specific to imperial city - please make IC it's own campaign to increase occupancy and make it more quickly/easily accessible...
NightbladeMechanics wrote: »
IxSTALKERxI wrote: »I want some smaller scale pvp fights in IC before battlegrounds release, but IC is empty.
NightbladeMechanics wrote: »
real live people here to try to answer this question...
for myself, in regards to PvP - the more the merrier...even on the most populated map on my platform - IC is normally sparsely filled, and, normally very unbalanced...consolidating all the maps seems like a pretty good way of consistently buffing up the player population in IC...
plus, by the time I normally slog/ride my way to the IC gates - my wanna go play in IC vibe starts to die down...would be really nice to just jump to the sewer without the whole mount ride or cyro battles...
admittedly though a more heavily populated map would be tough on on PvE questors, plus it would hose the BwB players and 30 no-cp map players...
so tell me then - why do people think it's a bad idea?
not really laughing out loud from the irony/absurdity of the whole discussion - just wondering...cuz, I'm sure there are several legitimate points or obstacles concerning the implementation of a consolidated IC map...
@NightbladeMechanics ...right on, reasonable, logical stuff...
because it is a dlc I don't think it should have much if any impact on the overall campaign which houses that particular IC instance - just doesn't seem fair if only a small percent of the campaign population actually have access to IC...
NightbladeMechanics wrote: »IxSTALKERxI wrote: »I want some smaller scale pvp fights in IC before battlegrounds release, but IC is empty.
I always find people there in both TF and Haderus...often minizergs of farmers. Look harder.
Sucks when the minizerg is DC though. IC needs objectives that more strongly incentivize contesting those farming groups.
Agree with making it seperate. The fact that population here takes away from cyrodil boggles my mind since it cant help the alliances win the campaign.
Maybe make multiple campaigns for IC to spread out populations, but indeed it should be seperate. Tying it to the campaign makes absolute zero sense. The 2 have no impact on each other.
If its going to remain the same there needs to be impact, but i think itd be hard to do.
because it is a dlc I don't think it should have much if any impact on the overall campaign which houses that particular IC instance - just doesn't seem fair if only a small percent of the campaign population actually have access to IC...
As to why IC wont be free, i think it simply comes down to bandwidth. and im not talking about internet. Im talking about remember that ZOS team pic they put out at the Fallout 4 launch? ZOS is a TINY dev team. probably understaffed after the base game launch staff cuts.
so they have had to allocate probably over 90% utilization to development on Morrowind. To make IC free by tying it to the base game, is going back to 2 year old content and doing a massive systems overhaul. Look at what is being asked: incorporating it with the current Emperorship, setting flags to default neutral status, lore-wise we are completely past the molag bal threat. Thats why Craglorn has no dolmens. so how does anyone expect ZOS to revist older content when they are receiving tremendous pressure to push new content? subscribers want new content, new content generates reinvigorated interest and new players, its a business. Even the numbered TES titles arent revisited, the mod community just fixed the game for everyone.
so it would be nice for a rehaul, of everything base game (i mean even down to the mostly ugly and outdated base armor motifs) but it just cant happen. all they can do is patch existing systems.