Anything released in Morrowind could be tweaked from beta to release. Also, everything they learn will likely be available on a website within a day of release. It will however reduce the bugs as some will be fixed by release. This isn't being discussed because every mmo I have ever played has done something similar and it really won't be an issue.
You realize this exact kind of thing happened prior to the game's release with people in a closed beta right? And this is a much shorter time frame compared to launch. If the closed beta were to damage the game's competitiveness, it would have done so years ago on a much worse scale.
My problem with it is that there won't be enough players to test it and there will be lots of bugs or some serious ballancing issues that will make it to live.
I wonder how many players will hop into regular beta without having access to Morrowind DCL? - expect near to 0 players in your regular beta server ZOSi.
The whole purpose of people being in beta is to see the new content - not the old one.
It amazes me how many people cry about standard MMO practices in this game.
Hope this thread can spark some discussion about this issue
JamieAubrey wrote: »The thing I want to know will the invites be complete;y "Random" or will the streamers get the first wave ?
As someone who's main reason to play is to find enjoyment on fair competitiveness.../...
JamieAubrey wrote: »The thing I want to know will the invites be complete;y "Random" or will the streamers get the first wave ?
Has anyone tried standing outside the office with a sign saying "pick me!"?anitajoneb17_ESO wrote: »JamieAubrey wrote: »The thing I want to know will the invites be complete;y "Random" or will the streamers get the first wave ?
It's not random. But ZOS didn't make the criteria public. All Gina said was that prior involvement on previous PTS cycles will be a key criteria, although not the only one.
Hope this thread can spark some discussion about this issue
The only issue I see is that you're broadcasting to everyone that you're more concerned about subjective advantages than objective quality control. Like you're trying to disqualify yourself and then get *** off at ZOS because they didn't invite you to perform a service that you just admitted you're viewing more like a privileged demo.
Some things are just better left unwritten.
"Fair competitiveness" is testing to ensure that the content works accurately, consistently, and predictably prior to launch. So I don't care who the *** ZOS chooses so long as they do the job ZOS wants done. That's the attitude I want to see. Not, "Where's my glory?" Not, "I'm getting left out." But rather, "How can we make sure everybody gets to enjoy this big new addition as smoothly as possible on launch week?"
That's for both sides of the NDA wall. If something goes unnoticed in the quarterly update and winds up crashing game clients, you're not getting into Morrowind any sooner. Keep that in mind.
i wonder in which ways a closed beta will ensure that we'll have a more polished, bugged free content over an open one? If any, i'd say the effect is gonna be the contrary of what you describe. A more robust player base testing a seemingly massive update will most likely end up with better results.
anitajoneb17_ESO wrote: »i wonder in which ways a closed beta will ensure that we'll have a more polished, bugged free content over an open one? If any, i'd say the effect is gonna be the contrary of what you describe. A more robust player base testing a seemingly massive update will most likely end up with better results.
First reason is probably that far more people would jump into PTS for Morrowind than for any other DLC content so far, and the PTS doesn't have the capacity for sustaining so many players.
Second reason (again, just my guess) is that they really want to use our feedback on that occasion, but they don't want that feedback to be drowned into the usual troll, non-quality "feedback" that we see very often on PTS-threads. We'll have a separate, hidden section of the forum and people will provide good feedback (like "Skill X seems unbalanced because reason Y and W") without the useless feedback (like "Skill X sux, fire Wrobel").
Third reason is communication strategy : closed betas and NDAs create hype.
(I say "we" because I assume I'll be invited because I participated in all PTS stuff since launch, but maybe I won't get invited, no big deal).
I wonder how many players will hop into regular beta without having access to Morrowind DCL? - expect near to 0 players in your regular beta server ZOSi.
The whole purpose of people being in beta is to see the new content - not the old one.
Without knowing exactly how many will be invited in proportion of the regular amount of testers, we can only speculate about this, because to your argument we can easily counter saying that if servers overload a queue could solve the problem, and forum trolls should just be adressed as usual, with stricter moderation, hardly probable that it wouldn't be worth the extra amount of feedback.
In any case, this is nothing but a discussion about a metodolgy, we could argue which one could be more effective without reaching a definitve conclusion. But what we can assure, is that the decision of not disclosing until the very launch isn't based in favored of the devolpment of better content but because of marketing/pr at the expense of fairness.
Remember that they also need 12 players for the trials testing, just because one member of a top guild gets an invite doesn't mean their team will.TotallyNotVos wrote: »All of the guilds that were represented in the playtest already have an advantage.
Also I'm sure every guild that is a contender for clearing the trial first will be invited