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Stamina Warden skills are very lackluster.

  • TwinStripeUK
    TwinStripeUK
    ✭✭✭
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Just my opinion, as a kind of counter-point, but I can imagine running some of these with Dual Wield and Bow. Some of the abilities work equally well with both Mag/Stam, but I'll just mention the ones I think benefit Stamina builds.

    *** All of this is just based off the figures in the article, as I've not had a chance to play Warden yet, but if any of this stuff actually stacks, it might just be awesome...***

    Animal Companions
    Scorch > Subterranean Assault
    'Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.'

    Stick this on your DW bar to get all the benefits of Bow Poison morphs with high-crit melee and no bar-swap delay. Activate it, chug a WD potion, go Flurry/Whirlwind crazy...

    Betty Netch > Bull Netch
    'Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.'

    No cost, free Stam, +20% WD and no cost (did I mention that???). No Brainer. Definitely one for the back (Bow) bar (nice bump for the WD, plus start up the stam regen for when you switch to DW)

    (Good passives on this line too)

    Green Balance
    Fungal Growth > Soothing Spores
    'Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.'

    HUGE potential heals based on base stats, gear and potions, and better benefits than the Magicka morph, which will only scale off base stats. Now your WD pots can help heal you, big time. Either bar (or both!)

    (Literally not a single bad passive here either!)

    Winter's Embrace
    Frozen Gate > Frozen Device
    'Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.'

    A nice temporary snare and a (kind of) gap closer. It'd be nice to get crit out of this (like 'Trap Beast'), but combine it with Subterranean Assault and Flurry and I don't think you'll miss it too much.

    Glacial Presence and Piercing Cold are probably the best two passives for Stam, from what I can see, as Chilled and Physical Damage boosts work better for Stamina builds, especially melee.

    I don't see much benefit for Stam builds in the Ultimates though (although Feral Guardian > Wild Guardian will *likely* scale off physical damage)

    Anyhoo, just my tuppence worth - be nice to get a chance to try this out myself, or get some feedback from somebody on the test server...


    Edited by TwinStripeUK on April 19, 2017 10:43AM
  • Pallio
    Pallio
    ✭✭✭✭✭
    They need to nerf all the other class stam skills more so stam Warden has chance.
  • Valykc
    Valykc
    ✭✭✭✭✭
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Just my opinion, as a kind of counter-point, but I can imagine running some of these with Dual Wield and Bow. Some of the abilities work equally well with both Mag/Stam, but I'll just mention the ones I think benefit Stamina builds.

    *** All of this is just based off the figures in the article, as I've not had a chance to play Warden yet, but if any of this stuff actually stacks, it might just be awesome...***

    Animal Companions
    Scorch > Subterranean Assault
    'Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.'

    Stick this on your DW bar to get all the benefits of Bow Poison morphs with high-crit melee and no bar-swap delay. Activate it, chug a WD potion, go Flurry/Whirlwind crazy...

    Betty Netch > Bull Netch
    'Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.'

    No cost, free Stam, +20% WD and no cost (did I mention that???). No Brainer. Definitely one for the back (Bow) bar (nice bump for the WD, plus start up the stam regen for when you switch to DW)

    (Good passives on this line too)

    Green Balance
    Fungal Growth > Soothing Spores
    'Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.'

    HUGE potential heals based on base stats, gear and potions, and better benefits than the Magicka morph, which will only scale off base stats. Now your WD pots can help heal you, big time. Either bar (or both!)

    (Literally not a single bad passive here either!)

    Winter's Embrace
    Frozen Gate > Frozen Device
    'Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.'

    A nice temporary snare and a (kind of) gap closer. It'd be nice to get crit out of this (like 'Trap Beast'), but combine it with Subterranean Assault and Flurry and I don't think you'll miss it too much.

    Glacial Presence and Piercing Cold are probably the best two passives for Stam, from what I can see, as Chilled and Physical Damage boosts work better for Stamina builds, especially melee.

    I don't see much benefit for Stam builds in the Ultimates though (although Feral Guardian > Wild Guardian will *likely* scale off physical damage)

    Anyhoo, just my tuppence worth - be nice to get a chance to try this out myself, or get some feedback from somebody on the test server...


    Thanks for the feedback bud. I see what your saying but can't magic line up the same burst combos too but then have the Extra effects from mag morphs. We will have to see how this plays out.
  • TwinStripeUK
    TwinStripeUK
    ✭✭✭
    Valykc wrote: »
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Just my opinion, as a kind of counter-point, but I can imagine running some of these with Dual Wield and Bow. Some of the abilities work equally well with both Mag/Stam, but I'll just mention the ones I think benefit Stamina builds.

    *** All of this is just based off the figures in the article, as I've not had a chance to play Warden yet, but if any of this stuff actually stacks, it might just be awesome...***

    Animal Companions
    Scorch > Subterranean Assault
    'Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.'

    Stick this on your DW bar to get all the benefits of Bow Poison morphs with high-crit melee and no bar-swap delay. Activate it, chug a WD potion, go Flurry/Whirlwind crazy...

    Betty Netch > Bull Netch
    'Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.'

    No cost, free Stam, +20% WD and no cost (did I mention that???). No Brainer. Definitely one for the back (Bow) bar (nice bump for the WD, plus start up the stam regen for when you switch to DW)

    (Good passives on this line too)

    Green Balance
    Fungal Growth > Soothing Spores
    'Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.'

    HUGE potential heals based on base stats, gear and potions, and better benefits than the Magicka morph, which will only scale off base stats. Now your WD pots can help heal you, big time. Either bar (or both!)

    (Literally not a single bad passive here either!)

    Winter's Embrace
    Frozen Gate > Frozen Device
    'Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.'

    A nice temporary snare and a (kind of) gap closer. It'd be nice to get crit out of this (like 'Trap Beast'), but combine it with Subterranean Assault and Flurry and I don't think you'll miss it too much.

    Glacial Presence and Piercing Cold are probably the best two passives for Stam, from what I can see, as Chilled and Physical Damage boosts work better for Stamina builds, especially melee.

    I don't see much benefit for Stam builds in the Ultimates though (although Feral Guardian > Wild Guardian will *likely* scale off physical damage)

    Anyhoo, just my tuppence worth - be nice to get a chance to try this out myself, or get some feedback from somebody on the test server...


    Thanks for the feedback bud. I see what your saying but can't magic line up the same burst combos too but then have the Extra effects from mag morphs. We will have to see how this plays out.

    Thanks for the response, and yes, Mag can line up the same combos... and that's kind of my point - Mag or Stam, there really are no winners or losers with the Warden from what I can see. In fact the only ones losing out with the introduction of the Warden are... Templars!
  • Valykc
    Valykc
    ✭✭✭✭✭
    Valykc wrote: »
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Just my opinion, as a kind of counter-point, but I can imagine running some of these with Dual Wield and Bow. Some of the abilities work equally well with both Mag/Stam, but I'll just mention the ones I think benefit Stamina builds.

    *** All of this is just based off the figures in the article, as I've not had a chance to play Warden yet, but if any of this stuff actually stacks, it might just be awesome...***

    Animal Companions
    Scorch > Subterranean Assault
    'Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.'

    Stick this on your DW bar to get all the benefits of Bow Poison morphs with high-crit melee and no bar-swap delay. Activate it, chug a WD potion, go Flurry/Whirlwind crazy...

    Betty Netch > Bull Netch
    'Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.'

    No cost, free Stam, +20% WD and no cost (did I mention that???). No Brainer. Definitely one for the back (Bow) bar (nice bump for the WD, plus start up the stam regen for when you switch to DW)

    (Good passives on this line too)

    Green Balance
    Fungal Growth > Soothing Spores
    'Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.'

    HUGE potential heals based on base stats, gear and potions, and better benefits than the Magicka morph, which will only scale off base stats. Now your WD pots can help heal you, big time. Either bar (or both!)

    (Literally not a single bad passive here either!)

    Winter's Embrace
    Frozen Gate > Frozen Device
    'Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.'

    A nice temporary snare and a (kind of) gap closer. It'd be nice to get crit out of this (like 'Trap Beast'), but combine it with Subterranean Assault and Flurry and I don't think you'll miss it too much.

    Glacial Presence and Piercing Cold are probably the best two passives for Stam, from what I can see, as Chilled and Physical Damage boosts work better for Stamina builds, especially melee.

    I don't see much benefit for Stam builds in the Ultimates though (although Feral Guardian > Wild Guardian will *likely* scale off physical damage)

    Anyhoo, just my tuppence worth - be nice to get a chance to try this out myself, or get some feedback from somebody on the test server...


    Thanks for the feedback bud. I see what your saying but can't magic line up the same burst combos too but then have the Extra effects from mag morphs. We will have to see how this plays out.

    Thanks for the response, and yes, Mag can line up the same combos... and that's kind of my point - Mag or Stam, there really are no winners or losers with the Warden from what I can see. In fact the only ones losing out with the introduction of the Warden are... Templars!

    Yeah this patch is very rough.
  • Stamden
    Stamden
    ✭✭✭✭✭
    Valykc wrote: »
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Just my opinion, as a kind of counter-point, but I can imagine running some of these with Dual Wield and Bow. Some of the abilities work equally well with both Mag/Stam, but I'll just mention the ones I think benefit Stamina builds.

    *** All of this is just based off the figures in the article, as I've not had a chance to play Warden yet, but if any of this stuff actually stacks, it might just be awesome...***

    Animal Companions
    Scorch > Subterranean Assault
    'Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.'

    Stick this on your DW bar to get all the benefits of Bow Poison morphs with high-crit melee and no bar-swap delay. Activate it, chug a WD potion, go Flurry/Whirlwind crazy...

    Betty Netch > Bull Netch
    'Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.'

    No cost, free Stam, +20% WD and no cost (did I mention that???). No Brainer. Definitely one for the back (Bow) bar (nice bump for the WD, plus start up the stam regen for when you switch to DW)

    (Good passives on this line too)

    Green Balance
    Fungal Growth > Soothing Spores
    'Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.'

    HUGE potential heals based on base stats, gear and potions, and better benefits than the Magicka morph, which will only scale off base stats. Now your WD pots can help heal you, big time. Either bar (or both!)

    (Literally not a single bad passive here either!)

    Winter's Embrace
    Frozen Gate > Frozen Device
    'Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.'

    A nice temporary snare and a (kind of) gap closer. It'd be nice to get crit out of this (like 'Trap Beast'), but combine it with Subterranean Assault and Flurry and I don't think you'll miss it too much.

    Glacial Presence and Piercing Cold are probably the best two passives for Stam, from what I can see, as Chilled and Physical Damage boosts work better for Stamina builds, especially melee.

    I don't see much benefit for Stam builds in the Ultimates though (although Feral Guardian > Wild Guardian will *likely* scale off physical damage)

    Anyhoo, just my tuppence worth - be nice to get a chance to try this out myself, or get some feedback from somebody on the test server...


    Thanks for the feedback bud. I see what your saying but can't magic line up the same burst combos too but then have the Extra effects from mag morphs. We will have to see how this plays out.

    Thanks for the response, and yes, Mag can line up the same combos... and that's kind of my point - Mag or Stam, there really are no winners or losers with the Warden from what I can see. In fact the only ones losing out with the introduction of the Warden are... Templars!

    Don't forget DKs lol
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Vosital wrote: »
    mr_wazzabi wrote: »
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Also swarm needs a stam morph. Why would a swarm of biting bugs not do physical or poison damage? It makes no sense

    Why does a *** *** *** BEAR do MAGIC damage???????????????????????????????????????????????????????????

    Why do a swarm of god damn bees not do physical or poison damage?

    Zos logic.
    Power Wealth And Influence.
  • Mojmir
    Mojmir
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    ✭✭✭✭✭
    Not impressed so far aside from access to another heal option.
  • zaria
    zaria
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    Mojmir wrote: »
    most of the skills for stam version pair up with bow and you can keep your distance, posion arrow/snipe into LA/dive produced some interesting results. need a way to unsummon the bear ultimate, didnt use any ice spells on the "stam-den"
    That is my hope too, an decent ranged stamina dps is something lots has asked for.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Stamden
    Stamden
    ✭✭✭✭✭
    Mojmir wrote: »
    Not impressed so far aside from access to another heal option.

    Eh I still think Vigor is a better option then the flowers for healing.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • TwinStripeUK
    TwinStripeUK
    ✭✭✭
    Neighbor wrote: »
    Mojmir wrote: »
    Not impressed so far aside from access to another heal option.

    Eh I still think Vigor is a better option then the flowers for healing.

    Perhaps, but that's only 'if' you can be bothered to run PvP in Cyrodil and grind to get it, which I've always found amusing because you can get ganked and die really quickly on the long haul to level 5 and what you really need is a good, on-demand heal option like Vig... ahhh, there's the problem!

    At least the Warden options will be available without being locked behind an activity (although they'll still be locked behind the expansion).
  • TwinStripeUK
    TwinStripeUK
    ✭✭✭
    Neighbor wrote: »
    Valykc wrote: »
    Valykc wrote: »
    I was reading Zenimax's article here:

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/13/warden-guide-skill-lines-and-abilities

    After reading, I can't see any real benefit to going stamina over Magicka. Magicka morphs seem far superior with the exception of the major breach/ fracture off the Stam Shalk morph. Is there something I am missing? Why are the stamina morphs not giving any extra effects instead of simply converting to Stam? Is this on some form of balance due to the additional stamina skills/weapon lines? It's very confusing. For example blue Betty (Magicka morph) gives major sorcery and removes one negative effect, Bull netch (stamina morph) only applies major brutality and major sorcery. Dive is even worse. Magicka gets 15% increased damage to enemies at longer range while stamina gets nothing but a Stam conversion. I'm really not trying to complain, just trying to understand. Is it this way because it's easier to stack weapon damage than spell damage therefor stamina morphs will hit harder? Just looking for some insight in this if anyone has some.

    Just my opinion, as a kind of counter-point, but I can imagine running some of these with Dual Wield and Bow. Some of the abilities work equally well with both Mag/Stam, but I'll just mention the ones I think benefit Stamina builds.

    *** All of this is just based off the figures in the article, as I've not had a chance to play Warden yet, but if any of this stuff actually stacks, it might just be awesome...***

    Animal Companions
    Scorch > Subterranean Assault
    'Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20x7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.'

    Stick this on your DW bar to get all the benefits of Bow Poison morphs with high-crit melee and no bar-swap delay. Activate it, chug a WD potion, go Flurry/Whirlwind crazy...

    Betty Netch > Bull Netch
    'Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.'

    No cost, free Stam, +20% WD and no cost (did I mention that???). No Brainer. Definitely one for the back (Bow) bar (nice bump for the WD, plus start up the stam regen for when you switch to DW)

    (Good passives on this line too)

    Green Balance
    Fungal Growth > Soothing Spores
    'Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.'

    HUGE potential heals based on base stats, gear and potions, and better benefits than the Magicka morph, which will only scale off base stats. Now your WD pots can help heal you, big time. Either bar (or both!)

    (Literally not a single bad passive here either!)

    Winter's Embrace
    Frozen Gate > Frozen Device
    'Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.'

    A nice temporary snare and a (kind of) gap closer. It'd be nice to get crit out of this (like 'Trap Beast'), but combine it with Subterranean Assault and Flurry and I don't think you'll miss it too much.

    Glacial Presence and Piercing Cold are probably the best two passives for Stam, from what I can see, as Chilled and Physical Damage boosts work better for Stamina builds, especially melee.

    I don't see much benefit for Stam builds in the Ultimates though (although Feral Guardian > Wild Guardian will *likely* scale off physical damage)

    Anyhoo, just my tuppence worth - be nice to get a chance to try this out myself, or get some feedback from somebody on the test server...


    Thanks for the feedback bud. I see what your saying but can't magic line up the same burst combos too but then have the Extra effects from mag morphs. We will have to see how this plays out.

    Thanks for the response, and yes, Mag can line up the same combos... and that's kind of my point - Mag or Stam, there really are no winners or losers with the Warden from what I can see. In fact the only ones losing out with the introduction of the Warden are... Templars!

    Don't forget DKs lol

    Stam DK's kind of lost out just after the console launches and never recovered after that...
  • CTSCold
    CTSCold
    ✭✭✭
    It's because there is no stam warden. There is magwarden and hybrid warden. The skills scream pick mag yet they give access to both major brutality and major sorcery from a single skill. As well as both minor regen buffs from another skill. Use mag morphs for warden with a bow or melee and the new hybrid sets.
  • Stamden
    Stamden
    ✭✭✭✭✭
    CTSCold wrote: »
    It's because there is no stam warden. There is magwarden and hybrid warden. The skills scream pick mag yet they give access to both major brutality and major sorcery from a single skill. As well as both minor regen buffs from another skill. Use mag morphs for warden with a bow or melee and the new hybrid sets.

    They really need to drop this whole hybrid build idea. It's not going to happen.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    Careful, if you say Warden too many times ZOS will find you, discover which class you like, and nerf it into the ground...All while suing you for violation of its precious NDA...That is unless you main a Sorc.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Pallio
    Pallio
    ✭✭✭✭✭
    The game needs a legitimate ranged stam option, stam pet class would be great. Not just replacing the main healing class.

    Sounds like all we will get is the Templar healer replaced.by the Warden healer, nothing new. And more hybrid goofy build options.
  • Masel
    Masel
    Class Representative
    A bow/bow warden might be fun, who knows?
    Did I already test it and like it very much? Who knows?
    Is that bear ultimate awesome and better than flawless dawnbreaker, rend and ballista? I think so, bit who knows?
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Masel
    Masel
    Class Representative
    Neighbor wrote: »
    Stamina Warden is very boring and one-dimensional imo. Throwing poison injection on a target and spamming Dive over and over again is not a fun playstyle at all.

    What I am really looking to see is Fletcher Infection become a stamina morph. It would solve so many problems with the class.

    Did you actually play it? The rotation is much more complex than that as far as I can construct one.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Vosital
    Vosital
    ✭✭✭✭
    A bow/bow warden might be fun, who knows?
    Fun isn't exactly the same as effective
    Did I already test it and like it very much? Who knows?
    The previous sentence applies
    Is that bear ultimate awesome and better than flawless dawnbreaker, rend and ballista? I think so, bit who knows?
    In PvP that bear is a bit of a joke and will never be better then DBoS? But who knows, right? :p

  • Masel
    Masel
    Class Representative
    Vosital wrote: »
    A bow/bow warden might be fun, who knows?
    Fun isn't exactly the same as effective
    Did I already test it and like it very much? Who knows?
    The previous sentence applies
    Is that bear ultimate awesome and better than flawless dawnbreaker, rend and ballista? I think so, bit who knows?
    In PvP that bear is a bit of a joke and will never be better then DBoS? But who knows, right? :p
    To stay in the phrasing:

    Can you push 30k dps on a warden Bow/Bow Build easily? I think so, but who knows?

    Did the Bear Ultimate simply out-DPS the others in single-target? Maybe, I'm rather positive about that.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Vosital
    Vosital
    ✭✭✭✭
    Masel92 wrote: »
    Vosital wrote: »
    A bow/bow warden might be fun, who knows?
    Fun isn't exactly the same as effective
    Did I already test it and like it very much? Who knows?
    The previous sentence applies
    Is that bear ultimate awesome and better than flawless dawnbreaker, rend and ballista? I think so, bit who knows?
    In PvP that bear is a bit of a joke and will never be better then DBoS? But who knows, right? :p
    To stay in the phrasing:

    Can you push 30k dps on a warden Bow/Bow Build easily? I think so, but who knows?

    Did the Bear Ultimate simply out-DPS the others in single-target? Maybe, I'm rather positive about that.

    30k dps, or even anything remotely close to that, is not competitive with top tier Mag builds. Particularly Mag Sorcs.
  • Masel
    Masel
    Class Representative
    Vosital wrote: »
    Masel92 wrote: »
    Vosital wrote: »
    A bow/bow warden might be fun, who knows?
    Fun isn't exactly the same as effective
    Did I already test it and like it very much? Who knows?
    The previous sentence applies
    Is that bear ultimate awesome and better than flawless dawnbreaker, rend and ballista? I think so, bit who knows?
    In PvP that bear is a bit of a joke and will never be better then DBoS? But who knows, right? :p
    To stay in the phrasing:

    Can you push 30k dps on a warden Bow/Bow Build easily? I think so, but who knows?

    Did the Bear Ultimate simply out-DPS the others in single-target? Maybe, I'm rather positive about that.

    30k dps, or even anything remotely close to that, is not competitive with top tier Mag builds. Particularly Mag Sorcs.

    You can't compare it with current numbers, not at all. We'll still have to evaluate how the sustain nerfs turn out in the end.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Vosital
    Vosital
    ✭✭✭✭
    Masel92 wrote: »
    Vosital wrote: »
    Masel92 wrote: »
    Vosital wrote: »
    A bow/bow warden might be fun, who knows?
    Fun isn't exactly the same as effective
    Did I already test it and like it very much? Who knows?
    The previous sentence applies
    Is that bear ultimate awesome and better than flawless dawnbreaker, rend and ballista? I think so, bit who knows?
    In PvP that bear is a bit of a joke and will never be better then DBoS? But who knows, right? :p
    To stay in the phrasing:

    Can you push 30k dps on a warden Bow/Bow Build easily? I think so, but who knows?

    Did the Bear Ultimate simply out-DPS the others in single-target? Maybe, I'm rather positive about that.

    30k dps, or even anything remotely close to that, is not competitive with top tier Mag builds. Particularly Mag Sorcs.

    You can't compare it with current numbers, not at all. We'll still have to evaluate how the sustain nerfs turn out in the end.

    I don't really see how stam Warden has any advantage over any other stam setup using bow/bow. Weaving snipe, when done correctly, is more effective then weaving with dive.At the very least they are even. Maybe it is not as smooth, but in terms of DPS is doesn't matter.

    But some other classes do get better passives for this. Stam Sorc will still probably be the best bow/bow build.
  • Stamden
    Stamden
    ✭✭✭✭✭
    I just think they need to add morph effects for the Bear and the Bird. Swarm morph would be nice too but at the very least those skills should get morph effects IMO.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
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