Chilly-McFreeze wrote: »Compare these things to vampires whom have cloaked(hidden) weaknesses, mist form(75% damage reduction), un-death passive(negate up to 33% damage when under 50% health, super siphon(restore 20% max health), massive AOE(bat swarm).
Werewolf transformation is such a short period. It needs to have very good incentives!
Some people literally dodge/vanish from a transformed werewolf until it runs out, then begin attacking. That's very disappointing.
Beokros
Not going into your suggestiosn just want to mention that this is where you are wrong.
1) First off it is pretty obvious if someone is a vampire (abilites, bufftracker, evil hunter). And the extra fire dmg is massive. Everyone and their mother deals fire damage in pve and pvp. Also mind that the FG abilites deal more dmg to them as well.
2) Mist form has it's downside. No magicka regen, no ability usage, no sprint. You can't attack while you use this skill.
3) Undeath doesn't grant you 33% mitigation under 50% health. It grants you UP TO 33% negation, beginning to rise at 50% health. So you need really low health to get the full mitigation.
4) Also, Drain Essence doesn't restore 20% max health. It restores 20% of the missing health each second over 3 seconds. Mind the difference. Also, it's a channel and no burst heal. It can be interrupted and you can't do anything else while using this.
5) My Batswarm has a tiny bit over half the tooltip dmg per sec of the destro ult + it only lasts 5 seconds.
DocFrost72 wrote: »Avran_Sylt wrote: »@DocFrost72
Interesting
I don't have access to view the WW skills in game. but is that 30% damage bonus for the skill only? or a passive skill added. just curious.
A morph of piercing howl, howl of agony. The tool tip states that the move (the howl) will do 30% more damage to feared targets. Since roar fears targets, it is a very powerful synergy that werewolves have! In PvEland, pre 1tam, I was hitting wrothgar bosses for 33-37k per hit, crit.
WW is actually fine but I think the constant feeding can be annoying. Everything timer related should be doubled.
The vampire set up makes it so everyone who uses magic in game has a decent incentive to be one but there's no reason to be a WW atm unless you like it and/or good at it

Strider_Roshin wrote: »Being a werewolf was only worth it for the extra regen. Now that's gone, it's worthless.
Strider_Roshin wrote: »Being a werewolf was only worth it for the extra regen. Now that's gone, it's worthless.
The regen is still there, you just need to have the ultimate on your bar. The only change they made was that you have to have the skill slotted to get the regen instead of just getting it as a passive on the character sheet.
WW & Vamp should have more magicka / stamina morphs - so you could go for magicka werewolf or stamina vampire...TX12001rwb17_ESO wrote: »Only if Vampires also get an overhaul.