rotaugen454 wrote: »Or it requires one stone per PIECE modified, allowing you to show a monster set or VMA weapon if you want.@Giles.floydub17_ESO and @old_mufasa
I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.
Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.
HairyFairy wrote: »please don't add this.
HairyFairy wrote: »Crafting will take a hit with this system.
New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.
As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.
I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.
HairyFairy wrote: »please don't add this.
Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
HairyFairy wrote: »Crafting will take a hit with this system.
New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.
As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.
I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.
Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.
HairyFairy wrote: »Crafting will take a hit with this system.
New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.
As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.
I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.
Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.
@Giles.floydub17_ESO and @old_mufasa
I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.
Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.
Solid_Metal wrote: »HairyFairy wrote: »Crafting will take a hit with this system.
New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.
As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.
I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.
Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.
what if the equipment already bound ?, make a new set?, thats defeat its purpose
Solid_Metal wrote: »HairyFairy wrote: »Crafting will take a hit with this system.
New motifs come out, and people can just transmog their gear to look like it if they wish instead of making new gear sets, which give the major crafting folks in the game a purpose.
As it is now, crafting is subliminal and crafters are hardly sought after, with the introduction to this, they will be sought after less and less.
I also simply dislike the fact the you all are taking this straight out of WoW, and that further annoys me.
Depending on how it was implemented it could make crafters more sought after. It would makes to me that only a master crafter would be able to preform a transmog.
what if the equipment already bound ?, make a new set?, thats defeat its purpose
As stated in my original post in the edit, players can have their gear reforged or transmog'ed with the following options:
a) A trade like UI (you're not really trading) where you place your item and your mats in. The crafter assuming they've learned the skill and is a Master Crafter, can click on "apply"
b) A master crafter can create a one time use motif specific scrolls using their mats that can be sold. You buy the scroll to apply to one of your pieces.
Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
Uhh... What?
In diablo's transmog system you have to obtain an item before you can transmog it how does that ruin accomplishments?
Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
Your individual characters in Diablo still had to obtain the unique item before you can access it via the transmog system. It's not account bound.
Plus you can't really compare the two games. MMORPG vs. Hack n Slash/Dungeon Crawling. MMORPG's have a lot more RP'ers and even non-RP'ers that like the feeling of immersion in the game. ie. "I want to tank that 3 headed titan of a monster in my 2 piece bikini, boots and gloves!" OK...maybe not so RP there but some people will.
Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
Uhh... What?
In diablo's transmog system you have to obtain an item before you can transmog it how does that ruin accomplishments?
umm what do you mean what? You are changing the identity of an item while keeping its stats... stripping it of what makes it unique.Diablo did it an it totally ruined the sense of accomplishment and uniqueness of items. A lot of people quit after that. I personally will never favor transmog
Your individual characters in Diablo still had to obtain the unique item before you can access it via the transmog system. It's not account bound.
Plus you can't really compare the two games. MMORPG vs. Hack n Slash/Dungeon Crawling. MMORPG's have a lot more RP'ers and even non-RP'ers that like the feeling of immersion in the game. ie. "I want to tank that 3 headed titan of a monster in my 2 piece bikini, boots and gloves!" OK...maybe not so RP there but some people will.
You are turning one item into the look of something else, doesnt matter how you do it. It takes away from what that item actually is.
@STEVIL
Maybe I'm not making my idea clear in my previous posts. We're not taking away one of the things crafters have control of which is "cosmetic" as you stated. I'm actually suggesting to boost that particular variable for crafters. If you are a Master Crafter of bs/cloth/wood, then you exclusively should have the ability to sell and perform transmog or reforge/retailor/recarving services.
@rxhymn
I get it. You don't want a transmog system. That's fine. A lot of us still do. I personally do not want some type of armor that doesn't fit well with my Blood Spawn Helmet. Right now, the only thing that seem to match with that helm is the Akaviri motif which is only obtainable via PVP Siege vendors.
Here's a kicker for those that are still reading. Each chapter of the Akaviri costs 150,000+ up to 500,000 of those PVP credits. I don't PVP that much. What if someone here does PVP that much and have been able to make 3 million (alliance?) credits? Then that person can charge a hefty price for the "reforging" or transmog because he/she could be the only one that can transmog your gear into a full Akaviri set in Tamriel.
@STEVIL
Maybe I'm not making my idea clear in my previous posts. We're not taking away one of the things crafters have control of which is "cosmetic" as you stated. I'm actually suggesting to boost that particular variable for crafters. If you are a Master Crafter of bs/cloth/wood, then you exclusively should have the ability to sell and perform transmog or reforge/retailor/recarving services.
@rxhymn
I get it. You don't want a transmog system. That's fine. A lot of us still do. I personally do not want some type of armor that doesn't fit well with my Blood Spawn Helmet. Right now, the only thing that seem to match with that helm is the Akaviri motif which is only obtainable via PVP Siege vendors.
Here's a kicker for those that are still reading. Each chapter of the Akaviri costs 150,000+ up to 500,000 of those PVP credits. I don't PVP that much. What if someone here does PVP that much and have been able to make 3 million (alliance?) credits? Then that person can charge a hefty price for the "reforging" or transmog because he/she could be the only one that can transmog your gear into a full Akaviri set in Tamriel.
@Toolzy
You are not "taking it away" in the sense of a crafter no longer being allowed to do it.
But the only unique to crafted aspect crafted sets have that makes them appealing over drop sets is cosmetic appearance control. By expanding that to be done on drop sets, you are taking away that one unique advantage that crafted sets provide. that is one more nail in the coffin of getting asked to craft sets - moving crafting more into just a "drop set support" skill tree.
While trading in crafting sets for more "alterations" for drop sets capabilities might be more profitable, its not what i expect for the massive investment.
Currently if a player elects to go play with farming drop sets they give up control of appearance. if they want to "look good" (outside of a few costumes and disguises) they need crafted gear. there is no other way around it. For a good number of folks that is a deal breaker keeping them from going all drops and basically skipping the whole motif anf trait side of crafting altogether.
If appearance of drop sets could be changed, that one remaining unique aspect crafted sets have is gone - taken away in the fever to "make drop sets better and easier" that seems to drive the transmog and re-trait pushes.
rather than taking away the unique advantage crafted sets have in order to make drop sets better and give crafters a way to make money without actually crafting sets - i want to give them more unique capabilities - more thing you cannot get from drop sets - so that it encourages MORE builds to use crafted sets in conjunction with drop sets.
if crafted sets got the ability to make "body/wpn" 4pc sets and 3pc sets (maybe as easy as dropping one or two of the 2-3-4pc bonuses from existing crafted sets at time of crafting) - then you would have:
UNIQUE TO CRAFTED: Cosmetics, 3pc body/wpn sets, 4pc body/wpn sets.
UNIQUE TO DROPS: jewels for any set, 2 pc monster sets, 3pc jewel/wpn sets, Master/maelstrom wpn sets
SHARED BETWEEN CRAFTED AND DROPS: 5pc sets, some/all weight control (favors crafted), trait control (favors crafted)
To me that makes the time needed for trait research and motif gathering and the skills invested into crafting much more able to stand on its own merits being vital to many more builds than "just keep adding more ways to support drop sets" would.
IMO of course... but "use crafting to make drops better" isn't a way to improve the value of crafting, just a sideways "fix" for the drop set grind and elimination of its cosmetic failing.