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Make Haderus (NA) Habitable Again!

  • Dutchessx
    Dutchessx
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    Rickter wrote: »
    Dutchessx wrote: »
    I will bring DR to Had if other faction guilds similar to ours would come there too. We would not give up on Azuras because we enjoy the non-cp as well but I know we would love to go back to Had. The que for TF are to long & forget it if you dc the night is done. The last few times I have been in Had with DR we get a few good fights in & then the map dies for us. After that we just go somewhere else.

    As much as i'd LOVE to see Darkest Requiem in Haderus again (because you know, youre like the dark version of us :wink: ), I feel like this would just compound the issue. We already have a lot of AD and EP on that server. Raven and the Rose runs huge groups and between DIG, DW, and LoA, AD has an incredibly strong presence too.

    unless you all considering "Eff DC this is just going to be a two way fight". . .

    are you?

    Requiem can field 8-12 players practically every night. typically its in between but we have a solid group that wants to go every night. but thats a far cry from what the competition would be. DC United can get a large group out there some times, I have a guild mate that pvps with them and can reach out.

    Honestly that is why we stay away. We know it would make things worse on Haderus right now. As a guild it was our first home and we would love to go back there. I personally have been there on one toon or another since it opened. Had is special to me but I can't bring my guild there with how it is now. Right now DR usually fields 8-12 sometimes a few more on an off night but can field a full raid though we usually try not to.

    I was hoping that other faction guilds our size would decide to come back if we would as well.

    Lol... still ironic after all this time I never searched for a requiem when I made the guild. I did for a dark requiem but I think it is inactive or something, hence Darkest Requiem. Ask Legits I spent half a day on finding a name after I got home (lol). Took most of the rest of the night afterwards and we ran a small man that night in Had.
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • Rickter
    Rickter
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    Dutchessx wrote: »

    Honestly that is why we stay away. We know it would make things worse on Haderus right now. As a guild it was our first home and we would love to go back there. I personally have been there on one toon or another since it opened. Had is special to me but I can't bring my guild there with how it is now. Right now DR usually fields 8-12 sometimes a few more on an off night but can field a full raid though we usually try not to.

    I was hoping that other faction guilds our size would decide to come back if we would as well.

    Yeah i totally understand. Its actually still on the table as to whether Requiem should just make the move to Azura's Star but I really dont want to give up on Haderus. There are a lot of EP and AD and even more potential for it to be a competitive server. Just the other week we had two Emperor pushes and it really invigorated things for everyone so I think as long as people are having fun, they dont really care where we are.
    Dutchessx wrote: »
    Lol... still ironic after all this time I never searched for a requiem when I made the guild. I did for a dark requiem but I think it is inactive or something, hence Darkest Requiem. Ask Legits I spent half a day on finding a name after I got home (lol). Took most of the rest of the night afterwards and we ran a small man that night in Had.

    and you know i'm just busting your balls, @Rylana told me he gave you a hard time when the guild was created but honestly, it was all in friendly competition. We had already been up against Guild of Shadows since Chillrend days so you guys becoming Darkest Requiem just fueled that rivalry. in a friendly way lol. well im sure we'll meet on the battlefield again one day, probably sooner than later :)


    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
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    PvE:
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  • NBrookus
    NBrookus
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    Well, yeah, the pugs are going to get tired of being farmed and quit for the night. That's not going to change until they have guilds on their own faction that back them up, which DIG and RnR do not, even if they mean to.

    @ZOS_BrianWheeler @ZOS_GinaBruno is making ruleset or layout changes to one campaign even a possibility? Haderus has been broken since the Ruby Throne housing item was announced and the emp swapping fiasco, we'd like to fix it.
  • Dutchessx
    Dutchessx
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    [
    Rickter wrote: »

    and you know i'm just busting your balls, @Rylana told me he gave you a hard time when the guild was created but honestly, it was all in friendly competition. We had already been up against Guild of Shadows since Chillrend days so you guys becoming Darkest Requiem just fueled that rivalry. in a friendly way lol. well im sure we'll meet on the battlefield again one day, probably sooner than later :)


    Yes I know lol :smile: and Yes he did give me a hard time naming it Darkest Requiem lol. I look forward to meeting you on the battle field. Right now - DC does need help in Azura's there are a lot of AD there. A LOT of AD...
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • Minalan
    Minalan
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    Youre never going to get DC to play on Haderus.

    Shows up on Had.
    Sees 100% yellow map for the 20th time in a row.
    Goes back to TF where blue has won every campaign since Christmas.
  • Rickter
    Rickter
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    Minalan wrote: »
    Youre never going to get DC to play on Haderus.

    Shows up on Had.
    Sees 100% yellow map for the 20th time in a row.
    Goes back to TF where blue has won every campaign since Christmas.

    i think, if i quit every other aspect of this game and focused only on PvP, the similar would happen in Haderus. We already had large group status during the two guild Emperor pushes not two weeks ago. I can herd cats very well.
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Potenza
    Potenza
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    Burn Had to the ground and never bring it back.

    Corruption abound in there - is why I left it a long time ago.
  • 1skaral
    1skaral
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    Minalan wrote: »
    Youre never going to get DC to play on Haderus.

    Why would we want that, though? DC natives push hard at prime time. I think we're okay. AD and EP only dominate the map during off hours. DC zerged the campaign to death last year, so I'd rather not see that crap happen again.

    I think AD could use help, as their pugs tend to crumble after a few defeats, while DC pugs are a bunch of masochists. If DIG isn't running, things look pretty ugly for AD. I'd like to see more of Dead Wait, though - they're always a fun group to fight.
    PC/NA - Non-CP
    DC - Salev Ajen, Magicka DK
  • Rickter
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    Im not sure whats going on tonight - but this is <Raven and the Rose>

    Me and two others took ONE keep - JUST ONE and RnR sends out their entire task force. Even while one oftheir own keeps is UA!! did someone on DC *** them of? But this is why we dont need more EP. . . .

    Screenshot_20170328_201106_zps37t8gb4j.jpg
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • alephthiago
    alephthiago
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    Rickter wrote: »
    I see at least three AD guilds sporting groups of 12 or more on Haderus:

    <Dominion Imperial Guard>

    <DEAD WAIT>

    <Legend of Altar>


    And they usually mix together to make an even bigger group.

    So no, i dont think thats going to solve the "Haderus Problem." The "Haderus Problem" is everyone cramming into the Starbucks drive thru while the Dunkin Donuts drive thru next door is empty even though it sells just as good coffee.

    <Legend of Altar> is a brazilian guild that runs EVENTS in Haderus on saturdays, everyone plays with 240-300 ping normally and pvp in Trueflame is totally out of question, also everyones runs in PVE gear and are mostly new players that wouldnt try pvp otherwise.
    I dont know about the other guilds, but LOA plays there once per week only, its not their fault, the few (3-4) players that really enjoy pvp despite all the lag are actually in TF daily.
    Edited by alephthiago on March 29, 2017 12:47AM
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Rickter
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    1skaral wrote: »
    Why would we want that, though? DC natives push hard at prime time. I think we're okay. AD and EP only dominate the map during off hours. DC zerged the campaign to death last year, so I'd rather not see that crap happen again.

    That happened for like a total of 3 months. I remember the uproar about it and the argument was that DC has consistently been the underdog faction and for the first time they were controlling a map in like 2 years. but again, that only happened for like 3 months and it was when AK, Requiem, and KHole were pvping very regularly. Maybe that was overkill but honestly? This EP Raven and the Rose guild wasnt even around - i think if that composition formed again, we'd have a damn competitive server in the present day.
    <Legend of Altar> is a brazilian guild that runs EVENTS in Haderus on saturdays, everyone plays with 240-300 ping normally and pvp in Trueflame is totally out of question, also everyones runs in PVE gear and are mostly new players that wouldnt try pvp otherwise.
    I dont know about the other guilds, but LOA plays there once per week only, its not their fault, the few (3-4) players that really enjoy pvp despite all the lag are actually in TF daily.

    well then, that makes a lot of sense. . . come to think about it i havent really seen them since no cp event. . . but when they were there is was 12+

    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Grunim
    Grunim
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    Rickter wrote: »
    I see at least three AD guilds sporting groups of 12 or more on Haderus:

    <Dominion Imperial Guard>

    <DEAD WAIT>

    <Legend of Altar>


    And they usually mix together to make an even bigger group.

    So no, i dont think thats going to solve the "Haderus Problem." The "Haderus Problem" is everyone cramming into the Starbucks drive thru while the Dunkin Donuts drive thru next door is empty even though it sells just as good coffee.

    @Durham Unless Dead Wait has done some radical restructuring the past week or two, you guys are usually no more than 6 or 7 people in a group. I think you've been up to as many as 8 a couple of times I guested with you folks.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Minalan
    Minalan
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    Rickter wrote: »
    Im not sure whats going on tonight - but this is <Raven and the Rose>

    Me and two others took ONE keep - JUST ONE and RnR sends out their entire task force. Even while one oftheir own keeps is UA!! did someone on DC *** them of? But this is why we dont need more EP. . . .

    Screenshot_20170328_201106_zps37t8gb4j.jpg

    Dead campaign is dead, blues need to come back to TF where you're appreciated. Blue queues for TF are never particularly punishing even on weekend prime time.

    As much as I used to love Had, it's a broken, one-color emp-farm 90% of the time. Most of the people here defending it just enjoy farming vastly outnumbered blue. The rest are responsible for the mess. Let them king themselves on their empty checkerboard.
  • Dreyloch
    Dreyloch
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    Here's the thinking for most unorganized players in PvP that have some kind of exp.

    Wait in queue for a "sure-thing" large scale battle on TF, regardless of lag etc.
    OR
    Get into Haderus with no lag and wait to find a good fight/battle, or get utterly run over by another faction. So which would you pick?

    I agree with most that ruleset for Haderus needs to change. Make it 30 day just like TF. Now here's a thought I had while reading the other posts. Haderus was created with resources in mind to both split up the players, and create smaller fights around those resources. However, ZoS has since removed the doors on resource towers which made it much much harder to camp and farm AP let alone have any lasting battles. The map changed, but the ruleset didn't. Since it's only a week long and if your not playing every...single...day. Your pretty much never getting a gold reward for the week. At least on TF you have time over a month to binge play and have a better string of "good" AP nights. Come the end of the month? You have a much better chance at gold items to sell or break down.

    There's more to it for a lot of players than just good fights. There's alliance pride, rewards, lag, and enemy skill or numbers. Some of us don't care about much of this. But there's a ton out there that I'm sure do.
    "The fear of Death, is often worse than death itself"
  • Durham
    Durham
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    -Im been in dead wait for 2 years now we have never had more then 10 people in a group.... We have only 8 active members...
    -We 90% of the time run only 4 to 6 people in our group and we do use TS.... we cannot help people that add in or follow us...
    -When bored we do surf larger groups or try to %$$$$ jam larger fights... this is when there is nothing else is going on or the other two alliances are running only 1 zerg...
    - We prefer to fight the smaller blue groups .. best fights... hats off to the small guilds...
    Edited by Durham on March 29, 2017 5:48PM
    PVP DEADWAIT
    PVP The Unguildables
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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    I would welcome any and all DC forces to had, we need them also.
  • Rickter
    Rickter
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    Minalan wrote: »
    Dead campaign is dead, blues need to come back to TF where you're appreciated. Blue queues for TF are never particularly punishing even on weekend prime time.

    When 2 out of the 3 factions have large 20-30 man groups on at seemingly all times, I dont consider that a dead campaign.

    there are two issues: 1 being that DC has little to no presence and 2 is that people insist on cramming into trueflame despite the fruitful and abundant lands of haderus

    those are the issues. i have no solutions. I would honestly like to hear ZOS' perspective of the campaign and what if any solutions theyve toyed around with
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Durham
    Durham
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    Rickter wrote: »
    I see at least three AD guilds sporting groups of 12 or more on Haderus:

    <Dominion Imperial Guard>

    <DEAD WAIT>

    <Legend of Altar>


    And they usually mix together to make an even bigger group.

    So no, i dont think thats going to solve the "Haderus Problem." The "Haderus Problem" is everyone cramming into the Starbucks drive thru while the Dunkin Donuts drive thru next door is empty even though it sells just as good coffee.

    DEAD WAIT is a small guild that always has someone on fighting somewhere... but 90 % of the time we are less then 8... we run mostly 4 to 6 people... we prefer the smaller group fights... I miss the small blue guilds they were great fights... There are a few red ones....I miss this aspect of the game......

    1. You will never hear me or Takuto say let's run with the zerg... sometimes we are forced in those situations....
    2. We hate to fight in large lag battles...
    3. We have 8 active members but we are very active ... everynight 7 days a week we usually have 3 to 4 man groups..that sometimes grows to 8... we usually have 3 members in the top 10 every week...
    4. We are not elitist ... I like to think of us as average players that prefer the pvp aspect of the game...
    PVP DEADWAIT
    PVP The Unguildables
  • Rickter
    Rickter
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    Durham wrote: »
    DEAD WAIT is a small guild that always has someone on fighting somewhere... but 90 % of the time we are less then 8... we run mostly 4 to 6 people... we prefer the smaller group fights... I miss the small blue guilds they were great fights... There are a few red ones....I miss this aspect of the game......

    1. You will never hear me or Takuto say let's run with the zerg... sometimes we are forced in those situations....
    2. We hate to fight in large lag battles...
    3. We have 8 active members but we are very active ... everynight 7 days a week we usually have 3 to 4 man groups..that sometimes grows to 8... we usually have 3 members in the top 10 every week...
    4. We are not elitist ... I like to think of us as average players that prefer the pvp aspect of the game...

    ok, you win - <DEAD WAIT> doesnt run in groups larger than 8.

    I formulated my statement based on a few nights of pvp where i saw DW members mixed in with DIG swarming nikel outpost and i was like, "wow they combined"
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • NBrookus
    NBrookus
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    The perception that there are no DC on Haderus is out of date and DC is certainly no longer "vastly outnumbered." It was true for a long time, but some DC have moved over and prime time has been fairly even in balance. Well, unless someone is zerging the map for an emp achieve, but all 3 factions have been doing that, including DC.

    DC's issue is their population is less consistent and virtually non-existent in off-prime hours so every evening starts with maybe trikeeps. And while it's fun to fight DC's smaller groups if you are also in a small group, when a full raid of red or yellow show up with pugs in tow, DC has no group big or coordinated enough to counter them.

    One small/mid-sized blue oceanic guild would probably be enough to make Haddy more fun for the remaining DC regulars. No one wants to start every evening at Glade.
  • Minalan
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    Rickter wrote: »
    Minalan wrote: »
    Dead campaign is dead, blues need to come back to TF where you're appreciated. Blue queues for TF are never particularly punishing even on weekend prime time.

    When 2 out of the 3 factions have large 20-30 man groups on at seemingly all times, I dont consider that a dead campaign.

    there are two issues: 1 being that DC has little to no presence and 2 is that people insist on cramming into trueflame despite the fruitful and abundant lands of haderus

    those are the issues. i have no solutions. I would honestly like to hear ZOS' perspective of the campaign and what if any solutions theyve toyed around with

    At least when I log into TF or Azuras, it's not 100% yellow.

    Those 20-30 man groups are usually players all in the same guild trading emp back and forth.

    ZOS should delete the campaign, and let everyone consolidate to Azuras Star. At this point that's the only 'rule change' that makes sense.
  • Durham
    Durham
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    Rickter wrote: »
    Minalan wrote: »
    Dead campaign is dead, blues need to come back to TF where you're appreciated. Blue queues for TF are never particularly punishing even on weekend prime time.

    When 2 out of the 3 factions have large 20-30 man groups on at seemingly all times, I dont consider that a dead campaign

    there are two issues: 1 being that DC has little to no presence and 2 is that people insist on cramming into trueflame despite the fruitful and abundant lands of haderus

    those are the issues. i have no solutions. I would honestly like to hear ZOS' perspective of the campaign and what if any solutions theyve toyed around

    My response:
    -I think haderous is sick but I also think x2 week is hurting the campaign...I also think the battle grounds will hurt us....
    -But I really do not like Trueflame I hate the lag and reduced responsiveness of the game...
    -I do not like the no CP campaigns ... I like my CP
    Edited by Durham on March 29, 2017 6:15PM
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    Had is still viable on the weekends it has
    3 bars Yellow, capped at times
    3 bars Red capped at times
    1-2 bars blue

    Week Days
    2 to 3 bars yellow
    2 to 3 bars red
    1 bar blue

    But the AP changes have hurt the campaign due the resource flipping AP zergs ..

    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    If you hate lag and prefer good player response times... come to Had...
    PVP DEADWAIT
    PVP The Unguildables
  • Rickter
    Rickter
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    NBrookus wrote: »
    No one wants to start every evening at Glade.

    Glade? hell we start at the High Rock Gates!!

    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • NBrookus
    NBrookus
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    Rickter wrote: »
    NBrookus wrote: »
    No one wants to start every evening at Glade.

    Glade? hell we start at the High Rock Gates!!

    EP is also pushed to their gates every morning, but there's a morning/afternoon crew that resolves it before prime time. It's just bad sportsmanship to pvdoor to gates and scrolls on Haderus, but that's not likely to change.

    I didn't really expect a response from Wheeler about whether rules changes are on the table. It's up to the players to make Haderus sink of swim.
  • Minno
    Minno
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    Minalan wrote: »
    Rickter wrote: »
    Minalan wrote: »
    Dead campaign is dead, blues need to come back to TF where you're appreciated. Blue queues for TF are never particularly punishing even on weekend prime time.

    When 2 out of the 3 factions have large 20-30 man groups on at seemingly all times, I dont consider that a dead campaign.

    there are two issues: 1 being that DC has little to no presence and 2 is that people insist on cramming into trueflame despite the fruitful and abundant lands of haderus

    those are the issues. i have no solutions. I would honestly like to hear ZOS' perspective of the campaign and what if any solutions theyve toyed around with

    At least when I log into TF or Azuras, it's not 100% yellow.

    Those 20-30 man groups are usually players all in the same guild trading emp back and forth.

    ZOS should delete the campaign, and let everyone consolidate to Azuras Star. At this point that's the only 'rule change' that makes sense.

    Makes sense. With BGs coming, they might need to consolidate based on a population reduction.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • 1skaral
    1skaral
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    ZOS should not delete Haderus. It provides a badly needed third campaign for weekends (unless you want larger queues, because we also pop-lock), usually has a good prime time, and many of us like it - imperfections and all. I don't want to be forced into a lag-riddled campaign.

    Despite the ill feelings about EP last night, I don't think it was that terrible. Did two large groups defend gate keeps? Yes. Did they get repulsed when the AD and DC groups formed up? Yes. That's a kind of balance, even if force-flipped flags and a mono-color map can be frustrating. The problem is we're not all playing at the same times. I don't see either EP group some days, on others I don't see a showing from DIG. And you never know who's going to show up for DC. It's best to keep an even keel.
    PC/NA - Non-CP
    DC - Salev Ajen, Magicka DK
  • NACtron
    NACtron
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    Rickter wrote: »
    Im not sure whats going on tonight - but this is <Raven and the Rose>

    Me and two others took ONE keep - JUST ONE and RnR sends out their entire task force. Even while one oftheir own keeps is UA!! did someone on DC *** them of? But this is why we dont need more EP. . . .

    Screenshot_20170328_201106_zps37t8gb4j.jpg

    Lol probably a bad idea to bring PM back to haddy then :p or anyone for that matter. RnR runs around 20 like we do. If they can do that to that map with just 20 players then it's just AD/DC that should head over to haddy. No EP. Wish you guys best of luck balancing the server. :)

    Last year PM came over to haddy after hearing tales of massive DC zergs and huge AD hordes but it turned out to be a dozen EP complaining about getting killed by the same 20 DC players over and over and a decent 12 man AD group. The fights were a bit more intresting on the weekends but our large group did not feel at home and we left after a couple weeks.
    Edited by NACtron on March 29, 2017 11:37PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Xexpo
    Xexpo
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    Honestly the zerg guilds on Haderus only paint it one color when there is no resistance.
    They basically disappear otherwise.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
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