Princess_Ciri wrote: »I didnt pre-order Morrowind because I thought something like this might happen. Now I'm just going to wait and see whether I will be cancelling my subscription.
lordrichter wrote: »Yup.I have played MMO's for years and always adapted to changes and nerfs. I don't play ESO because of my sustain and epic deeps, I play because I enjoy the setting, content and community.
Exactly.
Adapting to change is a key skill in an MMO, and this change is a significant one. It isn't the first time they have done this, and it won't be the last.
They have not killed the game with changes like this, despite many predictions. The game is more popular today than it was back the last time they "killed the game". Gamers are nothing, if not passionate, about their drama.
The good players will adapt to the changes and thrive. The excellent players will do more than thrive and people will call for additional nerfs.
Besides, every change in the game is called a nerf. The term is used too much, and is often misused.
Dagoth_Rac wrote: »You cannot make a game with PvE content where DPS is the be all and end all of everything, nerf DPS via resource management changes, and not make a pass through all PvE content to adjust for this new meta. Completion rates of all content will plummet and, ironically, it will be felt hardest on "casual content" like pledges and normal Trials and World Bosses and other puggable content. Which will lead to inevitable nerfs to content and we are right back where we started.
Dagoth_Rac wrote: »ZOS need to just accept that older PvE content will become easier as time passes, treat that as a natural aspect of MMO gaming, and concentrate on newer, more difficult content.