Hopefully the enemies have sustain issues too
Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.
I would imagine they've checked the DPS checks or at least that's something players could check right now.
Remember that most builds doing content have been over performing enough to drop some bosses before phases even start.
It's probably only veteran trials where this will matter as even Maelstrom's DPS check is easy to pass (I should know I have 15k and did it).
Whilst I am normally against the "elite" and "git gud" I would say that everyone can reach the level of play I have if they're willing to put aside some notions and prejudice.Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.
Since not a single person mentioned anything about a shift of sources of damage or new means to recover ressources i have my doubts about that. All i read about is people complaining about being out of ressources in a few seconds/rotations.
So could you explain it in a bit more detail? Take my magplar as an example: Which are the new sources of damage? What are my new means to recover ressources?
I would like to try your suggestions once my pts client is installed.I would imagine they've checked the DPS checks or at least that's something players could check right now.
Remember that most builds doing content have been over performing enough to drop some bosses before phases even start.
It's probably only veteran trials where this will matter as even Maelstrom's DPS check is easy to pass (I should know I have 15k and did it).
That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.
I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.
btw. I could only dream of reaching 15k dps or finishing maelstrom arena in the current patch, much less if they nerf my sustain. And i read every single "easy maelstrom" guide and died more than enough in this arena. My ultimate decision regarding vma was either i quit trying to finish it or i quit the game. For now i decided to quit trying.
I would go one further. Remove all DPS checks.The solution is pretty obvious to me: they need to adjust all DPS Checks.
I would go one further. Remove all DPS checks.The solution is pretty obvious to me: they need to adjust all DPS Checks.
DPS checks don't encourage diverse builds, outside the box concepts or interesting/fun runs (all sword and board run!) but just force players to play to the games meta in order to clear.
I don't care if a group take four hours to clear a boss because they're using sword and board only, I would in fact think that's awesome for them to achieve. However because of DPS checks in games we don't get that just more "use this cookie cutter DPS build or go home".
1. No one uses block canceling in raids. Like, why are you even saying anything about top dps groups if you didn't even bother to watch their videos?
That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.
I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.
btw. I could only dream of reaching 15k dps or finishing maelstrom arena in the current patch, much less if they nerf my sustain. And i read every single "easy maelstrom" guide and died more than enough in this arena. My ultimate decision regarding vma was either i quit trying to finish it or i quit the game. For now i decided to quit trying.
I would go one further. Remove all DPS checks.The solution is pretty obvious to me: they need to adjust all DPS Checks.
DPS checks don't encourage diverse builds, outside the box concepts or interesting/fun runs (all sword and board run!) but just force players to play to the games meta in order to clear.
I don't care if a group take four hours to clear a boss because they're using sword and board only, I would in fact think that's awesome for them to achieve. However because of DPS checks in games we don't get that just more "use this cookie cutter DPS build or go home".
There would have to be at least one Dunmer there to hold all those chains though.
Whilst I am normally against the "elite" and "git gud" I would say that everyone can reach the level of play I have if they're willing to put aside some notions and prejudice.
I don't do good animation cancelling, just weaving destro staff and swallow soul, I do use "meta" sets and builds but not the top end.
Maelstrom for me was a horrible first clear, the second one I did in one sitting because I actually knew the mechanics. I will stand by that maelstrom is more about knowing how to play well rather than gear/skills.
The veteran trials to my knowledge can be cleared by lower skill groups (such as my level) but they have to be willing to learn them and play to the games meta to some extent.
Don't take a sword and shield DPS and complain you can't make a DPS check, this isn't elitism it's sadly game design.
Firstly none of what I said was meant to be directly at you nor to put words in your mouth, if it came off that way you have my apologies.Whilst I am normally against the "elite" and "git gud" I would say that everyone can reach the level of play I have if they're willing to put aside some notions and prejudice.
I don't do good animation cancelling, just weaving destro staff and swallow soul, I do use "meta" sets and builds but not the top end.
Maelstrom for me was a horrible first clear, the second one I did in one sitting because I actually knew the mechanics. I will stand by that maelstrom is more about knowing how to play well rather than gear/skills.
The veteran trials to my knowledge can be cleared by lower skill groups (such as my level) but they have to be willing to learn them and play to the games meta to some extent.
Don't take a sword and shield DPS and complain you can't make a DPS check, this isn't elitism it's sadly game design.
And now please tell me where i said veteran trials can't be cleared or that we have a sword and shield dps.
I used the raid group as an example to show that things that are currently possible (!) even for less experienced raidgroups might as well not be anymore after this patch hits live. Means this patch doesn't bring top and normal players closer together like intended, but might as well remove "normal" players from a lot of content.
Since i don't know your level of play, i don't know too much about reaching it. But considering yourself as part of a "lower skill group" when you are actually able to clear vet maelstrom is quite funny. I'm having trading guilds with close to 500 players in it and the amount of people clearing this thing can probably be counted on 1-2 hands. If it was clearable by "lower skill" people shouldn't that be quite a bit more?
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1. No one uses block canceling in raids. Like, why are you even saying anything about top dps groups if you didn't even bother to watch their videos?
2. If you don't want to train, why do you think you deserve to complete all content that people who train complete? They play better, put more effort and deserve to complete more than you.
3. All content is doable. You have normal difficulty if you don't want to get what it takes to complete vet difficulty. Vet difficulty is for those who train. It's the same content, just harder. Playing normal difficulty you aren't missing any stories or locations.
There are tons of fights with no DPS checks. In fact, I would say only few fights have those checks. And the checks that are in place? Most of them aren't even checks - you pass them with pretty low DPS. On the other hand, not having any DPS checks discourages character progression and skilled play. If the content requires nothing at all to complete it - then what's the point?
Besides the shift from dps to sustain, the sources of damage also shift, along with means to recover ressources. The notes alone don't tell the whole story.
Since not a single person mentioned anything about a shift of sources of damage or new means to recover ressources i have my doubts about that. All i read about is people complaining about being out of ressources in a few seconds/rotations.
So could you explain it in a bit more detail? Take my magplar as an example: Which are the new sources of damage?
...
That's what i was talking about. It might be good changes for those few top dps groups, but they f*** the game up for average players. Are only those players that "work" the game allowed to finished veteran (trial) content? I won't exploit block cancel or any other stuff like that neither will i train for hours to perfect my rotation down to the last millisecond.
I don't mind challenging content, but the content should be doable for people that just want to play this game without theorycrafting every single detail.
1. No one uses block canceling in raids. Like, why are you even saying anything about top dps groups if you didn't even bother to watch their videos?
2. If you don't want to train, why do you think you deserve to complete all content that people who train complete? They play better, put more effort and deserve to complete more than you.
3. All content is doable. You have normal difficulty if you don't want to get what it takes to complete vet difficulty. Vet difficulty is for those who train. It's the same content, just harder. Playing normal difficulty you aren't missing any stories or locations.
There are tons of fights with no DPS checks. In fact, I would say only few fights have those checks. And the checks that are in place? Most of them aren't even checks - you pass them with pretty low DPS. On the other hand, not having any DPS checks discourages character progression and skilled play. If the content requires nothing at all to complete it - then what's the point?
1. I expected the good old "whatever is possible is mandatory for top dps" mentality. And of course i have nothing better to do than watch other people playing the game instead of playing it myself.
2. Simply because all content should be available for all people. That doesn't mean they shouldn't have to "train" for it in terms of learning the mechanic of a fight or anything, but kicking those players out because they simply can't reach the dps necessary is stupid.
3. See 2nd point. I don't have anything against training to learn mechanics and other things, but content shouldnt be exclusive for "pro" gamer. I don't see the need to make trials even more difficult than they are, considering how many players didn't even clear them yet.
While there are tons of fights without DPS checks, there are also tons of fights with those. Enough so that build diversity suffers a lot already and will suffer even more with those nerfs in place.
There isn't probably much intentional block animation canceling in trials, but there's plenty of block casting. In some boss fights it's downright mandatory, since not blocking will get you killed fast by the AoE. There are simply too many such situations to count.
Crafts_Many_Boxes wrote: »I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?
As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.
The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....
LiquidPony wrote: »Crafts_Many_Boxes wrote: »I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?
As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.
The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....
@Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?
Have you tested the Trials on PTS?
Crafts_Many_Boxes wrote: »LiquidPony wrote: »Crafts_Many_Boxes wrote: »I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?
As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.
The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....
@Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?
Have you tested the Trials on PTS?
Umm, I have common sense?
DPS right now = X
DPS after morrowind hits = <X
=> Fights will be harder. Phases take longer, fights last longer, more room for error / death. Fights with enrage timers and dps checks might not be doable for people who can barley do them now. That was the whole basis of my argument lol.
No PTS testing is required for any of this. If average dps goes down and these new heavy attack builds wind up doing less dps than the existing meta, this will all be true.
LiquidPony wrote: »Crafts_Many_Boxes wrote: »LiquidPony wrote: »Crafts_Many_Boxes wrote: »I don't get how so many have this "oh, it's okay that it's getting harder for the new guys and casuals, it was too easy before anyway" mentality. So we're supposed to just be okay with having to perform better to achieve the same outcome?
As I've said in other threads, "easy" is subjective but numbers aren't. These fights were designed around a certain amount of dps, and players who are actually able to hit that amount now will not be able to clear this content when Morrowind hits.
The only explanation I have for why more players don't care about this issue is that they already have all the gear anyway. It's easy to be dismissive when your own character's progression isn't at stake....
@Crafts_Many_Boxes how do you know that content is going to be "harder" than it was before?
Have you tested the Trials on PTS?
Umm, I have common sense?
DPS right now = X
DPS after morrowind hits = <X
=> Fights will be harder. Phases take longer, fights last longer, more room for error / death. Fights with enrage timers and dps checks might not be doable for people who can barley do them now. That was the whole basis of my argument lol.
No PTS testing is required for any of this. If average dps goes down and these new heavy attack builds wind up doing less dps than the existing meta, this will all be true.
@Crafts_Many_Boxes How do you know DPS is going down? You don't. What you call "common sense" is just a bunch of assumptions and hopping on the "the sky is falling" bandwagon that rolls into town every patch. I heard the same thing last patch "ZOMG with Major Force nerfed and monster set procs nerfed, my [insert class here] is going to lose 10% of its DPS!!!!!" ... and of course, when the patch actually dropped and people tweaked their builds, DPS went *way up* and we started setting new top scores in every piece of content in the game.
Have you worked out the numbers on the CP changes? Have you noticed that Master-at-Arms is going to give everyone a significant Direct Damage buff, and Ironclad is going to give everyone a significant PvE mitigation buff? Have you looked at any of the new sets to see what they bring to the table as far as group utility, DPS increase, etc.? What about the effects of massively increase Caltrops damage that now stacks? What about the 30 additional CP we're going to have?
Maybe DPS will go down, maybe it won't. You don't know until you try it or theorycraft the hell out of it, and you've said you didn't do the former and I doubt you've done the latter. And don't get me wrong. I don't love the changes either. But I have not loved the changes in prior patches and things turned out OK.