Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Need Build Advice [Stamsorc]

Woopy
Woopy
✭✭✭
Hey all,

I'm seeking advice on some things I should/could touch up on with building my stamina sorcerer. I'm aiming for a good pve dps that is ready for trials and vMA.

race: wood elf

Gear setup (current):
  • Hunding's Rage 5 Piece(Divine)
  • Molag Kena's Mask(Divine)
  • Velidreth's Arm Cops(Infused)
  • Agility Accessory Set
  • Leki's Daggers 2 Piece(Sharpened)
  • Bow of Night Mothers Gaze(Sharpened)

My enchantments on all armor pieces are epic stamina glyphs.
My enchantments on my accessories are epic weapon dmg.
My enchantments on my daggers are weapon dmg & poison.
My enchantment on my bow is poison.
=================================================================================================

The bow is pretty much just acting as a placeholder until I can either afford or grind for a better bow.. but until I can do that I feel like I need to effectively be ready to do content.
I have never ran trials before, and have only messed around with vMA a bit (up until the end of second stage). My champion points are still quite low being at 266 but I feel like now is a good time to prepare for when I am 300+ and start doing veteran trials.

==================================================================================================

My main-bar setup I recently changed for DPS instead of survivability. It looks like this:
  1. Rapid Strikes
  2. Rending Slashes
  3. Steel Tornado
  4. Dark Deal
  5. Bound Armaments
  6. [Ultimate] Rend
These are all subject to change, I have all of my DW skills & morphs maxed out.

My back-bar setup looks like this:
  1. Poison Injection
  2. Endless Hail
  3. Critical Surge
  4. Hurricane
  5. Bound Armaments
  6. [Ultimate] Varies on the situation I'm put in
These are also subject to change because again I am maxed in skills and morphs.
====================================================================================================

My current weapon damage unbuffed is only sitting at 3460 with a measly 63.8% critical.. what can I change to increase my crit %?
Unbuffed stamina is sitting at 24.8k with a 925 regen.
HP 11.9k
MAG 9.9k
I've found my dps being quite low, hovering at around/between 14-17k on single-target.. rotation advice would help a lot too.

Any advice helps on making my build a killer dps or a solo-conqueror.

Thanks.
Edited by Woopy on April 2, 2017 7:55AM
Heart of Ayanad [StamSorc]
Soul of Ayanad [MagKnight]
Aegis of Ayanad [MagPlar]
Keeper of Ayanad [MagBlade]
Shadow of Ayanad [MagSorc]
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    As a former stam sorc player it's pretty simple

    Find or make some sets with dps.... doesn't matter how much

    Apply stam skills pretty much at random

    Equip dual wield weapons... even if the idea of a dagger wielding sorc is as daft as a rubber cannon ball!!!

    Find baddies

    Roll face on keyboard until everything's dead

    Have an excuse handy when the other players start yelling about you accidentally soloing yet another vet dungeon

    Revert back to magic sorc because as stated above a stamina one makes absolutely no bloody sense!!!

    :D
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    First thing, why is dark deal on your front bar? Get trap beast there. If you need dark deal, put overload on second bar and put dark deal on your third bar.


    Second, you need to get major savagery, you are going to have to use pots if you want to run bound armor, though if you dropped that, you could run evil Hunter on your front bar and then caltrops on your back bar.

    Either way, you need clatrops, I have them on my overload bar.
    Edited by Lightspeedflashb14_ESO on April 2, 2017 12:23PM
  • Woopy
    Woopy
    ✭✭✭

    First thing, why is dark deal on your front bar? Get trap beast there. If you need dark deal, put overload on second bar and put dark deal on your third bar.


    Second, you need to get major savagery, you are going to have to use pots if you want to run bound armor, though if you dropped that, you could run evil Hunter on your front bar and then caltrops on your back bar.

    Either way, you need clatrops, I have them on my overload bar.

    Thanks for the reply, but why trap beast? The only decent use I can think of for it is in Maelstrom Arena. Otherwise most of my encounters in-game consist of multiple mobs at once.
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Woopy wrote: »
    First thing, why is dark deal on your front bar? Get trap beast there. If you need dark deal, put overload on second bar and put dark deal on your third bar.


    Second, you need to get major savagery, you are going to have to use pots if you want to run bound armor, though if you dropped that, you could run evil Hunter on your front bar and then caltrops on your back bar.

    Either way, you need clatrops, I have them on my overload bar.

    Thanks for the reply, but why trap beast? The only decent use I can think of for it is in Maelstrom Arena. Otherwise most of my encounters in-game consist of multiple mobs at once.

    The crit dmg buff
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Woopy
    Woopy
    ✭✭✭
    Woopy wrote: »
    First thing, why is dark deal on your front bar? Get trap beast there. If you need dark deal, put overload on second bar and put dark deal on your third bar.


    Second, you need to get major savagery, you are going to have to use pots if you want to run bound armor, though if you dropped that, you could run evil Hunter on your front bar and then caltrops on your back bar.

    Either way, you need clatrops, I have them on my overload bar.

    Thanks for the reply, but why trap beast? The only decent use I can think of for it is in Maelstrom Arena. Otherwise most of my encounters in-game consist of multiple mobs at once.

    The crit dmg buff

    Ohh, I can't believe I looked past that! Also the major savagery on expert hunter (which I think I would prefer over the damage)
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Lexifer452
    Lexifer452
    ✭✭✭
    63% crit chance is fine. Anymore than that and your losing stats someplace else. Doesn't need to be 75% plus. IMO anyways. Magicka or stamina I make sure my crit is at least 60% with either inner light or hunter, respectively, slotted and I'm good to go.

    Normal trials are not hard at all with an even half incompetent group. My advice is to start running normal crag trials as soon as possible and start collecting pieces of vicious ophidian and maybe two fanged serpent if that looks appealing. I don't personally like two fanged but its easy to get. I had a full set of two fanged armor with useable traits after just two runs. VO will be harder to get but it is worth it. I use hunding's rage myself as a base and have been forever. Works fine for me, though there are likely better options.
  • Woopy
    Woopy
    ✭✭✭
    Lexifer452 wrote: »
    63% crit chance is fine. Anymore than that and your losing stats someplace else. Doesn't need to be 75% plus. IMO anyways. Magicka or stamina I make sure my crit is at least 60% with either inner light or hunter, respectively, slotted and I'm good to go.

    Normal trials are not hard at all with an even half incompetent group. My advice is to start running normal crag trials as soon as possible and start collecting pieces of vicious ophidian and maybe two fanged serpent if that looks appealing. I don't personally like two fanged but its easy to get. I had a full set of two fanged armor with useable traits after just two runs. VO will be harder to get but it is worth it. I use hunding's rage myself as a base and have been forever. Works fine for me, though there are likely better options.

    With hunter now slotted, I get 73.6% on my main bar (DW) and still have a low 60% on my back bar (bow). It sucks having to have a stat stick there that I don't use, but I can already see a nice improvement in both dps and self heals coming from my main bar.

    I have ran my first round of trials yesterday and you're right they weren't difficult at all on normal. I got a few two-fanged pieces including a nice bow with penetration. I'm skeptic about bringing my hunding's to legendary because I'm afraid it will be out-performed by pieces I will get later down the line.. What are your thoughts on this? Two-fanged is good from what I've seen but I feel like hunding's in a way out-performs it for crit builds. I haven't had a chance to delve into VO much so I'd need to do some more research.
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Woopy wrote: »
    Lexifer452 wrote: »
    63% crit chance is fine. Anymore than that and your losing stats someplace else. Doesn't need to be 75% plus. IMO anyways. Magicka or stamina I make sure my crit is at least 60% with either inner light or hunter, respectively, slotted and I'm good to go.

    Normal trials are not hard at all with an even half incompetent group. My advice is to start running normal crag trials as soon as possible and start collecting pieces of vicious ophidian and maybe two fanged serpent if that looks appealing. I don't personally like two fanged but its easy to get. I had a full set of two fanged armor with useable traits after just two runs. VO will be harder to get but it is worth it. I use hunding's rage myself as a base and have been forever. Works fine for me, though there are likely better options.

    With hunter now slotted, I get 73.6% on my main bar (DW) and still have a low 60% on my back bar (bow). It sucks having to have a stat stick there that I don't use, but I can already see a nice improvement in both dps and self heals coming from my main bar.

    I have ran my first round of trials yesterday and you're right they weren't difficult at all on normal. I got a few two-fanged pieces including a nice bow with penetration. I'm skeptic about bringing my hunding's to legendary because I'm afraid it will be out-performed by pieces I will get later down the line.. What are your thoughts on this? Two-fanged is good from what I've seen but I feel like hunding's in a way out-performs it for crit builds. I haven't had a chance to delve into VO much so I'd need to do some more research.

    If you're not sure about golding items (especially non weapons) DON'T DO IT.

    It's way too expensive for way too little if you're not absolutely sure it's what you want.

    You're right to think you'll prob go with something else.

    Weapons are worth golding for the 200 more wpn/spl dmg.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Woopy
    Woopy
    ✭✭✭
    Woopy wrote: »
    Lexifer452 wrote: »
    63% crit chance is fine. Anymore than that and your losing stats someplace else. Doesn't need to be 75% plus. IMO anyways. Magicka or stamina I make sure my crit is at least 60% with either inner light or hunter, respectively, slotted and I'm good to go.

    Normal trials are not hard at all with an even half incompetent group. My advice is to start running normal crag trials as soon as possible and start collecting pieces of vicious ophidian and maybe two fanged serpent if that looks appealing. I don't personally like two fanged but its easy to get. I had a full set of two fanged armor with useable traits after just two runs. VO will be harder to get but it is worth it. I use hunding's rage myself as a base and have been forever. Works fine for me, though there are likely better options.

    With hunter now slotted, I get 73.6% on my main bar (DW) and still have a low 60% on my back bar (bow). It sucks having to have a stat stick there that I don't use, but I can already see a nice improvement in both dps and self heals coming from my main bar.

    I have ran my first round of trials yesterday and you're right they weren't difficult at all on normal. I got a few two-fanged pieces including a nice bow with penetration. I'm skeptic about bringing my hunding's to legendary because I'm afraid it will be out-performed by pieces I will get later down the line.. What are your thoughts on this? Two-fanged is good from what I've seen but I feel like hunding's in a way out-performs it for crit builds. I haven't had a chance to delve into VO much so I'd need to do some more research.

    If you're not sure about golding items (especially non weapons) DON'T DO IT.

    It's way too expensive for way too little if you're not absolutely sure it's what you want.

    You're right to think you'll prob go with something else.

    Weapons are worth golding for the 200 more wpn/spl dmg.

    Yep I agree, I'm not too sure about my armor so I probably won't yet. I have brought my Leki's Daggers to legendary though and I have no regrets at all, and they will most likely be my BiS until I can get Maelstrom
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Lukums1
    Lukums1
    ✭✭✭✭
    NMG 5 piece / 2 veli / 3 agility - drop everything else until you obtain TFS (twice fang snake) and vicious ophidian rings/neck

    62+% crit is fine plenty of healing with crit surge.

    Replace dark deal with rearming as someone previously mentioned.

    If you have to use dark deal run max health and regen stam (never put dark deal on your bars or try not to)

    Rend ulti front (unless you're like me and run thrive in chaos to get up to 30% increase damage on all abilities)
    Dawn breaker on back bar to receive extra 5% weapon damage.

    Thats about it mate

    Luke
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    .
    Lukums1 wrote: »
    NMG 5 piece / 2 veli / 3 agility - drop everything else until you obtain TFS (twice fang snake) and vicious ophidian rings/neck

    62+% crit is fine plenty of healing with crit surge.

    Replace dark deal with rearming as someone previously mentioned.

    If you have to use dark deal run max health and regen stam (never put dark deal on your bars or try not to)

    Rend ulti front (unless you're like me and run thrive in chaos to get up to 30% increase damage on all abilities)
    Dawn breaker on back bar to receive extra 5% weapon damage.

    Thats about it mate

    Luke

    Agreed here...

    with one alternative - If you don't want to farm trials, farm/buy Spriggan gear in Bankorai. The difference is VERY minimal.. i'm really surprised more people don't run it. You basically trade 3% crit chance for 900ish stamina.

    And unless you're an absolute min/max type person... you're not going to benefit from the 5k pen that's possible from twice fang snake. Spriggans thorns set will ALWAYS give you 4k physical penetration.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    My 2 Cents:

    If you are open to a race change, that's the first thing I would do. Wood elf can be pretty awesome in PVP, but in PVE, it's prettty terrible. You will do noticeably more damage on a redguard.

    Second, you need to make room for Rearming Trap. Not only for the actually DOT damage, but also for the crit buff. The only skill on your bar that looks out of place is frankly Dark Deal. This is an overload bar skill at best, but you really shouldnt need it in PVE. I actually back bar trap and front bar hurricane, but either way works. Caltrops is also nice, but certainly not a requirement. Only one person in any group can use it, and it should be whoever is running Night Mothers.

    You also need to get major savagery from somewhere. The easiest way is to simply run potions. The other option is to drop Bound Armaments, for Evil Hunter, but that is a DPS loss as well. What I do in 4 man stuff and VMA is run bound armaments and trash stam potions on trash and non boss rounds, then on boss fights I use weapon Crit Potions (Health, Stam, Weapon Crit). In trials, I would run weapon power potions at all times (Weapon Power, Weapon Crit, Stam) and replace power surge for Vigor or Caltrops.

    Only real complaint about your gear is that I wouldnt mix monster sets. Pic a 2 piece (not Kena) and go for it. I think your three best options are Krags, Veli, and Stormfist. You also might want to look into upgrading your enchants to legendary. Kuta is dirt cheap these days. It's the poor mans way to upgrade gear. Even with purple gear, you get the full benefit of a Gold Enchant. Vicious Ophidian and VMA gear would certainly be useful, but I am guessing you know that.

    After that, it's all about rotation. If you plan on VMA weapons, you might as well use the VMA rotation. The simple version is Buff Potions, Hurricane, and Surge outside of combat and keep up at all times, then its Rapid Strikes>Rending Slashes>Rapid Strikes>Trap>Hail>Poison Injection, Rapid Strikes Spam until Rending needs reapplied, Repeat. Light weave everything.
  • Woopy
    Woopy
    ✭✭✭
    My 2 Cents:

    If you are open to a race change, that's the first thing I would do. Wood elf can be pretty awesome in PVP, but in PVE, it's prettty terrible. You will do noticeably more damage on a redguard.

    Second, you need to make room for Rearming Trap. Not only for the actually DOT damage, but also for the crit buff. The only skill on your bar that looks out of place is frankly Dark Deal. This is an overload bar skill at best, but you really shouldnt need it in PVE. I actually back bar trap and front bar hurricane, but either way works. Caltrops is also nice, but certainly not a requirement. Only one person in any group can use it, and it should be whoever is running Night Mothers.

    You also need to get major savagery from somewhere. The easiest way is to simply run potions. The other option is to drop Bound Armaments, for Evil Hunter, but that is a DPS loss as well. What I do in 4 man stuff and VMA is run bound armaments and trash stam potions on trash and non boss rounds, then on boss fights I use weapon Crit Potions (Health, Stam, Weapon Crit). In trials, I would run weapon power potions at all times (Weapon Power, Weapon Crit, Stam) and replace power surge for Vigor or Caltrops.

    Only real complaint about your gear is that I wouldnt mix monster sets. Pic a 2 piece (not Kena) and go for it. I think your three best options are Krags, Veli, and Stormfist. You also might want to look into upgrading your enchants to legendary. Kuta is dirt cheap these days. It's the poor mans way to upgrade gear. Even with purple gear, you get the full benefit of a Gold Enchant. Vicious Ophidian and VMA gear would certainly be useful, but I am guessing you know that.

    After that, it's all about rotation. If you plan on VMA weapons, you might as well use the VMA rotation. The simple version is Buff Potions, Hurricane, and Surge outside of combat and keep up at all times, then its Rapid Strikes>Rending Slashes>Rapid Strikes>Trap>Hail>Poison Injection, Rapid Strikes Spam until Rending needs reapplied, Repeat. Light weave everything.

    I do have an alternate stamsorc Khajit that I used to play on but I've been enjoying wood elf for the most part but I get what you're saying.

    I will probably invest in some crit potions that could bring me up to 80%+ if they stack with the passive from evil hunter. I've been experimenting with rearming trap and although I still barely use it (mostly because I'm not used to it..) I like the 10% damage it gives and it also adds another bit of % to damage for being a fighters guild ability.. However I am now running into some issues with resource management and my stamina runs out quick, being ~31-32k with consumables and having 900 regen.. which sucks because I didn't think with that regen it wouldn't be too much of an issue.

    I am thinking about swapping hunding's for two-fanged snake.. I would do spriggans but it's just too expensive at the moment. I also have been considering Velidreth's set for as long as I can remember.. I just can't find a group willing to run through vCoS with my current cp (now being 300) and always wanting someone with like 30k dps.. which I find ridiculous. But yeah, otherwise I agree with a lot of what you're saying - and thanks for showing me the VMA rotation. My current goal at the moment is to build my stamsorc to the point where I can actually DO VMA.. cause right now I'm still stuck on the second stage and can't seem to sustain through the final 3 centurions.
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Woopy wrote: »
    My 2 Cents:

    If you are open to a race change, that's the first thing I would do. Wood elf can be pretty awesome in PVP, but in PVE, it's prettty terrible. You will do noticeably more damage on a redguard.

    Second, you need to make room for Rearming Trap. Not only for the actually DOT damage, but also for the crit buff. The only skill on your bar that looks out of place is frankly Dark Deal. This is an overload bar skill at best, but you really shouldnt need it in PVE. I actually back bar trap and front bar hurricane, but either way works. Caltrops is also nice, but certainly not a requirement. Only one person in any group can use it, and it should be whoever is running Night Mothers.

    You also need to get major savagery from somewhere. The easiest way is to simply run potions. The other option is to drop Bound Armaments, for Evil Hunter, but that is a DPS loss as well. What I do in 4 man stuff and VMA is run bound armaments and trash stam potions on trash and non boss rounds, then on boss fights I use weapon Crit Potions (Health, Stam, Weapon Crit). In trials, I would run weapon power potions at all times (Weapon Power, Weapon Crit, Stam) and replace power surge for Vigor or Caltrops.

    Only real complaint about your gear is that I wouldnt mix monster sets. Pic a 2 piece (not Kena) and go for it. I think your three best options are Krags, Veli, and Stormfist. You also might want to look into upgrading your enchants to legendary. Kuta is dirt cheap these days. It's the poor mans way to upgrade gear. Even with purple gear, you get the full benefit of a Gold Enchant. Vicious Ophidian and VMA gear would certainly be useful, but I am guessing you know that.

    After that, it's all about rotation. If you plan on VMA weapons, you might as well use the VMA rotation. The simple version is Buff Potions, Hurricane, and Surge outside of combat and keep up at all times, then its Rapid Strikes>Rending Slashes>Rapid Strikes>Trap>Hail>Poison Injection, Rapid Strikes Spam until Rending needs reapplied, Repeat. Light weave everything.

    I do have an alternate stamsorc Khajit that I used to play on but I've been enjoying wood elf for the most part but I get what you're saying.

    I will probably invest in some crit potions that could bring me up to 80%+ if they stack with the passive from evil hunter. I've been experimenting with rearming trap and although I still barely use it (mostly because I'm not used to it..) I like the 10% damage it gives and it also adds another bit of % to damage for being a fighters guild ability.. However I am now running into some issues with resource management and my stamina runs out quick, being ~31-32k with consumables and having 900 regen.. which sucks because I didn't think with that regen it wouldn't be too much of an issue.

    I am thinking about swapping hunding's for two-fanged snake.. I would do spriggans but it's just too expensive at the moment. I also have been considering Velidreth's set for as long as I can remember.. I just can't find a group willing to run through vCoS with my current cp (now being 300) and always wanting someone with like 30k dps.. which I find ridiculous. But yeah, otherwise I agree with a lot of what you're saying - and thanks for showing me the VMA rotation. My current goal at the moment is to build my stamsorc to the point where I can actually DO VMA.. cause right now I'm still stuck on the second stage and can't seem to sustain through the final 3 centurions.

    Who is asking for 30k dps vCoS?... thats just people being ridiculous.
    I do around 30k and its not uncommon for me, a healer friend, and a tank to 3 man vet dungeons.
    I would set a minimum for all vet dungeons at like... 15k. If you can sustain that amount and work with the mechanics... you will get through all vet dungeons. It will just take a few extra minutes.

    Mechanics > DPS in almost every instance of this game
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Woopy
    Woopy
    ✭✭✭
    Woopy wrote: »
    My 2 Cents:

    If you are open to a race change, that's the first thing I would do. Wood elf can be pretty awesome in PVP, but in PVE, it's prettty terrible. You will do noticeably more damage on a redguard.

    Second, you need to make room for Rearming Trap. Not only for the actually DOT damage, but also for the crit buff. The only skill on your bar that looks out of place is frankly Dark Deal. This is an overload bar skill at best, but you really shouldnt need it in PVE. I actually back bar trap and front bar hurricane, but either way works. Caltrops is also nice, but certainly not a requirement. Only one person in any group can use it, and it should be whoever is running Night Mothers.

    You also need to get major savagery from somewhere. The easiest way is to simply run potions. The other option is to drop Bound Armaments, for Evil Hunter, but that is a DPS loss as well. What I do in 4 man stuff and VMA is run bound armaments and trash stam potions on trash and non boss rounds, then on boss fights I use weapon Crit Potions (Health, Stam, Weapon Crit). In trials, I would run weapon power potions at all times (Weapon Power, Weapon Crit, Stam) and replace power surge for Vigor or Caltrops.

    Only real complaint about your gear is that I wouldnt mix monster sets. Pic a 2 piece (not Kena) and go for it. I think your three best options are Krags, Veli, and Stormfist. You also might want to look into upgrading your enchants to legendary. Kuta is dirt cheap these days. It's the poor mans way to upgrade gear. Even with purple gear, you get the full benefit of a Gold Enchant. Vicious Ophidian and VMA gear would certainly be useful, but I am guessing you know that.

    After that, it's all about rotation. If you plan on VMA weapons, you might as well use the VMA rotation. The simple version is Buff Potions, Hurricane, and Surge outside of combat and keep up at all times, then its Rapid Strikes>Rending Slashes>Rapid Strikes>Trap>Hail>Poison Injection, Rapid Strikes Spam until Rending needs reapplied, Repeat. Light weave everything.

    I do have an alternate stamsorc Khajit that I used to play on but I've been enjoying wood elf for the most part but I get what you're saying.

    I will probably invest in some crit potions that could bring me up to 80%+ if they stack with the passive from evil hunter. I've been experimenting with rearming trap and although I still barely use it (mostly because I'm not used to it..) I like the 10% damage it gives and it also adds another bit of % to damage for being a fighters guild ability.. However I am now running into some issues with resource management and my stamina runs out quick, being ~31-32k with consumables and having 900 regen.. which sucks because I didn't think with that regen it wouldn't be too much of an issue.

    I am thinking about swapping hunding's for two-fanged snake.. I would do spriggans but it's just too expensive at the moment. I also have been considering Velidreth's set for as long as I can remember.. I just can't find a group willing to run through vCoS with my current cp (now being 300) and always wanting someone with like 30k dps.. which I find ridiculous. But yeah, otherwise I agree with a lot of what you're saying - and thanks for showing me the VMA rotation. My current goal at the moment is to build my stamsorc to the point where I can actually DO VMA.. cause right now I'm still stuck on the second stage and can't seem to sustain through the final 3 centurions.

    Who is asking for 30k dps vCoS?... thats just people being ridiculous.
    I do around 30k and its not uncommon for me, a healer friend, and a tank to 3 man vet dungeons.
    I would set a minimum for all vet dungeons at like... 15k. If you can sustain that amount and work with the mechanics... you will get through all vet dungeons. It will just take a few extra minutes.

    Mechanics > DPS in almost every instance of this game

    Most of the time it's people who are 500+ cp or expect to do achievement runs in a pug... I've been kicked from vCoS pugs for not being like 450+ cp. it really sucks sometimes, cause I definitely meet that 15k threshold, and know the mechanics pretty well from running normal.
    Heart of Ayanad [StamSorc]
    Soul of Ayanad [MagKnight]
    Aegis of Ayanad [MagPlar]
    Keeper of Ayanad [MagBlade]
    Shadow of Ayanad [MagSorc]
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Woopy wrote: »
    My 2 Cents:

    If you are open to a race change, that's the first thing I would do. Wood elf can be pretty awesome in PVP, but in PVE, it's prettty terrible. You will do noticeably more damage on a redguard.

    Second, you need to make room for Rearming Trap. Not only for the actually DOT damage, but also for the crit buff. The only skill on your bar that looks out of place is frankly Dark Deal. This is an overload bar skill at best, but you really shouldnt need it in PVE. I actually back bar trap and front bar hurricane, but either way works. Caltrops is also nice, but certainly not a requirement. Only one person in any group can use it, and it should be whoever is running Night Mothers.

    You also need to get major savagery from somewhere. The easiest way is to simply run potions. The other option is to drop Bound Armaments, for Evil Hunter, but that is a DPS loss as well. What I do in 4 man stuff and VMA is run bound armaments and trash stam potions on trash and non boss rounds, then on boss fights I use weapon Crit Potions (Health, Stam, Weapon Crit). In trials, I would run weapon power potions at all times (Weapon Power, Weapon Crit, Stam) and replace power surge for Vigor or Caltrops.

    Only real complaint about your gear is that I wouldnt mix monster sets. Pic a 2 piece (not Kena) and go for it. I think your three best options are Krags, Veli, and Stormfist. You also might want to look into upgrading your enchants to legendary. Kuta is dirt cheap these days. It's the poor mans way to upgrade gear. Even with purple gear, you get the full benefit of a Gold Enchant. Vicious Ophidian and VMA gear would certainly be useful, but I am guessing you know that.

    After that, it's all about rotation. If you plan on VMA weapons, you might as well use the VMA rotation. The simple version is Buff Potions, Hurricane, and Surge outside of combat and keep up at all times, then its Rapid Strikes>Rending Slashes>Rapid Strikes>Trap>Hail>Poison Injection, Rapid Strikes Spam until Rending needs reapplied, Repeat. Light weave everything.

    I do have an alternate stamsorc Khajit that I used to play on but I've been enjoying wood elf for the most part but I get what you're saying.

    I will probably invest in some crit potions that could bring me up to 80%+ if they stack with the passive from evil hunter. I've been experimenting with rearming trap and although I still barely use it (mostly because I'm not used to it..) I like the 10% damage it gives and it also adds another bit of % to damage for being a fighters guild ability.. However I am now running into some issues with resource management and my stamina runs out quick, being ~31-32k with consumables and having 900 regen.. which sucks because I didn't think with that regen it wouldn't be too much of an issue.

    I am thinking about swapping hunding's for two-fanged snake.. I would do spriggans but it's just too expensive at the moment. I also have been considering Velidreth's set for as long as I can remember.. I just can't find a group willing to run through vCoS with my current cp (now being 300) and always wanting someone with like 30k dps.. which I find ridiculous. But yeah, otherwise I agree with a lot of what you're saying - and thanks for showing me the VMA rotation. My current goal at the moment is to build my stamsorc to the point where I can actually DO VMA.. cause right now I'm still stuck on the second stage and can't seem to sustain through the final 3 centurions.

    Crit pots and evil hunter both provide major Savagery and therefore do NOT stack. Just FYI. The VMA rotation i mentioned is what you use with VMA weapons. Ironically, VMA weapons kinda suck in VMA itself. You care more about burst than sustained DPS in there. Vicious Ophidian is a game changer in VMA because you get speed and 2k stamina for every kill. Pretty tough to run out with that. In group content, and on longer bosses, you are probably going to need some help to sustain (shards and repentence). You could also use dark deal on an overload bar, but you are better off learning to do without that in PVE.

    Two-fanged I believe is better than hundings. When Solo, I actually prefer nightmother for the debuff, mostly because its much easier to get. In VMA, I run 5 NM (3 armor, 2 daggers), 5 VO(jewelry and 2 armor) and velidreth. It's tough to beat.
Sign In or Register to comment.