@max_only ...i know the feeling...first image i had was:
interested to see where you were heading...
@geonsocal Bruh, why'd you hype it? Now nothing I post will satisfy the anticipation lol
Kyle1983b14_ESO wrote: »
Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.
Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.
If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.
I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.
I'd like to add to what you're saying by letting this person know that the rich already buy low and sell high daily, watch any gold making guide on ESO and it tells you to go to the hubs, search for mats, buy them at x profit range using master merchant and resell it.... this has been going on since launch and the economy is still fine.
Furthermore, THERE "ARE" elite merchant groups that team up to corner item markets, they will agree on prices, buy anything lower than that and work together to boost prices, many youtubers have admitted to taking part in this, and it's been discussed on twitch streams and youtube streams. - Welcome to any game with an economy filled with players who want to get the most out of it.
witchdoctor wrote: »And that arguably acts as a great money sink. What is ZOS going to replace that with?
Housing added a MASSIVE money sink to the game. Hundreds of thousands to millions per house. 3k-10k for average furniture, and the sky's the limit. Some plants and such on the weekly vendor go for 50k+ EACH and up. Also don't forget the gold gear vender: 100k-200k+ PER PIECE of gear! This game has plenty of gold sinks.
I actually think the reason for not doing a global AH isn't to do with the economy at all, I think it is to do with Megaserver and performance. I think as they continue to see financial success with the game they can gradually add hardware and start phasing in features like multiple guilds "owning" each kiosk for the week, to at least keep more of the economy in circulation instead of stagnant in the pockets of the few, by deflating the asinine bidding prices a bit so all reasonably active guilds in the game have a fair chance to participate.
IcyDeadPeople wrote: »Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?
I imagine if they just double the number of items we can sell from 30 to 60 (or more), it would make it so you don't need to belong to 2 or 3 trading guilds to earn gold and at the same time make it easier for smaller guilds to have enough items to attract buyers.
Would also be nice to see
- Added search functionality, saved searches and filters to guild trader UI
- The towns of Abah's Landing, Kvatch, Vukhel Guard, Davon's Watch, Orsinium and The Hollow City could be great spots but they each need around six guild traders right next to the wayshrines.
- Outlaw Refuges in major towns could be good spots, but nobody goes in there because it's only one trader, usually with limited merchandise. Would be nice if these Outlaw Refuges held 3 traders instead of one.
- Add guild trader NPCs to all Cyrodiil outposts, resources and towns
That's like the Godwin's law of contemporary MMOs (ARR and beyond is great, though)I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.
notimetocare wrote: »witchdoctor wrote: »And that arguably acts as a great money sink. What is ZOS going to replace that with?
Housing added a MASSIVE money sink to the game. Hundreds of thousands to millions per house. 3k-10k for average furniture, and the sky's the limit. Some plants and such on the weekly vendor go for 50k+ EACH and up. Also don't forget the gold gear vender: 100k-200k+ PER PIECE of gear! This game has plenty of gold sinks.
I actually think the reason for not doing a global AH isn't to do with the economy at all, I think it is to do with Megaserver and performance. I think as they continue to see financial success with the game they can gradually add hardware and start phasing in features like multiple guilds "owning" each kiosk for the week, to at least keep more of the economy in circulation instead of stagnant in the pockets of the few, by deflating the asinine bidding prices a bit so all reasonably active guilds in the game have a fair chance to participate.
Those gold sinks have nothing on Guild Trader bids per week...
Avran_Sylt wrote: »@parkham
How bout:
Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).
These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.
The menu will be separate from their base stock window, however.
Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.
Kyle1983b14_ESO wrote: »
Just no. Guild traders as a unique element that other games don't have.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.
Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.
If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.
I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.
I'd like to add to what you're saying by letting this person know that the rich already buy low and sell high daily, watch any gold making guide on ESO and it tells you to go to the hubs, search for mats, buy them at x profit range using master merchant and resell it.... this has been going on since launch and the economy is still fine.
Furthermore, THERE "ARE" elite merchant groups that team up to corner item markets, they will agree on prices, buy anything lower than that and work together to boost prices, many youtubers have admitted to taking part in this, and it's been discussed on twitch streams and youtube streams. - Welcome to any game with an economy filled with players who want to get the most out of it.
Can you imagine what those "elite merchant" groups would do when there are no limits e.g. no merchants but one central AH?
Right now they have to coordinate, make plans while also competing against other "elite merchants" for ability to sell at all. With an AH in place - there would be no such thing - whatever limiting factor stopping them monopolizing the market would be lifted entirely and it would be the wild west in the economy.
And to those who claim that it would encourage "undercutting" - you would know what happens to those listings if any of you actually played an established and popular MMO's with an AH - those listings are snatched up by the people above you so they can resell them at their prices.
Maybe some small niche MMO's with miniscule population can get away with it and you won't see it as much, but in almost every established and large MMO market cornering happens all the time. Not for small items, but for any high-demand items that is 99% the case.
Even without AH in ESO - that is the case. There are items more rare than pink unicorns - and they don't ever drop in price (certain sharpened swords and staves come to mind) and you know why? Because if they drop even slightly below the norm, they are snatched up and re-sold at the standard price. And because they are that very rare, it takes only little time to seek them out and are so expensive that only the rich can do such a thing.
An average joe will not even have the base funding for one item, never mind all of them, thus giving power to the rich to dictate the price and prevent it from deviation.
With an AH in place - that would happen even for cheaper and more common items. And the reason it doesn't happen now is because those items are scattered in the thousands between all the guild stores - which makes it near impossible for a single person to do in a short timeframe, but many have and still attempt to do it even now.
Makes me think if these people who claim to have played MMO's for "15 years" actually know what they were playing or how it even works or they are just blowing hot air for the sake of it...
necronomniconb14_ESO wrote: »Doctordarkspawn wrote: »Welcome to ESO.
Their not adding it and their never going to.
They're.
Or They are.
necronomniconb14_ESO wrote: »Avran_Sylt wrote: »@parkham
How bout:
Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).
These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.
The menu will be separate from their base stock window, however.
Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.
People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system and abuse the ignorance it enables when it comes to value and availability of goods. They are dinosaurs, think large chain located in a mall over charging you while Amazon would be the global auction house that comes along and eventually the prices on many good lessen when in high availability and the dinosaurs cry and throw a hissy fit when they can't rip you off any more.
The naysayers in this thread are those same type of dinosaurs. The real life versions of which are crying about the real life malls shutting down since people would rather buy something for 80 dollars and 7 dollars in shipping while saving gas using Amazon than drive all the way to the mall and deal with other people while hoping the shop that sells the item for 100 plus tax even has any stock. And driving all over town, burning more fuel, to waste time checking other stores. Especially fun around holidays.
The dinosaurs in the game of course are not important enough or fortunate enough to have owned any retail chains in real life all the while stubbornly allowing them to die by refusing to accept a changing reality. But that's why they do it in the game of course. And that's why they are so insulting, because how dare you even suggest you remove the one thing they can feel good about doing in their lives? The one thing in life they have any sort of control over other human beings through? How dare we, right?
Just remember it is not the cream of the crop that love this unfair and archaic system, it's the ones that Failed at life and can only manipulate the economics of a video game doing it to you. You don't even have the honor of someone who matters doing it, and insulting you when you point out it's flaws and how to correct them. You have ultra hardcore failures insulting you instead while they defend their only true sense of accomplishment and significance in life. So always laugh at the ones defending the system, especially when they are offensive as they do it. because you are either more intelligent than them, and/or less of a loser than they are.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
trenchfeeder_ESO wrote: »With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.
So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.
It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
Trust me - you have no idea what you are asking for.
The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.
Someone's afraid of capitalism.
I just want to be able to sell things occasionally without committing to a several k sold per week trading guild.
necronomniconb14_ESO wrote: »Avran_Sylt wrote: »@parkham
How bout:
Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).
These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.
The menu will be separate from their base stock window, however.
Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.
People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system
Vipstaakki wrote: »necronomniconb14_ESO wrote: »Avran_Sylt wrote: »@parkham
How bout:
Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).
These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.
The menu will be separate from their base stock window, however.
Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.
People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system and abuse the ignorance it enables when it comes to value and availability of goods. They are dinosaurs, think large chain located in a mall over charging you while Amazon would be the global auction house that comes along and eventually the prices on many good lessen when in high availability and the dinosaurs cry and throw a hissy fit when they can't rip you off any more.
The naysayers in this thread are those same type of dinosaurs. The real life versions of which are crying about the real life malls shutting down since people would rather buy something for 80 dollars and 7 dollars in shipping while saving gas using Amazon than drive all the way to the mall and deal with other people while hoping the shop that sells the item for 100 plus tax even has any stock. And driving all over town, burning more fuel, to waste time checking other stores. Especially fun around holidays.
The dinosaurs in the game of course are not important enough or fortunate enough to have owned any retail chains in real life all the while stubbornly allowing them to die by refusing to accept a changing reality. But that's why they do it in the game of course. And that's why they are so insulting, because how dare you even suggest you remove the one thing they can feel good about doing in their lives? The one thing in life they have any sort of control over other human beings through? How dare we, right?
Just remember it is not the cream of the crop that love this unfair and archaic system, it's the ones that Failed at life and can only manipulate the economics of a video game doing it to you. You don't even have the honor of someone who matters doing it, and insulting you when you point out it's flaws and how to correct them. You have ultra hardcore failures insulting you instead while they defend their only true sense of accomplishment and significance in life. So always laugh at the ones defending the system, especially when they are offensive as they do it. because you are either more intelligent than them, and/or less of a loser than they are.
Except when the shipping requires a vehicle that consumes gas so you get that item of yours. And lets not be coy here. You don't need to pay shipping fees for digital products.
IcyDeadPeople wrote: »Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?
I imagine if they just double the number of items we can sell from 30 to 60 (or more), it would make it so you don't need to belong to 2 or 3 trading guilds to earn gold and at the same time make it easier for smaller guilds to have enough items to attract buyers.
Would also be nice to see
- Added search functionality, saved searches and filters to guild trader UI
- The towns of Abah's Landing, Kvatch, Vukhel Guard, Davon's Watch, Orsinium and The Hollow City could be great spots but they each need around six guild traders right next to the wayshrines.
- Outlaw Refuges in major towns could be good spots, but nobody goes in there because it's only one trader, usually with limited merchandise. Would be nice if these Outlaw Refuges held 3 traders instead of one.
- Add guild trader NPCs to all Cyrodiil outposts, resources and towns
You are behind the times. WAY behind.
It does save your search parameters from trader to trader. AL has traders, just not near the shrine, and that's nice because sometimes you find things cheap there. Hollow city does have traders right next to the shrine. The reason they aren't great spots is because of foot traffic of players with cash. Outlaw refuges are worse because they are at least one loading screen away from a shrine, with few other draws for traffic - adding more traders won't magically draw more customers below ground. It's the other things that create the foot traffic that are most important to a location, not numvervof traders. And EVERY capturable location in cyrodiil has an guild trader npc, called the siege merchant. Every keep, farm, mine, and lumber mill.
Vipstaakki wrote: »Are you seriously calling auction houses modern? They have been around since MUD's. If you want a modern system you should definitely support guild traders.