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  • Cpt_Teemo
    Cpt_Teemo
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    max_only wrote: »
    I have a gif reaction but I have to wait until I get home.

    Edit: I came home.
    giphy.gif

    On topic: at the very minimum they need a search field but don't hold your breath.

    I'll raise a Video

    https://www.youtube.com/watch?v=OaQ5jZANSe8
  • FlicksZ
    FlicksZ
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    Don't waste your time.

    The majority of people who will reply to you are in guild traders already and benefit hugely from being in them. If they are not and are committing how bad it would be compared to now they don't know what they are talking about or want it like this for immersion.

    My 1st year I had ~200k on me at any one time with no kiosk, 1 year out, came back and joined guilds with kiosks.... bam millions easy. Bought all motif pages except Ebon which I can do with master writs or just outright buy the book.

    Why was my experience so different from my 1st year? Sellers market. No kiosk = only guild members to potentially sell to without taking time from playing game content to sell in chat = limited buyers. Kiosk = list your items for any passers and go play. Guild kiosks limited in numbers, limited in sellers and in itself corners the market/economy.

    You will see people in the forums complain that prices have been going down, its a buyers market and that we as a community should hoard items and resell them later. In fact I see one person who even made a thread on just that here in this thread. All this showed was how a limited No. of sellers CAN drive down prices with excess stock. Imagine if whole server could list items all the time.

    You will be told that this system stops AH style monopolies and buyout of sort after items. Don't listen to them lol. It is a slower process but it can/is being done daily. In this game you can even buy out your competitions kiosk if they are costing you too much in profits.

    Then you will have just the plain rude people telling you to go play another game for listing your view on the forum....

    Or get told this is not an issue or ever been one. I can not remember a month (there may have been one) where there wasn't an AH thread or so it seems. They also post beating a dead horse especially for this occasion, so contradictory.

    An AH can be implemented properly, it can also be done to stop abuse but this system was implemented and kept for specific reasons and getting rid of it I would say is a conflict of interest. Very unlikely to happen. You also have to look at how some things have been implemented and wonder, well, just wonder.

    Tc have a good day.

  • Doctordarkspawn
    Doctordarkspawn
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    Welcome to ESO.

    Their not adding it and their never going to.
  • geonsocal
    geonsocal
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    max_only wrote: »
    geonsocal wrote: »
    @max_only ...i know the feeling...first image i had was:
    8-ball.jpg

    interested to see where you were heading...

    @geonsocal Bruh, why'd you hype it? Now nothing I post will satisfy the anticipation lol

    not true - john cena was (and always is) a very strong play...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • AzraelKrieg
    AzraelKrieg
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    max_only wrote: »
    I have a gif reaction but I have to wait until I get home.

    Edit: I came home.
    giphy.gif

    On topic: at the very minimum they need a search field but don't hold your breath.

    I'll raise a Video

    https://www.youtube.com/watch?v=OaQ5jZANSe8

    You guys are awesome.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Mordenkainen
    Mordenkainen
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    latest?cb=20101205001624
  • IcyDeadPeople
    IcyDeadPeople
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    Phinix1 wrote: »
    Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?

    I imagine if they just double the number of items we can sell from 30 to 60 (or more), it would make it so you don't need to belong to 2 or 3 trading guilds to earn gold and at the same time make it easier for smaller guilds to have enough items to attract buyers.

    Would also be nice to see
    • Added text search functionality, saved searches and filters to guild trader UI
    • The towns of Abah's Landing, Kvatch, Vukhel Guard, Davon's Watch, Orsinium and The Hollow City could be great spots if they each had around six guild traders right next to the wayshrines.
    • Outlaw Refuges in major towns could be good spots, but nobody goes in there because it's only one trader, usually with limited merchandise. Would be nice if these Outlaw Refuges held 3 traders instead of one.
    • Add guild trader NPCs to all Cyrodiil outposts, resources and towns



    Edited by IcyDeadPeople on September 9, 2017 11:17AM
  • Egonieser
    Egonieser
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    Terror wrote: »
    Phinix1 wrote: »
    Egonieser wrote: »
    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.

    Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.

    If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.

    I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.

    I'd like to add to what you're saying by letting this person know that the rich already buy low and sell high daily, watch any gold making guide on ESO and it tells you to go to the hubs, search for mats, buy them at x profit range using master merchant and resell it.... this has been going on since launch and the economy is still fine.
    Furthermore, THERE "ARE" elite merchant groups that team up to corner item markets, they will agree on prices, buy anything lower than that and work together to boost prices, many youtubers have admitted to taking part in this, and it's been discussed on twitch streams and youtube streams. - Welcome to any game with an economy filled with players who want to get the most out of it.

    Can you imagine what those "elite merchant" groups would do when there are no limits e.g. no merchants but one central AH?
    Right now they have to coordinate, make plans while also competing against other "elite merchants" for ability to sell at all. With an AH in place - there would be no such thing - whatever limiting factor stopping them monopolizing the market would be lifted entirely and it would be the wild west in the economy.

    And to those who claim that it would encourage "undercutting" - you would know what happens to those listings if any of you actually played an established and popular MMO's with an AH - those listings are snatched up by the people above you so they can resell them at their prices.
    Maybe some small niche MMO's with miniscule population can get away with it and you won't see it as much, but in almost every established and large MMO market cornering happens all the time. Not for small items, but for any high-demand items that is 99% the case.
    Even without AH in ESO - that is the case. There are items more rare than pink unicorns - and they don't ever drop in price (certain sharpened swords and staves come to mind) and you know why? Because if they drop even slightly below the norm, they are snatched up and re-sold at the standard price. And because they are that very rare, it takes only little time to seek them out and are so expensive that only the rich can do such a thing.
    An average joe will not even have the base funding for one item, never mind all of them, thus giving power to the rich to dictate the price and prevent it from deviation.

    With an AH in place - that would happen even for cheaper and more common items. And the reason it doesn't happen now is because those items are scattered in the thousands between all the guild stores - which makes it near impossible for a single person to do in a short timeframe, but many have and still attempt to do it even now.

    Makes me think if these people who claim to have played MMO's for "15 years" actually know what they were playing or how it even works or they are just blowing hot air for the sake of it...
    Edited by Egonieser on April 16, 2017 8:50AM
    Sometimes, I dream about...cheese...

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  • ScooberSteve
    ScooberSteve
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    For the 10988374275763678542 time never going to happen ever, devs already verified this.
  • notimetocare
    notimetocare
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    Phinix1 wrote: »
    And that arguably acts as a great money sink. What is ZOS going to replace that with?

    Housing added a MASSIVE money sink to the game. Hundreds of thousands to millions per house. 3k-10k for average furniture, and the sky's the limit. Some plants and such on the weekly vendor go for 50k+ EACH and up. Also don't forget the gold gear vender: 100k-200k+ PER PIECE of gear! This game has plenty of gold sinks.

    I actually think the reason for not doing a global AH isn't to do with the economy at all, I think it is to do with Megaserver and performance. I think as they continue to see financial success with the game they can gradually add hardware and start phasing in features like multiple guilds "owning" each kiosk for the week, to at least keep more of the economy in circulation instead of stagnant in the pockets of the few, by deflating the asinine bidding prices a bit so all reasonably active guilds in the game have a fair chance to participate.

    Those gold sinks have nothing on Guild Trader bids per week...
  • Vipstaakki
    Vipstaakki
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    Another auction house thread?

    Edited by Vipstaakki on April 16, 2017 10:24AM
  • Aztlan
    Aztlan
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    Just no. Guild traders as a unique element that other games don't have.
  • Cpt_Teemo
    Cpt_Teemo
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    Valwe wrote: »
    Just no. Guild traders as a unique element that other games don't have.

    Which use up about 95% of playtime for most players
  • Cryptical
    Cryptical
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    Phinix1 wrote: »
    Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?

    I imagine if they just double the number of items we can sell from 30 to 60 (or more), it would make it so you don't need to belong to 2 or 3 trading guilds to earn gold and at the same time make it easier for smaller guilds to have enough items to attract buyers.

    Would also be nice to see
    • Added search functionality, saved searches and filters to guild trader UI
    • The towns of Abah's Landing, Kvatch, Vukhel Guard, Davon's Watch, Orsinium and The Hollow City could be great spots but they each need around six guild traders right next to the wayshrines.
    • Outlaw Refuges in major towns could be good spots, but nobody goes in there because it's only one trader, usually with limited merchandise. Would be nice if these Outlaw Refuges held 3 traders instead of one.
    • Add guild trader NPCs to all Cyrodiil outposts, resources and towns

    You are behind the times. WAY behind.

    It does save your search parameters from trader to trader. AL has traders, just not near the shrine, and that's nice because sometimes you find things cheap there. Hollow city does have traders right next to the shrine. The reason they aren't great spots is because of foot traffic of players with cash. Outlaw refuges are worse because they are at least one loading screen away from a shrine, with few other draws for traffic - adding more traders won't magically draw more customers below ground. It's the other things that create the foot traffic that are most important to a location, not numvervof traders. And EVERY capturable location in cyrodiil has an guild trader npc, called the siege merchant. Every keep, farm, mine, and lumber mill.
    Xbox NA
  • LMar
    LMar
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    Text search is sorely needed. That in itself would solve a lot of the problems. And a few more traders in the world
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Vrienda
    Vrienda
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    I'd be happy if they just let us search for what we want instead of playing 20 questions with the UI to have it guess.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • tinythinker
    tinythinker
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    Phinix1 wrote: »
    I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.
    That's like the Godwin's law of contemporary MMOs (ARR and beyond is great, though)

    Anyway, yeah, never underestimate price cutting.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • idk
    idk
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    [quote\
    Phinix1 wrote: »
    And that arguably acts as a great money sink. What is ZOS going to replace that with?

    Housing added a MASSIVE money sink to the game. Hundreds of thousands to millions per house. 3k-10k for average furniture, and the sky's the limit. Some plants and such on the weekly vendor go for 50k+ EACH and up. Also don't forget the gold gear vender: 100k-200k+ PER PIECE of gear! This game has plenty of gold sinks.

    I actually think the reason for not doing a global AH isn't to do with the economy at all, I think it is to do with Megaserver and performance. I think as they continue to see financial success with the game they can gradually add hardware and start phasing in features like multiple guilds "owning" each kiosk for the week, to at least keep more of the economy in circulation instead of stagnant in the pockets of the few, by deflating the asinine bidding prices a bit so all reasonably active guilds in the game have a fair chance to participate.

    Those gold sinks have nothing on Guild Trader bids per week...

    Absolutely correct.
  • necronomniconb14_ESO
    Avran_Sylt wrote: »
    @parkham
    How bout:

    Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).

    These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.

    The menu will be separate from their base stock window, however.

    Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.

    People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system and abuse the ignorance it enables when it comes to value and availability of goods. They are dinosaurs, think large chain located in a mall over charging you while Amazon would be the global auction house that comes along and eventually the prices on many good lessen when in high availability and the dinosaurs cry and throw a hissy fit when they can't rip you off any more.

    The naysayers in this thread are those same type of dinosaurs. The real life versions of which are crying about the real life malls shutting down since people would rather buy something for 80 dollars and 7 dollars in shipping while saving gas using Amazon than drive all the way to the mall and deal with other people while hoping the shop that sells the item for 100 plus tax even has any stock. And driving all over town, burning more fuel, to waste time checking other stores. Especially fun around holidays.

    The dinosaurs in the game of course are not important enough or fortunate enough to have owned any retail chains in real life all the while stubbornly allowing them to die by refusing to accept a changing reality. But that's why they do it in the game of course. And that's why they are so insulting, because how dare you even suggest you remove the one thing they can feel good about doing in their lives? The one thing in life they have any sort of control over other human beings through? How dare we, right?

    Just remember it is not the cream of the crop that love this unfair and archaic system, it's the ones that Failed at life and can only manipulate the economics of a video game doing it to you. You don't even have the honor of someone who matters doing it, and insulting you when you point out it's flaws and how to correct them. You have ultra hardcore failures insulting you instead while they defend their only true sense of accomplishment and significance in life. So always laugh at the ones defending the system, especially when they are offensive as they do it. because you are either more intelligent than them, and/or less of a loser than they are.



    Valwe wrote: »
    Just no. Guild traders as a unique element that other games don't have.

    Which use up about 95% of playtime for most players
    Valwe wrote: »
    Just no. Guild traders as a unique element that other games don't have.

    There are reasons other games don't have those "uniquely cumbersome and unfair elements".



    Egonieser wrote: »
    Terror wrote: »
    Phinix1 wrote: »
    Egonieser wrote: »
    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    Entire theory is undermined by the fact that bidding wars for limited kiosks are currently in the many-millions per WEEK range, and only the richest guilds can afford to sell AT ALL. This is a case where I would gladly risk some OCD AH heroes trying to corner the "buy low sell high" game for the sake of the convenience I would gain.

    Besides, these rich don't have an unlimited amount of gold, and the game DOES have an unlimited amount of mats, so this wouldn't even happen. It didn't happen in WoW and they had a global AH.

    If anything, it tends to drive prices DOWN as there are MORE things available in one centralized place and people UNDERCUT.

    I love ESO but I haven't seen a worse AH implementation since pre-ARR FFXIV.

    I'd like to add to what you're saying by letting this person know that the rich already buy low and sell high daily, watch any gold making guide on ESO and it tells you to go to the hubs, search for mats, buy them at x profit range using master merchant and resell it.... this has been going on since launch and the economy is still fine.
    Furthermore, THERE "ARE" elite merchant groups that team up to corner item markets, they will agree on prices, buy anything lower than that and work together to boost prices, many youtubers have admitted to taking part in this, and it's been discussed on twitch streams and youtube streams. - Welcome to any game with an economy filled with players who want to get the most out of it.

    Can you imagine what those "elite merchant" groups would do when there are no limits e.g. no merchants but one central AH?
    Right now they have to coordinate, make plans while also competing against other "elite merchants" for ability to sell at all. With an AH in place - there would be no such thing - whatever limiting factor stopping them monopolizing the market would be lifted entirely and it would be the wild west in the economy.

    And to those who claim that it would encourage "undercutting" - you would know what happens to those listings if any of you actually played an established and popular MMO's with an AH - those listings are snatched up by the people above you so they can resell them at their prices.
    Maybe some small niche MMO's with miniscule population can get away with it and you won't see it as much, but in almost every established and large MMO market cornering happens all the time. Not for small items, but for any high-demand items that is 99% the case.
    Even without AH in ESO - that is the case. There are items more rare than pink unicorns - and they don't ever drop in price (certain sharpened swords and staves come to mind) and you know why? Because if they drop even slightly below the norm, they are snatched up and re-sold at the standard price. And because they are that very rare, it takes only little time to seek them out and are so expensive that only the rich can do such a thing.
    An average joe will not even have the base funding for one item, never mind all of them, thus giving power to the rich to dictate the price and prevent it from deviation.

    With an AH in place - that would happen even for cheaper and more common items. And the reason it doesn't happen now is because those items are scattered in the thousands between all the guild stores - which makes it near impossible for a single person to do in a short timeframe, but many have and still attempt to do it even now.

    Makes me think if these people who claim to have played MMO's for "15 years" actually know what they were playing or how it even works or they are just blowing hot air for the sake of it...


    I regret that I wasted time reading your propaganda. Enjoy cornering an unfair market in a poorly designed system in a game that far fewer people will be playing next year. Especially if severe nerfs happen to come along and force everybody to regrind once or twice again by next year. Since most won't have the gold nor days of their lives to spend walking around like Moses looking for the Promised Land traders that actually have the sh*t they'll need for their second or third rebuild in the year. Nerfs and forced rebuilds will be coming at least once this year, likely more than once. This system only allows *** like you to benefit from the ignorance and 'encouraged" settling on ridiculous prices and loss of profit the average gamer that wants to actually play the game experiences. I doubt that YOU have been playing mmos for 15 years. Don't insult people who actually have, and would like to move away from monotonous and outdated crap like wasting entire nights of play standing and shouting in zones for hours getting muted and losing xp or quest time just to try to sell some crap so that we don't have to vendor it. I bet you're the kind of prick that will cling to this garbage, and then have the audacity to ignorelist somebody or "call them out for spam" in chat while they are only peddling crap there because of tools like you clinging to this outdated lack of a system.
    Edited by necronomniconb14_ESO on April 16, 2017 5:25PM
  • necronomniconb14_ESO
    accidentally
    Edited by necronomniconb14_ESO on April 16, 2017 5:14PM
  • tinythinker
    tinythinker
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    Welcome to ESO.

    Their not adding it and their never going to.

    They're.
    Or They are.

    Yeah ZOS has backtracked on many design decisions. They went B2P. They added a cash shop. They added things like Vamp/Werewolf to the cash shop. They made Craglorn a solo zone. They added race change. They added housing. They have made multiple significant changes to the Champion System. And so on.

    Never say never. We could have something closer to an auction house by the end of 2017, or we could never see any changes at all to the player-to-player selling system.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    @parkham
    How bout:

    Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).

    These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.

    The menu will be separate from their base stock window, however.

    Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.

    People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system and abuse the ignorance it enables when it comes to value and availability of goods. They are dinosaurs, think large chain located in a mall over charging you while Amazon would be the global auction house that comes along and eventually the prices on many good lessen when in high availability and the dinosaurs cry and throw a hissy fit when they can't rip you off any more.

    The naysayers in this thread are those same type of dinosaurs. The real life versions of which are crying about the real life malls shutting down since people would rather buy something for 80 dollars and 7 dollars in shipping while saving gas using Amazon than drive all the way to the mall and deal with other people while hoping the shop that sells the item for 100 plus tax even has any stock. And driving all over town, burning more fuel, to waste time checking other stores. Especially fun around holidays.

    The dinosaurs in the game of course are not important enough or fortunate enough to have owned any retail chains in real life all the while stubbornly allowing them to die by refusing to accept a changing reality. But that's why they do it in the game of course. And that's why they are so insulting, because how dare you even suggest you remove the one thing they can feel good about doing in their lives? The one thing in life they have any sort of control over other human beings through? How dare we, right?

    Just remember it is not the cream of the crop that love this unfair and archaic system, it's the ones that Failed at life and can only manipulate the economics of a video game doing it to you. You don't even have the honor of someone who matters doing it, and insulting you when you point out it's flaws and how to correct them. You have ultra hardcore failures insulting you instead while they defend their only true sense of accomplishment and significance in life. So always laugh at the ones defending the system, especially when they are offensive as they do it. because you are either more intelligent than them, and/or less of a loser than they are.

    Except when the shipping requires a vehicle that consumes gas so you get that item of yours. And lets not be coy here. You don't need to pay shipping fees for digital products.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Egonieser wrote: »
    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you.

    Trader Guilds are already doing exactly that.

    How many iterations of Payday are there now? Three? Four?

    The current system, that deliberately creates buyer ignorance by not permitting buyers to be able to compare prices across multiple sellers, is ripe for seller exploitation.

    THAT is why so many Trade Guilds oppose any reform - they know that informed buyers, able to make genuinely informed choices, would mean some of them would actually have to think and work for a living.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Sakiri
    Sakiri
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    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    Someone's afraid of capitalism.

    I just want to be able to sell things occasionally without committing to a several k sold per week trading guild.
  • tinythinker
    tinythinker
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    Sakiri wrote: »
    Egonieser wrote: »
    With the release of Morrowind coming up I think it's more than beyond the time to add some form of central auction house. Guild traders are great and all, but spending 2 hours going city to city and taking notes to compare prices is not fun and a huge waste of peoples time. I don't see any legitimate reason it can't be done. I'm not saying get rid of guild traders, I'm saying we need a central place that combines all of the guild trader listings in one place.

    So the richest can instantly buyout every gold material and valuable item then resell it for much higher prices therefore cornering and ruining the economy, while getting richer in the process? No thank you. It's exactly the reasons you listed that prevents this from happening - it's there not just for immersion purposes but to serve as an actual, practical deterrent to create monopoly unlike in games with an AH.

    It's the rich and the powerful that would determine what costs what, just like Irl when there is monopoly - that's why some countries have laws against monopoly and actively encourage competition, same principle is applied here.
    Trust me - you have no idea what you are asking for.

    The rich players are already doing that (buying out cheap and relisting for higher), but with dozens of guild traders scattered around the world it gives the supply just enough time to recover before the next cycle of buyouts begins - that would not be the case if everything was available instantly - you would instantly see everything suddenly disappear and then resurface at much steeper price some time later.

    Someone's afraid of capitalism.

    I just want to be able to sell things occasionally without committing to a several k sold per week trading guild.

    Yeah I just decon or vendor stuff when I play this game for that reason.
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  • necronomniconb14_ESO
    my bad cache issues thought it was originally never posted no replies showed up lol. disregard the repost.
    Edited by necronomniconb14_ESO on April 16, 2017 5:28PM
  • Vipstaakki
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    Avran_Sylt wrote: »
    @parkham
    How bout:

    Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).

    These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.

    The menu will be separate from their base stock window, however.

    Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.

    People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system

    Are you seriously calling auction houses modern? They have been around since MUD's. If you want a modern system you should definitely support guild traders.
  • necronomniconb14_ESO
    Vipstaakki wrote: »
    Avran_Sylt wrote: »
    @parkham
    How bout:

    Each merchant will only "stock" one item from a player (account locked), but the player can "stock" as many merchants as they come across. They will only "stock" items that deal with their profession. general merchants will "stock" everything, alchemists alchemy stuff, blacksmiths blacksmith stuff, etc. There will be the price you want to sell it for and their "cut" (gold sink) which will be higher than normal guild traders (but only by a bit).

    These show up in their trade menu for all players at that particular merchant, and will allow them to have extra functionality than just selling (items to) and repairing items. They can also be filtered.

    The menu will be separate from their base stock window, however.

    Guild stores will still be favorable for the increased sell limit at a specific location as well as a reduced "cut" cost and no restriction on what they sell.

    People want a system that is less convoluted than it already is. Currently, most of those vehemently supporting the current system and especially those insulting anyone wanting a more convenient and modern system are the only ones truly that benefit from the current system and abuse the ignorance it enables when it comes to value and availability of goods. They are dinosaurs, think large chain located in a mall over charging you while Amazon would be the global auction house that comes along and eventually the prices on many good lessen when in high availability and the dinosaurs cry and throw a hissy fit when they can't rip you off any more.

    The naysayers in this thread are those same type of dinosaurs. The real life versions of which are crying about the real life malls shutting down since people would rather buy something for 80 dollars and 7 dollars in shipping while saving gas using Amazon than drive all the way to the mall and deal with other people while hoping the shop that sells the item for 100 plus tax even has any stock. And driving all over town, burning more fuel, to waste time checking other stores. Especially fun around holidays.

    The dinosaurs in the game of course are not important enough or fortunate enough to have owned any retail chains in real life all the while stubbornly allowing them to die by refusing to accept a changing reality. But that's why they do it in the game of course. And that's why they are so insulting, because how dare you even suggest you remove the one thing they can feel good about doing in their lives? The one thing in life they have any sort of control over other human beings through? How dare we, right?

    Just remember it is not the cream of the crop that love this unfair and archaic system, it's the ones that Failed at life and can only manipulate the economics of a video game doing it to you. You don't even have the honor of someone who matters doing it, and insulting you when you point out it's flaws and how to correct them. You have ultra hardcore failures insulting you instead while they defend their only true sense of accomplishment and significance in life. So always laugh at the ones defending the system, especially when they are offensive as they do it. because you are either more intelligent than them, and/or less of a loser than they are.

    Except when the shipping requires a vehicle that consumes gas so you get that item of yours. And lets not be coy here. You don't need to pay shipping fees for digital products.

    let's learn to read and remember I was comparing to a brick and mortar. I also mentioned burning gas, that Amazon spares you. You know damn well what I wrote, unless you failed to read it in which case you shouldn't even be talking to me. Sure gamestop has sold digital download codes, but typically you go to a brick and mortar to buy something material. Something you drive back home. And those delivery vehicles are not a part of the discussion. But if you think you're smart and want to be cute and bring them into it, well the companies pay people to host their content on servers and pay their ISP to deliver their packets for them. I won't be responding to you further since you're obviously one of those I mentioned in the post and I will not entertain you nor feed your ego by acknowledging your presence here. Enjoy being a loser "pwning noobs" by making tons of digital currency in a game with a convoluted market that happens to still force most players to sell things in an outdated everquest style (shouts in chat).
    Edited by necronomniconb14_ESO on April 16, 2017 5:36PM
  • IcyDeadPeople
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    Cryptical wrote: »
    Phinix1 wrote: »
    Maybe they could allow multiple guilds to list goods at each kiosk to keep the bidding wars down instead?

    I imagine if they just double the number of items we can sell from 30 to 60 (or more), it would make it so you don't need to belong to 2 or 3 trading guilds to earn gold and at the same time make it easier for smaller guilds to have enough items to attract buyers.

    Would also be nice to see
    • Added search functionality, saved searches and filters to guild trader UI
    • The towns of Abah's Landing, Kvatch, Vukhel Guard, Davon's Watch, Orsinium and The Hollow City could be great spots but they each need around six guild traders right next to the wayshrines.
    • Outlaw Refuges in major towns could be good spots, but nobody goes in there because it's only one trader, usually with limited merchandise. Would be nice if these Outlaw Refuges held 3 traders instead of one.
    • Add guild trader NPCs to all Cyrodiil outposts, resources and towns

    You are behind the times. WAY behind.

    It does save your search parameters from trader to trader. AL has traders, just not near the shrine, and that's nice because sometimes you find things cheap there. Hollow city does have traders right next to the shrine. The reason they aren't great spots is because of foot traffic of players with cash. Outlaw refuges are worse because they are at least one loading screen away from a shrine, with few other draws for traffic - adding more traders won't magically draw more customers below ground. It's the other things that create the foot traffic that are most important to a location, not numvervof traders. And EVERY capturable location in cyrodiil has an guild trader npc, called the siege merchant. Every keep, farm, mine, and lumber mill.

    By "saved searches" I'm referring to the system in Awesome Guild Store, where you can save dozens of different searches and call them up with one click. For example, I can go to any trader and click one button to call up saved search for sharpened CP 160 spinner inferno staff under X gold price, specific motif or unknown purple recipes etc.

    Abah's Landing traders are too far from the wayshrine for anyone who is not an extreme bargain hunter and Hollow City only has 4 traders. I believe all these spots could become popular, especially Davon's Watch, Vukhel Guard and Kvatch but they need around 6 traders right next to wayshrine. (The DC starting town traders in Daggerfall are pretty good spots with a lot of sales, but for EP and AD they put the traders in Ebonheart and Skywatch for some reason.)

    As for the Outlaw Refuges, I doubt many buyers will visit them in out of the way spots like Marduk or Stormhold Outlaw Refuge, but in towns that already have a lot of traffic - Rawl-kha for example, the entrance to the refuge is right next to wayshrine. If there were 3 traders inside, I'd definitely check every time. Plus there are a lot of people with at least some items to fence. The problem is with only one trader inside, it is unlikely they will have what you are looking for, so people are too lazy to go inside or even bother to check the trader when they do enter.

    In Cyrodiil, only the keeps have guild trader, and often these are claimed by troll guilds with only 1 member. Anyone can currently claim a resource or outpost, but there is no guild trader. Adding a lot more traders to Cyrodiil would give smaller trading guilds a chance and result in some fun smaller scale PVP action in these towns and resources.

    As for all those extremely out of the way spots in the middle of nowhere with just one trader, there is no hope. Those will always be horrible spots with almost no traffic. I would suggest to move all of those traders to the main town in that zone.
    Edited by IcyDeadPeople on April 16, 2017 6:08PM
  • Gandrhulf_Harbard
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    Vipstaakki wrote: »
    Are you seriously calling auction houses modern? They have been around since MUD's. If you want a modern system you should definitely support guild traders.

    Guild Traders are an example of what I call being "Zenimaxed".

    Zenimaxed: when something is designed with such a commitment to being "different" that the designers forget that it also has to "work".

    At launch much of the game was like that.

    Over time Zenimax have seen the light and have changed things - nearly always for the better.

    The only two things left in game that I consider to be "Zenimaxed" are Guild Membership and the Trade System.

    Any trade system that makes it HARDER, not easier, for Buyers to buy and Sellers to sell is, self evidently, not working.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
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