Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
Sigh... you guys are going to make me do math now aren't you?
Okay so for starters switching from Warrior to Thief will reduce your tool tip value for your heal (vigor), and your surprise attack by 3%
Thief grants a 12% increase in your crit chance; which being a Nightblade with a 52% crit chance will increase your overall DPS, as well as healing by 3.7% (60 X 0.12 = 7.2 ; 7.2 x 0.52 = 3.7) Now with that said, that means that it will increase your healing, and your overall DPS by 0.7% (definitely not "DRASTICALLY" more than warrior).
Now let's look at how it would affect PvP. Someone wearing 7 Impen, and with 30 pionts into resistance will have roughly around 2500 crit resistance. This equates to a 34% damage reduction done by crit damage. So that 3.7% increase now turns into 2.4%. You are now doing overall 0.6% less damage against anyone with 2500 crit resistance, and 3% less damage against damage shields.
But your healing is 0.7% better *golf clap*
except you didn't include elfborn
Also, you ignore the fact that burst DPS is much more important in pvp than sustain. when half of your burst combo is critting as opposed to 1/3 your burst potential increases DRASTICALLY.
That's one of the best strawmen I've seen in a long time, even came with real life math. Good try bud.
Oh so we're using elfborn/precise strikes now? And where are we taking those CP points from hmmm?
Once again, if you invest a lot into crit chance, and damage; the increases in crit damage are going to increase a lot slower than your non-crit damage will decrease. You're relying on luck, and I prefer consistency. Not to mention you're making yourself weaker, and weaker to damage shields; which downplay them as you may (my money is that your main is magicka, and you're downplaying your strengths), damage shields are incredibly powerful.
Waffennacht wrote: »rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
Juliannos gives only 299 spell dmg for it's fifth. Tatters gives 2k stam (essentially 200 wpn dmg equivalent) and 300 stam regen. So for the low cost of approximately 100 dmg you gain 300 regen. Imo that's about 2/3rds of a 5th set bonus better than Juliannos.
What tempered tatters was the fact only magicka had the regen + stats drink. Now that the stam drink exists I feel tatters is better than almost all other pure stat sets. (Unnerf Trainee ZoS!)
psychotic13 wrote: »
I'm not even sure how that's real—in fact, I'd bet it was fake. Zooming in on the regen, it definitely looks photoshopped. Looks like someone put hundings/hulking together, and photoshopped the 3k regen in there.
No need to photoshop anything. You can get really crazy stats if You combine all buffs You can.
And no it's not emperor character.
My thoughts about that stamina dk are that he's wearing 5x dreugr hulk 5x bone pirate maelstorm 2h with NIRNHONED and he also have buff for taking objective on cyro which give 20% regens and 10% wep/spell dmg also campaign he is onto can have scrolls buffs. Next buff is from 2 handed weapon and gives 30% more stamina regen after killing enemie for 10 seconds. It's also possible he had enchant with wep/spell dmg on back bar because his spell dmg is also high. If You take a shot in proper moment stats can be crazy.
IzakiBrotherSs wrote: »
psychotic13 wrote: »psychotic13 wrote: »
I'm not even sure how that's real—in fact, I'd bet it was fake. Zooming in on the regen, it definitely looks photoshopped. Looks like someone put hundings/hulking together, and photoshopped the 3k regen in there.
No need to photoshop anything. You can get really crazy stats if You combine all buffs You can.
And no it's not emperor character.
My thoughts about that stamina dk are that he's wearing 5x dreugr hulk 5x bone pirate maelstorm 2h with NIRNHONED and he also have buff for taking objective on cyro which give 20% regens and 10% wep/spell dmg also campaign he is onto can have scrolls buffs. Next buff is from 2 handed weapon and gives 30% more stamina regen after killing enemie for 10 seconds. It's also possible he had enchant with wep/spell dmg on back bar because his spell dmg is also high. If You take a shot in proper moment stats can be crazy.
70k magicka, that's imperial physique?
psychotic13 wrote: »
Strider_Roshin wrote: »Waffennacht wrote: »rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
Juliannos gives only 299 spell dmg for it's fifth. Tatters gives 2k stam (essentially 200 wpn dmg equivalent) and 300 stam regen. So for the low cost of approximately 100 dmg you gain 300 regen. Imo that's about 2/3rds of a 5th set bonus better than Juliannos.
What tempered tatters was the fact only magicka had the regen + stats drink. Now that the stam drink exists I feel tatters is better than almost all other pure stat sets. (Unnerf Trainee ZoS!)
Your math is bad. 2000 Stamina equates to 150 weapon damage. Don't believe me?
150 x 1.32 = 198
198 x 10.1 = 2000 (Stamina equivalent)
Meaning the 5 piece of Hunding's provides twice as much of a damage buff than Bone Pirate. And you can use Lava Foot with it in order to gain adequate resource management (although not as good), and more damage than Dubious Camoran Throne would.
Bone Pirate isn't OP. I personally prefer it because it allows a good well rounded build.
Waffennacht wrote: »Strider_Roshin wrote: »Waffennacht wrote: »rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
Juliannos gives only 299 spell dmg for it's fifth. Tatters gives 2k stam (essentially 200 wpn dmg equivalent) and 300 stam regen. So for the low cost of approximately 100 dmg you gain 300 regen. Imo that's about 2/3rds of a 5th set bonus better than Juliannos.
What tempered tatters was the fact only magicka had the regen + stats drink. Now that the stam drink exists I feel tatters is better than almost all other pure stat sets. (Unnerf Trainee ZoS!)
Your math is bad. 2000 Stamina equates to 150 weapon damage. Don't believe me?
150 x 1.32 = 198
198 x 10.1 = 2000 (Stamina equivalent)
Meaning the 5 piece of Hunding's provides twice as much of a damage buff than Bone Pirate. And you can use Lava Foot with it in order to gain adequate resource management (although not as good), and more damage than Dubious Camoran Throne would.
Bone Pirate isn't OP. I personally prefer it because it allows a good well rounded build.
Wtf you talkin bout? 2000 / 10.1 = 198 so 2000 stam = 198 weapon dmg
Waffennacht wrote: »Strider_Roshin wrote: »Waffennacht wrote: »rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
Juliannos gives only 299 spell dmg for it's fifth. Tatters gives 2k stam (essentially 200 wpn dmg equivalent) and 300 stam regen. So for the low cost of approximately 100 dmg you gain 300 regen. Imo that's about 2/3rds of a 5th set bonus better than Juliannos.
What tempered tatters was the fact only magicka had the regen + stats drink. Now that the stam drink exists I feel tatters is better than almost all other pure stat sets. (Unnerf Trainee ZoS!)
Your math is bad. 2000 Stamina equates to 150 weapon damage. Don't believe me?
150 x 1.32 = 198
198 x 10.1 = 2000 (Stamina equivalent)
Meaning the 5 piece of Hunding's provides twice as much of a damage buff than Bone Pirate. And you can use Lava Foot with it in order to gain adequate resource management (although not as good), and more damage than Dubious Camoran Throne would.
Bone Pirate isn't OP. I personally prefer it because it allows a good well rounded build.
K? You talkin bout? 2000 / 10.1 = 198 so 2000 stam = 198 weapon dmg
Why is there a 1.32 in your math? Every 1 weapon dmg (for most abilities not all) is equal to 10.1 stamina, a straight up conversion.
My logic goes: the stam is equal to .75 of hundlings, the regen is equal to .5 of amberplasm, meaning this set has a final bonus worth 1.25 of other sets (it does have a requirement therefore can be a bit stronger - but now said requirement is a buff and not a liability anymore)
Im not saying it's OP, I'm advocating trainee being returned to it's old stats, did you ever read that WW hybrid post? I'm still sad for that guy,
Ragnaroek93 wrote: »Waffennacht wrote: »Strider_Roshin wrote: »Waffennacht wrote: »rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
Juliannos gives only 299 spell dmg for it's fifth. Tatters gives 2k stam (essentially 200 wpn dmg equivalent) and 300 stam regen. So for the low cost of approximately 100 dmg you gain 300 regen. Imo that's about 2/3rds of a 5th set bonus better than Juliannos.
What tempered tatters was the fact only magicka had the regen + stats drink. Now that the stam drink exists I feel tatters is better than almost all other pure stat sets. (Unnerf Trainee ZoS!)
Your math is bad. 2000 Stamina equates to 150 weapon damage. Don't believe me?
150 x 1.32 = 198
198 x 10.1 = 2000 (Stamina equivalent)
Meaning the 5 piece of Hunding's provides twice as much of a damage buff than Bone Pirate. And you can use Lava Foot with it in order to gain adequate resource management (although not as good), and more damage than Dubious Camoran Throne would.
Bone Pirate isn't OP. I personally prefer it because it allows a good well rounded build.
K? You talkin bout? 2000 / 10.1 = 198 so 2000 stam = 198 weapon dmg
Why is there a 1.32 in your math? Every 1 weapon dmg (for most abilities not all) is equal to 10.1 stamina, a straight up conversion.
My logic goes: the stam is equal to .75 of hundlings, the regen is equal to .5 of amberplasm, meaning this set has a final bonus worth 1.25 of other sets (it does have a requirement therefore can be a bit stronger - but now said requirement is a buff and not a liability anymore)
Im not saying it's OP, I'm advocating trainee being returned to it's old stats, did you ever read that WW hybrid post? I'm still sad for that guy,
No 1 weapondmg doesn't equal 10 stamina because stamina doesn't increase heavy and light attack damage.
Strider_Roshin wrote: »
Magic dps pull the same single target as stam builds with cluel flurry enchantment,while having better survivability and AOE DPS?So you want magic builds to just crap on stam even more?WreckfulAbandon wrote: »Strider_Roshin wrote: »
WTB magicka equivalent of Cruel Flurry enchantment
Magic dps pull the same single target as stam builds with cluel flurry enchantment,while having better survivability and AOE DPS?So you want magic builds to just crap on stam even more?WreckfulAbandon wrote: »Strider_Roshin wrote: »
WTB magicka equivalent of Cruel Flurry enchantment
Not really a imbalanced since it only affects dots and not all abilities. If magica had a similar enchant magic DPs would Skyrocket. without the enchant stam can't pull similar DPs as a magic build. Magic build can pull 50k+ without VMA weapons altogether. It would only me a imbalanced if stam pulled way more DPS than magic because of this enchantment but even before the Nerf magic still pulled closed numbers with several more bonuses other than Just high DPS.WreckfulAbandon wrote: »Magic dps pull the same single target as stam builds with cluel flurry enchantment,while having better survivability and AOE DPS?So you want magic builds to just crap on stam even more?WreckfulAbandon wrote: »Strider_Roshin wrote: »
WTB magicka equivalent of Cruel Flurry enchantment
No, I don't want that, just ironically pointing out the imbalance. I don't think a single enchantment should provide 2k+ WD/SD all by itself.
WreckfulAbandon wrote: »Magic dps pull the same single target as stam builds with cluel flurry enchantment,while having better survivability and AOE DPS?So you want magic builds to just crap on stam even more?WreckfulAbandon wrote: »Strider_Roshin wrote: »
WTB magicka equivalent of Cruel Flurry enchantment
No, I don't want that, just ironically pointing out the imbalance. I don't think a single enchantment should provide 2k+ WD/SD all by itself.
Not really a imbalanced since it only affects dots and not all abilities. If magica had a similar enchant magic DPs would Skyrocket. without the enchant stam can't pull similar DPs as a magic build. Magic build can pull 50k+ without VMA weapons altogether. It would only me a imbalanced if stam pulled way more DPS than magic because of this enchantment but even before the Nerf magic still pulled closed numbers with several more bonuses other than Just high DPS.WreckfulAbandon wrote: »Magic dps pull the same single target as stam builds with cluel flurry enchantment,while having better survivability and AOE DPS?So you want magic builds to just crap on stam even more?WreckfulAbandon wrote: »Strider_Roshin wrote: »
WTB magicka equivalent of Cruel Flurry enchantment
No, I don't want that, just ironically pointing out the imbalance. I don't think a single enchantment should provide 2k+ WD/SD all by itself.
WreckfulAbandon wrote: »Not really a imbalanced since it only affects dots and not all abilities. If magica had a similar enchant magic DPs would Skyrocket. without the enchant stam can't pull similar DPs as a magic build. Magic build can pull 50k+ without VMA weapons altogether. It would only me a imbalanced if stam pulled way more DPS than magic because of this enchantment but even before the Nerf magic still pulled closed numbers with several more bonuses other than Just high DPS.WreckfulAbandon wrote: »Magic dps pull the same single target as stam builds with cluel flurry enchantment,while having better survivability and AOE DPS?So you want magic builds to just crap on stam even more?WreckfulAbandon wrote: »Strider_Roshin wrote: »
WTB magicka equivalent of Cruel Flurry enchantment
No, I don't want that, just ironically pointing out the imbalance. I don't think a single enchantment should provide 2k+ WD/SD all by itself.
No, it is imbalanced that Cruel Flurry is required for Stam dps to keep up.
I think you are confused about the term viable. That set has always been viable.rosendoichinoveb17_ESO wrote: »Bone Pirate's Tatters set became viable?
psychotic13 wrote: »
@Strider_Roshin your math may be correct but PvP is all about burst, DPS means nothing because thanks to the op healing/tankyness you have just around 0,7sec to kill someone,and in such a situation 12%crit >200 WD. Anyway,I really like bone pirate,finally we can play with some recovery without sacrificing all of our damage
Waffennacht wrote: »Ragnaroek93 wrote: »Waffennacht wrote: »Strider_Roshin wrote: »Waffennacht wrote: »rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
Juliannos gives only 299 spell dmg for it's fifth. Tatters gives 2k stam (essentially 200 wpn dmg equivalent) and 300 stam regen. So for the low cost of approximately 100 dmg you gain 300 regen. Imo that's about 2/3rds of a 5th set bonus better than Juliannos.
What tempered tatters was the fact only magicka had the regen + stats drink. Now that the stam drink exists I feel tatters is better than almost all other pure stat sets. (Unnerf Trainee ZoS!)
Your math is bad. 2000 Stamina equates to 150 weapon damage. Don't believe me?
150 x 1.32 = 198
198 x 10.1 = 2000 (Stamina equivalent)
Meaning the 5 piece of Hunding's provides twice as much of a damage buff than Bone Pirate. And you can use Lava Foot with it in order to gain adequate resource management (although not as good), and more damage than Dubious Camoran Throne would.
Bone Pirate isn't OP. I personally prefer it because it allows a good well rounded build.
K? You talkin bout? 2000 / 10.1 = 198 so 2000 stam = 198 weapon dmg
Why is there a 1.32 in your math? Every 1 weapon dmg (for most abilities not all) is equal to 10.1 stamina, a straight up conversion.
My logic goes: the stam is equal to .75 of hundlings, the regen is equal to .5 of amberplasm, meaning this set has a final bonus worth 1.25 of other sets (it does have a requirement therefore can be a bit stronger - but now said requirement is a buff and not a liability anymore)
Im not saying it's OP, I'm advocating trainee being returned to it's old stats, did you ever read that WW hybrid post? I'm still sad for that guy,
No 1 weapondmg doesn't equal 10 stamina because stamina doesn't increase heavy and light attack damage.
Which may matter in PvE, but I'm not talkin PvE, stats like those are dangerous in PvP.
Like who complains about someone being too strong in their PvE group?
Edit: I'll expand a bit, everyone knows about Burst and PvP, LA weaving or even Heavy attacks make up a very small portion damage of builds in PvP. Typically used only for AC and procs, a small added dmg is nice but very few builds will care about their LA dmg when Frag, Whip, Incap, Jesus Beam etc and other abilities are burst combo.
So in PvP, the amount of dmg a LA contributes is insignificant compared to say... Eots or Dbos
cschwingeb14_ESO wrote: »IzakiBrotherSs wrote: »
Amber plasm is amazing for magicka PvP. It's main drawback is that you need a group even in normal mode due to mechanics. That makes the weapon grind really bad (much worse than BSW). However, the first boss is easily solo farmable, so if you can get the jewelry, it's not hard to get 2 small pieces with the traits you want.
However, spinner/lich with the right staves has some nice advantages over a no-weapons Amberplasm setup