Avran_Sylt wrote: »Remove Scatter Shot
Comments? Ideas? Suggestions?
Avran_Sylt wrote: »Power Draw - Overdraw your bow to deal a high damage shot at close range. 0.6 Channel duration (In effect becoming the weapon class spammable)
Morph 1: Auger
Now deals damage to enemies in a line
Morph 2: Excessive Draw
Your Arrow Splinters upon impact, dealing less initial damage, but causing the enemy to bleed over 4 seconds.
Vercingetorix wrote: »Honestly, the solution is to diversify the weapon skill lines. For example, there could be both a Longbow and a Shortbow skill line. One can focus on short-range damage and buffs, while the other can focus on long-range damage and DoTs. This change would allow Rangers to have a bar to handle melee-range pressure and a bar to focus on long-range DPS boss fights. Each skill line would have its place in PvP. Shortbows would be ideal in IC and Sewers, giving players better options for CQ fights. Longbows would be better suited for open-world PvP, allowing for the current option of engaging enemies at range.
Staves suffer from this issue as well: Adding an Alteration Staff and Illusion Staff skill line would add FAR more variety to combat. Alteration could focus on buffs and utility spells, while Illusion Staff would focus on CC-effects and debuffs.
Avran_Sylt wrote: »@sodantokb16_ESO
Nightblades get Major Brutality from the Drain Power skill. which has both a magicka and stamina morph.
Major and Minor fracture differentiate the Bow class a bit more by allowing it to have both (piercing arrows if you will). Dual wield has the ability to have 2 5 peice sets, an additional enchantment on the offhand, and has several dots (shared with bow). 2H has empowerd abilities, high damage attacks and an execute (shared with DW's innate execute on all skills). I think Ranged should be more than just: is ranged. and share increased armor penetration, along with the current empowered tpye attacks it currently shares with 2H.
Yeah, seeing as the bow is ranged, don't really think it needs a heal.
def. see an issue with warden supplementing the ranged spammable.
True, it doesn't. though the bow also has a short range immobilize and the knockback (reintroduced in another variation of Power Draw (now Full Draw)).
Avran_Sylt wrote: »@sodantokb16_ESO
Hmm, fair enough.
How would your opinion change if the stun were to be removed form 2H, as well as its gapcloser?
Avran_Sylt wrote: »@Giles.floydub17_ESO
Is that using a bow spammable ability as the main source of damage? or is it just using the DoTs to gain extra damage/proc sets?
(If you could link to an example it'd be appreciated)
Avran_Sylt wrote: »Here's the Idea:
Remove Scatter Shot, replace with the skill "Power Draw"
Snipe becomes the 5th level ability in the bow skill once again. Poison Arrow becomes the 3rd Ability. Power Draw becomes the 1st Ability
Snipe now grants Major Brutality
Power Draw - Overdraw your bow to deal a high damage shot at close range. 0.6 Channel duration (In effect becoming the weapon class spammable)
Morph 1: Auger
Now deals damage to enemies in a line
Morph 2: Excessive Draw
Your Arrow Splinters upon impact, dealing less initial damage, but causing the enemy to bleed over 4 seconds.
Comments? Ideas? Suggestions?
Bow can't do everything, and still be considered balanced. There are viable, though not absolutely optimal Bow/Bow builds. However Bow is hands down the best support weapon. I view it in a similar vein to Restoration Staff. It's meant to supplemental.