Ep1kMalware wrote: »MLGProPlayer wrote: »If this is the case why does almost every PvP build use 2H.
Simple answer, while DW may give the possibility to run an extra 5 piece set 2H in a PVP setting is over powered a.f. And has been for a long time.
Give 2H, Bows, and staves and extra equipment slot and then nerf the skills, abilities, passives, and gear sets.
There will be so many rage posts from the corresponding nerfs it wouldn't even be funny.
Edit: Your right it's totally unfair in the favor of 2H right now.
It's a PvP vs. PvE thing. 2H is useless in PvE, while it is the meta in PvP.
Which is why I'm not encouraging it, zos nees not meddle in one of the few things in eso that are stable. Also the extea farm/upgrade matts for dw are why it deserves a 2nd set bonus. I know of a few people who paid 750k total for 2nd piece spriggana bonus, it comes as no suprise to see scrubs with their stupid wolfs jaw to demand a short cut for the same bonus.
TheStealthDude wrote: »I think most of the problems for 2H come from Wrecking Blow/Dizzying Swing not being a viable spam attack. If they fix that skill or just replace it with a similar ability that is instant cast (though obviously reduced in damage, maybe increased in cost as well), then I believe 2h becomes more competitive for PvE. The rest of the skills in the tree are in the range of good to amazing.
Maybe even just add a single morph as an instant cast, with less damage. However, that would make almost the whole tree have pvp vs pve morphs, which would not be good for other reasons.
MLGProPlayer wrote: »If this is the case why does almost every PvP build use 2H.
Simple answer, while DW may give the possibility to run an extra 5 piece set 2H in a PVP setting is over powered a.f. And has been for a long time.
Give 2H, Bows, and staves and extra equipment slot and then nerf the skills, abilities, passives, and gear sets.
There will be so many rage posts from the corresponding nerfs it wouldn't even be funny.
Edit: Your right it's totally unfair in the favor of 2H right now.
It's a PvP vs. PvE thing. 2H is useless in PvE, while it is the meta in PvP.
usmcjdking wrote: »Ep1kMalware wrote: »MLGProPlayer wrote: »If this is the case why does almost every PvP build use 2H.
Simple answer, while DW may give the possibility to run an extra 5 piece set 2H in a PVP setting is over powered a.f. And has been for a long time.
Give 2H, Bows, and staves and extra equipment slot and then nerf the skills, abilities, passives, and gear sets.
There will be so many rage posts from the corresponding nerfs it wouldn't even be funny.
Edit: Your right it's totally unfair in the favor of 2H right now.
It's a PvP vs. PvE thing. 2H is useless in PvE, while it is the meta in PvP.
Which is why I'm not encouraging it, zos nees not meddle in one of the few things in eso that are stable. Also the extea farm/upgrade matts for dw are why it deserves a 2nd set bonus. I know of a few people who paid 750k total for 2nd piece spriggana bonus, it comes as no suprise to see scrubs with their stupid wolfs jaw to demand a short cut for the same bonus.
Can't tell if sarcasm or serious. 2H is completely absent in PVE and you're calling it "stable". Are you being serious or am I missing something?
TheStealthDude wrote: »I think most of the problems for 2H come from Wrecking Blow/Dizzying Swing not being a viable spam attack. If they fix that skill or just replace it with a similar ability that is instant cast (though obviously reduced in damage, maybe increased in cost as well), then I believe 2h becomes more competitive for PvE. The rest of the skills in the tree are in the range of good to amazing.
Maybe even just add a single morph as an instant cast, with less damage. However, that would make almost the whole tree have pvp vs pve morphs, which would not be good for other reasons.
8 gold alloy to gold a two hander -16 gold alloy to gold out 2 one handed. We upping gold 2h weapons to require 16 alloy?
For VMA drops and other weapon drops are we changing it so 1/2 of a two hander drops thus requiring you get 2 drops of the trait you want?
Balance is more than about "I want 5-5-2". You need to actually think of the bigger picture.... lots more than the few I just mentioned.
8 gold alloy to gold a two hander -16 gold alloy to gold out 2 one handed. We upping gold 2h weapons to require 16 alloy?
For VMA drops and other weapon drops are we changing it so 1/2 of a two hander drops thus requiring you get 2 drops of the trait you want?
Balance is more than about "I want 5-5-2". You need to actually think of the bigger picture.... lots more than the few I just mentioned.
Ummmm I am pretty sure they changed vma drops to drop 2x 1 hand weapons when you get 1 as a drop. Not 2x 1 hand and shield, but 2x 1 hand from dual wield.
And the cost to gold the item doesn't play into the damage/ combat aspect.
You are just being petty, saying a drop would need to be 1/2 of a trait to require 2 drops of same trait? You can't be serious.
As it stands right now for stamina pve dps, it's dw and 2 hand isn't even close. So if you want to talk about the different things that play into Balance then you should realize just how much better dw is in pve.
Actually very little if any of what you posted has anything to do with combat.
2h is not useless in PVE. it is far far far far far far far far far far from useless in PVE. Even Sheogorath knows that.MLGProPlayer wrote: »It's a PvP vs. PvE thing. 2H is useless in PvE, while it is the meta in PvP.
it is "not the best option for sustained DPS in groups/trials with strong healer support" which is so far away from "useless in PVE" as to be on a different planet.
Not only dual wielding rises your dps, it allows you to wear two sets of five pieces and a monster set... why two hand weapons can't count as two pieces? What are the reasons of this?
I hate to have to equip my mage with 2 swords only to can use 2 sets but don't be allowed to range attack ...
ButcharPete wrote: »Not only dual wielding rises your dps, it allows you to wear two sets of five pieces and a monster set... why two hand weapons can't count as two pieces? What are the reasons of this?
I hate to have to equip my mage with 2 swords only to can use 2 sets but don't be allowed to range attack ...
You have a gap closer, a reliable main dps that many people don't know how to use, a decent finisher which by the way actually does need a buff, and a cc. Dual wield is bad unless you're a nightblade because nightblades are the only class that can run whatever they want to run simply because they have things that other classes don't have.
Edit: I'm not sure exactly what you're asking now that I think of it.
ButcharPete wrote: »Not only dual wielding rises your dps, it allows you to wear two sets of five pieces and a monster set... why two hand weapons can't count as two pieces? What are the reasons of this?
I hate to have to equip my mage with 2 swords only to can use 2 sets but don't be allowed to range attack ...
You have a gap closer, a reliable main dps that many people don't know how to use, a decent finisher which by the way actually does need a buff, and a cc. Dual wield is bad unless you're a nightblade because nightblades are the only class that can run whatever they want to run simply because they have things that other classes don't have.
Edit: I'm not sure exactly what you're asking now that I think of it.
Sorry but if you read my main post carefully you will see I'm talking about magicka.
I see perfectly in good conditions two-hands and dual wield in terms of stamina.
What I'm saying is that two-hands doesn't allow to wear 2 sets of 5 pieces + 2 pieces of monster set.
Magicka players have the only option to use destro staff, resto lol and dual wield to max damage. Something doesn't match.
Magicka needs some dual wield range attack weapon skill line. That or make two-hands weapons count as 2 pieces of a set.