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Animation canceling to significantly improve the DPS in PvE

rosendoichinoveb17_ESO
rosendoichinoveb17_ESO
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I was looking at a DPS chart on another thread provided by a high skilled player that does trials and I noticed that in his combat logs there were no heavy attacks and still got over 40k dps. So I was really confused as heavy attacks are more beneficial as they restore resources and do more damage.

I had heard that with a so called "animation canceling" you can improve your DPS but I believe that most of the casual players (myself inclusive) have no idea what this is about.

So I watched several youtube videos on the matter and the results were stunning as the DPS is increased significantly.

So I am making this thread for those who do not know how to animation cancel.

Basically the whole procedure is as follows:

light attack, then skill, then block (or bash, or weapon swap)

It is easy as that. The important thing to note is that you need to carefully monitor when the light attack is being fired off and use the skill immediately after that (similar to animation canceling in LOL for people that have played it, especially Riven mains).

This animation canceling not only cuts down the time that a light attack is being executed but also diminishes the 0.8 seconds that are being used by a skill to fire off. So in theory if you do animation cancelling correctly you can increase your DPS at lease by 30%

Can anyone contribute on the matter if there is anything additional we should know?

It would had been great if ZOS allowed macros so that we can bind light attack+skill+block on every skill slot, but unfortunately it is prohibited by them. So I guess practice makes perfect.
  • gard
    gard
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    ...
    It would had been great if ZOS allowed macros so that we can bind light attack+skill+block on every skill slot, but unfortunately it is prohibited by them. So I guess practice makes perfect.

    I disagree. It would have been absolutely awful if ZOS made it so we could bind a la/skill/block.
    Though people do it anyway I'm sure.

    Why not just replace the skill bar with a "start rotation" button while you are at it?


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  • Liofa
    Liofa
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    Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .
  • idk
    idk
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    A strong experienced player will not do heavy attacks but weave light attacks before each skill.

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  • ThePaleItalian
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  • Voxicity
    Voxicity
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    Top StamDK's do medium heavy weaves (I have no idea why though, never cared enough to research)
  • dday3six
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    KaiVox22 wrote: »
    Top StamDK's do medium heavy weaves (I have no idea why though, never cared enough to research)

    Molten Armaments increases heavy attack damage.
  • Voxicity
    Voxicity
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    dday3six wrote: »
    KaiVox22 wrote: »
    Top StamDK's do medium heavy weaves (I have no idea why though, never cared enough to research)

    Molten Armaments increases heavy attack damage.

    This guy ^
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Liofa wrote: »
    Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .

    This information is very insightful, can you please provide more examples of other spells when their animation can be broken with light attacks so that we noobs can learn from it and practice to become better.

    Thank you!
  • Kammakazi
    Kammakazi
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    Liofa wrote: »
    Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .

    This so much.

    Animation cancelling won't make you cast abilities faster. It just allows you to block-cancel quickly, and it might save your life.
  • code65536
    code65536
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    dday3six wrote: »
    KaiVox22 wrote: »
    Top StamDK's do medium heavy weaves (I have no idea why though, never cared enough to research)

    Molten Armaments increases heavy attack damage.

    Only fully-charged heavies and channeled heavies are buffed. A partially-charged non-channeled heavy (i.e., a "medium" attack) does not receive the Molten Armanents buff.

    And I also echo the other sentiments in this thread saying that animation cancelling is not some sort of magicka pixie dust that increases your DPS. It will not let you bypass the GCD and is very cumbersome. Plus, activating block stops your stamina regen for 2s. The only abilities whose animations I cancel are those that precede a barswap.
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  • dday3six
    dday3six
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    code65536 wrote: »
    dday3six wrote: »
    KaiVox22 wrote: »
    Top StamDK's do medium heavy weaves (I have no idea why though, never cared enough to research)

    Molten Armaments increases heavy attack damage.

    Only fully-charged heavies and channeled heavies are buffed. A partially-charged non-channeled heavy (i.e., a "medium" attack) does not receive the Molten Armanents buff.

    They could've changed it again, (it's been a while since I looked into it) but even after the 'only full heavy' clause was added it could still be done by manually releasing a heavy attack with correct timing so it still got the MA buff, but didn't take as long as naturally charging the attack and waiting for it to swing.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    light attack, then skill, then block (or bash, or weapon swap)

    NO NO NO NO. Only n00bs block cancel between skills. You should never block cancel unless you are in PVP.

    You want light attack, skill, light attack, skill, light attack, skill.
    Edited by s7732425ub17_ESO on April 14, 2017 8:11PM
  • WalksonGraves
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    More likely tanks are using heavy attacks to get stam back, the damage is always laughable.
  • Waffennacht
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    Either way, a nice and informative discussion :)
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  • Liofa
    Liofa
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    Liofa wrote: »
    Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .

    This information is very insightful, can you please provide more examples of other spells when their animation can be broken with light attacks so that we noobs can learn from it and practice to become better.

    Thank you!

    Best way to learn the finishing point of a skill is to spam light attack after you cast the skill . Watch where the animation is cut . That's pretty much it . It takes 4-5 tries most to learn the almost exact point . When I play DD , which I barely do , first thing I do is learning finishing points of skills . I never miss a single light attack . It is always there .

    Well , basically , you should know finishing points of skills whatever you play as . I play tank and I still know finishing points of my skills .

    And to those who think heavy attacks are weak , you never played a heavy attack build as a DK . But of course , big chance you still would think it is weak because Heavy cancelling is something different than light cancelling . It is done in a different way . I explained in detail in this thread . Learn to do it properly and make a heavy attack DK build . Then come to me and say heavy attacks are weak again . I dare you :D
  • getemshauna
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    There is something to mention. Block cancel allows you to put spell immedatly, but doesnt make ur next skill faster. Block cancelling can be useful f.x. on healer, when u want to cast breath of life faster in dangerous situation.
    Edited by getemshauna on April 14, 2017 9:23PM
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  • IronCrystal
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    You generally don't want to block cancel. Only in certain situations. It will drain your stamina if you are taking damage. Don't do this as a healer, especially when there are mechanics that will require you to block cast.
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  • arkansas_ESO
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    You probably don't want to block cancel unless you're in PVP, and even then only on certain skills (ex. I always block cancel my executes.) You can also cancel an ability's animation by dodging right after you cast it, works the same way as block cancel.


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  • Oreyn_Bearclaw
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    Couple of things. First, nobody that is pulling ridiculous DPS is block canceling in a PVE DPS rotation. NOTHING you do with animation canceling can decrease the global cooldown on skills, despite what many people will try to say. Block cancelling really doesnt have any benefit in PVE. Swap canceling does, but that usually only happens twice in a 10-12 second rotation.

    From a PVE standpoint, annimation canceling means light weaving in 99% of situations. Basically, animation cancelling allows you to squeeze in a 1 light attack for each global (Skill that you fire). Yes, it is a DPS increase, but 30% is a big stretch. That would mean that on a 40k parse, your light attacks are doing like 12K, which they arent.

    Liofa wrote: »
    Liofa wrote: »
    Only one thing you are doing wrong and that is block . Every skill activates a global cooldown . Even if you block cancel your skill , you simply cannot use the next skill faster . Every skill has some kind of finishing point in their animations . Learn it and put your next light attack there . For example , Force Pulse finishing point is right after your character points the staff forward and the staff reaches the furthest point it gets . At that point , you can put your light attack and press the next skill you want to use . Another example , Puncturing Strikes' finishing point is when you character makes a step forward with his/her right foot . As soon as you see the foot going forward , you can start making the next light attack>skill combo . The reason I tell you is to make you understand that block cancelling not making anything faster . Everything has some kind of cooldown you cannot ignore . Most of the time as a DD , what you will be doing is light attack > skill . Using block will cancel your stamina regeneration as well which is really important in certain fights where you will be blocking , roll dodging and breaking free . And yes , you cannot use macro as it is forbidden and not recommended since you will have to break rotation at certain points in certain fights .

    This information is very insightful, can you please provide more examples of other spells when their animation can be broken with light attacks so that we noobs can learn from it and practice to become better.

    Thank you!

    Best way to learn the finishing point of a skill is to spam light attack after you cast the skill . Watch where the animation is cut . That's pretty much it . It takes 4-5 tries most to learn the almost exact point . When I play DD , which I barely do , first thing I do is learning finishing points of skills . I never miss a single light attack . It is always there .

    Well , basically , you should know finishing points of skills whatever you play as . I play tank and I still know finishing points of my skills .

    And to those who think heavy attacks are weak , you never played a heavy attack build as a DK . But of course , big chance you still would think it is weak because Heavy cancelling is something different than light cancelling . It is done in a different way . I explained in detail in this thread . Learn to do it properly and make a heavy attack DK build . Then come to me and say heavy attacks are weak again . I dare you :D

    Heavy attacks arent weak, but what you are posting is a very unorthodox rotation on a niche build. It's a DK using MA (40% HA buff) and no spam skill. It's a cool build and great parse, but not really relevant to the discussion of weaving. With the vast majority of builds, a light attack weave is greater than a medium or heavy weave. He is using a heavy attack in place of a spammable. He is actually casting skills slower than the global cooldown which is pretty much the opposite of what most people are trying to do (casting globals on cooldown with a LA in between).
  • Splattercat_83
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    code65536 wrote: »
    dday3six wrote: »
    KaiVox22 wrote: »
    Top StamDK's do medium heavy weaves (I have no idea why though, never cared enough to research)

    Molten Armaments increases heavy attack damage.

    Only fully-charged heavies and channeled heavies are buffed. A partially-charged non-channeled heavy (i.e., a "medium" attack) does not receive the Molten Armanents buff.

    And I also echo the other sentiments in this thread saying that animation cancelling is not some sort of magicka pixie dust that increases your DPS. It will not let you bypass the GCD and is very cumbersome. Plus, activating block stops your stamina regen for 2s. The only abilities whose animations I cancel are those that precede a barswap.

    I've noticed when I fire my last ability in my rotation, such as a force pulse, my staff will flip around while firing the force pulse, kind of looks like my staff is upside down when it fires.
    Edited by Splattercat_83 on April 15, 2017 12:12AM
  • Juhasow
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    Yes animation cancelling increase DPS but not ,,by atleast 30%" like OP said. Also block cancell isnt effective for every skill. There is few skills that really benefits of block cancelling animations. Block canceling every skill can result DPS loss.
    Edited by Juhasow on April 15, 2017 12:58AM
  • Kay1
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    light attack, then skill, then block (or bash, or weapon swap)

    NO NO NO NO. Only n00bs block cancel between skills. You should never block cancel unless you are in PVP.

    You want light attack, skill, light attack, skill, light attack, skill.

    Hahahahaha

    I'm a noob :P
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  • Syrani
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    What are the advantages/disadvantages to light weaving compared to heavy (medium) weaving?
  • dday3six
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    Syrani wrote: »
    What are the advantages/disadvantages to light weaving compared to heavy (medium) weaving?

    Light weaving syncs better with the 0.9s global cooldown. If you're looking for maximum dps output you'll want to make sure that you're using a skill as close to the end of the GCD as possible.

    Heavy weaving only adds to sustain, but otherwise is a DPS loss because fully charging a heavy attack takes longer than 0.9s. Though I did not test it myself, according to the people I asked about medium weaving with a DK, it was hit or miss after the animation prioritizing changes from a few patches ago, and as a result most of them dropped the practice because medium weaving with Molten Armaments was too inconsistent.

    All types of weaving help to build ultimate.
    Edited by dday3six on April 15, 2017 6:20AM
  • Syrani
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    dday3six wrote: »
    Syrani wrote: »
    What are the advantages/disadvantages to light weaving compared to heavy (medium) weaving?

    Light weaving syncs better with the 0.9s global cooldown. If you're looking for maximum dps output you'll want to make sure that you're using a skill as close to the end of the GCD as possible.

    Heavy weaving only adds to sustain, but otherwise is a DPS loss because fully charging a heavy attack takes longer than 0.9s. Though I did not test it myself, according to the people I asked about medium weaving with a DK, it was hit or miss after the animation prioritizing changes from a few patches ago, and as a result most of them dropped the practice because medium weaving with Molten Armaments.

    All types of weaving help to build ultimate.

    Thanks!
  • HuawaSepp
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    No medium weaves! You debuff the 10% more dmg from off balanced enemys.
    And to weave you first press lmt then the skill then release lmt then release skill (instant cast after la)
    PTS-EU
  • Flameheart
    Flameheart
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    This thread corpse stinks. It is ripe for deletion.
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  • raglau
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    What an informative thread. Despite being a player since beta and getting good DPS, animation cancelling has been a mysterious, black and arcane art to me, somewhat like the secret of how to open an orange juice carton without it spraying all over you.

    So thank you to all contributors.
  • Izaki
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    No. Animation cancelling doesn't really improve your DPS if you're block canceling. If fact block canceling doesn't improve your DPS at all, because you can still only fire off skills every 1 second, due to the global cooldowns in the game.

    There's absolutely 0 way in the game that allows you to bypass the global cooldown of 1 second on skills. Thus your statement about skills going off 0.8 sec faster is just false (I'd actually suggest editing your post and barring that statement :tongue: )

    The only things that are animation canceling and improve your DPS are: light attack weaving and bar-swap canceling. But these things must be very consistent in order to improve your DPS.

    Light attacks NEVER make up 30% of your parse. For the good players that you're talking about, they make up tops 12-13%, IF they have a vMA staff that further buffs their light attacks. For those that don't, its closer to the 8% generally.

    Bar-swap canceling doesn't speed up the globals either, the only thing it enables you to do is to actually get to the other bar faster, thus not wasting any time between your skills and basically ensuring that after every global cooldown you'll fire off a skill.

    So in fact, practice does make perfect and its the reason why rotation and skill make more impact that gear. Its great this way. Your consistency on light attack weaving will make much more of a difference than not having divines on a few pieces of your gear.
    Edited by Izaki on April 15, 2017 11:29AM
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  • Izaki
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    Juhasow wrote: »
    Yes animation cancelling increase DPS but not ,,by atleast 30%" like OP said. Also block cancell isnt effective for every skill. There is few skills that really benefits of block cancelling animations. Block canceling every skill can result DPS loss.

    The only skill I can think of that really benefits from block canceling is Liquid Lightning... If you block cancel that, the first hit will hit quicker. Pretty sure that its the only skill in the game that is worth block canceling as a DPS.

    Some people might say Endless Hail. NO. The fact that the skill has 2 seconds before it starts ticking, doesn't get sped up by blocking it (unlike Liquid Lightning). So you're basically better off with the long animation and just spamming the light attack button to cancel the end of that skill. The benefits of a recticle system though is that it allows you to queue the skill right after another, thus making the skill fire off straight as the GCD finishes. So no light attacks before Endless Hail or Caltrops is faster then using light attacks before those skills. In my experience the DPS is also higher if not using light attacks before those, because speed and flow of the rotation > 5% from the Hawk Eye passive.

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