I was going to post a similar thread. I would disagree that at this point we need any particular faction more than the others. AD caps the map every morning religiously. DC or EP camps emp in the afternoon. Some faction zergs in the evening, could be any one of the 3. We have a time zone mismatch I guess.
And the only thing stopping us from having two legit competitive campaigns is stubbornness and lemming tendencies.
Another contributor is probably the 30 day vs 7 day causing prolonged imbalances while people wait for rewardsIt's a slaughter when one of the coordinated guilds like TM or KHole comes to Haderus. The only large guilds in Haddy are just not playing at that level yet. I hate to say it, but Haddy was better when both AD and EP controlled it at various times. The non-dominant factions lost, of course, but at least there was a stable map to fight on.
If VE and DR and TM all decided to come to Haddy... would that work? TM is mostly in a different time zone, but AD has ample prime time pugs at the moment, they just need direction and structure. The same can be said for EP pugs.
It's a slaughter when one of the coordinated guilds like TM or KHole comes to Haderus. The only large guilds in Haddy are just not playing at that level yet. I hate to say it, but Haddy was better when both AD and EP controlled it at various times. The non-dominant factions lost, of course, but at least there was a stable map to fight on.
If VE and DR and TM all decided to come to Haddy... would that work? TM is mostly in a different time zone, but AD has ample prime time pugs at the moment, they just need direction and structure. The same can be said for EP pugs.
IxSTALKERxI wrote: »I think they need to review the campaign rules for haderus tbh. It's nothing but an emperor flipping campaign that only has pvp during primetime, the alliance scoreboards hold no meaning in comparison to Trueflame. The campaign needs to be seen as something more than 'a place to escape lag' or 'a place to get emp achievement'.
Make it the same scoring system as Trueflame - not the lame resource crap. Perhaps increase the duration to 14 days to lower the incentive to go their for a quick emperor achievement.
Increase the AP incentive for playing on a faction with less numbers.
IxSTALKERxI wrote: »I think they need to review the campaign rules for haderus tbh. It's nothing but an emperor flipping campaign that only has pvp during primetime, the alliance scoreboards hold no meaning in comparison to Trueflame. The campaign needs to be seen as something more than 'a place to escape lag' or 'a place to get emp achievement'.
Make it the same scoring system as Trueflame - not the lame resource crap. Perhaps increase the duration to 14 days to lower the incentive to go their for a quick emperor achievement.
I am not trying going to cause too much drama here but, afaik, the largest/zerggy-est guilds are DiG for AD and R&R for EP.
They both boast about mutliple raids when asked,
and they never seem particularly interested with fighting each other on Haderus if DC is active at all. From my personal experience.
DC forces are usually balanced but, if even one other organized large group shows up (like LoM etc),
AD & EP mostly pack up and disappear until 3 or 4 am EST.
If I had consistent enemies to fight id be there. But the only times I've gone Had, the map shrivels and dies the second people realize we're there and taking keeps , and it's been like that forever
Crispen_Longbow wrote: »Had - (Medium Scale PVP) spill over campaign smaller scale. Map could be redesigned to remove the emp ring of keeps. All factions have only the 3 scroll home keeps. The inner ring of keeps is replaced my a 3 bridge system that replicates the bridge between Alesia and sejanus. At the center of the 3 bridges is a single capturable outpost. Cap max group size to 8
I would like to play in a map like this...
I still think this is the direction they should take Haderus:Crispen_Longbow wrote: »Had - (Medium Scale PVP) spill over campaign smaller scale. Map could be redesigned to remove the emp ring of keeps. All factions have only the 3 scroll home keeps. The inner ring of keeps is replaced my a 3 bridge system that replicates the bridge between Alesia and sejanus. At the center of the 3 bridges is a single capturable outpost. Cap max group size to 8
I would like to play in a map like this...
It would be dramatic but Haderus needs something to set it apart from Trueflame to make it attractive. right now its the "one week version of trueflame." and it got a bad reputation prior to homestead as an emp flipping server. If they made it an entirely different play style, Im sure it would attract more pvp enthusiast oriented players. That would leave AS and Trueflame the servers to get emperor on.
It's a slaughter when one of the coordinated guilds like TM or KHole comes to Haderus. The only large guilds in Haddy are just not playing at that level yet. I hate to say it, but Haddy was better when both AD and EP controlled it at various times. The non-dominant factions lost, of course, but at least there was a stable map to fight on.
If VE and DR and TM all decided to come to Haddy... would that work? TM is mostly in a different time zone, but AD has ample prime time pugs at the moment, they just need direction and structure. The same can be said for EP pugs.
I will bring DR to Had if other faction guilds similar to ours would come there too. We would not give up on Azuras because we enjoy the non-cp as well but I know we would love to go back to Had. The que for TF are to long & forget it if you dc the night is done. The last few times I have been in Had with DR we get a few good fights in & then the map dies for us. After that we just go somewhere else.