rosendoichinoveb17_ESO wrote: »...
It would had been great if ZOS allowed macros so that we can bind light attack+skill+block on every skill slot, but unfortunately it is prohibited by them. So I guess practice makes perfect.
Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .
Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .
Only fully-charged heavies and channeled heavies are buffed. A partially-charged non-channeled heavy (i.e., a "medium" attack) does not receive the Molten Armanents buff.
rosendoichinoveb17_ESO wrote: »Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .
This information is very insightful, can you please provide more examples of other spells when their animation can be broken with light attacks so that we noobs can learn from it and practice to become better.
Thank you!
rosendoichinoveb17_ESO wrote: »Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .
This information is very insightful, can you please provide more examples of other spells when their animation can be broken with light attacks so that we noobs can learn from it and practice to become better.
Thank you!
Best way to learn the finishing point of a skill is to spam light attack after you cast the skill . Watch where the animation is cut . That's pretty much it . It takes 4-5 tries most to learn the almost exact point . When I play DD , which I barely do , first thing I do is learning finishing points of skills . I never miss a single light attack . It is always there .
Well , basically , you should know finishing points of skills whatever you play as . I play tank and I still know finishing points of my skills .
And to those who think heavy attacks are weak , you never played a heavy attack build as a DK . But of course , big chance you still would think it is weak because Heavy cancelling is something different than light cancelling . It is done in a different way . I explained in detail in this thread . Learn to do it properly and make a heavy attack DK build . Then come to me and say heavy attacks are weak again . I dare you
Only fully-charged heavies and channeled heavies are buffed. A partially-charged non-channeled heavy (i.e., a "medium" attack) does not receive the Molten Armanents buff.
And I also echo the other sentiments in this thread saying that animation cancelling is not some sort of magicka pixie dust that increases your DPS. It will not let you bypass the GCD and is very cumbersome. Plus, activating block stops your stamina regen for 2s. The only abilities whose animations I cancel are those that precede a barswap.
s7732425ub17_ESO wrote: »light attack, then skill, then block (or bash, or weapon swap)
NO NO NO NO. Only n00bs block cancel between skills. You should never block cancel unless you are in PVP.
You want light attack, skill, light attack, skill, light attack, skill.
What are the advantages/disadvantages to light weaving compared to heavy (medium) weaving?
What are the advantages/disadvantages to light weaving compared to heavy (medium) weaving?
Light weaving syncs better with the 0.9s global cooldown. If you're looking for maximum dps output you'll want to make sure that you're using a skill as close to the end of the GCD as possible.
Heavy weaving only adds to sustain, but otherwise is a DPS loss because fully charging a heavy attack takes longer than 0.9s. Though I did not test it myself, according to the people I asked about medium weaving with a DK, it was hit or miss after the animation prioritizing changes from a few patches ago, and as a result most of them dropped the practice because medium weaving with Molten Armaments.
All types of weaving help to build ultimate.
Yes animation cancelling increase DPS but not ,,by atleast 30%" like OP said. Also block cancell isnt effective for every skill. There is few skills that really benefits of block cancelling animations. Block canceling every skill can result DPS loss.