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Transmogrification System

  • Draconerus
    Draconerus
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    Would love to see this added. Not sure why it already hasn't been in some form since the Imperial option is in game for Collectors Edition.
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
  • Toolzy
    Toolzy
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    Toolzy wrote: »
    @Giles.floydub17_ESO and @old_mufasa

    I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.

    Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.
    Or it requires one stone per PIECE modified, allowing you to show a monster set or VMA weapon if you want.

    Eh...I don't know if I'd like to transmog a unique item onto a crafted piece. It sort of removes that feeling of accomplishment. Maybe...just maybe this might work if the person asking for the transmog has the achievement recorded and a log somewhere that he/she got the unique item. I don't know. We're just throwing more wrenches into the gear at this point.
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • HairyFairy
    HairyFairy
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    please don't add this.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Toolzy
    Toolzy
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    HairyFairy wrote: »
    please don't add this.

    Why not? We're not removing anything from the game nor are we changing the current crafting or motif system. We're just adding an additional function on top of what's already there.

    You're the second person that said no but haven't really given a reason why. I'm curious to know what your thinking is on this.
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Emencie
    Emencie
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    HairyFairy wrote: »
    please don't add this.

    Why?
  • HairyFairy
    HairyFairy
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    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • rxhymn
    rxhymn
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    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
  • Toolzy
    Toolzy
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    HairyFairy wrote: »
    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.

    I don't play WoW. I quit just before Lich King. They didn't have a transmog system then.

    As for your first point, how are crafters taking a hit? Isn't it like that now? If I come to you and have you make me my gear, that's it! Once it's done, that's it. Now if you had the ability to reforge the item you made me into a new look, then I come to you every time I felt like it and order a new motif...assuming you've learned the motif. Having the ability to reforge or "transmog" a crafted item you make will have customers coming back to you. It gives you more purpose.
    Edited by Toolzy on January 18, 2017 7:03PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • ZOS_JohanaB
    ZOS_JohanaB
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    A couple of comments have been removed from this thread for nonconstructive comments.
    Staff Post
  • HatchetHaro
    HatchetHaro
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    ✭✭
    I would be extra happy if I can transmog the looks of my armor to a lower level, like rubedo guards to look like rawhide guards.

    It's because I'm planning to craft a medium set in the Mazzatun style and I find that the Argonian rawhide guards are the only guards that can replace the Mazzatun skirt.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • idk
    idk
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    HairyFairy wrote: »
    please don't add this.

    They would need to know the motif in order to morph it. Crafting wouldn't take any hit.
  • Emencie
    Emencie
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    rxhymn wrote: »
    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog

    Uhh... What?
    In diablo's transmog system you have to obtain an item before you can transmog it how does that ruin accomplishments?
  • Toolzy
    Toolzy
    ✭✭✭
    rxhymn wrote: »
    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog

    Your individual characters in Diablo still had to obtain the unique item before you can access it via the transmog system. It's not account bound.

    Plus you can't really compare the two games. MMORPG vs. Hack n Slash/Dungeon Crawling. MMORPG's have a lot more RP'ers and even non-RP'ers that like the feeling of immersion in the game. ie. "I want to tank that 3 headed titan of a monster in my 2 piece bikini, boots and gloves!" OK...maybe not so RP there but some people will.
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Danksta
    Danksta
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    ✭✭✭
    HairyFairy wrote: »
    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.

    Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.
    BawKinTackWarDs PS4/NA

  • GatheredMyst
    GatheredMyst
    ✭✭✭
    I completely agree with this. You could even add like a "Custom Costume" section under collections.

    How to monetize it? I'd say ESO Plus benefit. You can put together a costume or two whenever you want, but if your subscription lapses, you can pull things out of the tab, but not put things into it.

    Regardless, an appearance armor system would be MUCH appreciated.
  • Toolzy
    Toolzy
    ✭✭✭
    Danksta wrote: »
    Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.

    BINGO!
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Solid_Metal
    Solid_Metal
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    Danksta wrote: »
    HairyFairy wrote: »
    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.

    Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.

    what if the equipment already bound ?, make a new set?, thats defeat its purpose
    "i will walk through the fog, as i welcome death"
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    Toolzy wrote: »
    @Giles.floydub17_ESO and @old_mufasa

    I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.

    Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.

    Ah ya I agree.. or like a wardrobe system.. where you have to own and have the item to slot it in the alternate look.

    Both ways they could work.. one is sell transmog stones or allow crafters to craft transmog tokens.. or a wardrobe system and sell extra slots for them..

    This would also allow Zenimax to offer weapon and single item armor skins in the crown store...

    Overall its missed opportunity to make players happy and maybe money for Zemimax in the future.
    Edited by old_mufasa on January 18, 2017 7:58PM
  • Toolzy
    Toolzy
    ✭✭✭
    Danksta wrote: »
    HairyFairy wrote: »
    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.

    Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.

    what if the equipment already bound ?, make a new set?, thats defeat its purpose

    As stated in my original post in the edit, players can have their gear reforged or transmog'ed with the following options:

    a) A trade like UI (you're not really trading) where you place your item and your mats in. The crafter assuming they've learned the skill and is a Master Crafter, can click on "apply"

    b) A master crafter can create a one time use motif specific scrolls using their mats that can be sold. You buy the scroll to apply to one of your pieces.

    Honestly, I prefer something like option A where you and the Master Crafter are actually face to face in game. Much more immersive and satisfying that way.
    Edited by Toolzy on January 18, 2017 8:07PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Solid_Metal
    Solid_Metal
    ✭✭✭✭✭
    Toolzy wrote: »
    Danksta wrote: »
    HairyFairy wrote: »
    Crafting will take a hit with this system.

    New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.

    As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.

    I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.

    Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.

    what if the equipment already bound ?, make a new set?, thats defeat its purpose

    As stated in my original post in the edit, players can have their gear reforged or transmog'ed with the following options:

    a) A trade like UI (you're not really trading) where you place your item and your mats in. The crafter assuming they've learned the skill and is a Master Crafter, can click on "apply"

    b) A master crafter can create a one time use motif specific scrolls using their mats that can be sold. You buy the scroll to apply to one of your pieces.

    point B actually very interesting and make sense, also no hassle to meet the crafter, just bought it from the guild store and use it
    "i will walk through the fog, as i welcome death"
  • Kodrac
    Kodrac
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    ✭✭
    Danksta wrote: »
    Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.

    OK. I like the idea. But what if the item is from a dungeon and unable to be traded?
  • STEVIL
    STEVIL
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    ✭✭✭
    My viewpoint is quite simple: Don't allow this, not at all, until maybe after equip crafting gets a major balance uptick including 3 and 4 pc crafted sets, removing lower caps on mats and others shown in my sig.

    Why?

    Right now equip crafting has three things going for it, only three , with a massive investment of time and skill points.

    the three things going for it are cosmetic, convenience and versatility.

    COSMETIC: you can control the appearance of the armor and weapons you craft. No tactical benefit whatsoever but very important for some.

    CONVENIENCE: You can craft pieces in your desired trait much quicker than you can farm for them, typically. You can still farm for them and eventually get the trait you want but it takes more time.

    VERSATILITY: Any armor you can craft can be crafted in any of the three weights. Now, practically speaking that really means two options for most of the armors - heavy (serves any attribute max) and stam/light (depending on the attribute favored by the set.) Drop sets **mostly** only come in one predetermined weight. There are quite a few drop sets which flip around, like monsters for instance and some other mixed sets.

    The transmog system will take away the only unique thing of those three that crafting has - the cosmetic control.

    Until crafting gets other unique factors added to it to help it compete with the drops from 1T do not give away its only unique facet and dont give it any more "support your local drop sets" features! (Do not think i dont like the 1T drop setup - I do - but they need to finish it with crafting upticks.)

    Edited by STEVIL on January 18, 2017 9:04PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Katahdin
    Katahdin
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    Needs to be done
    Beta tester November 2013
  • rxhymn
    rxhymn
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    Emencie wrote: »
    rxhymn wrote: »
    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog

    Uhh... What?
    In diablo's transmog system you have to obtain an item before you can transmog it how does that ruin accomplishments?

    umm what do you mean what? You are changing the identity of an item while keeping its stats... stripping it of what makes it unique.
    Toolzy wrote: »
    rxhymn wrote: »
    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog

    Your individual characters in Diablo still had to obtain the unique item before you can access it via the transmog system. It's not account bound.

    Plus you can't really compare the two games. MMORPG vs. Hack n Slash/Dungeon Crawling. MMORPG's have a lot more RP'ers and even non-RP'ers that like the feeling of immersion in the game. ie. "I want to tank that 3 headed titan of a monster in my 2 piece bikini, boots and gloves!" OK...maybe not so RP there but some people will.

    You are turning one item into the look of something else, doesnt matter how you do it. It takes away from what that item actually is.

    Edited by rxhymn on January 18, 2017 9:10PM
  • Pandorii
    Pandorii
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    Darn. I saw the Z on this thread, and I thought "FINALLY, they're giving word of whether or not the community is going to get that ONE feature they ALWAYS wanted."

    Nope. Just a regular mod conducting business as usual. They shouldn't get a Z.
  • Toolzy
    Toolzy
    ✭✭✭
    @STEVIL

    Maybe I'm not making my idea clear in my previous posts. We're not taking away one of the things crafters have control of which is "cosmetic" as you stated. I'm actually suggesting to boost that particular variable for crafters. If you are a Master Crafter of bs/cloth/wood, then you exclusively should have the ability to sell and perform transmog or reforge/retailor/recarving services.

    @rxhymn

    I get it. You don't want a transmog system. That's fine. A lot of us still do. I personally do not want some type of armor that doesn't fit well with my Blood Spawn Helmet. Right now, the only thing that seem to match with that helm is the Akaviri motif which is only obtainable via PVP Siege vendors.

    Here's a kicker for those that are still reading. Each chapter of the Akaviri costs 150,000+ up to 500,000 of those PVP credits. I don't PVP that much. What if someone here does PVP that much and have been able to make 3 million (alliance?) credits? Then that person can charge a hefty price for the "reforging" or transmog because he/she could be the only one that can transmog your gear into a full Akaviri set in Tamriel.
    Edited by Toolzy on January 18, 2017 9:20PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Emencie
    Emencie
    ✭✭✭✭
    rxhymn wrote: »
    Emencie wrote: »
    rxhymn wrote: »
    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog

    Uhh... What?
    In diablo's transmog system you have to obtain an item before you can transmog it how does that ruin accomplishments?

    umm what do you mean what? You are changing the identity of an item while keeping its stats... stripping it of what makes it unique.
    Toolzy wrote: »
    rxhymn wrote: »
    Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog

    Your individual characters in Diablo still had to obtain the unique item before you can access it via the transmog system. It's not account bound.

    Plus you can't really compare the two games. MMORPG vs. Hack n Slash/Dungeon Crawling. MMORPG's have a lot more RP'ers and even non-RP'ers that like the feeling of immersion in the game. ie. "I want to tank that 3 headed titan of a monster in my 2 piece bikini, boots and gloves!" OK...maybe not so RP there but some people will.

    You are turning one item into the look of something else, doesnt matter how you do it. It takes away from what that item actually is.

    Sorry, I'm trying to understand what you mean but I'm seriously missing it.

    So in Diablo, if you get ultra rare sword of the gods You now have unlocked the skin for that sword. If later on you find a better sword that you do not like the look of, or if the ultra rare sword of the gods simply has a rare look to it, you can show off your achievement of obtaining the ultra rare sword of the gods by transmogrifying it.

    No one who hasn't personally achieved obtaining the ultra rare sword of the gods can use it in a transmog so when someone sees you with your ultra rare sword of the gods, they know you have achieved something. So it definitely didn't ruin accomplishments.

    What it did change though was simply;
    Every single monk running Uliana's looked 100% the exact same. Every barbarian wearing IK's looked 100% the exact same. No matter what cool item you got, you had to wear the set that was best for your build so everyone looked like clones.

    ESO is getting to be the same way. With the exception of costumes, I can tells most people's build just by looking at them these days because we all wear the exact same armor because we all wear triple sets.

    I think the desire for a transmog system is a desire to not look like clones at the end game.
  • STEVIL
    STEVIL
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    Toolzy wrote: »
    @STEVIL

    Maybe I'm not making my idea clear in my previous posts. We're not taking away one of the things crafters have control of which is "cosmetic" as you stated. I'm actually suggesting to boost that particular variable for crafters. If you are a Master Crafter of bs/cloth/wood, then you exclusively should have the ability to sell and perform transmog or reforge/retailor/recarving services.


    @rxhymn

    I get it. You don't want a transmog system. That's fine. A lot of us still do. I personally do not want some type of armor that doesn't fit well with my Blood Spawn Helmet. Right now, the only thing that seem to match with that helm is the Akaviri motif which is only obtainable via PVP Siege vendors.

    Here's a kicker for those that are still reading. Each chapter of the Akaviri costs 150,000+ up to 500,000 of those PVP credits. I don't PVP that much. What if someone here does PVP that much and have been able to make 3 million (alliance?) credits? Then that person can charge a hefty price for the "reforging" or transmog because he/she could be the only one that can transmog your gear into a full Akaviri set in Tamriel.

    @Toolzy

    You are not "taking it away" in the sense of a crafter no longer being allowed to do it.
    But the only unique to crafted aspect crafted sets have that makes them appealing over drop sets is cosmetic appearance control. By expanding that to be done on drop sets, you are taking away that one unique advantage that crafted sets provide. that is one more nail in the coffin of getting asked to craft sets - moving crafting more into just a "drop set support" skill tree.

    While trading in crafting sets for more "alterations" for drop sets capabilities might be more profitable, its not what i expect for the massive investment.

    Currently if a player elects to go play with farming drop sets they give up control of appearance. if they want to "look good" (outside of a few costumes and disguises) they need crafted gear. there is no other way around it. For a good number of folks that is a deal breaker keeping them from going all drops and basically skipping the whole motif anf trait side of crafting altogether.

    If appearance of drop sets could be changed, that one remaining unique aspect crafted sets have is gone - taken away in the fever to "make drop sets better and easier" that seems to drive the transmog and re-trait pushes.

    rather than taking away the unique advantage crafted sets have in order to make drop sets better and give crafters a way to make money without actually crafting sets - i want to give them more unique capabilities - more thing you cannot get from drop sets - so that it encourages MORE builds to use crafted sets in conjunction with drop sets.

    if crafted sets got the ability to make "body/wpn" 4pc sets and 3pc sets (maybe as easy as dropping one or two of the 2-3-4pc bonuses from existing crafted sets at time of crafting) - then you would have:

    UNIQUE TO CRAFTED: Cosmetics, 3pc body/wpn sets, 4pc body/wpn sets.
    UNIQUE TO DROPS: jewels for any set, 2 pc monster sets, 3pc jewel/wpn sets, Master/maelstrom wpn sets

    SHARED BETWEEN CRAFTED AND DROPS: 5pc sets, some/all weight control (favors crafted), trait control (favors crafted)

    To me that makes the time needed for trait research and motif gathering and the skills invested into crafting much more able to stand on its own merits being vital to many more builds than "just keep adding more ways to support drop sets" would.

    IMO of course... but "use crafting to make drops better" isn't a way to improve the value of crafting, just a sideways "fix" for the drop set grind and elimination of its cosmetic failing.
    Edited by STEVIL on January 18, 2017 10:02PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Stopnaggin
    Stopnaggin
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    STEVIL wrote: »
    Toolzy wrote: »
    @STEVIL

    Maybe I'm not making my idea clear in my previous posts. We're not taking away one of the things crafters have control of which is "cosmetic" as you stated. I'm actually suggesting to boost that particular variable for crafters. If you are a Master Crafter of bs/cloth/wood, then you exclusively should have the ability to sell and perform transmog or reforge/retailor/recarving services.


    @rxhymn

    I get it. You don't want a transmog system. That's fine. A lot of us still do. I personally do not want some type of armor that doesn't fit well with my Blood Spawn Helmet. Right now, the only thing that seem to match with that helm is the Akaviri motif which is only obtainable via PVP Siege vendors.

    Here's a kicker for those that are still reading. Each chapter of the Akaviri costs 150,000+ up to 500,000 of those PVP credits. I don't PVP that much. What if someone here does PVP that much and have been able to make 3 million (alliance?) credits? Then that person can charge a hefty price for the "reforging" or transmog because he/she could be the only one that can transmog your gear into a full Akaviri set in Tamriel.

    @Toolzy

    You are not "taking it away" in the sense of a crafter no longer being allowed to do it.
    But the only unique to crafted aspect crafted sets have that makes them appealing over drop sets is cosmetic appearance control. By expanding that to be done on drop sets, you are taking away that one unique advantage that crafted sets provide. that is one more nail in the coffin of getting asked to craft sets - moving crafting more into just a "drop set support" skill tree.

    While trading in crafting sets for more "alterations" for drop sets capabilities might be more profitable, its not what i expect for the massive investment.

    Currently if a player elects to go play with farming drop sets they give up control of appearance. if they want to "look good" (outside of a few costumes and disguises) they need crafted gear. there is no other way around it. For a good number of folks that is a deal breaker keeping them from going all drops and basically skipping the whole motif anf trait side of crafting altogether.

    If appearance of drop sets could be changed, that one remaining unique aspect crafted sets have is gone - taken away in the fever to "make drop sets better and easier" that seems to drive the transmog and re-trait pushes.

    rather than taking away the unique advantage crafted sets have in order to make drop sets better and give crafters a way to make money without actually crafting sets - i want to give them more unique capabilities - more thing you cannot get from drop sets - so that it encourages MORE builds to use crafted sets in conjunction with drop sets.

    if crafted sets got the ability to make "body/wpn" 4pc sets and 3pc sets (maybe as easy as dropping one or two of the 2-3-4pc bonuses from existing crafted sets at time of crafting) - then you would have:

    UNIQUE TO CRAFTED: Cosmetics, 3pc body/wpn sets, 4pc body/wpn sets.
    UNIQUE TO DROPS: jewels for any set, 2 pc monster sets, 3pc jewel/wpn sets, Master/maelstrom wpn sets

    SHARED BETWEEN CRAFTED AND DROPS: 5pc sets, some/all weight control (favors crafted), trait control (favors crafted)

    To me that makes the time needed for trait research and motif gathering and the skills invested into crafting much more able to stand on its own merits being vital to many more builds than "just keep adding more ways to support drop sets" would.

    IMO of course... but "use crafting to make drops better" isn't a way to improve the value of crafting, just a sideways "fix" for the drop set grind and elimination of its cosmetic failing.

    Have to agree on this I like the idea of style chage but I would rather see crafted sets become equal if not better than drop sets.

    Adding a 5th perk, jewelry crafting maybe add the ability to add something from dungeons or trials for researching as a 5th perk. Until crafted sets are brought up to speed I can see where this would further cripple crafters.
  • Artemiisia
    Artemiisia
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    I dont want it like this either.

    I rather have it so crafting will count more, that we will get vanity crafting slots where we still wear the armor like it drops, but will have to make a new set of non stat armors for vanity clothes.

    This should be a reward for when u have research all known traits first, that way its the people that are master crafters that can make them, and the rest have something other to aim for through crafting, incentive.

    It will be a new way for master crafters to make gold on, crafting to others
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