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Transmogrification System

  • Draconerus
    Draconerus
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    HairyFairy wrote: »
    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.

    It wouldn't ruin anything. What you would do is have it require the style item and a crafter who KNEW the motif.
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
  • Toolzy
    Toolzy
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    STEVIL wrote: »

    But the only unique to crafted aspect crafted sets have that makes them appealing over drop sets is cosmetic appearance control. By expanding that to be done on drop sets, you are taking away that one unique advantage that crafted sets provide. that is one more nail in the coffin of getting asked to craft sets - moving crafting more into just a "drop set support" skill tree.

    @STEVIL

    You didn't read my posts then. I made it very clear that the transmog system could and should only be applied to crafted sets or items (even dropped ones) that have the same style. Unique items like the monster helms should definitely retain their skin as it is "unique".

    In case scenario:

    1) You craft me a Tava's Favor set in the Redguard motif, I can come back to you later on and have you reforge or transmog for me the same set you originally created to a different motif. Assuming you know of said motif.

    2) If I come to you with a farmed set, say the Akaviri Dragonguard Set, you should be able to reforge/transmog that from its original Nord motif to another motif you already know of.

    3) If the Blood Spawn set drops and I come to you asking for a reforge/transmog, then you should be able to tell me that it's not possible because it's a unique item. The skin art itself is not part of any known motif so it cannot be changed.

    As for your other concerns about 3 & 4 piece sets, that's another thing. The only thing I'm asking for (and others as well) is the ability to have a system that will change an item's skin art or motif as we know in the game.


    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Sinthrax
    Sinthrax
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    Then they can put it behind the sub. Would be awesome.
  • Hand_Bacon
    Hand_Bacon
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    Draconerus wrote: »
    It wouldn't ruin anything. What you would do is have it require the style item and a crafter who KNEW the motif.

    Anybody can level a craft skill to max level and buy a motif to do a transmog under this idea.

    To make sets you need to spend much time researching traits and then and only then can you make them in certain motif styles. Thats were this transmog idea is just another way for people to get things without putting in the time and cutting out crafters.

    So as it stands, no, bad idea.


    #AlmostGood@ESO
  • STEVIL
    STEVIL
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    Toolzy wrote: »
    STEVIL wrote: »

    But the only unique to crafted aspect crafted sets have that makes them appealing over drop sets is cosmetic appearance control. By expanding that to be done on drop sets, you are taking away that one unique advantage that crafted sets provide. that is one more nail in the coffin of getting asked to craft sets - moving crafting more into just a "drop set support" skill tree.

    @STEVIL

    You didn't read my posts then. I made it very clear that the transmog system could and should only be applied to crafted sets or items (even dropped ones) that have the same style. Unique items like the monster helms should definitely retain their skin as it is "unique".

    In case scenario:

    1) You craft me a Tava's Favor set in the Redguard motif, I can come back to you later on and have you reforge or transmog for me the same set you originally created to a different motif. Assuming you know of said motif.

    2) If I come to you with a farmed set, say the Akaviri Dragonguard Set, you should be able to reforge/transmog that from its original Nord motif to another motif you already know of.

    3) If the Blood Spawn set drops and I come to you asking for a reforge/transmog, then you should be able to tell me that it's not possible because it's a unique item. The skin art itself is not part of any known motif so it cannot be changed.

    As for your other concerns about 3 & 4 piece sets, that's another thing. The only thing I'm asking for (and others as well) is the ability to have a system that will change an item's skin art or motif as we know in the game.


    @Toolzy

    Did i read every post of yours -nope.

    Does you leaving out monster sets change anything? Nope, except making it even unsatisfying to some since the "monster shoulders hide them" gets a lot of play. Why leave out some of the most singled out for appearance pieces?

    I get that you dont want to consider other aspects of crafting even though your proposal plays DIRECTLY into the desirability of drops v crafted snd targets the only unique advantage crafted sets have - but, fortunately, there are folks who do see the whole picture as a vital thing not just a collection of unrelated parts.

    In my experience, the more one wants to view an issue in isolation, the more faulty the conclusions are likely to be.

    Lets not make this change but, if they do, the names of the equipment skill lines should be changed to. "Alterations" instead of Crafting to help set them apart from consumables where you actually make stuff.

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    YFMV Your Fun May Vary.

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  • Thannazzar
    Thannazzar
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    Let's face it. The real issue is that players are forced to choose between effects and aesthetics. Have an armor set that gives you a 10-20% advantage, but is mismatched or dog ugly or have a good looking armor set that under-performs.

    I understand the better reward for more difficult content system and believe that in terms of the benefits of the equipment it's merited. And I understand that the costume system is out there (although concentrating on clothing rather than armor models recently). There should be a middle ground.

    Rather than transmog how about non crafted set drops being one-use alterations that allow you to morph the effects of that armor piece or weapon (with x trait) onto an existing item.

    That solves both the aesthetic look issues as well as the item style issues that exist.

    Eg: I run Sanctum Ophidia and get a Charged Vicious Ophidian Bow Alteration. I get a crafter to make me a bow in the style and level I require and apply the alteration similar to an enchant.

    Crafters get more work, I get the effect and style I'm looking for.

  • Daemons_Bane
    Daemons_Bane
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    Crafters could benefit, players could benefit.. I don't see why we should not get such a system.. In other games with this, as a crafter, it has resulted in a good deal of income for me
  • Vanthras79
    Vanthras79
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    This should be a thing you guys.. because ... stuff..
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Daemons_Bane
    Daemons_Bane
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    Because it would make people happy :smiley:
  • Lythandra
    Lythandra
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    They have not figured out a way to Crown Store this yet that we will accept.

    The bad part is that it is already in the game with Imperial. It would be pretty trivial to let us do this with all our known motifs.
  • AndrewQ84
    AndrewQ84
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    It would need to be like this:
    1. Take gear to mages guild
    2. Find mage that specializes in illusion magic (special vendor)
    3. Place order (Which armour piece/weapon that needs transmog and which piece to transmog. You would need a piece of matching type armour/weapons (heavy for heavy, light for light, sword for sword, ax for ax, etc.) and a prerequisite crafting level needed for this depending on gear level and motif)
    4. Pay fee and receive both pieces back. The new piece transmogged to match the style of the "donor" piece.
    5. Profit
    6. Your toon is now unique in look with the dungeon set or any set bonuses you want

    At least I think this would be the best and "in line with game lore"
    Sa'hira of the Shadows, DC Nightblade and ruins explorer extraordinaire.


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  • REiiGN15
    REiiGN15
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    Man, I got excited when I saw a dev might have made a comment but alas it was just a mod removing comments... :(
  • Uviryth
    Uviryth
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    Still nothing on that front? I hate to be fixated on one appearance.
  • AzraelKrieg
    AzraelKrieg
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    It's being worked on. The transmutation system for traits that is coming with Clockwork City is the first part of it.
    Gold Dragons Guildmaster PC-NACR2000+
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  • Uviryth
    Uviryth
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    It's being worked on. The transmutation system for traits that is coming with Clockwork City is the first part of it.

    Good to hear, thanks for the info.
  • Uviryth
    Uviryth
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    Uviryth wrote: »
    It's being worked on. The transmutation system for traits that is coming with Clockwork City is the first part of it.

    Good to hear, thanks for the info.

    Bump, any news on that front? I cant find anything about real transmute. All I can do is change the Traits on Items.
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