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New changes to cp with Morrowind

ohanlon1213
ohanlon1213
Soul Shriven
After reading these patch notes released for Morrowind expansion I literally felt sick. The thing that stood out to me the most out of all these debilitating nerfs was the nerf to the champion system in its entirety.These nerfs are not only a slap in the face to the veteran players in this game but make much of the content unplayable without us making serious changes to our builds.

Since the Zenimax team insists champion points are making the gameplay imbalanced for casual players with low cp, they thought it was a good idea to institute crippling diminishing returns. Zenimax has always kind of had it out for veteran players since it is assumed that they don't need to be impressed anymore; what is likely forgotten is that veteran players are constantly bringing new players to the game and keeping them playing it. This cp nerf essentially rewards people with low cp and makes veteran players almost as obsolete in end game content. We all worked very hard to get to the cp cap and the fact that only the first few hundred are going to be potent anymore is very disheartening. There are also enough catch-up mechanics and xp boosts for grinding cp, all one has to do is grind and put in some work and they too can be cp capped. Many of the people I play with (including people with less than 300 cp) can't understand why lazy people are getting buffed.

My second point is that making cp more "front-loading" makes much of the end game content much more difficult to complete due to sustain issues. Right now, as it is, doing a veteran dungeon with slacker healers who don't understand their role as a healer is almost impossible to sustain magic or stamina as a dps. Now, with these nerfs ZOS is taking away whatever was left to keep our magicka and stamina up long enough to carry incompetent players through this content; by the way these incompetent players are the people you are trying to help with these nerfs. Next, we have trials. As I'm sure none of the developers are aware since they never play their own game, when players run any pve content, we run it with under 900 recovery which makes the reduce cost cp an absolute necessity. Taking away much of the potency with cp will definitely be the impetus for changes in sets for running pve content which will make finishing them take up to 3 hours which is simply absurd for experienced groups.

I am not the only person fed up with lazy casuals complaining that cp is too overpowered for them to compete many agree with me. All it takes is a little dedication and gameplay and everyone can get to cap in no time, I did it twice with the second time only taking about 2 months of very laid back grinding. This nerf is not the solution to these complaints and it may cause an exodus of many of the veteran players who are subscribed to ESO. If you're reading this and you share my views don't hesitate to spread the word and maybe ZOS will change their minds about this insanity. If you don't share my views, however, you are probably low cp and one of the people causing this problem, you should instead have some dedication and play the game. Thanks to everyone hopefully this brings some light on the subject.
  • Hippie_Einstein
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    *BUMP*

    Those of us who have rode with zos since day 1 need to make our voices heard. We are what holds this game together. I +1 that we use this post to share ideas and thoughts about this change as it affects us all. Zos has made changes based on feedback so let's give out feedback. I for one am against this change entirely and as stated; this kills off what a lot of us worked so hard for.
    Known as BrockTheTrainer on xb1. Aldemeri Gang. 1v1 me on azura of haderus ;D
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    The problem is the CP system itself, it never ever should have been implemented in the game. Its a very poorly thought out system. Because times like these were eventually going to come. Wish it was never implemented personally.
  • SquareSausage
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    Yep it was always going to be this way, ever increasing CP would lead to a huge disparity between new and old players, eventually the gap would be too wide and then drastic action would have to be taken to rebalance the difference.

    This is what we now see.
    Breakfast King
    PS4 EU
  • makeumrage
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    There isnt a huge gap. There just is no point to vet everyday players, the ones playing and spending the most, to continue to invest their time. Noone who grinds to 50 in 2 hours and spends another 4 getting skill lines and passives in skyreach should be on the same level as me in battlegrounds. Thats just the nature of MMOs. You want a better character grind it. It LITERALLY takes 2 hours to get to 50. Not much more to 160. 8 hours about if you know what your doing. Its just a slap in the face. Look at the population in azuras star at ANY given day and ANY given time on XB1... it hardly ever gets to one bar and never goes past it. We dont want this, we dont need this and you will lose players and money over this. I hate to see all of these 2 and 3 year players big in the game leave. And there not being replaced. There being treaded for guys who play the game once a week, spend no money in it, and think its okay to try and be a redguard magicka dragonknight healer.

    In short, please dont play with the CP. please dont push these changes. And for the love of god activate my CP in battlegrounds and force these weekend warriors and here and there players to do some work or continue to be mopped up. What did i spend over 2500 hours in this game for just for you to take it away?
  • Marktoneth3
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    poor mag dk

  • makeumrage
    makeumrage
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    Poor stamina classes.
  • inked1
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    Yep it was always going to be this way, ever increasing CP would lead to a huge disparity between new and old players, eventually the gap would be too wide and then drastic action would have to be taken to rebalance the difference.

    This is what we now see.

    But shouldn't there be a gap between new and veteran players? I have worked my ass off to get to where I am at in this game. I did quests. I did dungeons. I did trials. I did pvp. I worked hard for my levels and my CP. Now? Any new player that comes along and plays for a month will be as strong as veteran players who have been here for years. What is the incentive now? What is the goal of leveling?

    I just don't understand. No other patch or changes have made me question my future in this game I love. All Zen seems to be doing now is catering to a bunch of whiny people who don't want to put any work or time into the game. They just want to be maxed out when they start on their first day.
  • jpeg
    jpeg
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    can someone explain the next patch?
  • Sheva I 7 I
    Sheva I 7 I
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    This is now a role-play game [snip] This way end-game content can stay broken, since only top 5% tier will be able to touch hard-mode AA/Maw so less complaining from player base. Now we can all make khajits and bang each other on Khenaris branches.

    [Edit for baiting]
    Edited by ZOS_Bill on April 18, 2017 8:43PM
  • GDOFWR420
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    Been here since a week after xbox release and yes I'll be super pissed if they take any cp from the legends of eso. Just remember zos our subs and crown packs pay your bills. I for one support this game but not much longer if you don't show vet players the love they deserve for time and dedication. I bought morrowing physical c.e. and at least three 5500 crown packs this week that's over a hundred and fifty dollars on a game I already own and I'm not the only one. So zos you need to pay attention to your real base. Before the funds stop rolling in.
  • Sheva I 7 I
    Sheva I 7 I
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    jpeg wrote: »
    can someone explain the next patch?

    it can be described as Nerfaria
  • waterfairy
    waterfairy
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    What's amusing is how they say in the patch notes that they're nerfing the most useful cp passives and buffing the useless ones...who thought that's a good idea at ZOS? Instead of buffing useless passives that .0001% of players use, why not remake them into more universally useful passives?
  • Wolfenbelle
    Wolfenbelle
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    The problem is the CP system itself, it never ever should have been implemented in the game. Its a very poorly thought out system. Because times like these were eventually going to come. Wish it was never implemented personally.

    I agree. Back before they implemented CP and took away the veteran ranks, I kept saying that would not work in the long run. I was one of the minority of players who did not want vet ranks to be removed. But here we are now, and to fix current perceived problems, ZOS does it's usual massive nerf thing. Sigh.
  • makeumrage
    makeumrage
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    Its just rediculous. Its terrible for the game. And if its pushed i see a huge decrease in active players coming. Our two or three active campaigns turning into one.
  • Biro123
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    Its all good if you ask me.

    The continual power-creep with CP's making content easier and easier is a BAD thing.

    The continual power-creep making it so you can just pump everything into dmg and let CPs take care of sustain is a BAD thing.

    Having every ability with no cooldown - and plenty of resources to spam it is a BAD thing and leaves to no thoughtful play.

    I'm sure you could build to have great sustain with morrowind - and spam those high-cost abilities - but your dmg will be lower with them. Or you could build for higher damage - do more dmg with them but less often.. Probably even DPS overall but more spiky.. It brings back build diversity which is a GOOD thing.

    Yes it will make content more challenging.. but you vets already have all your stuff don't you? so don't really need to grind them. For the new content - surely its good if it a challenge..
    Be interesting how it will pan out with Trials though.....
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • MrsMakeumRage
    Guess I better start trying to enjoy a new game. Since they just non stop crap on this one!
  • OrphanHelgen
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    They implemented cp because they wanted players to get progression feeling eventough they where at max level. This is the 2nd patch I get more cp and weaker character. I understand balance is needed, but its a very lazy solution and not fun for most players. If they released new and more challenging content, there wouldnt be a problem to give your character a slightly boost. Maelstrom arena got much hate for being too hard, but over time and cp, more and more players was able to complete it. Thats how it should be imh.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Quigster
    Quigster
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    ...snip.... I understand balance is needed, but its a very lazy solution and not fun for most players.

    Very accurate statement. This is ZOS's attempt to fix a problem, that only some players have BTW....not all, by nerfing CP to all veteran players. Similar to having some students act out so the whole classroom gets punished. And to those who say how many lives can this game have? It hasn't died yet! Well, lack of game death is a poor measurement of appropriate decision making. The game did not die, the decision must have been ok. Perhaps I should have used that logic in my medical practice. Here, take this medication. Well, you did not die, it must have been a good decision.
    (50) Quigster Bosmer Stamplar
    (50) Lorithar Lightcrest Altmer Mag Sorc
    (50) Tanius Magnitus Argonian Magplar
    (50) Kalethar Redguard Stamplar
    (50) Ra'Jo Darkstrike Khajiit Stamblade
    (50) Gen Maximus Imperial Stam DK
    (50) Jakon Fenrif Redguar Stam Sorc
    (50) Revus Meredor Dunmer Mag DK
    (50) Gorath the Silent Orc Stamblade
    (31) Bjorn Ironhand Nord Stamplar
    (28) Lord Devin Woodhearth Breton Magblade
    Altaholic, CP 600+
  • ohanlon1213
    ohanlon1213
    Soul Shriven
    Biro123 wrote: »
    Its all good if you ask me.

    The continual power-creep with CP's making content easier and easier is a BAD thing.

    The continual power-creep making it so you can just pump everything into dmg and let CPs take care of sustain is a BAD thing.

    Having every ability with no cooldown - and plenty of resources to spam it is a BAD thing and leaves to no thoughtful play.

    I'm sure you could build to have great sustain with morrowind - and spam those high-cost abilities - but your dmg will be lower with them. Or you could build for higher damage - do more dmg with them but less often.. Probably even DPS overall but more spiky.. It brings back build diversity which is a GOOD thing.

    Yes it will make content more challenging.. but you vets already have all your stuff don't you? so don't really need to grind them. For the new content - surely its good if it a challenge..
    Be interesting how it will pan out with Trials though.....

    There isn't supposed to be a diversity in builds in pve, many pvp people can't seem to understand that. There shouldn't be any thought to what abilities you are casting only to adhere to a rotation . Without a rotation end game pve is impossible.
  • makeumrage
    makeumrage
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    I got and idea, why dont they just let us slot only one skill. Since were trying to cater to the newbies who just spam one skill the entire dungeon or keep take. Then it will truely be balanced!!!! Or even better lets start selling cp 600 tokens in the crown store!!!
  • makeumrage
    makeumrage
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    Biro123 wrote: »
    Its all good if you ask me.

    The continual power-creep with CP's making content easier and easier is a BAD thing.

    The continual power-creep making it so you can just pump everything into dmg and let CPs take care of sustain is a BAD thing.

    Having every ability with no cooldown - and plenty of resources to spam it is a BAD thing and leaves to no thoughtful play.

    I'm sure you could build to have great sustain with morrowind - and spam those high-cost abilities - but your dmg will be lower with them. Or you could build for higher damage - do more dmg with them but less often.. Probably even DPS overall but more spiky.. It brings back build diversity which is a GOOD thing.

    Yes it will make content more challenging.. but you vets already have all your stuff don't you? so don't really need to grind them. For the new content - surely its good if it a challenge..
    Be interesting how it will pan out with Trials though.....

    There isn't supposed to be a diversity in builds in pve, many pvp people can't seem to understand that. There shouldn't be any thought to what abilities you are casting only to adhere to a rotation . Without a rotation end game pve is impossible.

    Nothing will ever be diverse. The best performing gear will still be worn, and those players not wearing it will still be left out. That oblivion set isnt made to perform like burning spellweave
  • makeumrage
    makeumrage
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    LOOK AT YOUR FORUMS. YOUR STREAMERS. YOUR COMMENTS. YOUR YOUTUBE VIDEOS. WE ARE RIOTING. there is madness all around.
  • Mettaricana
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    Im a day one player and my only gripe in all of zos choices was removal of soft caps
  • makeumrage
    makeumrage
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    Ima day one player. I could handlemthe class nerfs. Thats the nature of playing a game like this. I could handle the fromt ending of the cp. i cannot handle the coolest thing weve been waiting for in pvp being no cp. my time put in is useless. I cannot handle removing parts pf the system deemed overpowerful by players not knowing how to kill a tank or debuff a healer. I cant handle the fact that they repeatedly show you they dont care about content being hard or how long you play. Joe schmo and his 13$ he just spend to buy the game is more important.

    News flash ZoS the game is cheaper these days then a sub. Half these dang newbs dont even play 3 times a week. And deff dont sub. So i hope you dont miss all of us pulling ours. I subbed to support you and support the game. And this is how i lm repayed?!? RIOOOOT
  • Shader_Shibes
    Shader_Shibes
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    jpeg wrote: »
    can someone explain the next patch?

    In a nutshell.....DOOM!
  • makeumrage
    makeumrage
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    jpeg wrote: »
    can someone explain the next patch?

    In a nutshell.....DOOM!
    Total rekkkage. Slap in the face to vets. Slap in the face to sustain and a slap in the face unless your a warden.
  • zaria
    zaria
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    Im a day one player and my only gripe in all of zos choices was removal of soft caps
    Yes
    I say scaling damage of resource amount was an bad idea in the beginning.
    For an magic user you increase damage with weapons, sets, skill level and cp, more resources just let you cast longer before out as in magazine size.
    If you have good group sustain you would not need much resources as an DD, you would focus on damage, an healer would need an deep magazine in case of problems.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • pizzaow
    pizzaow
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    It's odd that most of the CP changes seemed geared to balancing PvP... and then they removed all CP from battlegrounds, where most PvPers will likely end up.
    XBox/NA GT: Pizzaow
  • makeumrage
    makeumrage
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    pizzaow wrote: »
    It's odd that most of the CP changes seemed geared to balancing PvP... and then they removed all CP from battlegrounds, where most PvPers will likely end up.

    Yup exactly. Quite puzzling. Also puzzling we get extra cp. where are we gunna put it? I mean seriously. You took the good trees out. Then did nothing to change the bad/unused ones. And at the end of the day weve been waiting three years for small scale pvp and we cant even use the cp?!? Its insane. Noone here on xbox one wants no cp pvp. If you dont believe me i woll 24 hour live stream azura star population. Its literally never over one bar and barely gets there
  • makeumrage
    makeumrage
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    I think that gets me more then anything. No cp in battlegrounds. I dont care if the queue takes longer. Just make me able to queue up will in cyrodill. Its just a buzzkill for me. Will be starting a seperate post soon with all the people planning to pull sub and purchase of dlcs if these go through. I dont plan on quiting but no point in purchasing end game content if we cant even at cp300 were basically maxed out.
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