So, I love healing, and in the beginning I had no idea what was what so I chose Sorcerer as my main. Now I got over 20k achievement points on my sorcerer and want to keep playing on him, but I find it awkward to be maining healing on him mainly because he is lacking versatility. With the resto staff healing spells you CAN heal any scenario, but throwing a few other skills in especially class skills makes it more fun and more verstatile...however ALWAYS when I join groups saying I can heal people frown and start pouting asking questions and saying they would prefer a templar for healing. So here is the deal: I have no doubt that templar healer is better ( I have 3 myself) but why can't I be a more reliable healer on my sorcerer? The main issue being resource sustain. Right now the only 3 options I have to help my group sustain their stamina is by using master staff from vDSA, Sentinel of Rkugamz set, or the circle of protection stam regen morph.
If I get a masters staff I would need to spam most of the time grand healing which would be ok...but I like using overtime and other types of healing aswell. And grand healing can be tricky in very stressful situations to aim and place on long distances if you are trying to avoid mechanics etc etc.
If I use Rkugamz I would need people to take damage for it to proc, and it procs most of the time too early when none needs stam or after combat when people have moved or are moving, this is also so unreliable because the spider that gives stam moves to the closest enemy and starts the ability there, if I want to give my tank stam I have to alert them of looking for bright green circles and sidestepping into them before the dungeon starts (I do this literally every time I enter a group as healer), which can also be risky if the boss has aoe abilities etc and I also have to ask people if they are stam builds so that I can swap to a suboptimal unreliable proc set that CAN give stam, but that fails 90% of the time. I can increase the chances of it landing on the tank by standing behind the tank, but as you "all" may know that isn't smart or possible in all fights.
If I use the circle of protection stam regen morph I can aid my group with damage mitigation and regen, but since tanks are blocking 24/7 (most are) they don't benefit from regen, and seeing as a healer slot most of his points (usually all) into magicka for stronger heals and larger pool I consume most of my stamina simply by dropping this, making me super vulnerable for a time if I don't chug stamina potions, which I would like to save for magicka since healing is my primary job.
All in all healing on other classes then templar is a big hassle and I would love to see some spells that can give people an alternative as to provide stamina for their group without having to screw up your build or run a suboptimal setup of any kind. The best way I think you could do this ZOS is by giving undaunted tree a stamina spell (a magicka version already exists, so why not stam?) like activating webs synergy gives X stamina, nobody uses this spell anyway. Or altar of blood can be activated to provide stamina to the group, but I like the idea of the webs better tbh. OR you can add a morph or a completely new spell to the 3 main skilltrees for all classes that gives them something they don't have yet. This would make the game more fun to play and mine and many others lives much easier and feel rewarding, please help!

PS: I have healed all current content including trials and dungeons normal and vet and HM with my sorc, but it's still not as happy a life as it could be.
Rewws