hydrocynus wrote: »I have seen many forum posts like the one recently about a guy who said he can't use the group finder as a DD because when the group is formed the Elite payers leave immediately.
I would just like to comment on this because I think the elite guys get a bad rap here.
I think the import thing to note is that in most 4 man dungeons in this game, any CP 600 player worth his salt would be able to carry a group through those dungeons (there are of course exceptions) on his own no matter the level of the other players in most cases. By saying that statement I am assuming of course that everyone who has joined the group has joined as their correctly intended role (ie the tank is a tank and the healer is a healer).
I have many friends that pug and enjoy pugging because they like to help people and know that they could easily finish the dungeons with some small support from the other guys.
So in my opinion if a CP 600 player leaves a group he is not a very good player and you are actually better off not continuing with him because inevitably you are going to get screamed at by him for things that are actually his fault.
As a CP 600 myself, I can firmly say that I have never ever left a group finder group without at least trying to complete the content with the formed group, and I am not alone. I have many friends that do the same.
HatchetHaro wrote: »Try it as a tank in a pug group with lvl 20s and less in Imperial City Prison. I asked, and they're new players.
Nobody has time for that. I, for one, only had half an hour.
So I advised the group to leave the dungeon and hope random dungeon finder deposits them into a friendlier dungeon.
So do I suck? Maybe. I do have several vMoL clears under my belt along with many more of the rest of the vet trials, with my name in some of the permanent leaderboards. You decide though.
HatchetHaro wrote: »Try it as a tank in a pug group with lvl 20s and less in Imperial City Prison. I asked, and they're new players.
Nobody has time for that. I, for one, only had half an hour.
So I advised the group to leave the dungeon and hope random dungeon finder deposits them into a friendlier dungeon.
So do I suck? Maybe. I do have several vMoL clears under my belt along with many more of the rest of the vet trials, with my name in some of the permanent leaderboards. You decide though.
Personofsecrets wrote: »0 reason to stay with a group that is going to waste large amounts of time.
People pay hundreds of thousands of dollars for college and you expect someone to take on a burdensome cost to teach others for a painful amount of time? Fat chance.
I always que as tank, and when I see I have a level 48 and CP 168 as my dd's I'm sorry but I'm out, I'm not spending 2 hours on wayrest sewers to help dudes with baby deeps
Dark_Aether wrote: »I always que as tank, and when I see I have a level 48 and CP 168 as my dd's I'm sorry but I'm out, I'm not spending 2 hours on wayrest sewers to help dudes with baby deeps
CP260 here. I got in a group for WS1 with CP158, CP72 tank and CP600 healer, healer stayed at entrance and quit before first boss. We queued again but got impatient and went on 3 man the dungeon to last boss, the only place we wiped once because of one shot mechanic, got a CP178 healer and finished HM like nothing.
It all depends on the dungeon, I would never try this with IC or SotH dungeons, but most vanilla dungeons don't need beast mode dps, just understanding the mechanics is enough.
You should know the group tool is for everyone, including bad players, so my advice is queue for dungeons you know you can carry the group if the need arises, get friends/guildies for those you cannot.
Why do you queue for random normal dungeons then?I always que as tank, and when I see I have a level 48 and CP 168 as my dd's I'm sorry but I'm out, I'm not spending 2 hours on wayrest sewers to help dudes with baby deeps
Dark_Aether wrote: »I always que as tank, and when I see I have a level 48 and CP 168 as my dd's I'm sorry but I'm out, I'm not spending 2 hours on wayrest sewers to help dudes with baby deeps
CP260 here. I got in a group for WS1 with CP158, CP72 tank and CP600 healer, healer stayed at entrance and quit before first boss. We queued again but got impatient and went on 3 man the dungeon to last boss, the only place we wiped once because of one shot mechanic, got a CP178 healer and finished HM like nothing.
It all depends on the dungeon, I would never try this with IC or SotH dungeons, but most vanilla dungeons don't need beast mode dps, just understanding the mechanics is enough.
You should know the group tool is for everyone, including bad players, so my advice is queue for dungeons you know you can carry the group if the need arises, get friends/guildies for those you cannot.
Well, depends how much time it took to get to the 1st boss, and to beat that. If you were beating on just trash for 5 minutes straight quitting was justified. That dungeon takes under 15 minutes, maybe 18 if you also do the rat boss in the side sewer dead end.
hydrocynus wrote: »I think the import thing to note is that in most 4 man dungeons in this game, any CP 600 player worth his salt would be able to carry a group through those dungeons (there are of course exceptions) on his own no matter the level of the other players in most cases. By saying that statement I am assuming of course that everyone who has joined the group has joined as their correctly intended role (ie the tank is a tank and the healer is a healer).
It's very nice to see there are people out there who still believe in helping others. When I'm ready, I'm looking forward to learning to work with a group in dungeons, as currently I feel more a burden than a help (which I'm working on).hydrocynus wrote: »As a CP 600 myself, I can firmly say that I have never ever left a group finder group without at least trying to complete the content with the formed group, and I am not alone. I have many friends that do the same.