golfer.dub17_ESO wrote: »
Seriously, every guild with access to a guild vendor charges fees. I don't blame the players for this though, it's simply a design flaw on the dev's part - One that needs to be fixed IMO.
I know, but no one should have to pay weekly or monthly fees just to auction stuff off. Also, most guilds over charge for the vendors. It's a pointless money pit. A better system needs to be put into place if you ask me.
Kiralyn2000 wrote: »
Clearly, by not having trading guilds needing to "afford" "spots". (i.e, having a centralized auction system, rather than this patchwork of NPC vendors scattered inconveniently across all corners of the map)
But yeah, this is the terrible system they decided on, that for some odd reason people defend. Eh, whatever. Just seems like such an awful inconvenient waste. Goods to be sold that can't be found by consumers, valuable goods destroyed/lost/vendored rather than be available for other players, etc. But for the few who can work the system for Massive Profit, I'm sure they love having an artificially-limited playing field to reap their gold from. /shrug


Trade guild leaders be like
And the players be like
golfer.dub17_ESO wrote: »
I know, but no one should have to pay weekly or monthly fees just to auction stuff off. Also, most guilds over charge for the vendors. It's a pointless money pit. A better system needs to be put into place if you ask me.
Trade guild leaders be like
And the players be like
hmsdragonfly wrote: »
Seriously, every guild with access to a guild vendor charges fees. I don't blame the players for this though, it's simply a design flaw on the dev's part - One that needs to be fixed IMO.
golfer.dub17_ESO wrote: »
That rate is set by the game itself and cannot be adjusted — up *or* down — by the guild.
