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What are quality DPS numbers?

di_rty
di_rty
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Trying to learn what good DPS numbers are for a Stamblade, so any input from anyone is helpful. Larger mobs I get around 20k-30k per second. Single target bosses I'm a lot lower, usually 7k-10k per second. I'm CP120, so my gear isn't quite there yet, but like right now I'm running a 5 piece CP100 Oblivion Edge set.

Mobs rotation is Relentless Focus into Arrow Barrage into Drain Power into spam Steel Tornado
Boss rotation is Relentless Focus into Arrow Barrage into Poison Injection into Surprise Attack into Soul harvest into Bloodthirst, rotate this based on Arrow Barrage/Poison Injection timers, then I spam Impale when under 20%

Best Answers

  • Danksta
    Danksta
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    Surprise Attack and Blood Thirst are both spammable attacks and you only need one. Surprise Attack is going to give you more damage, but if you need the heal from Blood Thirst I'd take that instead for solo and just switch in Surprise Attack for groups. I'd put in Rending Slashes (DW line) in for which ever spammable you drop for an extra DoT. Also don't forget to weave light attacks between your skills. It's very important for increasing your DPS and building ultimate. Clatrops is another skill you could try to fit in your rotation, but you need to PvP for it.

    BawKinTackWarDs PS4/NA

    Answer ✓
  • IronCrystal
    IronCrystal
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    At your level, I would aim for 13k-15k single target dps. That will clear any normal dungeon and some vet dungeons. As you start to do vet dungeons more, I recommend around 20k dps on a single target. If you want to start doing vet craglorn trials, I recommend about 25k dps. VMoL requires at least 30k for most groups (people don't want to go through lunar phase). Note: these numbers aren't bare minimums to clear but rather numbers that make life a lot easier.
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    Answer ✓
  • Vanzeii
    Vanzeii
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    I am new to endgame PvE content as I usually would do PvP instead of trials. I am trying to get some gear so I do my first trial soon.

    My cp is 400 and on my magsorc I can do 20k dps on single target. Usually they want 50k dps for mag characters or at least the guild I was invited to wanted that for the progression team.

    They said they usually want about the 3mil health dummy being killed in 70 seconds for stam if I remember correctly. I would assume about 20k dps would be fine for most content then again I am sort of new to endgame PvE
    Xbox-NA [Il Halo lI]
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    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Low CP players should aim for 15k DPS single target. When you have low CP, it is impossible to get 25-30k+ or more DPS single target, so don't even try. If you can sustain 15k single target, you'll be in a good place. And that will increase significantly when you get more and more CP.
  • xRIVALENx
    xRIVALENx
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    Getting to CP160 and obtaining new gear will go a long way in increasing your current DPS. On my Stamblade I typically use a rotation similar to the following:

    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    What platform do you currently play on?
    Edited by xRIVALENx on March 30, 2017 4:46PM
  • kojou
    kojou
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    My guild wanted us to have 30K+ DPS unbuffed (other than Pierce Armor/Elemental Drain) to kill a robust skeleton to be ready for trials. It really depends on the content you are doing though. I have found that 10-15K is fine for 4 man (non DLC) dungeons if you respect the mechanics.

    CP and gear is a big factor with how much damage you do. Try again when you get to CP160 and get max level gear.

    Playing since beta...
  • mandricus
    mandricus
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    20k single target is almost ok for most of the game content (but you can struggle completing DLC dungeons if the other DD is at your same level, or lower).
    For Vet Trials you need more (35k is usually considered a "safe entry level" for a core group running hardest vet trials like VMoL). Best players can easily pull numbers around 50k single target or even more.
    You cannot expect to reach those levels at 120CP. You still need a lot of champion points and you gear is not maxed, so do not worry too much about your DPS at this stage. Wait at least until you have 200CP and the right gear. Only after that you can start measuring your DPS
  • HatchetHaro
    HatchetHaro
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    30k single target is where you attain "elite" status, and is what most people aim for.
    Best Argonian NA and I will fight anyone for it

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  • di_rty
    di_rty
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    xRIVALENx wrote: »
    Getting to CP160 and obtaining new gear will go a long way in increasing your current DPS. On my Stamblade I typically use a rotation similar to the following:

    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    What platform do you currently play on?

    Thanks, really good info here. I've been debating using Rearming Trap, just haven't gotten comfortable with it yet. I've just always been told to buff, get a DoT going, do damage, repeat roation and then execute last. Should I worry more about using damage abilities then filling my rotation with buffs? I've also read that's Stamblade's real power come from their DoT's, like Rending Slashes, Poison Injection, Endless Hail, etc., but that even focused on buff applying.

    I play on PC.

    Danksta wrote: »
    Surprise Attack and Blood Thirst are both spammable attacks and you only need one. Surprise Attack is going to give you more damage, but if you need the heal from Blood Thirst I'd take that instead for solo and just switch in Surprise Attack for groups. I'd put in Rending Slashes (DW line) in for which ever spammable you drop for an extra DoT. Also don't forget to weave light attacks between your skills. It's very important for increasing your DPS and building ultimate. Clatrops is another skill you could try to fit in your rotation, but you need to PvP for it.

    I've tested with Rending Slashes and felt the debuff in Surprise Attack provided more damage. Also, since the Major Fracture, Surprise Attack applies for 16 seconds,I try to just rotate this ability around that timer. I keep Expert Hunter slotted just for the damage increase and added Major Savagery. I leveled Assault skill line to get Vigor for survivability, so I'm close to Caltrops.

    As far as weaving light attacks: I weave light attacks between any abilities, but with Blood Thirst I seem to be able to load up a heavy attack while it's executing and it procs shortly after it ends.
  • exeeter702
    exeeter702
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    xRIVALENx wrote: »
    Getting to CP160 and obtaining new gear will go a long way in increasing your current DPS. On my Stamblade I typically use a rotation similar to the following:

    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    What platform do you currently play on?

    Do not ever block cancel in a pve rotation.... Ever... Light weaves occupy the same space on the gcd between ability use, you are not increasing your dps by block canceling anything during an uninterrupted rotation.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    You will get different answers from everyone, but I will try for some guidelines in the current meta. First, it is easiest to talk Single target, although the reality is that there are very few single target fights in the game. Most good raids however will look and the single target DPS even on mixed fights, because that is what is relevant for burning bosses through certain mechanics. In terms of large trash packs, most good players can hit 100k without much effort assuming things die about the same time. That sort of DPS is highly variable and not worth much of a discussion.

    For Single Target:

    19.9k and below: You have a fundamental problem with your build, rotation, button pressing ability (weave), CP, or some/all of the above. As you arent at the cap, I wouldnt expect you being much more than this, but 20k should still be doable. You can pull 20k with a very simplified rotation on any class if you are at the level/gear cap.

    20-30k: You arent breaking any records, but you do know your hand from your ass. All vet dungeons should be in your reach if you pay attention to mechanics. You will probably struggle in vet trials.

    30-35k : You are starting to get a handle on your build, and have put in some practice. You also prob have a decent handle on mechanics because its hard to break 30 without knowing the fight at least a little bit. Vet trials are now within your grasp, but you might struggle with some hardmodes. You are definitely better than your average pug. This is also the range where a lot of guilds will set their DPS check.

    35-40k: You have the game figured out, and your DPS is not what is holding you back if there is something you cant clear. All content is doable in this range. You are also getting pretty decent support from your group once you break 35k or so (Breach, magic steal, orbs).

    40K+: You are in the top 1% of DPS builds. Most people arent pulling that, even if they say they are on the forums. You know your build inside and out, and you are better than most at pushing buttons. Your name is on the leader boards, but probably not in the top 10. No content is out of your reach, and assuming you are with similar players, you will ignore a fair amount of mechanics. Your support is likely very good (i.e. Solid Warhorn Rotation, debuffs, and sustain)

    50k+: You are in the 0.01% if this is truly single target DPS. You are not only exceptional at pressing buttons, but good chance there are 11 other people around you that are as well. These types of numbers are only coming from the top raiders in the top guilds with near perfect support. Mechanics are a thing of the past, as you will stack in burn just about every boss in the game. You are also probably in a guild that people have heard about. Haha
    Edited by Oreyn_Bearclaw on March 30, 2017 10:30PM
  • Dantaria
    Dantaria
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    Vanzeii wrote: »
    I am new to endgame PvE content as I usually would do PvP instead of trials. I am trying to get some gear so I do my first trial soon.

    My cp is 400 and on my magsorc I can do 20k dps on single target. Usually they want 50k dps for mag characters or at least the guild I was invited to wanted that for the progression team.

    They said they usually want about the 3mil health dummy being killed in 70 seconds for stam if I remember correctly. I would assume about 20k dps would be fine for most content then again I am sort of new to endgame PvE
    o____________________________________O

    I don't even... 50k... for progression team... like... whaaaaa...

    Brrrrr. Okay. Okay. Deep breathes.

    @Vanzeii, what's your goal? Do you simply wish to experience end-game content or do you wish to be the best of the best?

    If you simply wish to see the trials, get out from there. Fast. Well... Unless they also do relaxed and friendly trial runs for everyones happyness and content. Somehow, I doubt they do.

    20k DPS is fine. It truly is. I mean, well... Magsorc can hit harder on 400cp, but "can" doesn't mean "should". Your DPS also low for vet MoL, but sheesh... You're new. It's not the goal.

    Hardly my place to give any advices, but... Maybe find yourself a more relaxed guild? The one which would actually allow you to stop and listen to the beautiful song in MoL and dialogs in Craglorn trials? I somehow doubt those guys would...

    There are plenty of casual PvE guilds :)

    ***

    Back on topic.

    OP, yes, stamNB should be throwing in and keeping up DoTs like there is no tomorrow :) Also:
    exeeter702 wrote: »
    Do not ever block cancel in a pve rotation.... Ever... Light weaves occupy the same space on the gcd between ability use, you are not increasing your dps by block canceling anything during an uninterrupted rotation.
    Wrong. Absolutely wrong.

    Block and swap cancelling is a must for good DPS on stamNB. Swap - especially, but block - also.

    You need to reapply DoTs. Caltrops take forever. Endless Hail is truly endless. If you would actually watch all these animations, you would do nothing else than reapplying DoTs. And even that - with hiccups.

    So alas, but to be good on stamNB, you need to know, how to cancel.


    Edited by Dantaria on March 30, 2017 10:39PM
    English isn't my native, apologies for any mistakes.
  • Vanzeii
    Vanzeii
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    @Dantaria they do casual trial runs everyday where everyone can join or at least that's what they say.
    Xbox-NA [Il Halo lI]
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    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • Dantaria
    Dantaria
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    @Vanzeii, well phew, that's some relief :) I truly hope they are indeed casual.

    I mean, there is absolutely nothing wrong with competitiveness, it's just that competitiveness and casuals rarely co-exist peacefully. So people make different guilds for different players. So no misunderstandings or conflicts would arise.

    And 50k on dummy... Hmmm... Out of curiousity, do you know, is it absolutely solo? Or with healer nearby, who gives shards/orbs/ele drain and occasional buff? 50k without at least help with resources... Is it even possible, I wonder.

    Also allow me to repeat: you're doing fine ;) 20k is totally cool for normal trials. You... probably will die to mechanics 1st times :) Esp in MoL, yes, even on normal. Totally fine: trials are mechanics heavy, everyone goes down with "wait wut wtf?" first time and even then.

    But they are hella fun! Enjoy ;)
    English isn't my native, apologies for any mistakes.
  • Vanzeii
    Vanzeii
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    @dantaria the first time I did my dps test it was 16k solo without anything. When they invited me he put on ele drain and had worm up so my dps went to 20k. So its with them putting ele drain and worm.
    Xbox-NA [Il Halo lI]
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    jxjx- dunmer dragon knight lvl 50
    sexiperson- breton templar lvl 50
    vextrax- nord nightblade lvl 29
    tehsorc- high elf sorc lvl 50
    Trying to get recognized for being the worst PvPer on xbox.
  • Dantaria
    Dantaria
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    @Vanzeii, ah yes, then we're actually talking about approximately classic elite 40k solo-DPS :) Still elite, but at least within common sense. Achievable for maxed CP players with cut-edge build, vMA weapons, BSW and other big-guys toys :) Still not sure about progression group, but hell... Maybe I understand that collocation wrongly :)

    The good thing is that if those guys aren't yet sick of the trials because of constant grinding and are actually willing to run them with newbies for fun, you're in good hands :)
    English isn't my native, apologies for any mistakes.
  • SnubbS
    SnubbS
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    On the 3mil health target dummy with no group buffs outside of minormagickasteal, 35k is a good number. I never do end game PvE, and I'm around 34k~ My friends who actually do end game trials are around 40k~

    Of course, this is with maxcp. No idea what you should be with under maxcp.
    Edited by SnubbS on March 31, 2017 1:05AM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
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  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Take a lot of the numbers with a pinch of salt.
    50k single target is impossible self buffed on dummy. End of.

    Although 40k is possible on certain builds (on the dummy), although it's very hard and even then likely need at least ele drain/ major fracture on from another person.

    I got 35k yesterday as mag dk, was completely solo: using molten arm and ele drain.
    Will get higher with practice, someone else applying drain and spell power pots.
    Edited by Wrecking_Blow_Spam on March 31, 2017 1:20AM
    Xbox one EU
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  • acw37162
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    CP 160 20 - 30 K is reasonable with the high end being preferable.

    Above 30 K you are generally getting help major breech fracture applied by another player, elemental drain applied by another player, someone feeding a shard to a low stam player.

    People will tell you they get 35 - 40 K self-buffed but fail to tell you someone else is applying fracture/breech eental drain and possibly spell power cure or powerful assault buffs.

    People on the high end are also tailoring builds for the target dummy subbing out shields and suviveability skilks for more damage skills or skills that add more weapon/spell damage, crit, or raw stats. In other words they are killing the dummy with a build they most likely wouldn't take into VMOL.

    If you can kill the standard target dummy in 2 min or less you can clear any content in the game. Even VMOL provided you are with a group of people who know the fights.
  • JDC1985
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    45k single target is a decent number I'm getting 49-50k on the robust target skeleton with raid buffs it could be alot better the.
  • exeeter702
    exeeter702
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    Dantaria wrote: »
    Vanzeii wrote: »
    I am new to endgame PvE content as I usually would do PvP instead of trials. I am trying to get some gear so I do my first trial soon.

    My cp is 400 and on my magsorc I can do 20k dps on single target. Usually they want 50k dps for mag characters or at least the guild I was invited to wanted that for the progression team.

    They said they usually want about the 3mil health dummy being killed in 70 seconds for stam if I remember correctly. I would assume about 20k dps would be fine for most content then again I am sort of new to endgame PvE
    o____________________________________O

    I don't even... 50k... for progression team... like... whaaaaa...

    Brrrrr. Okay. Okay. Deep breathes.

    @Vanzeii, what's your goal? Do you simply wish to experience end-game content or do you wish to be the best of the best?

    If you simply wish to see the trials, get out from there. Fast. Well... Unless they also do relaxed and friendly trial runs for everyones happyness and content. Somehow, I doubt they do.

    20k DPS is fine. It truly is. I mean, well... Magsorc can hit harder on 400cp, but "can" doesn't mean "should". Your DPS also low for vet MoL, but sheesh... You're new. It's not the goal.

    Hardly my place to give any advices, but... Maybe find yourself a more relaxed guild? The one which would actually allow you to stop and listen to the beautiful song in MoL and dialogs in Craglorn trials? I somehow doubt those guys would...

    There are plenty of casual PvE guilds :)

    ***

    Back on topic.

    OP, yes, stamNB should be throwing in and keeping up DoTs like there is no tomorrow :) Also:
    exeeter702 wrote: »
    Do not ever block cancel in a pve rotation.... Ever... Light weaves occupy the same space on the gcd between ability use, you are not increasing your dps by block canceling anything during an uninterrupted rotation.
    Wrong. Absolutely wrong.

    Block and swap cancelling is a must for good DPS on stamNB. Swap - especially, but block - also.

    You need to reapply DoTs. Caltrops take forever. Endless Hail is truly endless. If you would actually watch all these animations, you would do nothing else than reapplying DoTs. And even that - with hiccups.

    So alas, but to be good on stamNB, you need to know, how to cancel.


    You trully do not understand what you are talking about... Sorry but i guess i will try to simplify it as best as i can for you.

    For the excpetion of certain channeled skills, a cast animation will NEVER lock you out of the gcd. If you cast caltrops and then simply hammer your finger on light attack, the game is not going to allow you to light attack any sooner then the gcd allows. The light attack will come out as soon as it can. If you immediately "block cancel" the caltrops cast animation and then as soon as humanly possible you hit light attack, it is not going to come out because you are still on the gcd. The light attack will release just as soon as if you would cast caltrops and not cancel the animation with a block or a bar swap.

    Blocking, along with dodge rolling, and bashing are off the gcd because the devs want you to have freedom incase you need to block an untimely attack or get out of an aoe completely at your own agency. Block canceling is also helpfull in pvp for masking animations. It has no place in a solid pve dps rotation as it plain and simply does nothing to the gcd and therefore does not allow you to fit any more actions into the window and thus it objectively on a mechanical level cannot increase your dps.

    Its actually incredible how many times i have to teach this to people in game...
    Edited by exeeter702 on March 31, 2017 3:30AM
  • Ep1kMalware
    Ep1kMalware
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    My guild wanted us to have 30K+ DPS unbuffed (other than Pierce Armor/Elemental Drain) to kill a robust skeleton to be ready for trials. It really depends on the content you are doing though. I have found that 10-15K is fine for 4 man (non DLC) dungeons if you respect the mechanics.

    CP and gear is a big factor with how much damage you do. Try again when you get to CP160 and get max level gear.

    My guild requires 25k for vet trials, 33k for vmaw. They do allow peirce/ele drain though so it's definitely doable for most ppl that practice a little.
  • code65536
    code65536
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    Re: animation cancelling... Some instant-cast abilities do have a pretty long animation, and that pushes you just a bit past the GCD, so cancelling those will get you closer to the ideal 1-ability-per-GCD. That said, activating that block will zero out your stamina regen for 2 seconds. So I wouldn't recommend doing this. Even if you're a magicka user, you will want to maintain your stamina pool for dealing with mechanics (how many times have I heard, "I was CC'ed by the void bomb and had no stam to break out before the meteor hit me"). Barswap cancels are free, so you can put a long-animation ability right before a bar swap. But, again, all they do is get you closer to the 1-ability-per-GCD ideal and it's not something worth worrying about until you're perfected everything else and want to squeeze out the last few drops...
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  • Dantaria
    Dantaria
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    exeeter702 wrote: »

    You trully do not understand what you are talking about... Sorry but i guess i will try to simplify it as best as i can for you.

    For the excpetion of certain channeled skills, a cast animation will NEVER lock you out of the gcd. If you cast caltrops and then simply hammer your finger on light attack, the game is not going to allow you to light attack any sooner then the gcd allows. The light attack will come out as soon as it can. If you immediately "block cancel" the caltrops cast animation and then as soon as humanly possible you hit light attack, it is not going to come out because you are still on the gcd. The light attack will release just as soon as if you would cast caltrops and not cancel the animation with a block or a bar swap.

    Blocking, along with dodge rolling, and bashing are off the gcd because the devs want you to have freedom incase you need to block an untimely attack or get out of an aoe completely at your own agency. Block canceling is also helpfull in pvp for masking animations. It has no place in a solid pve dps rotation as it plain and simply does nothing to the gcd and therefore does not allow you to fit any more actions into the window and thus it objectively on a mechanical level cannot increase your dps.

    Its actually incredible how many times i have to teach this to people in game...
    Oh yeah?

    Enjoy: https://youtu.be/1w6D1DXUe2k?t=28m16s.

    Half of the stamNB guides content is the explanation of how to cancel properly.

    In many cases cast animation is longer than cooldown. So here you go. Watch and learn :)

    EDIT: the heck. It doesn't emb with right time. Oh well: cancelling part is 28.16.
    Edited by Dantaria on March 31, 2017 10:18AM
    English isn't my native, apologies for any mistakes.
  • exeeter702
    exeeter702
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    Dantaria wrote: »
    exeeter702 wrote: »

    You trully do not understand what you are talking about... Sorry but i guess i will try to simplify it as best as i can for you.

    For the excpetion of certain channeled skills, a cast animation will NEVER lock you out of the gcd. If you cast caltrops and then simply hammer your finger on light attack, the game is not going to allow you to light attack any sooner then the gcd allows. The light attack will come out as soon as it can. If you immediately "block cancel" the caltrops cast animation and then as soon as humanly possible you hit light attack, it is not going to come out because you are still on the gcd. The light attack will release just as soon as if you would cast caltrops and not cancel the animation with a block or a bar swap.

    Blocking, along with dodge rolling, and bashing are off the gcd because the devs want you to have freedom incase you need to block an untimely attack or get out of an aoe completely at your own agency. Block canceling is also helpfull in pvp for masking animations. It has no place in a solid pve dps rotation as it plain and simply does nothing to the gcd and therefore does not allow you to fit any more actions into the window and thus it objectively on a mechanical level cannot increase your dps.

    Its actually incredible how many times i have to teach this to people in game...
    Oh yeah?

    Enjoy: https://youtu.be/1w6D1DXUe2k?t=28m16s.

    Half of the stamNB guides content is the explanation of how to cancel properly.

    In many cases cast animation is longer than cooldown. So here you go. Watch and learn :)

    EDIT: the heck. It doesn't emb with right time. Oh well: cancelling part is 28.16.

    sorry sir but you are still wrong. You are confusing block canceling with standard animation canceling. Let me be perfectly clear as it seems you did not really pay attention to my previous explanation. Anyone worth their salt will be canceling the animations of skills with bar swapping and light/medium weaving. This is not what i am referring too. I specifically targeted comments of block canceling in a pve rotation. If you had watched your own video at the time stamp you said, you will only see a solid player performing a tight pve dps rotation exactly as a player should. What you will not see is a single block cancel ever occurring.

    This isnt even a discussion, it is hard coded into the game. Do yourself a favor and log in right now and test it. I want you to cast steel tornado and once you cast it, start mashing light attack and time the duration before your light attack cuts the animation of steel tornando off and fires. Then cast steel tornando again but this time INSTANTLY hit block to cancel its animation almost entirely, then once you do that mash on light attack again until it fires. You will soon discover that your character will release the light attack at exactly the same time under both scenarios. Under the block cancel example, you will notice that your character will do nothing for a second while you are mashing light attack.

    Just to make sure you understand exactly what i was quoting.....

    xRIVALENx wrote: »
    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    My entire point has nothing to do with light and medium weaving / animation canceling that is shown in the standard basic gameplay tutorial video you felt the need to post and a video that only serves to further prove my point at that.... So thanks i suppose. Next time some one in game decides to have a go at the topic with me i will kindly send them a link to this video. Saves the headache of teaching people myself. ;)
    Edited by exeeter702 on March 31, 2017 4:17PM
  • Izaki
    Izaki
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    exeeter702 wrote: »
    xRIVALENx wrote: »
    Getting to CP160 and obtaining new gear will go a long way in increasing your current DPS. On my Stamblade I typically use a rotation similar to the following:

    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    What platform do you currently play on?

    Do not ever block cancel in a pve rotation.... Ever... Light weaves occupy the same space on the gcd between ability use, you are not increasing your dps by block canceling anything during an uninterrupted rotation.

    Pretty much yeah. There's literally no point in block cancelling unless you want to end up without stamina recovery. Block Cancelling only helps for skills that have a long delay before the button press and the hit (Liquid Lightning comes to mind). There's no point in cancelling Endless Hail though, because the delay of 2 seconds before the DoT starts ticking is still there even after the block cancel. So instead of blocking just light attack.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    OP: the proper rotation for a stamblade would look something like this:

    Start: Trap > Hail > Injection > Caltrops > Rend > Rending Slashes > Relentless Focus > Surprise attack x2
    Pre-execute: Trap > Hail > Injection > Surprise Attack > Rending Slashes > Relentless Focus/Bow Proc > Surprise Attack x3 > repeat.
    Execute: Trap > Hail > Injection > Killer's Blade x6

    That should be a good starting point. Light Attacks between EVERY skill.
    Edited by Izaki on March 31, 2017 4:46PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • exeeter702
    exeeter702
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    exeeter702 wrote: »
    xRIVALENx wrote: »
    Getting to CP160 and obtaining new gear will go a long way in increasing your current DPS. On my Stamblade I typically use a rotation similar to the following:

    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    What platform do you currently play on?

    Do not ever block cancel in a pve rotation.... Ever... Light weaves occupy the same space on the gcd between ability use, you are not increasing your dps by block canceling anything during an uninterrupted rotation.

    Pretty much yeah. There's literally no point in block cancelling unless you want to end up without stamina recovery. Block Cancelling only helps for skills that have a long delay before the button press and the hit (Liquid Lightning comes to mind). There's no point in cancelling Endless Hail though, because the delay of 2 seconds before the DoT starts ticking is still there even after the block cancel. So instead of blocking just light attack.

    bingo
  • Ep1kMalware
    Ep1kMalware
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    di_rty wrote: »
    xRIVALENx wrote: »
    Getting to CP160 and obtaining new gear will go a long way in increasing your current DPS. On my Stamblade I typically use a rotation similar to the following:

    Siphoning Strikes > (Block Cancel) > Poison Injection > (Block Cancel) > Endless Hail > (Block Cancel) > Rearming Trap > (Block Cancel) > (Weapon Swap) > Rending Slashes > (Light Attack) > ( Rapid Strikes > Light Attack until Poison Injection timer is almost done)

    Rinse and repeat. Re-arming trap can be refreshed every second rotation. When you get within execute range, swap out Rapid Strikes for Killers Blade. Depending on the content I would typically run Flawless Dawnbreaker on my Bow bar and Incapacitate on the Dual Wield bar.

    For larger groups swap out the ( Rapid Strikes > Light Attack ) for ( Steel Tornado > Light Attack ). The animation for Steel Tornado can also be block cancelled if you really want to get sophisticated, although light attacks will be your way of generating resources.

    What platform do you currently play on?

    Thanks, really good info here. I've been debating using Rearming Trap, just haven't gotten comfortable with it yet. I've just always been told to buff, get a DoT going, do damage, repeat roation and then execute last. Should I worry more about using damage abilities then filling my rotation with buffs? I've also read that's Stamblade's real power come from their DoT's, like Rending Slashes, Poison Injection, Endless Hail, etc., but that even focused on buff applying.

    I play on PC.

    Danksta wrote: »
    Surprise Attack and Blood Thirst are both spammable attacks and you only need one. Surprise Attack is going to give you more damage, but if you need the heal from Blood Thirst I'd take that instead for solo and just switch in Surprise Attack for groups. I'd put in Rending Slashes (DW line) in for which ever spammable you drop for an extra DoT. Also don't forget to weave light attacks between your skills. It's very important for increasing your DPS and building ultimate. Clatrops is another skill you could try to fit in your rotation, but you need to PvP for it.

    I've tested with Rending Slashes and felt the debuff in Surprise Attack provided more damage. Also, since the Major Fracture, Surprise Attack applies for 16 seconds,I try to just rotate this ability around that timer. I keep Expert Hunter slotted just for the damage increase and added Major Savagery. I leveled Assault skill line to get Vigor for survivability, so I'm close to Caltrops.

    As far as weaving light attacks: I weave light attacks between any abilities, but with Blood Thirst I seem to be able to load up a heavy attack while it's executing and it procs shortly after it ends.

    Don't listen to'em, find a youtube guide. I.E. you always barswap cancel poison injection.
  • amasuriel
    amasuriel
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    @Oreyn_Bearclaw post is the important one here, and note that is group buffed DPS, not target dummy.

    While it is possible to get to 40k self buffed on a dummy, it's like the .001% who actually can. Many people who claim to hit more than 40k self buffed, it somehow comes out later they got SPC, orbs, drain, shards, assault etc.

    This is with max CP, and BiS (or close to) gear. Also there are many things you can do to cheese the parse a little, that nobody would do for real, like making sure they have ultimate to pop elemental rage in the beginning of the fight. You see some 40k parse, but notice that elemental rage did 5k DPS, you know it was cheesed :smile: Even removing shields on your bar to put useless mage / fighters guild skills on the bar since they give spell / weapon damage debuffs.

    For real self buffed, like just you and a dummy, I would say
    25k minimum for vet trials readyness
    30k for hard modes
    35k for vMoL

    You can achieve 30k with less than optimal gear / cp and practice, but I would be shocked if anyone could break 30k self buffed at CP160, you just get too many buffs and resources from CP. I mean probably there are a handful of players in the game that could, but it's not a realistic goal unless you have the skills to be best of the best type of thing. I certainly don't.
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