelus
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    I would imagine they've checked the DPS checks or at least that's something players could check right now.

    Remember that most builds doing content have been over performing enough to drop some bosses before phases even start.

    It's probably only veteran trials where this will matter as even Maelstrom's DPS check is easy to pass (I should know I have 15k and did it).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Angier
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    Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.
  • greylox
    greylox
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    Hopefully the enemies have sustain issues too ;)
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  • Asardes
    Asardes
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    greylox wrote: »
    Hopefully the enemies have sustain issues too ;)

    It would actually make sense to make enemies have magicka and stamina pools as well, that can get damaged to stop them casting certain abilities.
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  • Turelus
    Turelus
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    greylox wrote: »
    Hopefully the enemies have sustain issues too ;)
    Incoming poisons on bosses meta!
    @Turelus - EU PC Megaserver
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  • Galendior
    Galendior
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    Angier wrote: »
    Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.

    Since not a single person mentioned anything about a shift of sources of damage or new means to recover ressources i have my doubts about that. All i read about is people complaining about being out of ressources in a few seconds/rotations.

    So could you explain it in a bit more detail? Take my magplar as an example: Which are the new sources of damage? What are my new means to recover ressources?
    I would like to try your suggestions once my pts client is installed.
    Turelus wrote: »
    I would imagine they've checked the DPS checks or at least that's something players could check right now.

    Remember that most builds doing content have been over performing enough to drop some bosses before phases even start.

    It's probably only veteran trials where this will matter as even Maelstrom's DPS check is easy to pass (I should know I have 15k and did it).

    That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.

    I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.

    btw. I could only dream of reaching 15k dps or finishing maelstrom arena in the current patch, much less if they nerf my sustain. And i read every single "easy maelstrom" guide and died more than enough in this arena. My ultimate decision regarding vma was either i quit trying to finish it or i quit the game. For now i decided to quit trying.
  • Asardes
    Asardes
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    Turelus wrote: »
    greylox wrote: »
    Hopefully the enemies have sustain issues too ;)
    Incoming poisons on bosses meta!

    See the Warrior drop from exhaustion mid swing: "Death by a hundred ... [staggers and gasps]"
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Turelus
    Turelus
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    Galendior wrote: »
    Angier wrote: »
    Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.

    Since not a single person mentioned anything about a shift of sources of damage or new means to recover ressources i have my doubts about that. All i read about is people complaining about being out of ressources in a few seconds/rotations.

    So could you explain it in a bit more detail? Take my magplar as an example: Which are the new sources of damage? What are my new means to recover ressources?
    I would like to try your suggestions once my pts client is installed.
    Turelus wrote: »
    I would imagine they've checked the DPS checks or at least that's something players could check right now.

    Remember that most builds doing content have been over performing enough to drop some bosses before phases even start.

    It's probably only veteran trials where this will matter as even Maelstrom's DPS check is easy to pass (I should know I have 15k and did it).

    That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.

    I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.

    btw. I could only dream of reaching 15k dps or finishing maelstrom arena in the current patch, much less if they nerf my sustain. And i read every single "easy maelstrom" guide and died more than enough in this arena. My ultimate decision regarding vma was either i quit trying to finish it or i quit the game. For now i decided to quit trying.
    Whilst I am normally against the "elite" and "git gud" I would say that everyone can reach the level of play I have if they're willing to put aside some notions and prejudice.

    I don't do good animation cancelling, just weaving destro staff and swallow soul, I do use "meta" sets and builds but not the top end.
    Maelstrom for me was a horrible first clear, the second one I did in one sitting because I actually knew the mechanics. I will stand by that maelstrom is more about knowing how to play well rather than gear/skills.

    The veteran trials to my knowledge can be cleared by lower skill groups (such as my level) but they have to be willing to learn them and play to the games meta to some extent.

    Don't take a sword and shield DPS and complain you can't make a DPS check, this isn't elitism it's sadly game design.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sydria
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    The solution is pretty obvious to me: they need to adjust all DPS Checks.

    Previously all checks were calculated on how much DPS was expected out of the "Spam Build Meta".
    Now that the game wants to switch back to resource management builds they have to adjust those DPS checks and maybe even Boss/Add HP to the new build values.


    What concerns me though is the time that is left to do this.


    It's pretty clear that they want to test the effect of all their changes on builds and gearing first. After new builds get established and we have average numbers on those builds, those numbers can be taken to adjust the DPS checks.

    But since there is so little time left till release of Morrowind I don't think it can all be done in time.


  • Turelus
    Turelus
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    Sydria wrote: »
    The solution is pretty obvious to me: they need to adjust all DPS Checks.
    I would go one further. Remove all DPS checks.

    DPS checks don't encourage diverse builds, outside the box concepts or interesting/fun runs (all sword and board run!) but just force players to play to the games meta in order to clear.

    I don't care if a group take four hours to clear a boss because they're using sword and board only, I would in fact think that's awesome for them to achieve. However because of DPS checks in games we don't get that just more "use this cookie cutter DPS build or go home".

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sydria
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    Turelus wrote: »
    Sydria wrote: »
    The solution is pretty obvious to me: they need to adjust all DPS Checks.
    I would go one further. Remove all DPS checks.

    DPS checks don't encourage diverse builds, outside the box concepts or interesting/fun runs (all sword and board run!) but just force players to play to the games meta in order to clear.

    I don't care if a group take four hours to clear a boss because they're using sword and board only, I would in fact think that's awesome for them to achieve. However because of DPS checks in games we don't get that just more "use this cookie cutter DPS build or go home".

    Totally agree with you there. I'd love for that to be the case.

    But seeing the way people already react to the current sustain changes (even though getting away from Meta Spam Builds is the right direction for the game in my opinion) - the devs will have a hard time with changes like that.

  • Jitterbug
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    Turelus wrote: »
    all sword and board run!
    All Argonian run!
  • DPShiro
    DPShiro
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    DPS checks will be fine, just a case of Ehl Too Pee.
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  • Artis
    Artis
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    Galendior wrote: »

    That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.

    I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.

    btw. I could only dream of reaching 15k dps or finishing maelstrom arena in the current patch, much less if they nerf my sustain. And i read every single "easy maelstrom" guide and died more than enough in this arena. My ultimate decision regarding vma was either i quit trying to finish it or i quit the game. For now i decided to quit trying.
    1. No one uses block canceling in raids. Like, why are you even saying anything about top dps groups if you didn't even bother to watch their videos?
    2. If you don't want to train, why do you think you deserve to complete all content that people who train complete? They play better, put more effort and deserve to complete more than you.
    3. All content is doable. You have normal difficulty if you don't want to get what it takes to complete vet difficulty. Vet difficulty is for those who train. It's the same content, just harder. Playing normal difficulty you aren't missing any stories or locations.
    Turelus wrote: »
    Sydria wrote: »
    The solution is pretty obvious to me: they need to adjust all DPS Checks.
    I would go one further. Remove all DPS checks.

    DPS checks don't encourage diverse builds, outside the box concepts or interesting/fun runs (all sword and board run!) but just force players to play to the games meta in order to clear.

    I don't care if a group take four hours to clear a boss because they're using sword and board only, I would in fact think that's awesome for them to achieve. However because of DPS checks in games we don't get that just more "use this cookie cutter DPS build or go home".

    There are tons of fights with no DPS checks. In fact, I would say only few fights have those checks. And the checks that are in place? Most of them aren't even checks - you pass them with pretty low DPS. On the other hand, not having any DPS checks discourages character progression and skilled play. If the content requires nothing at all to complete it - then what's the point?
    Edited by Artis on April 20, 2017 1:31PM
  • Turelus
    Turelus
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    Jitterbug wrote: »
    Turelus wrote: »
    all sword and board run!
    All Argonian run!
    There would have to be at least one Dunmer there to hold all those chains though. :trollface:

    Without being silly this is the kind of gameplay I think died with the evolution of the game. Gone are the days when people did things for fun (All Nightblade trial runs) because the meta was dictated and everyone stopped with innovation.

    It's always been my dream to have a guild which focuses on clearing all the games content without using the meta, doing things differently to enforce the point it can be done.

    However I am very burnt out of leading things after the last years, I now just want to be a grumpy old Dunmer on the forums and relax with my friends in the evenings on the game.
    @Turelus - EU PC Megaserver
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  • Galendior
    Galendior
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    Turelus wrote: »
    Whilst I am normally against the "elite" and "git gud" I would say that everyone can reach the level of play I have if they're willing to put aside some notions and prejudice.

    I don't do good animation cancelling, just weaving destro staff and swallow soul, I do use "meta" sets and builds but not the top end.
    Maelstrom for me was a horrible first clear, the second one I did in one sitting because I actually knew the mechanics. I will stand by that maelstrom is more about knowing how to play well rather than gear/skills.

    The veteran trials to my knowledge can be cleared by lower skill groups (such as my level) but they have to be willing to learn them and play to the games meta to some extent.

    Don't take a sword and shield DPS and complain you can't make a DPS check, this isn't elitism it's sadly game design.

    And now please tell me where i said veteran trials can't be cleared or that we have a sword and shield dps.
    I used the raid group as an example to show that things that are currently possible (!) even for less experienced raidgroups might as well not be anymore after this patch hits live. Means this patch doesn't bring top and normal players closer together like intended, but might as well remove "normal" players from a lot of content.

    Since i don't know your level of play, i don't know too much about reaching it. But considering yourself as part of a "lower skill group" when you are actually able to clear vet maelstrom is quite funny. I'm having trading guilds with close to 500 players in it and the amount of people clearing this thing can probably be counted on 1-2 hands. If it was clearable by "lower skill" people shouldn't that be quite a bit more?
    .
  • Aeolwind
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    Sydria wrote: »

    It's pretty clear that they want to test the effect of all their changes on builds and gearing first.

    No, that stuff won't change for the most part. They want people to find bugs in quests & content that could be exploited. Very little has to do with testing abilities.
  • Turelus
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    Galendior wrote: »
    Turelus wrote: »
    Whilst I am normally against the "elite" and "git gud" I would say that everyone can reach the level of play I have if they're willing to put aside some notions and prejudice.

    I don't do good animation cancelling, just weaving destro staff and swallow soul, I do use "meta" sets and builds but not the top end.
    Maelstrom for me was a horrible first clear, the second one I did in one sitting because I actually knew the mechanics. I will stand by that maelstrom is more about knowing how to play well rather than gear/skills.

    The veteran trials to my knowledge can be cleared by lower skill groups (such as my level) but they have to be willing to learn them and play to the games meta to some extent.

    Don't take a sword and shield DPS and complain you can't make a DPS check, this isn't elitism it's sadly game design.

    And now please tell me where i said veteran trials can't be cleared or that we have a sword and shield dps.
    I used the raid group as an example to show that things that are currently possible (!) even for less experienced raidgroups might as well not be anymore after this patch hits live. Means this patch doesn't bring top and normal players closer together like intended, but might as well remove "normal" players from a lot of content.

    Since i don't know your level of play, i don't know too much about reaching it. But considering yourself as part of a "lower skill group" when you are actually able to clear vet maelstrom is quite funny. I'm having trading guilds with close to 500 players in it and the amount of people clearing this thing can probably be counted on 1-2 hands. If it was clearable by "lower skill" people shouldn't that be quite a bit more?
    .
    Firstly none of what I said was meant to be directly at you nor to put words in your mouth, if it came off that way you have my apologies.

    Maybe I am part of the mid-tier then, but I think most of the issues players face with things like Maelstrom or other content is about knowledge of the mechanics if the game systems, or a refusal to play them rather than actual player skill blocks.
    I am terrible with bar swaps, I flail around like a muppet, get adrenaline shakes and die, stand in red stuff etc. all the time.

    However, much of what I used to consider hard about Maelstrom I was shocked to see was actually easy when I knew what to do. Now I am far from a no death run and waste a good 60-100 soul gems each run, but I know I can clear it and I know where my issues are.

    As for bring the gap closer I think this will have some effect on that by bringing the top players back to using non-damage meta sets. New players will possibly struggle but this somewhat falls on if they're focusing on game knowledge or not.
    If they're looking at what the fixes for sustain are and looking at working on some they should be able to work well enough to clear a trial.

    As for the DPS checks themselves as I said in my previous posts they're probably still doable with new set ups as they were not to my knowledge designed for the current 40k+ DPS per character. If they were then I am sure ZOS would be aware of it and changing them to accommodate this.

    I believe @ZOS_Finn might be the one to ask? If he's got 5mins to give a quick answer.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Galendior
    Galendior
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    Artis wrote: »
    1. No one uses block canceling in raids. Like, why are you even saying anything about top dps groups if you didn't even bother to watch their videos?
    2. If you don't want to train, why do you think you deserve to complete all content that people who train complete? They play better, put more effort and deserve to complete more than you.
    3. All content is doable. You have normal difficulty if you don't want to get what it takes to complete vet difficulty. Vet difficulty is for those who train. It's the same content, just harder. Playing normal difficulty you aren't missing any stories or locations.

    There are tons of fights with no DPS checks. In fact, I would say only few fights have those checks. And the checks that are in place? Most of them aren't even checks - you pass them with pretty low DPS. On the other hand, not having any DPS checks discourages character progression and skilled play. If the content requires nothing at all to complete it - then what's the point?

    1. I expected the good old "whatever is possible is mandatory for top dps" mentality. And of course i have nothing better to do than watch other people playing the game instead of playing it myself.
    2. Simply because all content should be available for all people. That doesn't mean they shouldn't have to "train" for it in terms of learning the mechanic of a fight or anything, but kicking those players out because they simply can't reach the dps necessary is stupid.
    3. See 2nd point. I don't have anything against training to learn mechanics and other things, but content shouldnt be exclusive for "pro" gamer. I don't see the need to make trials even more difficult than they are, considering how many players didn't even clear them yet.


    While there are tons of fights without DPS checks, there are also tons of fights with those. Enough so that build diversity suffers a lot already and will suffer even more with those nerfs in place.
  • Beardimus
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    The thing is its all relative. So say every Vet Trial becomes a vMoL HM, that's a good thing no? Gives the high end gamers more content to tackle again.
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  • LiquidPony
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    Galendior wrote: »
    Angier wrote: »
    Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.

    Since not a single person mentioned anything about a shift of sources of damage or new means to recover ressources i have my doubts about that. All i read about is people complaining about being out of ressources in a few seconds/rotations.

    So could you explain it in a bit more detail? Take my magplar as an example: Which are the new sources of damage?

    ...

    That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.

    I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.

    @Galendior dude ...

    Re: "new sources of damage," please see the new Master-at-Arms CP. That's a 15% boost to Direct Damage that we didn't have before, which, even after the nerfs to other CP, will end up boosting the damage of many attacks.

    "Block canceling" isn't an exploit and it isn't necessary, anyway. I don't do it at all.

    If you're not willing to put in any work, that is the definition of "casual," so play casual content. You can play Trials content on normal, you can play Maelstrom on normal. The more difficult game modes are tuned for people who put more time and effort into it than you do. There is no content locked behind a skill gate. Everything has an "easy" mode, the only difference being you don't get the fancy achievements or gear out of them.
  • Artis
    Artis
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    Galendior wrote: »
    Artis wrote: »
    1. No one uses block canceling in raids. Like, why are you even saying anything about top dps groups if you didn't even bother to watch their videos?
    2. If you don't want to train, why do you think you deserve to complete all content that people who train complete? They play better, put more effort and deserve to complete more than you.
    3. All content is doable. You have normal difficulty if you don't want to get what it takes to complete vet difficulty. Vet difficulty is for those who train. It's the same content, just harder. Playing normal difficulty you aren't missing any stories or locations.

    There are tons of fights with no DPS checks. In fact, I would say only few fights have those checks. And the checks that are in place? Most of them aren't even checks - you pass them with pretty low DPS. On the other hand, not having any DPS checks discourages character progression and skilled play. If the content requires nothing at all to complete it - then what's the point?

    1. I expected the good old "whatever is possible is mandatory for top dps" mentality. And of course i have nothing better to do than watch other people playing the game instead of playing it myself.
    2. Simply because all content should be available for all people. That doesn't mean they shouldn't have to "train" for it in terms of learning the mechanic of a fight or anything, but kicking those players out because they simply can't reach the dps necessary is stupid.
    3. See 2nd point. I don't have anything against training to learn mechanics and other things, but content shouldnt be exclusive for "pro" gamer. I don't see the need to make trials even more difficult than they are, considering how many players didn't even clear them yet.


    While there are tons of fights without DPS checks, there are also tons of fights with those. Enough so that build diversity suffers a lot already and will suffer even more with those nerfs in place.

    1. If you don't watch them, then how dare you accusing them of something? Or why would you flap you say anything about them at all? What was that about exploiting block canceling? What is that based on or are you saying just to say and farm "agrees" from scrubs?
    2. All content IS available for all people. The game does NOT kick players because of the lack of DPS or whatever. Other players do. And that doesn't depend on the content. Players want to play with other players that are on about the same level in skill. That's not even game-related. That's a universal thing. People tend to pair up with their equals. Players aren't getting kicked because of the content, they are getting kicked because others don't want to carry them.
    3. The content is not exclusive to pro gamers. There are normal trials that can be completed by everyone. Harder difficulties are just harder difficulties for those who want challenge. They aren't new content. They aren't exclusive to anyone anyway - everyone can gather a group and enter them.

    No, they aren't tons of fights with DPS checks. Again - I doubt you know what you're talking about (just like in the 1st point). Most fights aren't DPS checks. The overwhelming majority. There was a thread about DPS checks not so long where people tried to list them. Search for it, you'll see. There are almost no checks.
  • CultOfMMO
    CultOfMMO
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    the only dps check in this game worthwhile of mentioning is vAA-hardmode

    so long as that gets adjusted content is still way more than manageable, just different strats and extended fights.
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?

    As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.

    The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....
    Edited by Crafts_Many_Boxes on April 20, 2017 3:02PM
  • Asardes
    Asardes
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    There isn't probably much intentional block animation canceling in trials, but there's plenty of block casting. In some boss fights it's downright mandatory, since not blocking will get you killed fast by the AoE. There are simply too many such situations to count.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Pact Veteran Trade: Exemplary
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • LiquidPony
    LiquidPony
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    Asardes wrote: »
    There isn't probably much intentional block animation canceling in trials, but there's plenty of block casting. In some boss fights it's downright mandatory, since not blocking will get you killed fast by the AoE. There are simply too many such situations to count.

    @Asardes too many to count? Really? There 15 total Trials boss fights in the game.

    Which ones require block casting? AA: Foundation Stone Atronach after the ground pound phase, SO: Stonebreaker during the triple-pound attack, MoL: First boss shield phase.

    What else?
  • LiquidPony
    LiquidPony
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    I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?

    As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.

    The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....

    @Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?

    Have you tested the Trials on PTS?
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    LiquidPony wrote: »
    I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?

    As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.

    The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....

    @Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?

    Have you tested the Trials on PTS?

    Umm, I have common sense?

    DPS right now = X

    DPS after morrowind hits = <X

    => Fights will be harder. Phases take longer, fights last longer, more room for error / death. Fights with enrage timers and dps checks might not be doable for people who can barley do them now. That was the whole basis of my argument lol. It's also the basis of this thread.

    No PTS testing is required for any of this. If average dps goes down and these new heavy attack builds wind up doing less dps than the existing meta, this will all be true.
    Edited by Crafts_Many_Boxes on April 20, 2017 3:50PM
  • LiquidPony
    LiquidPony
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    LiquidPony wrote: »
    I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?

    As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.

    The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....

    @Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?

    Have you tested the Trials on PTS?

    Umm, I have common sense?

    DPS right now = X

    DPS after morrowind hits = <X

    => Fights will be harder. Phases take longer, fights last longer, more room for error / death. Fights with enrage timers and dps checks might not be doable for people who can barley do them now. That was the whole basis of my argument lol.

    No PTS testing is required for any of this. If average dps goes down and these new heavy attack builds wind up doing less dps than the existing meta, this will all be true.

    @Crafts_Many_Boxes How do you know DPS is going down? You don't. What you call "common sense" is just a bunch of assumptions and hopping on the "the sky is falling" bandwagon that rolls into town every patch. I heard the same thing last patch "ZOMG with Major Force nerfed and monster set procs nerfed, my [insert class here] is going to lose 10% of its DPS!!!!!" ... and of course, when the patch actually dropped and people tweaked their builds, DPS went *way up* and we started setting new top scores in every piece of content in the game.

    Have you worked out the numbers on the CP changes? Have you noticed that Master-at-Arms is going to give everyone a significant Direct Damage buff, and Ironclad is going to give everyone a significant PvE mitigation buff? Have you looked at any of the new sets to see what they bring to the table as far as group utility, DPS increase, etc.? What about the effects of massively increase Caltrops damage that now stacks? What about the 30 additional CP we're going to have?

    Maybe DPS will go down, maybe it won't. You don't know until you try it or theorycraft the hell out of it, and you've said you didn't do the former and I doubt you've done the latter. And don't get me wrong. I don't love the changes either. But I have not loved the changes in prior patches and things turned out OK.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    LiquidPony wrote: »
    LiquidPony wrote: »
    I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?

    As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.

    The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....

    @Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?

    Have you tested the Trials on PTS?

    Umm, I have common sense?

    DPS right now = X

    DPS after morrowind hits = <X

    => Fights will be harder. Phases take longer, fights last longer, more room for error / death. Fights with enrage timers and dps checks might not be doable for people who can barley do them now. That was the whole basis of my argument lol.

    No PTS testing is required for any of this. If average dps goes down and these new heavy attack builds wind up doing less dps than the existing meta, this will all be true.

    @Crafts_Many_Boxes How do you know DPS is going down? You don't. What you call "common sense" is just a bunch of assumptions and hopping on the "the sky is falling" bandwagon that rolls into town every patch. I heard the same thing last patch "ZOMG with Major Force nerfed and monster set procs nerfed, my [insert class here] is going to lose 10% of its DPS!!!!!" ... and of course, when the patch actually dropped and people tweaked their builds, DPS went *way up* and we started setting new top scores in every piece of content in the game.

    Have you worked out the numbers on the CP changes? Have you noticed that Master-at-Arms is going to give everyone a significant Direct Damage buff, and Ironclad is going to give everyone a significant PvE mitigation buff? Have you looked at any of the new sets to see what they bring to the table as far as group utility, DPS increase, etc.? What about the effects of massively increase Caltrops damage that now stacks? What about the 30 additional CP we're going to have?

    Maybe DPS will go down, maybe it won't. You don't know until you try it or theorycraft the hell out of it, and you've said you didn't do the former and I doubt you've done the latter. And don't get me wrong. I don't love the changes either. But I have not loved the changes in prior patches and things turned out OK.

    And you're right. In the event that this isn't an overall dps loss across the board, I will have been proven wrong. But based on the general message on those patch notes, I can't help but feel that nerfing dps was the ultimate goal.

    People have been saying all along that this was done as a reaction to veteran trial groups having the dps to skip entire phases and never run out of resources doing it. To me, ZOS saying they want to bring the game back to having to manage your resources implies they want overall damage to decrease. But, some have pointed out the flat dmg modifiers in CP have gone up, so who knows. It's just the vibe I'm getting and the general vibe on the forums that dps is going down is all.

    And I've always put those "assuming dps goes down" and "if dps decreases" qualifiers in my posts because I'm aware of this fact, and that I'm not really in a position to test on the PTS. I'm like CP 40, and while I have quite a bit of raid experience in other MMOs, I'm still getting the hang of endgame play here in terms of rotations and such.
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