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Healing versatility

Rewws
Rewws
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So, I love healing, and in the beginning I had no idea what was what so I chose Sorcerer as my main. Now I got over 20k achievement points on my sorcerer and want to keep playing on him, but I find it awkward to be maining healing on him mainly because he is lacking versatility. With the resto staff healing spells you CAN heal any scenario, but throwing a few other skills in especially class skills makes it more fun and more verstatile...however ALWAYS when I join groups saying I can heal people frown and start pouting asking questions and saying they would prefer a templar for healing. So here is the deal: I have no doubt that templar healer is better ( I have 3 myself) but why can't I be a more reliable healer on my sorcerer? The main issue being resource sustain. Right now the only 3 options I have to help my group sustain their stamina is by using master staff from vDSA, Sentinel of Rkugamz set, or the circle of protection stam regen morph.

If I get a masters staff I would need to spam most of the time grand healing which would be ok...but I like using overtime and other types of healing aswell. And grand healing can be tricky in very stressful situations to aim and place on long distances if you are trying to avoid mechanics etc etc.

If I use Rkugamz I would need people to take damage for it to proc, and it procs most of the time too early when none needs stam or after combat when people have moved or are moving, this is also so unreliable because the spider that gives stam moves to the closest enemy and starts the ability there, if I want to give my tank stam I have to alert them of looking for bright green circles and sidestepping into them before the dungeon starts (I do this literally every time I enter a group as healer), which can also be risky if the boss has aoe abilities etc and I also have to ask people if they are stam builds so that I can swap to a suboptimal unreliable proc set that CAN give stam, but that fails 90% of the time. I can increase the chances of it landing on the tank by standing behind the tank, but as you "all" may know that isn't smart or possible in all fights.

If I use the circle of protection stam regen morph I can aid my group with damage mitigation and regen, but since tanks are blocking 24/7 (most are) they don't benefit from regen, and seeing as a healer slot most of his points (usually all) into magicka for stronger heals and larger pool I consume most of my stamina simply by dropping this, making me super vulnerable for a time if I don't chug stamina potions, which I would like to save for magicka since healing is my primary job.

All in all healing on other classes then templar is a big hassle and I would love to see some spells that can give people an alternative as to provide stamina for their group without having to screw up your build or run a suboptimal setup of any kind. The best way I think you could do this ZOS is by giving undaunted tree a stamina spell (a magicka version already exists, so why not stam?) like activating webs synergy gives X stamina, nobody uses this spell anyway. Or altar of blood can be activated to provide stamina to the group, but I like the idea of the webs better tbh. OR you can add a morph or a completely new spell to the 3 main skilltrees for all classes that gives them something they don't have yet. This would make the game more fun to play and mine and many others lives much easier and feel rewarding, please help! ;)

PS: I have healed all current content including trials and dungeons normal and vet and HM with my sorc, but it's still not as happy a life as it could be.

Rewws
  • Rewws
    Rewws
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    I know warden is coming out with new sustain abilities, please don't start adding that to this, the whole point of my post is that we need to be able to NOT rely on other classes in order to bring less used classes as healers.
  • Rewws
    Rewws
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    Seriously nobody interested in this? I'm going to post it on the general forums aswell then.
  • Xvorg
    Xvorg
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    In simple words: This is a DPS game. Healing and tanking are, patch after patch, less important.

    The only thing I can suggest you is t try another class (non templar), for a healer. NBs have some nice skills, including the stronger ultimate healing (Soul siphon) and DKs are good giving shields, wich can lead to inetersting builds (Trinimacs healer)
    Sarcasm is something too serious to be taken lightly

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    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • paulsimonps
    paulsimonps
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    Its mainly stamina support that the Templar has over everyone else and they have the extra HoT skill with super easy access to the Major Mending buff.

    I think if you run with 2 magicka DPS in dungeons you will do fine with a sorc, try using Emporering Ward too in there every 10s for some Minor Intellect giving them more magicka regen, then Ele Drain and Orbs and you are all good. And in Trials as long as you have 1 Templar you will be fine and have them be the stamina support and you the magicka support. The bigger thing here is of course that you got to be more selective with your groups and set ups like these are more for set teams that run consistently with each other and not PUGs.
  • Rewws
    Rewws
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    I don't want to micromanage my groups, I do use ele drain I do use orbs, all these things are Obvious. please don't give me information that is a must know for all healers, my thread is about the lack of diversity for other then templars, and being able to find any group and still perform my job as a healer regardless of tanks builds and group stamina or magicka setup, right now I can't do that in a reliable way.
  • paulsimonps
    paulsimonps
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    Rewws wrote: »
    I don't want to micromanage my groups, I do use ele drain I do use orbs, all these things are Obvious. please don't give me information that is a must know for all healers, my thread is about the lack of diversity for other then templars, and being able to find any group and still perform my job as a healer regardless of tanks builds and group stamina or magicka setup, right now I can't do that in a reliable way.

    Well the options you listed in your OP are literally your only options to giving your group stamina, sorry, but that's why most people don't run with sorc healers. Repentance and Shards be OP in that regard.
  • Rewws
    Rewws
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    Have you read my post at all? the things you just said is exactly the problem. Either make sorcs and NB superior on DPS or make the other 3 classes more reliable as healers / tanks.
  • Lynx7386
    Lynx7386
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    Sentinel set procs really often for me regardless of what class I'm healing on.

    Most dps are magicka now, so I'd say stamina restore is only really important for tanks, and sentinel + master staff can cover that well enough.

    For magicka, use energy orb and either elemental drain or energy siphon
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • DragonBound
    DragonBound
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    Rewws wrote: »
    So, I love healing, and in the beginning I had no idea what was what so I chose Sorcerer as my main. Now I got over 20k achievement points on my sorcerer and want to keep playing on him, but I find it awkward to be maining healing on him mainly because he is lacking versatility. With the resto staff healing spells you CAN heal any scenario, but throwing a few other skills in especially class skills makes it more fun and more verstatile...however ALWAYS when I join groups saying I can heal people frown and start pouting asking questions and saying they would prefer a templar for healing. So here is the deal: I have no doubt that templar healer is better ( I have 3 myself) but why can't I be a more reliable healer on my sorcerer? The main issue being resource sustain. Right now the only 3 options I have to help my group sustain their stamina is by using master staff from vDSA, Sentinel of Rkugamz set, or the circle of protection stam regen morph.

    If I get a masters staff I would need to spam most of the time grand healing which would be ok...but I like using overtime and other types of healing aswell. And grand healing can be tricky in very stressful situations to aim and place on long distances if you are trying to avoid mechanics etc etc.

    If I use Rkugamz I would need people to take damage for it to proc, and it procs most of the time too early when none needs stam or after combat when people have moved or are moving, this is also so unreliable because the spider that gives stam moves to the closest enemy and starts the ability there, if I want to give my tank stam I have to alert them of looking for bright green circles and sidestepping into them before the dungeon starts (I do this literally every time I enter a group as healer), which can also be risky if the boss has aoe abilities etc and I also have to ask people if they are stam builds so that I can swap to a suboptimal unreliable proc set that CAN give stam, but that fails 90% of the time. I can increase the chances of it landing on the tank by standing behind the tank, but as you "all" may know that isn't smart or possible in all fights.

    If I use the circle of protection stam regen morph I can aid my group with damage mitigation and regen, but since tanks are blocking 24/7 (most are) they don't benefit from regen, and seeing as a healer slot most of his points (usually all) into magicka for stronger heals and larger pool I consume most of my stamina simply by dropping this, making me super vulnerable for a time if I don't chug stamina potions, which I would like to save for magicka since healing is my primary job.

    All in all healing on other classes then templar is a big hassle and I would love to see some spells that can give people an alternative as to provide stamina for their group without having to screw up your build or run a suboptimal setup of any kind. The best way I think you could do this ZOS is by giving undaunted tree a stamina spell (a magicka version already exists, so why not stam?) like activating webs synergy gives X stamina, nobody uses this spell anyway. Or altar of blood can be activated to provide stamina to the group, but I like the idea of the webs better tbh. OR you can add a morph or a completely new spell to the 3 main skilltrees for all classes that gives them something they don't have yet. This would make the game more fun to play and mine and many others lives much easier and feel rewarding, please help! ;)

    PS: I have healed all current content including trials and dungeons normal and vet and HM with my sorc, but it's still not as happy a life as it could be.

    Rewws

    Here is what I think, some classes should not be just as good as healing, if anything they should give us better options to offheal as a dps class since the sorc is a dps mostly class, they need to find a way to bring in more viable hybrid playstytles then just templars. For example a sorc can either be offheals/dps or can tank with pets but mostly better with dps.

    A templar should be the most viable healer period because the templar is also about buffs, debuffs, and things like being a mana battery, my main issue is that they can also do crazy dps while supporting groups with these abilities while other classes are far from being as versatile.
  • Tasear
    Tasear
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    B) cause your not thinking about this right. You need to heal like a sorcerer not a templar!

    So advantages does sorcerer have
    10% MP regain
    3 % spell critical
    3 bars
    25% damage buff to ally
    Cost reduction
    Resources gain
    Dark exchange

    Biggest burst heal in game

    And more tactical support and best resource management. If you look closely a sorcerer can heal in any situation with rooting ablities, gap closer, damage buff, crowd control, stuns. Sorcerer healer will never run out resources so weaker teams will appreciate.Even more then that if you are truly capable you can use up to 15 slots of buffs. Meaning lay long lasting buffs on ground and again if the fight progresses to long. Now I am sure you are wondering about that glaring weakness.

    How to support stamina DPS! First off in 4 man content you could simply just... Pick Magicka DPS out! In regards to raids monster helm is okay, but did you know BB the unduanted passive restores resources by using synergies..It's only 6%. The sorcerer has l few avabliable...In class and outside. Used effectively you could supply the enough for stamina. Though you are more compatible with Magicka users.

    Major mending issue, it's not as bad as it seems, though could use work. First realize you do have a passive for this 6% increase in spell damage and critical surge buff of 20 % . Built right you could make up for the difference.

    Remember templars are paladin's and sorcerer are the real priests.





  • Rewws
    Rewws
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    I am well aware of the benefits of using sorc healers, but other classes have their benefits aswell, but no other classes can provide stamina for their group like a Templar can, and I find that unbalanced / unfair. If you read my post you will see that I have had no problem healing all the content to date as in keeping peoples health up. The problem being people feel they need spear shards, and because they whine about it so do I, because its alot of extra hassle for me and it gives me the feeling of not being able to do my job as a templar would. It's about being a support role in all ways, not just some ways, and if I can't give my party stamina when they need it, then I lack something that makes it either go slower or more risky.
  • datgladiatah
    datgladiatah
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    The Templar can remain the best in slot healer but ZoS still should add more opportunities for other classes to heal and support, I agree. Nightblades are nice because they can damage, but they should have a way to access major mending since they have an entire line dedicated to health gain. Sorcs have very underwhelming options for every role except dpsing. DKs are in a pretty good spot though, in my opinion. Igneous shields and other support abilities make them very unique healers. Since you don't need shards in non stamina meta, DK might be a good bet for someone that doesn't want to be a Templar, and Sorc is ok because of their benefits, but it's still not fun. Definitely should offer more utility for them
  • TheStealthDude
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    Rewws wrote: »
    I am well aware of the benefits of using sorc healers, but other classes have their benefits aswell, but no other classes can provide stamina for their group like a Templar can, and I find that unbalanced / unfair. If you read my post you will see that I have had no problem healing all the content to date as in keeping peoples health up. The problem being people feel they need spear shards, and because they whine about it so do I, because its alot of extra hassle for me and it gives me the feeling of not being able to do my job as a templar would. It's about being a support role in all ways, not just some ways, and if I can't give my party stamina when they need it, then I lack something that makes it either go slower or more risky.

    You listed out 3 ways that any class can provide stamina regen. Templars have a better method, but so what? That doesn't mean that all other healers lack versatality. It just means that Templars have one way that they stand out among other classes. All classes should have places where they excel. I don't see this as unfair at all.

    - Someone who runs a NB healer.
  • Lynx7386
    Lynx7386
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    The Templar can remain the best in slot healer but ZoS still should add more opportunities for other classes to heal and support, I agree. Nightblades are nice because they can damage, but they should have a way to access major mending since they have an entire line dedicated to health gain. Sorcs have very underwhelming options for every role except dpsing. DKs are in a pretty good spot though, in my opinion. Igneous shields and other support abilities make them very unique healers. Since you don't need shards in non stamina meta, DK might be a good bet for someone that doesn't want to be a Templar, and Sorc is ok because of their benefits, but it's still not fun. Definitely should offer more utility for them

    I actually ran a dk healer for a while and nearly every dungeon group I got into made some remark about it, either that they had never seen a dk healer before or that they didn't think it would work. I found it very effective, though tbh it was definitely more difficult and less reliable than a templar healer.

    Igneous shield is a group wide damage shield that really helps low health dps survive a lot of mechanics that would normally one shot them. It also gives major mending for 6 seconds.

    Molten armaments gives the whole team major sorcery, helping them free up a skill slot or save potions. It also boosts heavy attack damage by 40%, which works great with the resto staff passive that heals a target based on damage done whenever you use a heavy attack.

    Obsidian shard knocks down the target (super useful if something is harassing you and the tank can't pick it up) and does a massive burst heal on a nearby ally. I managed to get up to a 30k heal with shard a few times. The only problem is that shard's heal effect can be dodged by allies, which can make it unreliable, especially since dps that get low on health like to spam dodge roll, effectively stopping you from healing them. This has been acknowledged as a bug by zos though and should be getting fixed.

    Cauterize isn't a bad heal either, often helps when lots of damage is going out since it's a fire and forget heal.

    Lastlu, the magma shell ultimate gives the entire group a 125% health damage shield, and gives you 97% damage reduction for the duration, which is super useful for surviving when the crap hits the fan.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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