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The time is now

trenchfeeder_ESO
trenchfeeder_ESO
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With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
  • max_only
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    I have a gif reaction but I have to wait until I get home.

    Edit: I came home.
    giphy.gif

    On topic: at the very minimum they need a search field but don't hold your breath.
    Edited by max_only on April 16, 2017 4:40AM
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  • Egonieser
    Egonieser
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    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
    Edited by Egonieser on April 16, 2017 1:17AM
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  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Look at it as impulse purchase protection. Generally if I want something badly enough I'm willing to look through multiple traders to find it. If I'm not willing to do that, I don't want it that much and thus save gold.
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  • Phinix1
    Phinix1
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    Egonieser wrote: »
    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.

    Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.

    If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.

    I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.

    Edited by Phinix1 on April 16, 2017 1:17AM
  • geonsocal
    geonsocal
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    @max_only ...i know the feeling...first image i had was:
    8-ball.jpg

    interested to see where you were heading...
    Edited by geonsocal on April 16, 2017 1:19AM
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  • Alchemical
    Alchemical
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    As someone squatting on almost 10 million gold in WoW, I agree with @Egonieser. It is trivial to snuff out competition and control the markets once you already have your capital. I strangled the leather market for a few weeks when a new mount came out, so I was virtually the only person who could make it and sell it. Since I had made it impossible to compete I could name my price and charge way more than it was worth.

    One person should not be able to shut down an entire market like that. The guild store system isn't perfect, but it's a lot better than the 'king of the market' system.
  • LadyLavina
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    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    let the dead horse lie. Not going to happen. Countless threads and people that were sure it was "time" have been shot down.
    Edited by LadyLavina on April 16, 2017 1:21AM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Phinix1
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    I too doubt it will ever happen. They seem far too invested in the kiosk system at this point.

    Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?
  • Shadow_Viper_vX
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    ESO is best without a central Auction house.

    Many other games have central Auction houses, including World of Warcraft for example, perhaps you would find those games more enjoyable?

    No change is needed.
  • Phinix1
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    Alchemical wrote: »
    One person should not be able to shut down an entire market like that.[

    So why did you do it then?
  • parkham
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    The solution is:

    Tavern barkeepers and various merchants. Do this:

    Travel to any tavern or specific merchant throughout Tamriel. Post what you want to buy and what you want to sell along with a price. The price to post will be determined by how "busy" it is and also by how "busy" you are as a player.

    More people posting WTB / WTS, the price goes up for that merchant. If you as a player, post more than X buys or sells, then your fee goes up; say 150 buys and 150 sells (just like being in 5 guilds).

    Do this and everyone can post whatever they want, anywhere, free from guild bidding nuisance and fat cat guild masters. The gold sink will still happily chug along.

    Post where you want and when you want.

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  • Denyiir
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    I just learned couple days ago from my guild mate that there is actually a website (and addon I think) that let you search for specific item and show you exact info which guild trader is selling it (if any) and where. It also shows a price, item level etc. I don't know if I can put a link here, but just type in google tamrieltradecentre and it will be the first position.
    You are welcome :)
    Edited by Denyiir on April 16, 2017 1:49AM
  • phairdon
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    An auction house would work in this game. You'll always get the naysayers throwing around every reason they can think of, to put a negative slant on the idea. This of course is just my opinion.
    Sadly, we are never going to see an auction house system introduced.
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  • trenchfeeder_ESO
    trenchfeeder_ESO
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    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    Easily fixed by putting a long cool down on items before they can be reposted after purchase or don't allow reposting at all. Seeing as the only reason to buy something and repost it immediately would be to up the price there is no legitimate complaint that can be made against not allowing certain specific items or types/quality of items to be reposted. If somebody wants to try and corner the market that way they will have to buy them all then go farm up new ones to set their price. I've been playing various MMOs for 15 plus years and you know what the one constant is between all of them? People posting things WAY overpriced then somebody undercutting them.

    It's like two gas stations across the street from each other. If one of them is selling gas even a few cents cheaper they are going to end up making more money than the other because they will generate more customers and pull away customers from the more expensive place.

    Your argument is essentially saying "Lets not go to the water park guys, it might rain sometime this month."
  • Rev Rielle
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    Honestly. It's not going to change. Perhaps not until there is a significant down-turn in population, so much so, that trader locations are often empty.

    The system is okay they way it is.
    If you can be anything, be kind.
  • BigBragg
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    Have you even bothered to read the hundreds of other threads on the subject?
  • AzraelKrieg
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    146476-javert-beating-dead-horse-gif-oRL9.gif
    Give it up already
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    Rohamad_Ali
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  • DragonBound
    DragonBound
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    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    This.
  • DragonBound
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    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    Easily fixed by putting a long cool down on items before they can be reposted after purchase or don't allow reposting at all. Seeing as the only reason to buy something and repost it immediately would be to up the price there is no legitimate complaint that can be made against not allowing certain specific items or types/quality of items to be reposted. If somebody wants to try and corner the market that way they will have to buy them all then go farm up new ones to set their price. I've been playing various MMOs for 15 plus years and you know what the one constant is between all of them? People posting things WAY overpriced then somebody undercutting them.

    It's like two gas stations across the street from each other. If one of them is selling gas even a few cents cheaper they are going to end up making more money than the other because they will generate more customers and pull away customers from the more expensive place.

    Your argument is essentially saying "Lets not go to the water park guys, it might rain sometime this month."

    Interesting suggestion, I do not understand why I have never seen that suggested before.
  • Avran_Sylt
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    @parkham
    How bout:

    Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).

    These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.

    The menu will be separate from their base stock window, however.

    Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.
  • static_recharge
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    Avran_Sylt wrote: »
    @parkham
    How bout:

    Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).

    These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.

    The menu will be separate from their base stock window, however.

    Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.

    All that this will do is add MORE spots you have to check when trying to buy an item and hardly find this to be an acceptable solution IMO.
  • witchdoctor
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    Phinix1 wrote: »
    Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL.

    And that arguably acts as a great money sink. What is ZOS going to replace that with?

    You take away that 'many-millions per WEEK' and prices WILL rise as there is less the game is forcing you to spend money on.
  • idk
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    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    I know exactly what I would do. So glad a central auction house is not in this game. So lame and stale and abused more easily. Also, an idea with such limited support.
    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    Easily fixed by putting a long cool down on items before they can be reposted after purchase or don't allow reposting at all. Seeing as the only reason to buy something and repost it immediately would be to up the price there is no legitimate complaint that can be made against not allowing certain specific items or types/quality of items to be reposted. If somebody wants to try and corner the market that way they will have to buy them all then go farm up new ones to set their price. I've been playing various MMOs for 15 plus years and you know what the one constant is between all of them? People posting things WAY overpriced then somebody undercutting them.

    It's like two gas stations across the street from each other. If one of them is selling gas even a few cents cheaper they are going to end up making more money than the other because they will generate more customers and pull away customers from the more expensive place.

    Your argument is essentially saying "Lets not go to the water park guys, it might rain sometime this month."

    Trying to solve a problem by limiting players abilities to sell items is a clear indication that the base idea is bad to begin with. The essential idea is few seem want this to begin with. No huge outcry for a central trading system. Not even close to a soft outcry.
    Edited by idk on April 16, 2017 3:10AM
  • Terror
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    Phinix1 wrote: »
    Egonieser wrote: »
    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.

    Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.

    If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.

    I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.

    I'd like to add to what you're saying by letting this person know that the rich already buy low and sell high daily, watch any gold making guide on ESO and it tells you to go to the hubs, search for mats, buy them at x profit range using master merchant and resell it.... this has been going on since launch and the economy is still fine.
    Furthermore, THERE "ARE" elite merchant groups that team up to corner item markets, they will agree on prices, buy anything lower than that and work together to boost prices, many youtubers have admitted to taking part in this, and it's been discussed on twitch streams and youtube streams. - Welcome to any game with an economy filled with players who want to get the most out of it.

    Also I would love to see AwesomeGuildStore or many of it's features become baseline for the game. The search functions are awesome. (and could be done better with inside access to the databases rather than having to read/hide output.
  • SHADOW2KK
    SHADOW2KK
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    Sighs
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  • D0ntevenL1ft
    D0ntevenL1ft
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    The time is 12:20
  • SydneyGrey
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    Egonieser wrote: »
    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
    This guy has a good point.
    That's exactly what would happen, because some people are selfish buttwaffles.
  • max_only
    max_only
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    geonsocal wrote: »
    @max_only ...i know the feeling...first image i had was:
    8-ball.jpg

    interested to see where you were heading...

    @geonsocal Bruh, why'd you hype it? Now nothing I post will satisfy the anticipation lol
    #FiteForYourRite Bosmer = Stealth
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  • Phinix1
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    And that arguably acts as a great money sink. What is ZOS going to replace that with?

    Housing added a MASSIVE money sink to the game. Hundreds of thousands to millions per house. 3k-10k for average furniture, and the sky's the limit. Some plants and such on the weekly vendor go for 50k+ EACH and up. Also don't forget the gold gear vender: 100k-200k+ PER PIECE of gear! This game has plenty of gold sinks.

    I actually think the reason for not doing a global AH isn't to do with the economy at all, I think it is to do with Megaserver and performance. I think as they continue to see financial success with the game they can gradually add hardware and start phasing in features like multiple guilds "owning" each kiosk for the week, to at least keep more of the economy in circulation instead of stagnant in the pockets of the few, by deflating the asinine bidding prices a bit so all reasonably active guilds in the game have a fair chance to participate.

    Edited by Phinix1 on April 16, 2017 4:46AM
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