Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Nightblade Improvement Suggestions

Vercingetorix
Vercingetorix
✭✭✭✭✭
Here's some suggestions I have for improving the viability of NB's, especially in PvE. I'd like to hear some feedback from the community. Remember, this is about NB abilities, NOT other classes. Stam morphs and whatnot are always a class-wide issue, not just NB, but this post is about NB. Thanks!

- Twisting Path: replaced with "Infectious Path", a stamina morph that deals Disease Damage, similar to how Power Extraction/Sap Essence morphs work - choose between magical healing damage or heavy disease damage.

- Refreshing Path: To compensate for losing Twisting Path, the damage of Refreshing Path is increased a bit.

- Strife: Both morphs' damage increased to be more in line with Force Pulse.

- Grim Focus: Both morphs' Assassin's Will proc when fired will refresh the duration of the buff, as well as allowing another proc to be generated.

- Summon Shade: Both morphs' damage is increased and the damage of the shade(s) are treated as additional "light attacks" performed by the player but don't count towards Assassin's Will. This will allow shades to "crit" and even proc some armor abilities, giving them more utility.

- Completely remove Agony and its morphs. They are worthless and clunky. Replace with the following new ability:

- Dark Lash: (magicka cost and damage, single target, instant, 28m range) Lash out at an enemy, striking at their spirit and siphoning their lifeforce. Enemies struck by this attack are afflicted with Minor Lifesteal for 15 seconds, restoring 600 health every 1 second you are damaging them.

MORPH 1: Soul Lash: (magicka cost and damage, single target, instant, 28m range) Now also applies Minor Breach for 15 seconds.

MORPH 2: Reaver Strike: (stamina cost and damage, single target, instant, 28m range) Converts to a stamina ability and deals disease damage (also slightly higher base damage).

This new ability would allow MagNB's to have another utility debuff and heal. You could even go so far as being a Healer with this ability, as you can apply the debuff to multiple enemies and generate passive heals, stacking with your resto staff abilities and Funnel Health! As a bonus, StamNB's get a new source of class-based stamina damage as well as HEALS! Every bit helps, and it will be much more useful thing to slot for survivability in PvE. The heals provided by this ability do not conflict with the Templar's flavor of healing - while the Templar has access to burst heals, the NB has primarily HoTs which it must stack. This change is merely giving NB's another avenue of debuffs and dedicated Healing in a group, rather than being slated for exclusively DPS or the occasional SapTank.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Solid suggestions, I especially like the idea of Dark Lash.
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Solid suggestions, I especially like the idea of Dark Lash.

    I was toying around with the idea of giving the magicka morph an additional DoT, but when combined with the existing Minor LIfesteal, it would be overpowered. I do also want to make the fact clear that both Dark Lash morphs deal damage and then apply the debuff(s). I didn't explicitly state that in the original post, but the abilities don't just apply the debuff(s) - they also deal damage as well. In addition, you can "lash" as many enemies as you want - there's no limit to "1 target" like Crippling Grasp.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Does Dark Lash deal instant damage? If so, it is basically Strife but better, and Reaver Strike would be op. If not, it's Siphon Spirit's other morph from the resto skill line. Why not just enhance Agony?

    The Grim Focus changes would make it function identically to frags normalized for rng and would dilute one of the most unique and class defining mechanics of magicka nightblade. I become sad whenever I see someone make this suggestion...but I'm addicted to that ability.

    Your suggestion for Shade is really, really interesting, although the only magicka set that comes to mind that would synergize with light attacks is Galerion's Revenge. Stam builds with Shock Master could be really interesting with that change. I'll look into more!

    I've pulled some mean heals on mageblade too. You have access to a TON of heal over time utility, including minor lifesteal and magickasteal from resto. Look into those.

    What I want to see for mageblade is damage buffs to path and shade for pve dps, minor staminasteal someplace to compete with Templar Shards, and buffs to Soul Siphon (other morph of Soul Tether).
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Can we call it "Poisoned Path" instead . I laughed way more then I should have at infectious path because of a story involving .. Ya know nevermind . But poison path what you think ?
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Does Dark Lash deal instant damage? If so, it is basically Strife but better, and Reaver Strike would be op. If not, it's Siphon Spirit's other morph from the resto skill line. Why not just enhance Agony?

    The Grim Focus changes would make it function identically to frags normalized for rng and would dilute one of the most unique and class defining mechanics of magicka nightblade. I become sad whenever I see someone make this suggestion...but I'm addicted to that ability.

    Your suggestion for Shade is really, really interesting, although the only magicka set that comes to mind that would synergize with light attacks is Galerion's Revenge. Stam builds with Shock Master could be really interesting with that change. I'll look into more!

    Dark Lash isn't just "another Strife". It provides another stacking instance of heals on top of Strife and synergizes with any DoTs you have on the target. Agony really is trash - it breaks and does pitiful damage or it breaks and does pitiful damage over time. Either way, it just feels counter-productive to the subterfuge gameplay the NB tries to emulate.

    Grim Focus wouldn't be necessarily "diluted" into being another Frags. Focus has the advantage of being a "controlled proc" as in you can predict and work in the proc to your roatation - Frag is literally RNG. Also, refreshing the duration is flavorful as the text of Grim Focus is to "build momentum and firing the proc allows the player to "keep their momentum going". Perhaps give a "refreshed" proc some additional damage to incentivize chaining procs?

    My Shade suggestion would work well with the Elegant set since they are treated as light attacks. It also works well with Scathing Mage by providing a non-DoT source of passive crit damage. It also makes keeping the shades up for Necropotence a possibility since their damage and synergies make it more profitable to refresh their duration!

    Thanks for the input!
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Chair
    Chair
    ✭✭✭
    Actual good improvements gj!

    Only gripe is that the shadow image light attacks would porc shield breaker if it doesn't proc shield breaker then these would be all around good improvements.
    100% Not Miruku I swear
    Stamblade Rank 50 (No AP flipping involved)
    DK Rank 35( Retired)
    Grand Overlord Flawless Conqueror Dro-M'athra Destroyer
    Princess Guar Of Guar Squad OP
    DD for The Phoenix Reborn
    Former Zerg Squad/Banana Squad


  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Can we call it "Poisoned Path" instead . I laughed way more then I should have at infectious path because of a story involving .. Ya know nevermind . But poison path what you think ?

    Stamina Nightblade damage is exclusively disease damage based. Stamina Dragonknights have the poison damage. For the purposes of keeping to the established identity of these classes, I think it should remain as disease damage. Also, your mind really shouldn't be the gutter so much, lol.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Can we call it "Poisoned Path" instead . I laughed way more then I should have at infectious path because of a story involving .. Ya know nevermind . But poison path what you think ?

    Stamina Nightblade damage is exclusively disease damage based. Stamina Dragonknights have the poison damage. For the purposes of keeping to the established identity of these classes, I think it should remain as disease damage. Also, your mind really shouldn't be the gutter so much, lol.

    Ya ... That one probably is on me .

    Like the suggestions so far . Good work .
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Chair wrote: »
    Actual good improvements gj!

    Only gripe is that the shadow image light attacks would porc shield breaker if it doesn't proc shield breaker then these would be all around good improvements.

    TBH, some interactions with certain sets would have to be looked at individually. Of course, Shield Breaker proc'ing from shades beating the crap out of you, after having run halfway across the battlefield, is not as likely or as practical as you may think. The shades tend to home in something closer and as a shield-stacking sorc, your fights should last long enough to be killed by shades....
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Chair
    Chair
    ✭✭✭
    Chair wrote: »
    Actual good improvements gj!

    Only gripe is that the shadow image light attacks would porc shield breaker if it doesn't proc shield breaker then these would be all around good improvements.

    TBH, some interactions with certain sets would have to be looked at individually. Of course, Shield Breaker proc'ing from shades beating the crap out of you, after having run halfway across the battlefield, is not as likely or as practical as you may think. The shades tend to home in something closer and as a shield-stacking sorc, your fights should last long enough to be killed by shades....

    The shades go for who you place them on.
    100% Not Miruku I swear
    Stamblade Rank 50 (No AP flipping involved)
    DK Rank 35( Retired)
    Grand Overlord Flawless Conqueror Dro-M'athra Destroyer
    Princess Guar Of Guar Squad OP
    DD for The Phoenix Reborn
    Former Zerg Squad/Banana Squad


  • Cagro
    Cagro
    ✭✭✭
    Does Dark Lash deal instant damage?
    No it deals imaginary damage because it does not exist. :wink:
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Solid suggestions, I especially like the idea of Dark Lash.

    In terms of animations I don't like the idea of a lash as a weapon, it doesn't suit theme. It should remain as a magical dagger of some kind to follow theme.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Does Dark Lash deal instant damage? If so, it is basically Strife but better, and Reaver Strike would be op. If not, it's Siphon Spirit's other morph from the resto skill line. Why not just enhance Agony?

    The Grim Focus changes would make it function identically to frags normalized for rng and would dilute one of the most unique and class defining mechanics of magicka nightblade. I become sad whenever I see someone make this suggestion...but I'm addicted to that ability.

    Your suggestion for Shade is really, really interesting, although the only magicka set that comes to mind that would synergize with light attacks is Galerion's Revenge. Stam builds with Shock Master could be really interesting with that change. I'll look into more!

    Dark Lash isn't just "another Strife". It provides another stacking instance of heals on top of Strife and synergizes with any DoTs you have on the target. Agony really is trash - it breaks and does pitiful damage or it breaks and does pitiful damage over time. Either way, it just feels counter-productive to the subterfuge gameplay the NB tries to emulate.

    Grim Focus wouldn't be necessarily "diluted" into being another Frags. Focus has the advantage of being a "controlled proc" as in you can predict and work in the proc to your roatation - Frag is literally RNG. Also, refreshing the duration is flavorful as the text of Grim Focus is to "build momentum and firing the proc allows the player to "keep their momentum going". Perhaps give a "refreshed" proc some additional damage to incentivize chaining procs?

    My Shade suggestion would work well with the Elegant set since they are treated as light attacks. It also works well with Scathing Mage by providing a non-DoT source of passive crit damage. It also makes keeping the shades up for Necropotence a possibility since their damage and synergies make it more profitable to refresh their duration!

    Thanks for the input!

    No problem. :smile:

    Slotting two spammables is inviable in competitive PvP. People will pick Lash or Strife and not both. Our bars are simply too competitive for other abilities.

    And the lifesteal debuff from Lash is acquired from an instant cast resto ability. I'd need to see something more unique to get on board with outright deleting Agony, but I would definitely be down to talk ideas.

    Suggestions for enhancing Agony could include increasing the dot damage, adding a damage threshold before the stun breaks (like Fossilize), inflicting minor vulnerability or minor defile on targets after the cc breaks, a creeping dot or debuff that jumps from enemy to enemy, or any number of other mechanics. Get creative!

    I do love scathing. Without using force shock, the uptime is abysmal though. I'd be very curious to see its uptime with shade attacks proccing it. Force shock spam yields about 67% uptime in my tests, which is great uptime, but shade won't be that high. Elegant would still be awful, even if Shade attacks counted as light attacks. You'd lose too much damage from other sources to remain competitive (PvP perspective).

    Shade and therefore necropotence uptimes are already 100%.

    And frags have a high proc chance and are queued for 6 seconds. No one goes into a sorc combo crossing their fingers for a frag. They're as planned as Assassin's Will... Honestly your proposed change to this ability would only serve to dumb down the class and make it easier for people who don't want to put in the practice to become proficient with a complex -- and extremely powerful -- ability, as well as increase the likelihood of damage nerfs. Unless you give me reasons why this or any change to the class actually enhances its gameplay and further develops nightblade as an identity, I can't approve. But I enjoy the conversation. Lol
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Cagro wrote: »
    Does Dark Lash deal instant damage?
    No it deals imaginary damage because it does not exist. :wink:

    but can it be dodged then?
  • KingJ
    KingJ
    ✭✭✭✭✭
    @Vercingetorix
    I like the suggestion but for Dark leash I say make it a dot. So it can't be considered a spammable plus reduce the stam version range to be strong melee.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    I like your dark lash idea as it fits in perfectly with the siphoning tree.

    I'm okay with most of the other skills.

    If I had to change one I'd say shadow image. The tool tip would say the same thing but add "when you teleport back to the shade absorb it and heal for X amount. The longer the shade is up the heal is increased up to 150%". O, and the skill would have a circle around it so you could actually see the damn range of the teleport lol.
    Hey everyone! Look! It's a signature!
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Here's some suggestions I have for improving the viability of NB's, especially in PvE. I'd like to hear some feedback from the community. Remember, this is about NB abilities, NOT other classes. Stam morphs and whatnot are always a class-wide issue, not just NB, but this post is about NB. Thanks!

    - Twisting Path: replaced with "Infectious Path", a stamina morph that deals Disease Damage, similar to how Power Extraction/Sap Essence morphs work - choose between magical healing damage or heavy disease damage.

    - Refreshing Path: To compensate for losing Twisting Path, the damage of Refreshing Path is increased a bit.

    - Strife: Both morphs' damage increased to be more in line with Force Pulse.

    - Grim Focus: Both morphs' Assassin's Will proc when fired will refresh the duration of the buff, as well as allowing another proc to be generated.

    - Summon Shade: Both morphs' damage is increased and the damage of the shade(s) are treated as additional "light attacks" performed by the player but don't count towards Assassin's Will. This will allow shades to "crit" and even proc some armor abilities, giving them more utility.

    - Completely remove Agony and its morphs. They are worthless and clunky. Replace with the following new ability:

    - Dark Lash: (magicka cost and damage, single target, instant, 28m range) Lash out at an enemy, striking at their spirit and siphoning their lifeforce. Enemies struck by this attack are afflicted with Minor Lifesteal for 15 seconds, restoring 600 health every 1 second you are damaging them.

    MORPH 1: Soul Lash: (magicka cost and damage, single target, instant, 28m range) Now also applies Minor Breach for 15 seconds.

    MORPH 2: Reaver Strike: (stamina cost and damage, single target, instant, 28m range) Converts to a stamina ability and deals disease damage (also slightly higher base damage).

    This new ability would allow MagNB's to have another utility debuff and heal. You could even go so far as being a Healer with this ability, as you can apply the debuff to multiple enemies and generate passive heals, stacking with your resto staff abilities and Funnel Health! As a bonus, StamNB's get a new source of class-based stamina damage as well as HEALS! Every bit helps, and it will be much more useful thing to slot for survivability in PvE. The heals provided by this ability do not conflict with the Templar's flavor of healing - while the Templar has access to burst heals, the NB has primarily HoTs which it must stack. This change is merely giving NB's another avenue of debuffs and dedicated Healing in a group, rather than being slated for exclusively DPS or the occasional SapTank.

    This is going to be an extensive list, as Nightblade balance has been my biggest gripe since this game launched. Obviously all of my suggestions are not meant to be done. Doing everything I suggest would make the class ridiculously overpowered, but here's a list of what I'd like to see most done with the class, to bring it into line with others in performance while maintaining a unique and high skill cap requirement.

    Dark Veil now increases damage dealt to targets you are standing behind by 2% per rank (4% total) on top of increasing duration of Shadow Abilities.

    Stealth no longer guarantees Weapon Critical attacks to crit, nor does it add a Critical Hit Modifier of 250%. Stealth now applies a debuff to enemies hit that increases their damage taken from all sources by 3% for 5 seconds, stacking up to 5 times. After reaching 5 stacks it will no longer refresh or reapply for 20 seconds after ending. The Nightblade that applies this debuff retains all Stealth/Invisible related passives during the duration this debuff is applied to an enemy. This does not require the Unseen mechanic to be at play, the user must merely be in the Crouch status or Invisible to apply these affects.
    This suggestion does MANY things;
    1. Reduces toxicity of gank builds in PvP, while retaining the Assassin feel to the class; giving key moments of surprise where the Nightblade has a great advantage on the user, and moments of great disadvantage where we are incentivized to be defensive or retreat.
    2. Has the Nightblade make vital decisions prior to applying this because they want to control burst, and entering crouch still prevents Stamina regeneration. This makes this a high skill cap, high risk move to enact- while having proper executions be insanely rewarding.
    3. Breathes life into the Nightblade's PvE application of the entire class's feel; Stealth. Stealth is currently USELESS in all end game PvE, making Nightblades the weakest class around.

    I'd prefer to see Path be kept as a Magicka ability exclusively, as homogenization of Magicka and Stamina Nightblade would be highly disadvantageous to end game performance. Keeping some abilities more Magicka OR Stamina based is vital to let playstyles feel unique and different when making a build. I'd much rather see this happen;

    Twisting Path now applies a debuff to any enemy inside that increases all Magic damage they take by 10%. Think of this as Engulfing Flames from the Dragonknight that amps Fire damage by 10% against the enemy. This would help Magblade feel much more inticing in group compositions, as well as adding more dynamic PvP gameplay. As a ground DoT, the ability is easily walked out of, but also enables for great synergy of snares and root based builds to sync up to bolster their potency.

    Refreshing Path could apply Minor Staminasteal to enemies inside, helping both PvP Nightblades sustain and giving Nightblade healers an option to return resources to their group mates in a new and unique way.

    Increasing Strife's damage to be in line with Force Pulse doesn't make much sense. The skill is in a very solid spot right now for what it tries to do. It costs less, heals, and has group or selfish utility based on morph options.

    The ability that needs help is Concealed Weapon. This is currently reduced as a glorified passive slot for gank builds and moving around quickly in cloak. The fact that this Melee range HIGH COST ability is out DPSed by Force Pulse is disgusting. It can be used quite well with Cloak builds, but unfortunately Cloak is so unreliable it's power is mitigated heavily in PvP. Furthermore, the skill is useless in PvE. I'd love to see a damage increase and perhaps a unique bonus such as Minor Breach be tacked onto this to let Nightblades feel more unique to groups.

    Your suggestion for Grim Focus, as @NightbladeMechanics has mentioned, merely turns it into a more reliable Sorc Frags without a stun. I would much rather see the option to fire multiple Spectral Bows after 5 Light/Heavy attacks and then bring down the duration to 15 seconds. This still rewards the Nightblade to actively weave during the duration and to line up key moments of burst, while taking away from some of the power by increasing the requirement and decreasing the duration.

    Summon Shade is in a very unique spot to become something much much greater. When I first saw this skill I was so excited because it reminded me a lot of Zed from League of Legend's Shadow Image ability. I figured it would follow me and copy distinct Nightblade abilities at a fraction of their damage and be a really key skill to run as either Magicka or Stamina.
    The idea is simple; have Summon Shade (and morphs) copy all of your Nightblade Class skills, at a fraction (roughly 30% or so) of their original hit. I cast Funnel Health and it heals an ally for 4k? Shade throws another and heals another ally for 1200. Obviously numbers are up for debate, but this would help Tank, Healer, and both DPS Nightblades truly stand out and enable for many unique builds.

    Death Stroke is one of the easiest skills to rework. Simply put it back to what it used to be, an Ultimate that scaled in efficiency based on how much Ultimate you cast it with (lowest being 50, highest being 275). Casting the Ultimate with under 100 ulti would have it do slightly above spammable damage, and only activate the increased Damage against targets by 20% for 6 seconds. Casting the Ultimate over 150 ultimate would do the same thing as it does now on both morphs. Casting at 275 Ulti would increase damage and duration of effects, and add a small lasting DoT function along side the duration of their effects.

    Consuming Darkness has my personal favorite idea, that comes loaded in with a major overhaul to Stealth. The synergy on this Ultimate was my main inspiration that really had me upset that myself as the caster couldn't utilize. Consuming Darkness now allows the caster to freely be treated as if they are in Stealth for the duration. Dealing damage or being hit will not end this, but they are still fully visible to enemies during this time. This plays perfectly with the Stealth overhaul because it enables powerful utility available to the Nightblade, while removing some of the harsher penalties (No Stam regen removal from having to crouch, full mobility, etc) in exchange for an Ultimate. This helps newer, less hardcore players make use of the new Stealth system, and keeps this Ultimate in use.
    Veil of Blades now deals Physical or Disease damage. I mean, it's called Veil of BLADES. Remove Major Protection and apply the same effect that the base morph does with the new Stealth overhaul. If standing behind an enemy, Dark Veil's bonus is doubled for the duration.
    Bolstering Darkness now applies Major Protection to all allies who stand inside, while also retaining the original ability's Stealth interaction.


    I have so many other ideas for this class, but I really find these to be some of my favorites that I'd love to see. Again, I'm not imply each of these should be done because they'd make Nightblades over the top.

    @ZOS_RichLambert @ZOS_GinaBruno @Wrobel Please take a look at these suggestions, Nightblades are in dire need of love in terms of both relevance, as well as toning down some of their most overbearing avenues.
    Edited by Gilliamtherogue on April 5, 2017 2:28AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Valykc
    Valykc
    ✭✭✭✭✭
    Can we call it "Poisoned Path" instead . I laughed way more then I should have at infectious path because of a story involving .. Ya know nevermind . But poison path what you think ?

    Path of Decay (sounds like a Metal Band lol)
  • Zarrakon
    Zarrakon
    ✭✭✭
    Shade and therefore necropotence uptimes are already 100%.

    This is true, but shades are unfortunately completely useless with necropotence (except maybe if you're frost staff tanking). Sorcerers make much better use of necropotence because their volatile familiar actually does something (10k+ aoe damage pulse).

    I really like the shades, they're really cool, but they're just not worth casting for DPS right now. My suggestion would be to change the dark shades morph: leave it at 1 shade (same as the unmorphed ability), and have it apply its own version of DOTs that you cast, say at 50% strength (so when you cast cripple, or twisting path, it casts cripple, twisting path etc). This would drastically increase the power of magicka nightblades (which I think they desperately need, because it really feels they're casting their spells with a wet noodle or something).
    Edited by Zarrakon on April 4, 2017 10:47PM
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    And frags have a high proc chance and are queued for 6 seconds. No one goes into a sorc combo crossing their fingers for a frag. They're as planned as Assassin's Will... Honestly your proposed change to this ability would only serve to dumb down the class and make it easier for people who don't want to put in the practice to become proficient with a complex -- and extremely powerful -- ability, as well as increase the likelihood of damage nerfs. Unless you give me reasons why this or any change to the class actually enhances its gameplay and further develops nightblade as an identity, I can't approve. But I enjoy the conversation. Lol
    So what should be done with the ability? I mean, it's not a well-designed ability in its current condition. It's pretty much Frags, but it's substantially less practical, while also being overall less effective. Assassin's Will takes 2 GCDs to cast, but only deals slightly more damage than 2 Force Pulses. Frags, on the other hand, only occupies one GCD and deals nearly as much damage as Assassin's Will while also providing a knockdown. Where's the justification of that? Assassin's Will's slightly higher damage is meaningless if you can't fire it anywhere near as often, since Frags will ultimately be the winner in the end anyway. And that's not even touching on the fact that Minor Berserk is a totally redundant buff in any self-respecting raid group.

    The way I see it, one of two things needs to happen with this ability. Either it needs to reward you appropriately for being such a pain in the ass to use, or it needs to not be such a pain in the ass to use. I don't care which, as long as one of them happens.
    Edited by EldritchPenguin on April 4, 2017 11:22PM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    Here's some suggestions I have for improving the viability of NB's, especially in PvE. I'd like to hear some feedback from the community. Remember, this is about NB abilities, NOT other classes. Stam morphs and whatnot are always a class-wide issue, not just NB, but this post is about NB. Thanks!

    - Twisting Path: replaced with "Infectious Path", a stamina morph that deals Disease Damage, similar to how Power Extraction/Sap Essence morphs work - choose between magical healing damage or heavy disease damage.

    - Refreshing Path: To compensate for losing Twisting Path, the damage of Refreshing Path is increased a bit.

    - Strife: Both morphs' damage increased to be more in line with Force Pulse.

    - Grim Focus: Both morphs' Assassin's Will proc when fired will refresh the duration of the buff, as well as allowing another proc to be generated.

    - Summon Shade: Both morphs' damage is increased and the damage of the shade(s) are treated as additional "light attacks" performed by the player but don't count towards Assassin's Will. This will allow shades to "crit" and even proc some armor abilities, giving them more utility.

    - Completely remove Agony and its morphs. They are worthless and clunky. Replace with the following new ability:

    - Dark Lash: (magicka cost and damage, single target, instant, 28m range) Lash out at an enemy, striking at their spirit and siphoning their lifeforce. Enemies struck by this attack are afflicted with Minor Lifesteal for 15 seconds, restoring 600 health every 1 second you are damaging them.

    MORPH 1: Soul Lash: (magicka cost and damage, single target, instant, 28m range) Now also applies Minor Breach for 15 seconds.

    MORPH 2: Reaver Strike: (stamina cost and damage, single target, instant, 28m range) Converts to a stamina ability and deals disease damage (also slightly higher base damage).

    This new ability would allow MagNB's to have another utility debuff and heal. You could even go so far as being a Healer with this ability, as you can apply the debuff to multiple enemies and generate passive heals, stacking with your resto staff abilities and Funnel Health! As a bonus, StamNB's get a new source of class-based stamina damage as well as HEALS! Every bit helps, and it will be much more useful thing to slot for survivability in PvE. The heals provided by this ability do not conflict with the Templar's flavor of healing - while the Templar has access to burst heals, the NB has primarily HoTs which it must stack. This change is merely giving NB's another avenue of debuffs and dedicated Healing in a group, rather than being slated for exclusively DPS or the occasional SapTank.

    Well done!

    This has got to be a list of THE BEST player-suggested ideas for NB I've seen so far. You've earned an awesome from me.

    Devs should seriously look at this. We're getting morrowind soon and with it new sets so there's a perfect opportunity to do great changes.

    Edited by Nyladreas on April 4, 2017 11:43PM
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    - Summon Shade: Both morphs' damage is increased and the damage of the shade(s) are treated as additional "light attacks" performed by the player but don't count towards Assassin's Will. This will allow shades to "crit" and even proc some armor abilities, giving them more utility.
    I would suggest to have the morphs like this:
    Shadow Image (Summon a ranged shade) - but with a dmg increase.
    Dark Shades - Summon 2 shades instead of one. - but add some aggro to them and maybe some longer time - so you could use them similar as sorcerer's tank pets.
  • the_man_of_steal
    the_man_of_steal
    ✭✭✭
    Good job Gilliam!!
  • Thelrox
    Thelrox
    I wish you could fire a black and red glowing ball of chaos towards your enemy when you're using Merciless Resolve.

    Instead I have that strange spectral bow on my warlock :'(

    Xbox One Gamertag: CNT Thelrox - Ebonheart Pact - Scourge
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    They need to give them one good heal. (They have a heal or two, just not good ones.) Right now, people are suggesting doing PvP in Cyrodiil just so you can get a good heal skill to use with nightblades. A lot of people don't want to have to join the army in Cy in order to get a skill, especially since it doesn't come until Alliance War rank 5, I believe.
    They also need to give them one good ultimate, because the nightblade ultimates suck. I've seen suggestions to use the Fighter's Guild ultimate with nightblades.

    Edited by SydneyGrey on April 5, 2017 5:35AM
  • IwakuraLain42
    IwakuraLain42
    ✭✭✭✭✭
    - Twisting Path: replaced with "Infectious Path", a stamina morph that deals Disease Damage, similar to how Power Extraction/Sap Essence morphs work - choose between magical healing damage or heavy disease damage.

    - Refreshing Path: To compensate for losing Twisting Path, the damage of Refreshing Path is increased a bit.

    While my stamblade would love to get a ground based DoT in that form my magblades would be sad if this would become true. Remember that Twisting Path only got a buff with the last update and it's still weaker then the Sorc's ability. Reducing that damage again (by buffing Refreshing Path) would be a step in the wrong direction.
    I would rather see turning Agony (who is really using that skill anyway) in a Stamina-based DoT ability with morphs that would apply buff,debuffs, etc. (just don't copy simply the morphs from Path)
Sign In or Register to comment.