Everyone that does any sort of competitive PVE is well aware stamina dps have been rare since the 1 Tamriel patch late last year. From trials anyway. Stam sorc still had vDSA and vMA until homestead. Now we are back to Magicka ruling all. The only reason stamina were used in thieves guild and dark brotherhood last year, was the single target damage. This is now gone, considering mag sorc/dk currently do more SINGLE TARGET damage than all stam toons. Along with having access to shields that can double their health at the simple click of a button. Stam toons also pull around 70% of the aoe dmg that mag pulls in most trash packs, rip destro ult. The fact that stam dps do less dmg in single target and aoe, but are forced to be melee with no viable shield is insane... Mag do more dmg single target, from ranged... with shields? LOL. Another massive issue is if you do not have bis vma weapons as a stam dps don't even try to compete... The reliability on those weapons to do anything close to the dmg mag does is crazy. Meanwhile, you can wear purple poorly traited bsw/llambis with 3 infal/moon + crafted staves and still outperform bis all gold gear stam in every way possible.
Recap:Thieves guild and dark brotherhood : Stam dps due to MASSIVE single target advantage
1 Tamriel : All trials = Mag dps. Stam single target not nearly as OP as it was. The survivability of shields (15-19k fake health) and massive aoe dmg compared to stam is undeniable.
vDSA + vMA = Stam sorcs (hurricane + crit surge ftw)
Homestead: Anything pve related = Mag dps. Now have more single target than stam, while at range and having shields. Aoe also still massive dmg compared to stam.
LIGHT ARMOR = 2200 spell crit and 4900 spell penetration. Wearing only 5 pieces of light, gaining the undaunted bonuses from having 1 medium 1 heavy.
MEDIUM ARMOR = 2300 weapon crit and 12% weapon damage. Wearing 7 medium pieces, gaining no undaunted bonus.
Keep in mind penetration is by far the BIGGEST META thing in end game pve. 12% weapon damage does nothing compared to shredding armor resistances by 4900.
So stamina has a tiny crit advantage, with no undaunted bonuses resulting in much lower stat pools. No penetration bonus, vs a massive 4900 pen bonus light is getting... When pen is like the most important thing in end game pve content.
Now of course there are going to be people posting stuff like hey wait wait! There was a stam sorc in this #2 world score AA run check it out bla bla bla. Thats great. The sheer fact is stamina dps is gone. 95% of high score competitive pve runs have mag only dps. The 2 MASSIVE reasons are very clear, shields and aoe dmg. Mag can survive so much more that stam toons can from shields, which is essential for score runs. Vitality bonuses are a must. The fact that stam toons can only pull about 70% of the damage mag toons can in aoe trash packs is ridiculous. Single target damage is actually pretty close. No insanely large gap like the aoe advantage mag has. In all honesty though, 90% of all pve content is aoe in this game. I am well aware that balancing is very hard due to pvp... I HAVE SOLUTIONS.
How to fix?
1. Give stam toons a viable shield for pve. Whats the biggest issue, pvp right? AIGHT... buff bone shield, but have 1 morph only working in pve environment. Example having battle spirit nerf it big time.
2. Stam needs to be at least around the same ballpark for aoe dmg as mag is. Right now stam isn't even in the same city as mag. Endless hail radius/dmg increased? Blade cloak actually doing damage, instead of a tiny tick every 3 seconds? Change the 2nd morph of lacerate that literally .01% of the population uses... Thrive in chaos? That morph is so unused... Could easily change it to an ability closer to destro ult? Massive aoe dmg.
3. Single target? It's pretty close tbh, undoing the trap nerf and possibly buffing rending slashes or poison injection a bit wouldn't hurt.
4. Change the medium armor passive agility to 4900 penetration, instead of 12% weapon damage.
5. Possibly make certain mobs with very large spell resistances? Along with other mobs with very large physical resistances? Having all mobs at 18.2k resistances is just lazy. That way if there are massive differences in damage due to horrible balancing attempts, there would still be a reason to have some stamina around. I mean honestly stamina have only been in competitive trials for 2 patches out of the last 3 years. There should be certain things that magicka do really well at, along with certain things stamina excel at. This would give much more complexity and strategy for top tier leaderboard scores, in my opinion.
I have spoken with a handful of the testers that went out to zos a month or so ago. Most of the top tier pve guys did in fact let zos know about how rare/extinct stamina dps are for pve content. Zos knows, they have heard. Whether they listen, that is another story. Inviting a bunch of top tier players from all over tamriel to help with testing was one of the best things Zos could do. I realllllllly hope they listen to those people with massive amounts of experience, and have #1 leaderboard scores every patch. Morrowind is a massive launch for acquiring new people to the game. We should really consider letting them choose between stamina and magicka. All the community asks for is balance, neither one should have the huge advantages/disadvantages that we have seen the last few years. Its time to stop putting more tiaras and eyelashes in the crown store for a bit, and balance this games pve content!
Apparently the solution regarding stamina being extinct from PVE was to buff caltrops. Great, single target damage will go up by 2k (if we can somehow sustain that ability now), and I'm sure it will double stam's current AOE/cleave damage (sarcasm).