
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
Alchemical wrote: »One person should not be able to shut down an entire market like that.[
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
trenchfeeder_ESO wrote: »trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
Easily fixed by putting a long cool down on items before they can be reposted after purchase or don't allow reposting at all. Seeing as the only reason to buy something and repost it immediately would be to up the price there is no legitimate complaint that can be made against not allowing certain specific items or types/quality of items to be reposted. If somebody wants to try and corner the market that way they will have to buy them all then go farm up new ones to set their price. I've been playing various MMOs for 15 plus years and you know what the one constant is between all of them? People posting things WAY overpriced then somebody undercutting them.
It's like two gas stations across the street from each other. If one of them is selling gas even a few cents cheaper they are going to end up making more money than the other because they will generate more customers and pull away customers from the more expensive place.
Your argument is essentially saying "Lets not go to the water park guys, it might rain sometime this month."
Avran_Sylt wrote: »@parkham
How bout:
Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).
These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.
The menu will be separate from their base stock window, however.
Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.
Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
trenchfeeder_ESO wrote: »trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
Easily fixed by putting a long cool down on items before they can be reposted after purchase or don't allow reposting at all. Seeing as the only reason to buy something and repost it immediately would be to up the price there is no legitimate complaint that can be made against not allowing certain specific items or types/quality of items to be reposted. If somebody wants to try and corner the market that way they will have to buy them all then go farm up new ones to set their price. I've been playing various MMOs for 15 plus years and you know what the one constant is between all of them? People posting things WAY overpriced then somebody undercutting them.
It's like two gas stations across the street from each other. If one of them is selling gas even a few cents cheaper they are going to end up making more money than the other because they will generate more customers and pull away customers from the more expensive place.
Your argument is essentially saying "Lets not go to the water park guys, it might rain sometime this month."
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.
Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.
If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.
I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.
This guy has a good point.So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
@max_only ...i know the feeling...first image i had was:
interested to see where you were heading...
witchdoctor wrote: »And that arguably acts as a great money sink. What is ZOS going to replace that with?