psychotic13 wrote: »
Strider_Roshin wrote: »What if I decided to run 5 Bone Pirate Tatters + 5 Hulking Draugr + Dubious Camoran Throne on a race with a health bonus, for example Nord, Orc or Imperial? Then the lower health bonus from the drink, when compared to CP150 blue health + stamina food or Ozorga's triple trifle pockets wouldn't be such a problem.
I wouldn't come into this thread with legitimate build questions. This thread has been infected by the magicka community, and is currently septic. If you have any legitimate build questions about the set, PM me.
Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.
Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
rosendoichinoveb17_ESO wrote: »I just did the math and it is impossible to get those 47k stamina and 3k recovery stats. The picture is definitely photo-shopped.
Strider_Roshin wrote: »Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
Sigh... you guys are going to make me do math now aren't you?
Okay so for starters switching from Warrior to Thief will reduce your tool tip value for your heal (vigor), and your surprise attack by 3%
Thief grants a 12% increase in your crit chance; which being a Nightblade with a 52% crit chance will increase your overall DPS, as well as healing by 3.7% (60 X 0.12 = 7.2 ; 7.2 x 0.52 = 3.7) Now with that said, that means that it will increase your healing, and your overall DPS by 0.7% (definitely not "DRASTICALLY" more than warrior).
Now let's look at how it would affect PvP. Someone wearing 7 Impen, and with 30 pionts into resistance will have roughly around 2500 crit resistance. This equates to a 34% damage reduction done by crit damage. So that 3.7% increase now turns into 2.4%. You are now doing overall 0.6% less damage against anyone with 2500 crit resistance, and 3% less damage against damage shields.
But your healing is 0.7% better *golf clap*
Strider_Roshin wrote: »Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
Sigh... you guys are going to make me do math now aren't you?
Okay so for starters switching from Warrior to Thief will reduce your tool tip value for your heal (vigor), and your surprise attack by 3%
Thief grants a 12% increase in your crit chance; which being a Nightblade with a 52% crit chance will increase your overall DPS, as well as healing by 3.7% (60 X 0.12 = 7.2 ; 7.2 x 0.52 = 3.7) Now with that said, that means that it will increase your healing, and your overall DPS by 0.7% (definitely not "DRASTICALLY" more than warrior).
Now let's look at how it would affect PvP. Someone wearing 7 Impen, and with 30 pionts into resistance will have roughly around 2500 crit resistance. This equates to a 34% damage reduction done by crit damage. So that 3.7% increase now turns into 2.4%. You are now doing overall 0.6% less damage against anyone with 2500 crit resistance, and 3% less damage against damage shields.
But your healing is 0.7% better *golf clap*
except you didn't include elfborn
Also, you ignore the fact that burst DPS is much more important in pvp than sustain. when half of your burst combo is critting as opposed to 1/3 your burst potential increases DRASTICALLY.
That's one of the best strawmen I've seen in a long time, even came with real life math. Good try bud.
rosendoichinoveb17_ESO wrote: »I just did the math and it is impossible to get those 47k stamina and 3k recovery stats. The picture is definitely photo-shopped.
rosendoichinoveb17_ESO wrote: »I just did the math and it is impossible to get those 47k stamina and 3k recovery stats. The picture is definitely photo-shopped.
The most confusing part is how he has that much weapon damage without his arms glowing from buffs. The regen seems to be from continuous attack, a 2h kill & a pot. The stam has to be from Hulking + Bone Pirate—no clue about the weapon damage.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
Sigh... you guys are going to make me do math now aren't you?
Okay so for starters switching from Warrior to Thief will reduce your tool tip value for your heal (vigor), and your surprise attack by 3%
Thief grants a 12% increase in your crit chance; which being a Nightblade with a 52% crit chance will increase your overall DPS, as well as healing by 3.7% (60 X 0.12 = 7.2 ; 7.2 x 0.52 = 3.7) Now with that said, that means that it will increase your healing, and your overall DPS by 0.7% (definitely not "DRASTICALLY" more than warrior).
Now let's look at how it would affect PvP. Someone wearing 7 Impen, and with 30 pionts into resistance will have roughly around 2500 crit resistance. This equates to a 34% damage reduction done by crit damage. So that 3.7% increase now turns into 2.4%. You are now doing overall 0.6% less damage against anyone with 2500 crit resistance, and 3% less damage against damage shields.
But your healing is 0.7% better *golf clap*
except you didn't include elfborn
Also, you ignore the fact that burst DPS is much more important in pvp than sustain. when half of your burst combo is critting as opposed to 1/3 your burst potential increases DRASTICALLY.
That's one of the best strawmen I've seen in a long time, even came with real life math. Good try bud.
Oh so we're using elfborn/precise strikes now? And where are we taking those CP points from hmmm?
Once again, if you invest a lot into crit chance, and damage; the increases in crit damage are going to increase a lot slower than your non-crit damage will decrease. You're relying on luck, and I prefer consistency. Not to mention you're making yourself weaker, and weaker to damage shields; which downplay them as you may (my money is that your main is magicka, and you're downplaying your strengths), damage shields are incredibly powerful.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
Sigh... you guys are going to make me do math now aren't you?
Okay so for starters switching from Warrior to Thief will reduce your tool tip value for your heal (vigor), and your surprise attack by 3%
Thief grants a 12% increase in your crit chance; which being a Nightblade with a 52% crit chance will increase your overall DPS, as well as healing by 3.7% (60 X 0.12 = 7.2 ; 7.2 x 0.52 = 3.7) Now with that said, that means that it will increase your healing, and your overall DPS by 0.7% (definitely not "DRASTICALLY" more than warrior).
Now let's look at how it would affect PvP. Someone wearing 7 Impen, and with 30 pionts into resistance will have roughly around 2500 crit resistance. This equates to a 34% damage reduction done by crit damage. So that 3.7% increase now turns into 2.4%. You are now doing overall 0.6% less damage against anyone with 2500 crit resistance, and 3% less damage against damage shields.
But your healing is 0.7% better *golf clap*
except you didn't include elfborn
Also, you ignore the fact that burst DPS is much more important in pvp than sustain. when half of your burst combo is critting as opposed to 1/3 your burst potential increases DRASTICALLY.
That's one of the best strawmen I've seen in a long time, even came with real life math. Good try bud.
Oh so we're using elfborn/precise strikes now? And where are we taking those CP points from hmmm?
Once again, if you invest a lot into crit chance, and damage; the increases in crit damage are going to increase a lot slower than your non-crit damage will decrease. You're relying on luck, and I prefer consistency. Not to mention you're making yourself weaker, and weaker to damage shields; which downplay them as you may (my money is that your main is magicka, and you're downplaying your strengths), damage shields are incredibly powerful.
You're not taking it from anywhere, you keep 100 in mighty then put cp in precise strikes however much you may choose. Just hold this L for bringing up math and Cp for a stamblade yet not use precise strikes or the stamblade passives for increase crit damage done. You're obviously just another stamina *** rider know it all who goes on every thread thinking they the ***. Hold. This. L.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Impen will not negate all extra crit damage and you still want the crit for heals.Strider_Roshin wrote: »I think its good now. I think next patch, when sustain becomes much more diffuclt(according to rumors) then this set is going to become vitrualy mandatory for pvp1) 5 Bone Pirate Tatters
2) 5 Hulking Draugr
3) Maelstrom 2H front bar
4) Master's Bow back bar
5) Dubious Camoran Throne
6) Stamina Sorcerer
7) Redguard
8) Warrior mundus
why would you run warrior? thief and shadow are both far far better
Can't crit against shields, and most experienced players use all impen.
Clearly you don't know how impen works or you'd know even 3500 isn't enough to protect you from crit burst.
Furthermore, thief also effects healing DRASTICALLY more than warrior.
If you're building to kill shield stackers in 2017 you're playing wrong, 6 seconds shields means you can either sustain stacking them or you can kill me but not likely both. And there's only really 2 classes that shield stack anyway, meaning you're building wildly inefficiently.
Also, you can indeed crit shields and the overflow damage WILL crit their health pool.
Aaaaaand, you can get that weapon damage from warrior much more efficiently than you can get crit to replace thief
Sigh... you guys are going to make me do math now aren't you?
Okay so for starters switching from Warrior to Thief will reduce your tool tip value for your heal (vigor), and your surprise attack by 3%
Thief grants a 12% increase in your crit chance; which being a Nightblade with a 52% crit chance will increase your overall DPS, as well as healing by 3.7% (60 X 0.12 = 7.2 ; 7.2 x 0.52 = 3.7) Now with that said, that means that it will increase your healing, and your overall DPS by 0.7% (definitely not "DRASTICALLY" more than warrior).
Now let's look at how it would affect PvP. Someone wearing 7 Impen, and with 30 pionts into resistance will have roughly around 2500 crit resistance. This equates to a 34% damage reduction done by crit damage. So that 3.7% increase now turns into 2.4%. You are now doing overall 0.6% less damage against anyone with 2500 crit resistance, and 3% less damage against damage shields.
But your healing is 0.7% better *golf clap*
except you didn't include elfborn
Also, you ignore the fact that burst DPS is much more important in pvp than sustain. when half of your burst combo is critting as opposed to 1/3 your burst potential increases DRASTICALLY.
That's one of the best strawmen I've seen in a long time, even came with real life math. Good try bud.
Oh so we're using elfborn/precise strikes now? And where are we taking those CP points from hmmm?
Once again, if you invest a lot into crit chance, and damage; the increases in crit damage are going to increase a lot slower than your non-crit damage will decrease. You're relying on luck, and I prefer consistency. Not to mention you're making yourself weaker, and weaker to damage shields; which downplay them as you may (my money is that your main is magicka, and you're downplaying your strengths), damage shields are incredibly powerful.
You're not taking it from anywhere, you keep 100 in mighty then put cp in precise strikes however much you may choose. Just hold this L for bringing up math and Cp for a stamblade yet not use precise strikes or the stamblade passives for increase crit damage done. You're obviously just another stamina *** rider know it all who goes on every thread thinking they the ***. Hold. This. L.
Do you feel better? Lol
rosendoichinoveb17_ESO wrote: »I just did the math and it is impossible to get those 47k stamina and 3k recovery stats. The picture is definitely photo-shopped.
The most confusing part is how he has that much weapon damage without his arms glowing from buffs. The regen seems to be from continuous attack, a 2h kill & a pot. The stam has to be from Hulking + Bone Pirate—no clue about the weapon damage.
You get almost 1000 WD while in a dungeon. As long as you Que
@Strider_Roshin your math may be correct but PvP is all about burst, DPS means nothing because thanks to the op healing/tankyness you have just around 0,7sec to kill someone,and in such a situation 12%crit >200 WD. Anyway,I really like bone pirate,finally we can play with some recovery without sacrificing all of our damage
dwemer_paleologist wrote: »i just tested this set against my normal set and im not seeing any real difference in damage.
the only thing that stands out is more stamina and more stam regen., but fighting in both pvp and pve is just about the same numbers.
rosendoichinoveb17_ESO wrote: »I just did the math and it is impossible to get those 47k stamina and 3k recovery stats. The picture is definitely photo-shopped.
The most confusing part is how he has that much weapon damage without his arms glowing from buffs. The regen seems to be from continuous attack, a 2h kill & a pot. The stam has to be from Hulking + Bone Pirate—no clue about the weapon damage.
You get almost 1000 WD while in a dungeon. As long as you Que
What.
I don't.
rosendoichinoveb17_ESO wrote: »
From the picture I can exactly tell what this guy is using:
5 piece Draugr Hulk
5 piece Bone Pirate
3 Agility
The 47k stamina is completely achievable. But since he is running The Warrior mundus stone I can't figure out how he managed to get to 3k stamina regen. Also his weapon damage is buffed from multiple sources to the max.
rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
rosendoichinoveb17_ESO wrote: »To summarize it, Bone Pirate outperforms Draugr Hulk in stats in the following terms:
If you have Draugr Hulk instead of Bone Pirate your stats will be:
+1500 stamina -429 staminta recovery
Where as if you have Bone Pirate instead of Draugr Hulk you stats will be:
- 1500 stamina +429 staminta recovery
So you sacrifice 1.5k stamina for 429 stamina recovery. Having in mind that Draugr Hulk is not considered one of the best stamina sets in the game, I wouldn't consider Bone Pirate as outperforming all other sets.
So you get a considerable amount of stamina recovery in an expense of danage, procs or utility.
The whole point on starting this tread was for me to point out that Bone Pirate set is now a very good option for stamina builds but definitely it's not outperforming some of the currently BiS sets.
psychotic13 wrote: »
I'm not even sure how that's real—in fact, I'd bet it was fake. Zooming in on the regen, it definitely looks photoshopped. Looks like someone put hundings/hulking together, and photoshopped the 3k regen in there.
Is Amberplasm good for magicka in PvP? Haven't seen a lot of people asking to farm it. Only when they put the motifs in there I could find groups for Mazzatun.