Gandrhulf_Harbard wrote: »Vipstaakki wrote: »Are you seriously calling auction houses modern? They have been around since MUD's. If you want a modern system you should definitely support guild traders.
Guild Traders are an example of what I call being "Zenimaxed".
Zenimaxed: when something is designed with such a commitment to being "different" that the designers forget that it also has to "work".
At launch much of the game was like that.
Over time Zenimax have seen the light and have changed things - nearly always for the better.
The only two things left in game that I consider to be "Zenimaxed" are Guild Membership and the Trade System.
Any trade system that makes it HARDER, not easier, for Buyers to buy and Sellers to sell is, self evidently, not working.
All The Best
Alchemical wrote: »One person should not be able to shut down an entire market like that.[
So why did you do it then?
Giles.floydub17_ESO wrote: »Trying to solve a problem by limiting players abilities to sell items is a clear indication that the base idea is bad to begin with.
Giles.floydub17_ESO wrote: »The essential idea is few seem want this to begin with. No huge outcry for a central trading system. Not even close to a soft outcry.
Part of why I said don't waste your time.Giles.floydub17_ESO wrote: »Trying to solve a problem by limiting players abilities to sell items is a clear indication that the base idea is bad to begin with.
^ You knock someone's suggestion and inadvertently or subconsciously knock the thing your trying to defend. The quote describes the kiosk system to a T by its very nature.Giles.floydub17_ESO wrote: »The essential idea is few seem want this to begin with. No huge outcry for a central trading system. Not even close to a soft outcry.
^ Why do people write things like this and based on what? So many stars but its like the forums don't exist. Game released on PC 4th Apr 2014? Search engine shows >1000 topics on Auction House alone dating back to May 2014. Pure nonsense at best, lack of understanding or outright lies at worst. Far from "Not even close to a soft outcry".
1000 topics in a sea of millions that are happily playing the game and have no issues. Yeah, I'd call that a non-issue, minor inconvenience at best. There are more pressing matters that actually need fixing that in many cases are much worse than some QoL stuff. I for one would much rather ZoS focus their efforts on reducing lag, performance issues, disconnects, group finder, loading screens to name a few - which are actually Vital - everything else is secondary, including the whole AH debacle.
Gandrhulf_Harbard wrote: »Vipstaakki wrote: »Are you seriously calling auction houses modern? They have been around since MUD's. If you want a modern system you should definitely support guild traders.
Guild Traders are an example of what I call being "Zenimaxed".
Zenimaxed: when something is designed with such a commitment to being "different" that the designers forget that it also has to "work".
At launch much of the game was like that.
Over time Zenimax have seen the light and have changed things - nearly always for the better.
The only two things left in game that I consider to be "Zenimaxed" are Guild Membership and the Trade System.
Any trade system that makes it HARDER, not easier, for Buyers to buy and Sellers to sell is, self evidently, not working.
All The Best
Central auction houses get abused. Period. It's happened in FF. It's happened in GW2. It's happened in WoW.
Any centralized unregulated market (real or virtual) is fresh meat to anyone with even an ounce of economics savy. For a real life example read up on the Hunt brothers and Silver Thursday. Get a group together, buy out a commodity (low drop rate items) cornering the market, raise the price significantly for profit while pissing off everyone else.
It's not impossible to do in ESO, but it is a lot harder to pull off with their system vs. a centralized market.
At best, a central auction house would only work with fairly common items, since if someone tried to corner the market on those people would just go and get it themselves. For rare items you would need to implement similar rules in the virtual world that they have in the real world in regards to commodities trading (or just allow the system to be abused).
Central auction houses get abused. Period. It's happened in FF. It's happened in GW2. It's happened in WoW.
Any centralized unregulated market (real or virtual) is fresh meat to anyone with even an ounce of economics savy. For a real life example read up on the Hunt brothers and Silver Thursday. Get a group together, buy out a commodity (low drop rate items) cornering the market, raise the price significantly for profit while pissing off everyone else.
It's not impossible to do in ESO, but it is a lot harder to pull off with their system vs. a centralized market.
At best, a central auction house would only work with fairly common items, since if someone tried to corner the market on those people would just go and get it themselves. For rare items you would need to implement similar rules in the virtual world that they have in the real world in regards to commodities trading (or just allow the system to be abused).
There aren't enough Guild Traders though. Only 171. Which means the majority of players get locked out of selling through Guild Traders.
And saying they can still sell stuff through Guild Stores is not a fair comparison. If it was, no one would pay the ridiculously high prices to sell at Guild Traders if they could make as much profit through Guild Stores.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
Central auction houses get abused. Period. It's happened in FF. It's happened in GW2. It's happened in WoW.
Any centralized unregulated market (real or virtual) is fresh meat to anyone with even an ounce of economics savy. For a real life example read up on the Hunt brothers and Silver Thursday. Get a group together, buy out a commodity (low drop rate items) cornering the market, raise the price significantly for profit while pissing off everyone else.
It's not impossible to do in ESO, but it is a lot harder to pull off with their system vs. a centralized market.
At best, a central auction house would only work with fairly common items, since if someone tried to corner the market on those people would just go and get it themselves. For rare items you would need to implement similar rules in the virtual world that they have in the real world in regards to commodities trading (or just allow the system to be abused).
There aren't enough Guild Traders though. Only 171. Which means the majority of players get locked out of selling through Guild Traders.
And saying they can still sell stuff through Guild Stores is not a fair comparison. If it was, no one would pay the ridiculously high prices to sell at Guild Traders if they could make as much profit through Guild Stores.
There aren't enough Guild Traders though. Only 171. Which means the majority of players get locked out of selling through Guild Traders.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
witchdoctor wrote: »And that arguably acts as a great money sink. What is ZOS going to replace that with?
Housing added a MASSIVE money sink to the game. Hundreds of thousands to millions per house. 3k-10k for average furniture, and the sky's the limit. Some plants and such on the weekly vendor go for 50k+ EACH and up. Also don't forget the gold gear vender: 100k-200k+ PER PIECE of gear! This game has plenty of gold sinks.
I actually think the reason for not doing a global AH isn't to do with the economy at all, I think it is to do with Megaserver and performance. I think as they continue to see financial success with the game they can gradually add hardware and start phasing in features like multiple guilds "owning" each kiosk for the week, to at least keep more of the economy in circulation instead of stagnant in the pockets of the few, by deflating the asinine bidding prices a bit so all reasonably active guilds in the game have a fair chance to participate.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
Some of us are glad they aren't adding an auction house. Imo, the time for that is never.
A good legitimate reason for not having one is not everyone wants it and apparently zos doesn't either.witchdoctor wrote: »And that arguably acts as a great money sink. What is ZOS going to replace that with?
The current market system in eso adds another aspect to the game that some people enjoy. Hopefully they will continue to see how great of a system they have and keep it for the life of the game. The only change I would like to see is an updated ui across all platforms, including a search box.
These threads always seem to pop up in little spurts. So I guess let's just keep beating the horse.
Chronicburn wrote: »Auction house for each faction with a few auction places in each zone = problem solved