Ihatenightblades wrote: »Lol so i thought i was kinda a a**hole when it came to voting to kick. A lot of things irritate me when i Q with pugs but mainly its the dps that bothers me if the dungeon takes long im leaving.
Now i was doing vet hel ra with guildies that i met about a month ago we are basically approaching the last boss and someone in group chat said "CHEST"
So we all run to chest and outa nowhere the leader of group says "who opened chest?"
Player admitted he opened it and the leader of group KICKED EM LOL.
I had NOOO IDEA WHY until i asked why was he kicked? The leader replied "i have my loot passive for chests i want to open all of them".
Lol this guy or girl got kicked for opening a chest !! I thought i was mean but holy moly can u imagine how it would feel getting kicked for opening a chest?
Hope everyone has a nice day
redspecter23 wrote: »First off, the treasure hunter passive applies whether the person unlocks and opens it or not. That passive kicks in for that player either way so the lead was wrong about that part. With that being said, leading a raid can be stressful and keeping things well organized can help. If it was stated ahead of time that all chests would be saved until a certain point or even if the raid lead wanted to open them all himself for whatever reason, the rest of the raid should follow along to keep the order and maintain group cohesiveness. Depending on the way the raid is set up, they may have wanted all (or most chests) saved until the end so all players could swap into treasure hunter before looting, though it doesn't sound like that's the situation here.
Ihatenightblades wrote: »The leader replied "i have my loot passive for chests i want to open all of them".
THEDKEXPERIENCE wrote: »Reasons for getting kicked from a PVP group: 1) You're not on crown 2) You're the kid who insists upon talking about his science homework during a raid of Chalman
Reasons for getting kicked from a PVE group: Literally everything else.
Kyle1983b14_ESO wrote: »THEDKEXPERIENCE wrote: »Reasons for getting kicked from a PVP group: 1) You're not on crown 2) You're the kid who insists upon talking about his science homework during a raid of Chalman
Reasons for getting kicked from a PVE group: Literally everything else.
3) Not enough macros
IronCrystal wrote: »Kyle1983b14_ESO wrote: »THEDKEXPERIENCE wrote: »Reasons for getting kicked from a PVP group: 1) You're not on crown 2) You're the kid who insists upon talking about his science homework during a raid of Chalman
Reasons for getting kicked from a PVE group: Literally everything else.
3) Not enough macros
Everytime I see one of your posts about dps you assume people use macros. I don't know anyone in my guild (one of top 3 guilds NA) that uses macros for DPS.
I was asked to join a guild after running a pledge with a random group. They were a trials guild so I thought it might be fun. First trial I was told the rules are if the trail leader is looking for gear and someone else gets it then they have to give it to the leader. Asking a few questions I also found that you had to be an officer in the guild to lead a group. So I didn't even make it to the first mob before I was out of the guild. I still have a few members from that guild on my ignore list.
The guilds I am in now if it is a training run we loot along the way and the leader usually takes the time to point out where chests and heavy sacks might spawn. If it is not a training run then we wait until the end and go back to loot.
Either way usually the person opening the chests is someone trying to get the legerdemain line leveled.
When running trials, the rules in my guild are:
1. You do not touch chests or heavy sacks until the trial is over...period. If you loot a heavy sack but no one else does the sack disappears after a certain time period. Everyone else loses out because you looted one sack. Same goes for chests as far as I know.
2. Whoever has the loot passives opens the chests, to increase odds of getting better loot for everyone. Not sure if it is a myth or not but why mess with fate?
I wouldn't have necessarily kicked them from the group but would have stated the rules at the beginning so they were clear. Why should the trial take three steps from forever because one person cannot stop themselves from looting chests?
When running trials, the rules in my guild are:
1. You do not touch chests or heavy sacks until the trial is over...period. If you loot a heavy sack but no one else does the sack disappears after a certain time period. Everyone else loses out because you looted one sack. Same goes for chests as far as I know.
2. Whoever has the loot passives opens the chests, to increase odds of getting better loot for everyone. Not sure if it is a myth or not but why mess with fate?
I wouldn't have necessarily kicked them from the group but would have stated the rules at the beginning so they were clear. Why should the trial take three steps from forever because one person cannot stop themselves from looting chests?
Chests disappear after three minutes of being opened in trials, heavy sacks do not. They stick around.
The passive only affects yourself in group chests and no one else. Also, the gear pieces are set based on whether it's a normal or vet trial so the passive there is fairly useless anyways.
People don't stay around afterwards, doing it as you move in is much better, obvious this should not interfere with combat.IronCrystal wrote: »While I don't agree with the passive reasoning, it is a very common rule in vet trials to not take heavy sacks and chests until after the trial is over. That way everyone can take them. If someone takes one and someone doesn't pick it up within 5 minutes, it disappears.
When running trials, the rules in my guild are:
1. You do not touch chests or heavy sacks until the trial is over...period. If you loot a heavy sack but no one else does the sack disappears after a certain time period. Everyone else loses out because you looted one sack. Same goes for chests as far as I know.
2. Whoever has the loot passives opens the chests, to increase odds of getting better loot for everyone. Not sure if it is a myth or not but why mess with fate?
I wouldn't have necessarily kicked them from the group but would have stated the rules at the beginning so they were clear. Why should the trial take three steps from forever because one person cannot stop themselves from looting chests?
IronCrystal wrote: »I was asked to join a guild after running a pledge with a random group. They were a trials guild so I thought it might be fun. First trial I was told the rules are if the trail leader is looking for gear and someone else gets it then they have to give it to the leader. Asking a few questions I also found that you had to be an officer in the guild to lead a group. So I didn't even make it to the first mob before I was out of the guild. I still have a few members from that guild on my ignore list.
The guilds I am in now if it is a training run we loot along the way and the leader usually takes the time to point out where chests and heavy sacks might spawn. If it is not a training run then we wait until the end and go back to loot.
Either way usually the person opening the chests is someone trying to get the legerdemain line leveled.
While I think it's selfish to focus on the guild leader, most progressive guilds will give sets needed for certain roles to those people who play those roles (ie mending goes to the healers). If its just a random run that you guys don't run together often, I don't consider anyone priority unless they are willing to pay.