Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
Some, no, MOST of that responsibility for learning how to play falls on the player, not everyone else in the world.
Gandrhulf_Harbard wrote: »
Last night I healed a group where the tank was always the last to run in and never taunted anything, one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over. None of these people would have ever been able to queue for a dungeon and waste other people's time if there were some skill barrier to entry like what WoW offers with the Proving Grounds.
It would also be a great place for ZOS to offer people build pointers and suggestions to improve their playstyle. Things like "always put down an AOE of some kind before mashing one button to increase DPS" seem obvious but would really help it "click" for some people.
I realize not everyone has time to do a google search for a youtube video on improving their build, but if they are unwilling to put out the minimal effort, they should not be able to waste the time of other paying customers that do.
A Proving Ground would ensure that people who are happy with single player level of difficulty stay in single player, and people who are willing to put out the minimal effort to try new things and improve their build for group play are what you end up with in the group content.
I am not sure how you think it is the responsibility of other paying customers to teach you how to play your own character.
Gandrhulf_Harbard wrote: »
Last night I healed a group where the tank was always the last to run in and never taunted anything, one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over. None of these people would have ever been able to queue for a dungeon and waste other people's time if there were some skill barrier to entry like what WoW offers with the Proving Grounds.
It would also be a great place for ZOS to offer people build pointers and suggestions to improve their playstyle. Things like "always put down an AOE of some kind before mashing one button to increase DPS" seem obvious but would really help it "click" for some people.
I realize not everyone has time to do a google search for a youtube video on improving their build, but if they are unwilling to put out the minimal effort, they should not be able to waste the time of other paying customers that do.
A Proving Ground would ensure that people who are happy with single player level of difficulty stay in single player, and people who are willing to put out the minimal effort to try new things and improve their build for group play are what you end up with in the group content.
Gandrhulf_Harbard wrote: »
Now you are just arguing for the sake of arguing. No one said anything about speed runs. That is something you introduced to try and make your argument sound more legitimate.
What I said was that if people are going to join other people to accomplish a goal, they should take the time to PREPARE themselves. Light attacking only or spamming one ability is NOT about a speed run, it is about basic respect for other people's time.
Daemons_Bane wrote: »So other people have to respect your time, since you pay for it.. But you don't have to respect how THEY play?
Meanwhile, they might ask themselves why so many MMO players prefer to solo these days rather than find themselves the butt of scorn and derision because they just want to play a game and not be bothered with all the elitist stuff that dominates a lot of the group agenda.
Last night I healed a group where the tank was always the last to run in and never taunted anything, one DPS was light attacking with ice staff only, and the other was spamming Acid Spray over and over. None of these people would have ever been able to queue for a dungeon and waste other people's time if there were some skill barrier to entry like what WoW offers with the Proving Grounds.
It would also be a great place for ZOS to offer people build pointers and suggestions to improve their playstyle. Things like "always put down an AOE of some kind before mashing one button to increase DPS" seem obvious but would really help it "click" for some people.
I realize not everyone has time to do a google search for a youtube video on improving their build, but if they are unwilling to put out the minimal effort, they should not be able to waste the time of other paying customers that do.
A Proving Ground would ensure that people who are happy with single player level of difficulty stay in single player, and people who are willing to put out the minimal effort to try new things and improve their build for group play are what you end up with in the group content.
Meanwhile, they might ask themselves why so many MMO players prefer to solo these days rather than find themselves the butt of scorn and derision because they just want to play a game and not be bothered with all the elitist stuff that dominates a lot of the group agenda.
Basically this. I haven't started group content yet at CP367 and it's mainly because of the scornful, derisive threads I read on here. They don't do anything to encourage me to try it, rather they discourage even thinking about it.
Daemons_Bane wrote: »So other people have to respect your time, since you pay for it.. But you don't have to respect how THEY play?
I really don't know how else to explain it that it would make sense.
If you choose to play a bow-wielding magicka-based provisioning master on your own time that is your choice, and more power to you. The game is VERY forgiving of playing how you want, and you can complete all the solo content easily naked with your fists if you choose to do so.
However, if you choose to join group content, where other people are counting on you to help them complete a task, it is just common courtesy to take the time to be prepared.
People take the "play how you want" excuse WAY too far sometimes. What if I showed up to a dungeon or raid and just stood there in my chef costume RPing baking sweetrolls? Do you honestly think it is everyone else in the game's responsibility to carry me?
I really don't get this thinking.
lauykanson wrote: »Well when you queue for pug games things like this are bound to happen from time to time and the only solution is to run pledges with friends, which I know is not always possible. I do feel the pain tho as I play as healer for pledges...
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
No. Helping others is great, but that is the job of FRIENDS and GUILDS, not people in the random queue.
At the point you make the choice to join a group of other players, it is YOUR responsibility to take the time to seek out friends and guildies to help you learn. You don't join a raid group and say "ok guys, now it's YOUR job to teach me how to play my class."
Some, no, MOST of that responsibility for learning how to play falls on the player, not everyone else in the world.
lauykanson wrote: »Well when you queue for pug games things like this are bound to happen from time to time and the only solution is to run pledges with friends, which I know is not always possible. I do feel the pain tho as I play as healer for pledges...
Trust me, I am one of the most forgiving peeople you will meet. Even with the group I described I never said one mean thing to them. I didn't even assume to give them advise, which is the problem many here are missing. Most of these type of players don't WANT help. They take help, even kind, non-sarcastic or snarky help, as an insult to their skills and either curse you or send you hate or just drop group.
How are we supposed to help that sort of player?
One of these guys was literally not even using any abilities. Just light attack. ONLY light attack. The other guy was literally doing nothing but spamming Acid Spray. The ONLY thing I said in that run was "please try to stay grouped for heals" because they also had a habbit of standing in ALL red circles for their full duration.
Tell me that was being selfish? I don't think so!
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
No. Helping others is great, but that is the job of FRIENDS and GUILDS, not people in the random queue.
At the point you make the choice to join a group of other players, it is YOUR responsibility to take the time to seek out friends and guildies to help you learn. You don't join a raid group and say "ok guys, now it's YOUR job to teach me how to play my class."
Some, no, MOST of that responsibility for learning how to play falls on the player, not everyone else in the world.
Actually helping others whom are less experienced is the job of those who have the knowledge to share. This is the issue with the mmo community it's become self absorbed and unhelpful.
Daemons_Bane wrote: »The part where you become selfish, is where you suggest other people need more training to get to your standards
Gandrhulf_Harbard wrote: »Surely it is role, and duty, of "experienced" players to pass that along.
Rather than getting all "i don't have time for this" preachy.
No. Helping others is great, but that is the job of FRIENDS and GUILDS, not people in the random queue.
At the point you make the choice to join a group of other players, it is YOUR responsibility to take the time to seek out friends and guildies to help you learn. You don't join a raid group and say "ok guys, now it's YOUR job to teach me how to play my class."
Some, no, MOST of that responsibility for learning how to play falls on the player, not everyone else in the world.
Actually helping others whom are less experienced is the job of those who have the knowledge to share. This is the issue with the mmo community it's become self absorbed and unhelpful.Daemons_Bane wrote: »The part where you become selfish, is where you suggest other people need more training to get to your standards
You think it is selfish for other players not to take time DURING dungeons or raids to OFFER help to others that neither ASK nor take the time to learn the game themselves
Gandrhulf_Harbard wrote: »
Now you are just arguing for the sake of arguing. No one said anything about speed runs. That is something you introduced to try and make your argument sound more legitimate.
What I said was that if people are going to join other people to accomplish a goal, they should take the time to PREPARE themselves. Light attacking only or spamming one ability is NOT about a speed run, it is about basic respect for other people's time.
None of these people would have ever been able to queue for a dungeon and waste other people's time
Daemons_Bane wrote: »Not at all.. I call you selfish for suggesting that people need to go through a check phase before being allowed into dungeons, because you got a pug that you thought was not good enough.. Was that clear enough?