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Transmogrification System

Toolzy
Toolzy
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Hi Devs,

Please add. I'm sure you've heard this enough times from the players but really, please add? Motifs are great, but when you get something like the 2 piece monster helm, you can't really "apply" a motif to that.

Thank you!

EDIT: I figured I'd put this here to maybe allow the community to come up with great suggestions considering ZOS and the current player base:

OK OK. I know I started this thread and people want to be able to easily transmog their gear. But if we want some type of system to be at least be considered, maybe we have to look at it at the dev's viewpoint in terms of their "financial" gain and the current players' knowledge base, meaning, what motifs have they bought.

Consider the following:

1. A system that will still continue to allow ZOS to sell motifs via the crown store
2. A system that will not "outdate" or waste motifs players have already bought

The only way I thought of this is what I mentioned above is to allow your crafters (blacksmiths, tailors, wood workers) to have a new level or morph to be able to:

a) "Reforge" the current item via a "trade" like UI at the cost of mats, gold, etc. from the person requesting for the change

b) Create a one time use scroll where the crafters themselves are using their own mats and be able to sell it via chat or Guild Trader

It seems like a bigger thing to change in the game but it answers the basic issues from the developer and the customers' point of view. This way, players will be enticed to buy the motifs to make in game money and still build using their known motifs while ZOS still makes money.

EDIT: Because someone mentioned this and they're right:

I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.

Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.
Edited by Toolzy on January 18, 2017 6:09PM
Uh-oh, running out of breath, but I
Oh, I, I got stamina
Uh-oh, running now, I close my eyes
Well, oh, I got stamina
And uh-oh, I see another mountain to climb
But I, I, I got stamina

- Raevenhart (DK Nord Tank)
  • Voxicity
    Voxicity
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    +a billion and nine
  • MythicEmperor
    MythicEmperor
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    This would make me and many, many RPers happy.
    With cold regards,
    Mythic

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  • nimander99
    nimander99
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    Yup, we need this. The tech is already in game since I can turn everything except set pieces into Imperial style, so, it should be relatively easy to implement this to include all motif's on a given character.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
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  • Mitoice
    Mitoice
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    Maybe if we continue to post threads about this they will finally do it?
  • Kadoozy
    Kadoozy
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    I see no reason not to have it other than the fact it wont make them any money to do it. Lets hope they dont find some way to tie it into the crown store like the "barbershop" we were all asking for.

    I understand they need to make money, but literally everything they have been doing lately has been related to the crown store.
  • Toolzy
    Toolzy
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    nimander99 wrote: »
    Yup, we need this. The tech is already in game since I can turn everything except set pieces into Imperial style, so, it should be relatively easy to implement this to include all motif's on a given character.

    It definitely is. I'm just not sure why it hasn't been implemented. I suppose it may have something to do with some people who've already collected a ton of motifs and the transmog system would make it useless to them.

    If that were the case, maybe allow crafters who have the motif to "sell" a transmog or remodel as part of their bs/woodwork/cloth crafting skill via a trade window. Or maybe allow those crafters to "sell" a transmog certificate or scroll.

    Win win situation. Crafters with the motifs can sell their motifs via a scroll or traded window and players will be able to fashionably go into a dungeon kicking ass.

    Edit: @Kadoozy, added win win situation for ZOS. People will still buy via crown for a chance to make in game money so they can sell the motifs via their crafter.
    Edited by Toolzy on January 17, 2017 6:33PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Danksta
    Danksta
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    Kadoozy wrote: »
    I see no reason not to have it other than the fact it wont make them any money to do it. Lets hope they dont find some way to tie it into the crown store like the "barbershop" we were all asking for.

    I understand they need to make money, but literally everything they have been doing lately has been related to the crown store.

    I'm sure if it's ever implemented they will sell transmog stones in the crown store.
    BawKinTackWarDs PS4/NA

  • Auricle
    Auricle
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    I'm honestly surprised they haven't even implemented something relatively easy like 'Unlock a crafting style, get a costume that consists of that style'. They have the costume system in place, so something like that wouldn't be much work, would it?
  • Toolzy
    Toolzy
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    To add to what I said above, maybe "morph" the bs, woodworker and clothing skill to the following:

    BS --> Master Forger (skills of BS but with the ability to "reforge" items to a motif)
    Clothier --> Master Tailor (same idea as above)
    Woodworker - Master Woodworker (same idea as above)
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • TheShadowScout
    TheShadowScout
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    Yeah, we have had this before, dozends of times. And we will have it again, until it is introduced into the game, one way or another.

    I still think the best way would be just adding another pip to the crafting stations, where master crafters who spend a skill point on a new perk can reforge/resew/recarve items to new appearance, any new appearance, both in style, and in level (so you could make CP 160 breton lowbie light shoulder visuals... or lowbie iron color CP 160 swords...)

    This would require knowing the desired style (making motivs more valuable), having the style materials, and some other resources. Maybe just normal crafting stuff, or maybe also adding something rare if the powers that be want to add an extra hurdle... some special transformational material that is hard to get, has a low droprate or something, similar to nirnroot or perfect roe... (as to tempt those with more money then patience to buy it in the crown store of course).

    Naturally such recrafting would have a destruction chance, that could be migrated by using more of some resource... style material, crafting materials... whatever, to make it more of an effort, and thus make people only do this if they really feel it worth the effort?

    And this could replace the annoying and mostly useless "convert to imperial" function as well, get averyone on the same page with gear style options...


    Another sometimes mentioned possibility was style transfers... you have two pieces of gear, then a function uses up both items to get you a new piece that keeps the stats of the first item and takes the looks of the second item... which might be more difficult to code, but would allow people to grab visuals from stuff there currently is no learnable motiv available for at this time... (but it would not be pushing motiv value, which would be foolish - if they sell motivs in their crown store, they ought to want to make more people want them, right?)
  • Dasovaruilos
    Dasovaruilos
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    We get this request every day... And I'll support every single daily thread requesting it until implemented.

    Can't understand why this still isn't a thing with so many cool motifs in the game.
  • Reverb
    Reverb
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    Yes please.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • rxhymn
    rxhymn
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    Please no
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I dont understand why they havent yet, they'd make a killing selling the motifs in crown store if you could do it. I havent made anything since TBS in imperial because theres no point grinding for 40 odd alloys every time a prettier skin comes out.

    Oh well, their loss really
  • drakhan2002_ESO
    drakhan2002_ESO
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    I wish they would just add a feature like EQ2 had - 2 "slots" per item. One was the item you were using, the other was a 'costume' slot. While you could freely add any item to the costume slot, the abilities on that item would not be applied...it was simply for cosmetic purposes.

    It worked great as you could quickly swap out different looks...only problem is that it used a ton of space if you had a bunch of different outfits.
  • DRXHarbinger
    DRXHarbinger
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    Easy to implement. ..yes. see imperial conversion in game. Desperately needed to get rid of half the bosmer and argonian styles floating about. Even if it's a crown thing I'd be good. Or a master writ reward would be more fitting.
    PC Master Race

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  • Tabbycat
    Tabbycat
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    If you have the Imperial Edition you can sort of Transmog your gear. All to Imperial Style.

    However, if they can do it with Imperial style...
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • TheShadowScout
    TheShadowScout
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    I wish they would just add a feature like EQ2 had - 2 "slots" per item. One was the item you were using, the other was a 'costume' slot. While you could freely add any item to the costume slot, the abilities on that item would not be applied...it was simply for cosmetic purposes.

    It worked great as you could quickly swap out different looks...only problem is that it used a ton of space if you had a bunch of different outfits.
    I always hate games that do it like this, when it ends up with people running around in dancers outfits while enjoying the protection of heavy armor...

    But then, I dislike that done with costumes as well.
    And I often wish all the "civilian clothing" costumes would automatically unequip when entering combat...
    Tabbycat wrote: »
    If you have the Imperial Edition you can sort of Transmog your gear. All to Imperial Style.
    ...as long as its not part of any item set.
    Which makes this pretty much useless once you get bast the beginner levels I suppose...
  • rotaugen454
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    They could make money if the "transmog stones" needed were a crown store item. They'd also probably sell more motifs. I've left a lot of the motifs alone because I can't use them and get decent gear at the same time.
    "Get off my lawn!"
  • Toolzy
    Toolzy
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    rxhymn wrote: »
    Please no

    Curious. Why not?
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • jircris11
    jircris11
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    i just want the ability to transmog gear in to the motifs i know. like you can with imperial though i do not see it happeneing i would LOVE to have set items and STILL look half decent lol.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • old_mufasa
    old_mufasa
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    Ya it won't be hard to do...

    They could also do a wardrobe system like LOTRO that you slot items into the wardrobe and those items superimpose themselves over the armor your wearing..

    Hell they could do a wardrobe system and do something like each character gets 1 slot, eso plus gets 2 or 3 and they could sell extra wardrobe slots for 1000 or 1500 crowns each.. and make money that way as well..

    Right now I'm to the point of not caring about new motifs because I can really use them with any end game gear crafted or not do to the monster set meta.

  • olivesforge
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    The fact that there isn't a transmog system shows that Zeni hasn't fully monetized the game yet. Increasing the value and sales of motifs and Crown Stones, along with selling Transmog Stones, is an obvious way to get buckets of money. It's both a good improvement to the game, and good business. It'll happen, but it's by showing that it's good for the bottom line that it'll get done.
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  • Dawnblade
    Dawnblade
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    I'd love a way to use styles already in game to change the appearance of my character's gear, and the simpler the solution (such as an appearance tab / slot / wardrobe), the better.

  • Stopnaggin
    Stopnaggin
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    2 things crafted sets need to come up to par with dropped sets or style changing. I didn't spend all that time and gold researching and collecting motifs to be Tamriels finest furniture maker.
  • Emencie
    Emencie
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    This would be nice.
  • idk
    idk
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    @Toolzy

    Morphing to known motifs would be great but it should be limited to items that are already a motif that can be crafted.

    Meaning monster helms cannot be changed because we cannot craft those motifs. Most dropped sets are in available motifs and we should be able to change those items to any motif we know.
  • old_mufasa
    old_mufasa
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    @Toolzy

    Morphing to known motifs would be great but it should be limited to items that are already a motif that can be crafted.

    Meaning monster helms cannot be changed because we cannot craft those motifs. Most dropped sets are in available motifs and we should be able to change those items to any motif we know.

    That totally defeats the reason for motifs..

    Whats the point of adding all these weapon and helm and shoulders motifs if you can transmog over monster sets items and vma weapons...

  • Toolzy
    Toolzy
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    @Giles.floydub17_ESO and @old_mufasa

    I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.

    Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.
    Edited by Toolzy on January 18, 2017 6:11PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • rotaugen454
    rotaugen454
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    Toolzy wrote: »
    @Giles.floydub17_ESO and @old_mufasa

    I should've made my self clearer. Only crafted items and items that are part of the known motifs should have the ability to be reforged/retailored/recarved.

    Uniquely skinned items like the monster helm sets should always be unique. After all, it is a "trophy" and you should be able to flaunt it.
    Or it requires one stone per PIECE modified, allowing you to show a monster set or VMA weapon if you want.
    "Get off my lawn!"
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